Shipwright/soh/src/code/z_eff_spark.c
Kenix3 0f7a88bd5a
This should fix (all?) 60fps interpolation issues left. (#938)
* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya <briaguya@alice>
2022-08-03 22:36:13 -04:00

288 lines
12 KiB
C

#include "global.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "soh/frame_interpolation.h"
// original name: "spark"
void EffectSpark_Init(void* thisx, void* initParamsx) {
EffectSpark* this = (EffectSpark*)thisx;
EffectSparkInit* initParams = (EffectSparkInit*)initParamsx;
EffectSparkElement* elem;
f32 velocityNorm;
s32 i;
if ((this != NULL) && (initParams != NULL)) {
if ((initParams->uDiv == 0) || (initParams->vDiv == 0)) {
osSyncPrintf("spark():u_div,v_div 0では困る。\n"); // "u_div,v_div 0 is not good."
return;
}
this->position = initParams->position;
this->speed = initParams->speed;
this->gravity = initParams->gravity;
this->uDiv = initParams->uDiv;
this->vDiv = initParams->vDiv;
this->colorStart[0].r = initParams->colorStart[0].r;
this->colorStart[0].g = initParams->colorStart[0].g;
this->colorStart[0].b = initParams->colorStart[0].b;
this->colorStart[0].a = initParams->colorStart[0].a;
this->colorStart[1].r = initParams->colorStart[1].r;
this->colorStart[1].g = initParams->colorStart[1].g;
this->colorStart[1].b = initParams->colorStart[1].b;
this->colorStart[1].a = initParams->colorStart[1].a;
this->colorStart[2].r = initParams->colorStart[2].r;
this->colorStart[2].g = initParams->colorStart[2].g;
this->colorStart[2].b = initParams->colorStart[2].b;
this->colorStart[2].a = initParams->colorStart[2].a;
this->colorStart[3].r = initParams->colorStart[3].r;
this->colorStart[3].g = initParams->colorStart[3].g;
this->colorStart[3].b = initParams->colorStart[3].b;
this->colorStart[3].a = initParams->colorStart[3].a;
this->colorEnd[0].r = initParams->colorEnd[0].r;
this->colorEnd[0].g = initParams->colorEnd[0].g;
this->colorEnd[0].b = initParams->colorEnd[0].b;
this->colorEnd[0].a = initParams->colorEnd[0].a;
this->colorEnd[1].r = initParams->colorEnd[1].r;
this->colorEnd[1].g = initParams->colorEnd[1].g;
this->colorEnd[1].b = initParams->colorEnd[1].b;
this->colorEnd[1].a = initParams->colorEnd[1].a;
this->colorEnd[2].r = initParams->colorEnd[2].r;
this->colorEnd[2].g = initParams->colorEnd[2].g;
this->colorEnd[2].b = initParams->colorEnd[2].b;
this->colorEnd[2].a = initParams->colorEnd[2].a;
this->colorEnd[3].r = initParams->colorEnd[3].r;
this->colorEnd[3].g = initParams->colorEnd[3].g;
this->colorEnd[3].b = initParams->colorEnd[3].b;
this->colorEnd[3].a = initParams->colorEnd[3].a;
this->duration = initParams->duration;
this->numElements = (this->uDiv * this->vDiv) + 2;
if (this->numElements > ARRAY_COUNT(this->elements)) {
osSyncPrintf("table_sizeオーバー\n"); // "over table_size"
return;
}
for (i = 0; i < this->numElements; i++) {
elem = &this->elements[i];
elem->position.x = this->position.x;
elem->position.y = this->position.y;
elem->position.z = this->position.z;
elem->velocity.x = Rand_ZeroOne() - 0.5f;
elem->velocity.y = Rand_ZeroOne() - 0.5f;
elem->velocity.z = Rand_ZeroOne() - 0.5f;
velocityNorm = sqrtf(SQ(elem->velocity.x) + SQ(elem->velocity.y) + SQ(elem->velocity.z));
if (!(fabsf(velocityNorm) < 0.008f)) {
elem->velocity.x *= this->speed * (1.0f / velocityNorm);
elem->velocity.y *= this->speed * (1.0f / velocityNorm);
elem->velocity.z *= this->speed * (1.0f / velocityNorm);
} else {
elem->velocity.x = elem->velocity.z = 0.0f;
elem->velocity.y = this->speed;
}
elem->unkVelocity.x = 30000.0f - Rand_ZeroOne() * 15000.0f;
elem->unkVelocity.y = 30000.0f - Rand_ZeroOne() * 15000.0f;
elem->unkVelocity.z = 30000.0f - Rand_ZeroOne() * 15000.0f;
elem->unkPosition.x = Rand_ZeroOne() * 65534.0f;
elem->unkPosition.y = Rand_ZeroOne() * 65534.0f;
elem->unkPosition.z = Rand_ZeroOne() * 65534.0f;
elem->epoch++;
}
this->timer = 0;
}
}
void EffectSpark_Destroy(void* thisx) {
}
// original name: "EffectSparkInfo_proc"
s32 EffectSpark_Update(void* thisx) {
EffectSpark* this = (EffectSpark*)thisx;
EffectSparkElement* elem;
s32 i;
if (this == NULL) {
osSyncPrintf("EffectSparkInfo_proc():Spark Pointer is NULL\n");
}
for (i = 0; i < this->numElements; i++) {
elem = &this->elements[i];
elem->position.x += elem->velocity.x;
elem->position.y += elem->velocity.y;
elem->position.z += elem->velocity.z;
elem->velocity.y += this->gravity;
elem->unkPosition.x += elem->unkVelocity.x;
elem->unkPosition.y += elem->unkVelocity.y;
elem->unkPosition.z += elem->unkVelocity.z;
}
this->timer++;
if (this->duration < this->timer) {
return 1;
} else {
return 0;
}
}
// original name: "EffectSparkInfo_disp"
void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
Vtx* vertices;
EffectSpark* this = (EffectSpark*)thisx;
GlobalContext* globalCtx = Effect_GetGlobalCtx();
s32 i;
s32 j;
u8 sp1D3;
u8 sp1D2;
u8 sp1D1;
u8 sp1D0;
u8 sp1CF;
u8 sp1CE;
u8 sp1CD;
u8 sp1CC;
u8 sp1CB;
u8 sp1CA;
u8 sp1C9;
u8 sp1C8;
u8 sp1C7;
u8 sp1C6;
u8 sp1C5;
u8 sp1C4;
f32 ratio;
FrameInterpolation_RecordOpenChild(this, 0);
OPEN_DISPS(gfxCtx);
if (this != NULL) {
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26);
gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE);
gDPPipeSync(POLY_XLU_DISP++);
gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPLoadTextureBlock(POLY_XLU_DISP++, gUnknownCircle6Tex, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gDPSetCombineMode(POLY_XLU_DISP++, G_CC_SHADEDECALA, G_CC_PASS2);
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
gDPPipeSync(POLY_XLU_DISP++);
vertices = Graph_Alloc(gfxCtx, this->numElements * sizeof(Vtx[4]));
if (vertices == NULL) {
// "Memory Allocation Failure graph_malloc"
osSyncPrintf("EffectSparkInfo_disp():メモリー確保失敗 graph_malloc\n");
goto end;
}
j = 0;
ratio = (f32)this->timer / (f32)this->duration;
sp1D3 = this->colorStart[0].r + ((f32)this->colorEnd[0].r - (f32)this->colorStart[0].r) * ratio;
sp1D2 = this->colorStart[0].g + ((f32)this->colorEnd[0].g - (f32)this->colorStart[0].g) * ratio;
sp1D1 = this->colorStart[0].b + ((f32)this->colorEnd[0].b - (f32)this->colorStart[0].b) * ratio;
sp1D0 = this->colorStart[0].a + ((f32)this->colorEnd[0].a - (f32)this->colorStart[0].a) * ratio;
sp1CF = this->colorStart[1].r + ((f32)this->colorEnd[1].r - (f32)this->colorStart[1].r) * ratio;
sp1CE = this->colorStart[1].g + ((f32)this->colorEnd[1].g - (f32)this->colorStart[1].g) * ratio;
sp1CD = this->colorStart[1].b + ((f32)this->colorEnd[1].b - (f32)this->colorStart[1].b) * ratio;
sp1CC = this->colorStart[1].a + ((f32)this->colorEnd[1].a - (f32)this->colorStart[1].a) * ratio;
sp1CB = this->colorStart[2].r + ((f32)this->colorEnd[2].r - (f32)this->colorStart[2].r) * ratio;
sp1CA = this->colorStart[2].g + ((f32)this->colorEnd[2].g - (f32)this->colorStart[2].g) * ratio;
sp1C9 = this->colorStart[2].b + ((f32)this->colorEnd[2].b - (f32)this->colorStart[2].b) * ratio;
sp1C8 = this->colorStart[2].a + ((f32)this->colorEnd[2].a - (f32)this->colorStart[2].a) * ratio;
sp1C7 = this->colorStart[3].r + ((f32)this->colorEnd[3].r - (f32)this->colorStart[3].r) * ratio;
sp1C6 = this->colorStart[3].g + ((f32)this->colorEnd[3].g - (f32)this->colorStart[3].g) * ratio;
sp1C5 = this->colorStart[3].b + ((f32)this->colorEnd[3].b - (f32)this->colorStart[3].b) * ratio;
sp1C4 = this->colorStart[3].a + ((f32)this->colorEnd[3].a - (f32)this->colorStart[3].a) * ratio;
for (i = 0; i < this->numElements; i++) {
MtxF sp12C;
MtxF spEC;
MtxF spAC;
MtxF sp6C;
EffectSparkElement* elem = &this->elements[i];
Mtx* mtx;
f32 temp;
FrameInterpolation_RecordOpenChild(elem, elem->epoch);
SkinMatrix_SetTranslate(&spEC, elem->position.x, elem->position.y, elem->position.z);
temp = ((Rand_ZeroOne() * 2.5f) + 1.5f) / 64.0f;
SkinMatrix_SetScale(&spAC, temp, temp, 1.0f);
SkinMatrix_MtxFMtxFMult(&spEC, &globalCtx->billboardMtxF, &sp6C);
SkinMatrix_MtxFMtxFMult(&sp6C, &spAC, &sp12C);
vertices[j].v.ob[0] = -32;
vertices[j].v.ob[1] = -32;
vertices[j].v.ob[2] = 0;
vertices[j].v.cn[0] = sp1D3;
vertices[j].v.cn[1] = sp1D2;
vertices[j].v.cn[2] = sp1D1;
vertices[j].v.cn[3] = sp1D0;
vertices[j].v.tc[0] = 0;
vertices[j].v.tc[1] = 1024;
vertices[j].v.flag = 0;
vertices[j + 1].v.ob[0] = 32;
vertices[j + 1].v.ob[1] = 32;
vertices[j + 1].v.ob[2] = 0;
vertices[j + 1].v.cn[0] = sp1CF;
vertices[j + 1].v.cn[1] = sp1CE;
vertices[j + 1].v.cn[2] = sp1CD;
vertices[j + 1].v.cn[3] = sp1CC;
vertices[j + 1].v.tc[0] = 1024;
vertices[j + 1].v.tc[1] = 0;
vertices[j + 1].v.flag = 0;
vertices[j + 2].v.ob[0] = -32;
vertices[j + 2].v.ob[1] = 32;
vertices[j + 2].v.ob[2] = 0;
vertices[j + 2].v.cn[0] = sp1CB;
vertices[j + 2].v.cn[1] = sp1CA;
vertices[j + 2].v.cn[2] = sp1C9;
vertices[j + 2].v.cn[3] = sp1C8;
vertices[j + 2].v.tc[0] = 0;
vertices[j + 2].v.tc[1] = 0;
vertices[j + 2].v.flag = 0;
vertices[j + 3].v.ob[0] = 32;
vertices[j + 3].v.ob[1] = -32;
vertices[j + 3].v.ob[2] = 0;
vertices[j + 3].v.cn[0] = sp1C7;
vertices[j + 3].v.cn[1] = sp1C6;
vertices[j + 3].v.cn[2] = sp1C5;
vertices[j + 3].v.cn[3] = sp1C4;
vertices[j + 3].v.tc[0] = 1024;
vertices[j + 3].v.tc[1] = 1024;
vertices[j + 3].v.flag = 0;
j += 4;
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp12C);
if (mtx == NULL) {
FrameInterpolation_RecordCloseChild();
goto end;
}
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_XLU_DISP++, &vertices[4 * i], 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 2, 0, 3, 0, 2, 3, 1, 0);
}
gDPPipeSync(POLY_XLU_DISP++);
FrameInterpolation_RecordCloseChild();
}
end:
CLOSE_DISPS(gfxCtx);
FrameInterpolation_RecordCloseChild();
}