Shipwright/soh/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h

22 lines
564 B
C

#ifndef Z_OBJ_ICE_POLY_H
#define Z_OBJ_ICE_POLY_H
#include "ultra64.h"
#include "global.h"
struct ObjIcePoly;
typedef void (*ObjIcePolyActionFunc)(struct ObjIcePoly*, PlayState*);
typedef struct ObjIcePoly {
/* 0x0000 */ Actor actor;
/* 0x014C */ ObjIcePolyActionFunc actionFunc;
/* 0x0150 */ u8 alpha;
/* 0x0151 */ u8 unk_151; // Unused. Probably intended to be a switch flag.
/* 0x0152 */ s16 meltTimer;
/* 0x0154 */ ColliderCylinder colliderIce;
/* 0x01A0 */ ColliderCylinder colliderHard;
} ObjIcePoly; // size = 0x01EC
#endif