22 lines
564 B
C
22 lines
564 B
C
#ifndef Z_OBJ_ICE_POLY_H
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#define Z_OBJ_ICE_POLY_H
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#include "ultra64.h"
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#include "global.h"
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struct ObjIcePoly;
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typedef void (*ObjIcePolyActionFunc)(struct ObjIcePoly*, PlayState*);
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typedef struct ObjIcePoly {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ObjIcePolyActionFunc actionFunc;
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/* 0x0150 */ u8 alpha;
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/* 0x0151 */ u8 unk_151; // Unused. Probably intended to be a switch flag.
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/* 0x0152 */ s16 meltTimer;
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/* 0x0154 */ ColliderCylinder colliderIce;
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/* 0x01A0 */ ColliderCylinder colliderHard;
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} ObjIcePoly; // size = 0x01EC
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#endif
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