Shipwright/soh/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.h

25 lines
584 B
C

#ifndef Z_BG_YDAN_HASI_H
#define Z_BG_YDAN_HASI_H
#include "ultra64.h"
#include "global.h"
struct BgYdanHasi;
typedef void (*BgYdanHasiActionFunc)(struct BgYdanHasi*, PlayState*);
typedef struct BgYdanHasi {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ BgYdanHasiActionFunc actionFunc;
/* 0x0168 */ u8 type;
/* 0x016A */ s16 timer; //Also used as an offset for the water blocks Y position for a "bobbing" effect
} BgYdanHasi; // size = 0x016C
typedef enum {
/* 0 */ HASI_WATER_BLOCK,
/* 1 */ HASI_WATER,
/* 2 */ HASI_THREE_BLOCKS
} HasiType;
#endif