Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_1.h
2023-02-14 08:29:46 -05:00

45 lines
1.9 KiB
C

#pragma once
#define dbdan_room_1DL_004CC0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1DL_004CC0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1DL_004CC0[] = dbdan_room_1DL_004CC0;
#else
static const char bdan_room_1DL_004CC0[] __attribute__((aligned (2))) = dbdan_room_1DL_004CC0;
#endif
#define dbdan_room_1Tex_004CD0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Tex_004CD0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1Tex_004CD0[] = dbdan_room_1Tex_004CD0;
#else
static const char bdan_room_1Tex_004CD0[] __attribute__((aligned (2))) = dbdan_room_1Tex_004CD0;
#endif
#define dbdan_room_1Tex_0054D0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Tex_0054D0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1Tex_0054D0[] = dbdan_room_1Tex_0054D0;
#else
static const char bdan_room_1Tex_0054D0[] __attribute__((aligned (2))) = dbdan_room_1Tex_0054D0;
#endif
#define dbdan_room_1DL_005E78 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1DL_005E78"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1DL_005E78[] = dbdan_room_1DL_005E78;
#else
static const char bdan_room_1DL_005E78[] __attribute__((aligned (2))) = dbdan_room_1DL_005E78;
#endif
#define dbdan_room_1Set_000110DL_004CC0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Set_000110DL_004CC0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1Set_000110DL_004CC0[] = dbdan_room_1Set_000110DL_004CC0;
#else
static const char bdan_room_1Set_000110DL_004CC0[] __attribute__((aligned (2))) = dbdan_room_1Set_000110DL_004CC0;
#endif
#define dbdan_room_1Set_000110DL_005E78 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Set_000110DL_005E78"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_1Set_000110DL_005E78[] = dbdan_room_1Set_000110DL_005E78;
#else
static const char bdan_room_1Set_000110DL_005E78[] __attribute__((aligned (2))) = dbdan_room_1Set_000110DL_005E78;
#endif