mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 03:12:18 -05:00
1541 lines
73 KiB
C++
1541 lines
73 KiB
C++
#include "SaveManager.h"
|
|
#include "OTRGlobals.h"
|
|
|
|
#include "z64.h"
|
|
#include "functions.h"
|
|
#include "macros.h"
|
|
#include "Cvar.h"
|
|
|
|
#define NOGDI // avoid various windows defines that conflict with things in z64.h
|
|
#include "spdlog/spdlog.h"
|
|
|
|
#include <fstream>
|
|
#include <filesystem>
|
|
#include <array>
|
|
|
|
extern "C" SaveContext gSaveContext;
|
|
|
|
std::filesystem::path SaveManager::GetFileName(int fileNum) {
|
|
const std::filesystem::path sSavePath(Ship::GlobalCtx2::GetPathRelativeToAppDirectory("Save"));
|
|
return sSavePath / ("file" + std::to_string(fileNum + 1) + ".sav");
|
|
}
|
|
|
|
SaveManager::SaveManager() {
|
|
AddLoadFunction("base", 1, LoadBaseVersion1);
|
|
AddLoadFunction("base", 2, LoadBaseVersion2);
|
|
AddSaveFunction("base", 2, SaveBase);
|
|
|
|
AddLoadFunction("randomizer", 1, LoadRandomizerVersion1);
|
|
AddSaveFunction("randomizer", 1, SaveRandomizer);
|
|
|
|
AddInitFunction(InitFileImpl);
|
|
|
|
for (SaveFileMetaInfo& info : fileMetaInfo) {
|
|
info.valid = false;
|
|
info.deaths = 0;
|
|
for (int i = 0; i < ARRAY_COUNT(info.playerName); i++) {
|
|
info.playerName[i] = '\0';
|
|
}
|
|
info.healthCapacity = 0;
|
|
info.questItems = 0;
|
|
info.defense = 0;
|
|
info.health = 0;
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(info.seedHash); i++) {
|
|
info.seedHash[i] = 0;
|
|
}
|
|
|
|
info.randoSave = 0;
|
|
}
|
|
}
|
|
|
|
void SaveManager::LoadRandomizerVersion1() {
|
|
if(!CVar_GetS32("gRandomizer", 0)) return;
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
|
|
SaveManager::Instance->LoadData("get" + std::to_string(i), gSaveContext.itemLocations[i].get);
|
|
SaveManager::Instance->LoadData("check" + std::to_string(i), gSaveContext.itemLocations[i].check);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.seedIcons); i++) {
|
|
SaveManager::Instance->LoadData("seed" + std::to_string(i), gSaveContext.seedIcons[i]);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.randoSettings); i++) {
|
|
SaveManager::Instance->LoadData("sk" + std::to_string(i), gSaveContext.randoSettings[i].key);
|
|
SaveManager::Instance->LoadData("sv" + std::to_string(i), gSaveContext.randoSettings[i].value);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.hintLocations); i++) {
|
|
SaveManager::Instance->LoadData("hc" + std::to_string(i), gSaveContext.hintLocations[i].check);
|
|
for (int j = 0; j < ARRAY_COUNT(gSaveContext.hintLocations[i].hintText); j++) {
|
|
SaveManager::Instance->LoadData("ht" + std::to_string(i) + "-" + std::to_string(j), gSaveContext.hintLocations[i].hintText[j]);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.childAltarText); i++) {
|
|
SaveManager::Instance->LoadData("cat" + std::to_string(i), gSaveContext.childAltarText[i]);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.adultAltarText); i++) {
|
|
SaveManager::Instance->LoadData("aat" + std::to_string(i), gSaveContext.adultAltarText[i]);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonHintText); i++) {
|
|
SaveManager::Instance->LoadData("ght" + std::to_string(i), gSaveContext.ganonHintText[i]);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonText); i++) {
|
|
SaveManager::Instance->LoadData("gt" + std::to_string(i), gSaveContext.ganonText[i]);
|
|
}
|
|
}
|
|
|
|
void SaveManager::SaveRandomizer() {
|
|
|
|
if(!gSaveContext.n64ddFlag) return;
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
|
|
SaveManager::Instance->SaveData("get" + std::to_string(i), gSaveContext.itemLocations[i].get);
|
|
SaveManager::Instance->SaveData("check" + std::to_string(i), gSaveContext.itemLocations[i].check);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.seedIcons); i++) {
|
|
SaveManager::Instance->SaveData("seed" + std::to_string(i), gSaveContext.seedIcons[i]);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.randoSettings); i++) {
|
|
SaveManager::Instance->SaveData("sk" + std::to_string(i), gSaveContext.randoSettings[i].key);
|
|
SaveManager::Instance->SaveData("sv" + std::to_string(i), gSaveContext.randoSettings[i].value);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.hintLocations); i++) {
|
|
SaveManager::Instance->SaveData("hc" + std::to_string(i), gSaveContext.hintLocations[i].check);
|
|
for (int j = 0; j < ARRAY_COUNT(gSaveContext.hintLocations[i].hintText); j++) {
|
|
SaveManager::Instance->SaveData("ht" + std::to_string(i) + "-" + std::to_string(j), gSaveContext.hintLocations[i].hintText[j]);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.childAltarText); i++) {
|
|
SaveManager::Instance->SaveData("cat" + std::to_string(i), gSaveContext.childAltarText[i]);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.adultAltarText); i++) {
|
|
SaveManager::Instance->SaveData("aat" + std::to_string(i), gSaveContext.adultAltarText[i]);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonHintText); i++) {
|
|
SaveManager::Instance->SaveData("ght" + std::to_string(i), gSaveContext.ganonHintText[i]);
|
|
}
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonText); i++) {
|
|
SaveManager::Instance->SaveData("gt" + std::to_string(i), gSaveContext.ganonText[i]);
|
|
}
|
|
}
|
|
|
|
void SaveManager::Init() {
|
|
const std::filesystem::path sSavePath(Ship::GlobalCtx2::GetPathRelativeToAppDirectory("Save"));
|
|
const std::filesystem::path sGlobalPath = sSavePath / std::string("global.sav");
|
|
auto sOldSavePath = Ship::GlobalCtx2::GetPathRelativeToAppDirectory("oot_save.sav");
|
|
auto sOldBackupSavePath = Ship::GlobalCtx2::GetPathRelativeToAppDirectory("oot_save.bak");
|
|
|
|
// If the save directory does not exist, create it
|
|
if (!std::filesystem::exists(sSavePath)) {
|
|
std::filesystem::create_directory(sSavePath);
|
|
}
|
|
|
|
// If there is a lingering unversioned save, convert it
|
|
if (std::filesystem::exists(sOldSavePath)) {
|
|
ConvertFromUnversioned();
|
|
std::filesystem::rename(sOldSavePath, sOldBackupSavePath);
|
|
}
|
|
|
|
// If the global save file exist, load it. Otherwise, create it.
|
|
if (std::filesystem::exists(sGlobalPath)) {
|
|
std::ifstream input(sGlobalPath);
|
|
nlohmann::json globalBlock;
|
|
input >> globalBlock;
|
|
|
|
if (!globalBlock.contains("version")) {
|
|
SPDLOG_WARN("Global save does not contain a version. We are reconstructing it.");
|
|
CreateDefaultGlobal();
|
|
return;
|
|
}
|
|
|
|
switch (globalBlock["version"].get<int>()) {
|
|
case 1:
|
|
currentJsonContext = &globalBlock;
|
|
LoadData("audioSetting", gSaveContext.audioSetting);
|
|
LoadData("zTargetSetting", gSaveContext.zTargetSetting);
|
|
LoadData("language", gSaveContext.language);
|
|
break;
|
|
default:
|
|
SPDLOG_WARN("Global save has a unrecognized version. We are reconstructing it.");
|
|
CreateDefaultGlobal();
|
|
break;
|
|
}
|
|
} else {
|
|
CreateDefaultGlobal();
|
|
}
|
|
|
|
// Load files to initialize metadata
|
|
for (int fileNum = 0; fileNum < MaxFiles; fileNum++) {
|
|
if (std::filesystem::exists(GetFileName(fileNum))) {
|
|
LoadFile(fileNum);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void SaveManager::InitMeta(int fileNum) {
|
|
fileMetaInfo[fileNum].valid = true;
|
|
fileMetaInfo[fileNum].deaths = gSaveContext.deaths;
|
|
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[fileNum].playerName); i++) {
|
|
fileMetaInfo[fileNum].playerName[i] = gSaveContext.playerName[i];
|
|
}
|
|
fileMetaInfo[fileNum].healthCapacity = gSaveContext.healthCapacity;
|
|
fileMetaInfo[fileNum].questItems = gSaveContext.inventory.questItems;
|
|
fileMetaInfo[fileNum].defense = gSaveContext.inventory.defenseHearts;
|
|
fileMetaInfo[fileNum].health = gSaveContext.health;
|
|
|
|
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[fileNum].seedHash); i++) {
|
|
fileMetaInfo[fileNum].seedHash[i] = gSaveContext.seedIcons[i];
|
|
}
|
|
|
|
fileMetaInfo[fileNum].randoSave = gSaveContext.n64ddFlag;
|
|
}
|
|
|
|
void SaveManager::InitFile(bool isDebug) {
|
|
for (InitFunc& func : initFuncs) {
|
|
func(isDebug);
|
|
}
|
|
}
|
|
|
|
void SaveManager::InitFileImpl(bool isDebug) {
|
|
if (isDebug) {
|
|
InitFileDebug();
|
|
} else {
|
|
InitFileNormal();
|
|
}
|
|
}
|
|
|
|
void SaveManager::InitFileNormal() {
|
|
gSaveContext.totalDays = 0;
|
|
gSaveContext.bgsDayCount = 0;
|
|
|
|
gSaveContext.deaths = 0;
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
|
|
gSaveContext.playerName[i] = 0x3E;
|
|
}
|
|
gSaveContext.n64ddFlag = 0;
|
|
gSaveContext.healthCapacity = 0x30;
|
|
gSaveContext.health = 0x30;
|
|
gSaveContext.magicLevel = 0;
|
|
gSaveContext.magic = 0x30;
|
|
gSaveContext.rupees = 0;
|
|
gSaveContext.swordHealth = 0;
|
|
gSaveContext.naviTimer = 0;
|
|
gSaveContext.magicAcquired = 0;
|
|
gSaveContext.doubleMagic = 0;
|
|
gSaveContext.doubleDefense = 0;
|
|
gSaveContext.bgsFlag = 0;
|
|
gSaveContext.ocarinaGameRoundNum = 0;
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
|
|
gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
|
|
}
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
|
|
gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
|
|
}
|
|
gSaveContext.childEquips.equipment = 0;
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
|
|
gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
|
|
}
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
|
|
gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
|
|
}
|
|
gSaveContext.adultEquips.equipment = 0;
|
|
gSaveContext.unk_54 = 0;
|
|
gSaveContext.savedSceneNum = 0x34;
|
|
|
|
// Equipment
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
|
|
gSaveContext.equips.buttonItems[button] = ITEM_NONE;
|
|
}
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
|
|
gSaveContext.equips.cButtonSlots[button] = SLOT_NONE;
|
|
}
|
|
gSaveContext.equips.equipment = 0x1100;
|
|
|
|
// Inventory
|
|
for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
|
|
gSaveContext.inventory.items[item] = ITEM_NONE;
|
|
}
|
|
for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
|
|
gSaveContext.inventory.ammo[ammo] = 0;
|
|
}
|
|
gSaveContext.inventory.equipment = 0x1100;
|
|
gSaveContext.inventory.upgrades = 0;
|
|
gSaveContext.inventory.questItems = 0;
|
|
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
|
|
gSaveContext.inventory.dungeonItems[dungeon] = 0;
|
|
}
|
|
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
|
|
gSaveContext.inventory.dungeonKeys[dungeon] = 0xFF;
|
|
}
|
|
gSaveContext.inventory.defenseHearts = 0;
|
|
gSaveContext.inventory.gsTokens = 0;
|
|
for (int scene = 0; scene < ARRAY_COUNT(gSaveContext.sceneFlags); scene++) {
|
|
gSaveContext.sceneFlags[scene].chest = 0;
|
|
gSaveContext.sceneFlags[scene].swch = 0;
|
|
gSaveContext.sceneFlags[scene].clear = 0;
|
|
gSaveContext.sceneFlags[scene].collect = 0;
|
|
gSaveContext.sceneFlags[scene].unk = 0;
|
|
gSaveContext.sceneFlags[scene].rooms = 0;
|
|
gSaveContext.sceneFlags[scene].floors = 0;
|
|
}
|
|
gSaveContext.fw.pos.x = 0;
|
|
gSaveContext.fw.pos.y = 0;
|
|
gSaveContext.fw.pos.z = 0;
|
|
gSaveContext.fw.yaw = 0;
|
|
gSaveContext.fw.playerParams = 0;
|
|
gSaveContext.fw.entranceIndex = 0;
|
|
gSaveContext.fw.roomIndex = 0;
|
|
gSaveContext.fw.set = 0;
|
|
gSaveContext.fw.tempSwchFlags = 0;
|
|
gSaveContext.fw.tempCollectFlags = 0;
|
|
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.gsFlags); flag++) {
|
|
gSaveContext.gsFlags[flag] = 0;
|
|
}
|
|
for (int highscore = 0; highscore < ARRAY_COUNT(gSaveContext.highScores); highscore++) {
|
|
gSaveContext.highScores[highscore] = 0;
|
|
}
|
|
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.eventChkInf); flag++) {
|
|
gSaveContext.eventChkInf[flag] = 0;
|
|
}
|
|
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.itemGetInf); flag++) {
|
|
gSaveContext.itemGetInf[flag] = 0;
|
|
}
|
|
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.infTable); flag++) {
|
|
gSaveContext.infTable[flag] = 0;
|
|
}
|
|
gSaveContext.worldMapAreaData = 0;
|
|
gSaveContext.scarecrowCustomSongSet = 0;
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++) {
|
|
gSaveContext.scarecrowCustomSong[i].noteIdx = 0;
|
|
gSaveContext.scarecrowCustomSong[i].unk_01 = 0;
|
|
gSaveContext.scarecrowCustomSong[i].unk_02 = 0;
|
|
gSaveContext.scarecrowCustomSong[i].volume = 0;
|
|
gSaveContext.scarecrowCustomSong[i].vibrato = 0;
|
|
gSaveContext.scarecrowCustomSong[i].tone = 0;
|
|
gSaveContext.scarecrowCustomSong[i].semitone = 0;
|
|
}
|
|
gSaveContext.scarecrowSpawnSongSet = 0;
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++) {
|
|
gSaveContext.scarecrowSpawnSong[i].noteIdx = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].unk_01 = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].unk_02 = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].volume = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].vibrato = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].tone = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].semitone = 0;
|
|
}
|
|
|
|
gSaveContext.horseData.scene = SCENE_SPOT00;
|
|
gSaveContext.horseData.pos.x = -1840;
|
|
gSaveContext.horseData.pos.y = 72;
|
|
gSaveContext.horseData.pos.z = 5497;
|
|
gSaveContext.horseData.angle = -0x6AD9;
|
|
gSaveContext.magicLevel = 0;
|
|
gSaveContext.infTable[29] = 1;
|
|
gSaveContext.sceneFlags[5].swch = 0x40000000;
|
|
|
|
//RANDOTODO (ADD ITEMLOCATIONS TO GSAVECONTEXT)
|
|
}
|
|
|
|
void SaveManager::InitFileDebug() {
|
|
InitFileNormal();
|
|
|
|
gSaveContext.totalDays = 0;
|
|
gSaveContext.bgsDayCount = 0;
|
|
|
|
gSaveContext.deaths = 0;
|
|
static std::array<char, 8> sPlayerName = { 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E };
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
|
|
gSaveContext.playerName[i] = sPlayerName[i];
|
|
}
|
|
gSaveContext.n64ddFlag = 0;
|
|
gSaveContext.healthCapacity = 0xE0;
|
|
gSaveContext.health = 0xE0;
|
|
gSaveContext.magicLevel = 0;
|
|
gSaveContext.magic = 0x30;
|
|
gSaveContext.rupees = 150;
|
|
gSaveContext.swordHealth = 8;
|
|
gSaveContext.naviTimer = 0;
|
|
gSaveContext.magicAcquired = 1;
|
|
gSaveContext.doubleMagic = 0;
|
|
gSaveContext.doubleDefense = 0;
|
|
gSaveContext.bgsFlag = 0;
|
|
gSaveContext.ocarinaGameRoundNum = 0;
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
|
|
gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
|
|
}
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
|
|
gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
|
|
}
|
|
gSaveContext.childEquips.equipment = 0;
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
|
|
gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
|
|
}
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
|
|
gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
|
|
}
|
|
gSaveContext.adultEquips.equipment = 0;
|
|
gSaveContext.unk_54 = 0;
|
|
gSaveContext.savedSceneNum = 0x51;
|
|
|
|
// Equipment
|
|
static std::array<u8, 8> sButtonItems = { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE };
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
|
|
gSaveContext.equips.buttonItems[button] = sButtonItems[button];
|
|
}
|
|
static std::array<u8, 7> sCButtonSlots = { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA, SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE };
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
|
|
gSaveContext.equips.cButtonSlots[button] = sCButtonSlots[button];
|
|
}
|
|
gSaveContext.equips.equipment = 0x1122;
|
|
|
|
// Inventory
|
|
static std::array<u8, 24> sItems = {
|
|
ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
|
|
ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
|
|
ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
|
|
ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG,
|
|
};
|
|
for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
|
|
gSaveContext.inventory.items[item] = sItems[item];
|
|
}
|
|
static std::array<s8, 16> sAmmo = { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 };
|
|
for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
|
|
gSaveContext.inventory.ammo[ammo] = sAmmo[ammo];
|
|
}
|
|
gSaveContext.inventory.equipment = 0x7777;
|
|
gSaveContext.inventory.upgrades = 0x125249;
|
|
gSaveContext.inventory.questItems = 0x1E3FFFF;
|
|
static std::array<u8, 20> sDungeonItems = { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
|
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
|
|
gSaveContext.inventory.dungeonItems[dungeon] = sDungeonItems[dungeon];
|
|
}
|
|
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
|
|
gSaveContext.inventory.dungeonKeys[dungeon] = 8;
|
|
}
|
|
gSaveContext.inventory.defenseHearts = 0;
|
|
gSaveContext.inventory.gsTokens = 0;
|
|
|
|
gSaveContext.horseData.scene = SCENE_SPOT00;
|
|
gSaveContext.horseData.pos.x = -1840;
|
|
gSaveContext.horseData.pos.y = 72;
|
|
gSaveContext.horseData.pos.z = 5497;
|
|
gSaveContext.horseData.angle = -0x6AD9;
|
|
gSaveContext.infTable[0] |= 0x5009;
|
|
gSaveContext.infTable[29] = 0; // unset flag from normal file setup
|
|
gSaveContext.eventChkInf[0] |= 0x123F;
|
|
gSaveContext.eventChkInf[8] |= 1;
|
|
gSaveContext.eventChkInf[12] |= 0x10;
|
|
|
|
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
|
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
|
|
Inventory_ChangeEquipment(EQUIP_SWORD, 1);
|
|
if (gSaveContext.fileNum == 0xFF) {
|
|
gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT;
|
|
gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
|
|
Inventory_ChangeEquipment(EQUIP_SHIELD, 1);
|
|
}
|
|
}
|
|
|
|
gSaveContext.entranceIndex = 0xCD;
|
|
gSaveContext.magicLevel = 0;
|
|
gSaveContext.sceneFlags[5].swch = 0x40000000;
|
|
}
|
|
|
|
void SaveManager::SaveFile(int fileNum) {
|
|
if (fileNum == 0xFF) {
|
|
return;
|
|
}
|
|
|
|
nlohmann::json baseBlock;
|
|
|
|
baseBlock["version"] = 1;
|
|
baseBlock["sections"] = nlohmann::json::object();
|
|
for (auto& section : sectionSaveHandlers) {
|
|
nlohmann::json& sectionBlock = baseBlock["sections"][section.first];
|
|
sectionBlock["version"] = section.second.first;
|
|
|
|
currentJsonContext = §ionBlock["data"];
|
|
section.second.second();
|
|
}
|
|
|
|
std::ofstream output(GetFileName(fileNum));
|
|
output << std::setw(4) << baseBlock << std::endl;
|
|
|
|
InitMeta(fileNum);
|
|
}
|
|
|
|
void SaveManager::SaveGlobal() {
|
|
nlohmann::json globalBlock;
|
|
globalBlock["version"] = 1;
|
|
globalBlock["audioSetting"] = gSaveContext.audioSetting;
|
|
globalBlock["zTargetSetting"] = gSaveContext.zTargetSetting;
|
|
globalBlock["language"] = gSaveContext.language;
|
|
std::ofstream output("Save/global.sav");
|
|
output << std::setw(4) << globalBlock << std::endl;
|
|
}
|
|
|
|
void SaveManager::LoadFile(int fileNum) {
|
|
assert(std::filesystem::exists(GetFileName(fileNum)));
|
|
InitFile(false);
|
|
|
|
std::ifstream input(GetFileName(fileNum));
|
|
nlohmann::json saveBlock;
|
|
input >> saveBlock;
|
|
if (!saveBlock.contains("version")) {
|
|
SPDLOG_ERROR("Save at " + GetFileName(fileNum).string() + " contains no version");
|
|
assert(false);
|
|
}
|
|
switch (saveBlock["version"].get<int>()) {
|
|
case 1:
|
|
for (auto& block : saveBlock["sections"].items()) {
|
|
int sectionVersion = block.value()["version"];
|
|
std::string sectionName = block.key();
|
|
if (!sectionLoadHandlers.contains(sectionName)) {
|
|
// Unloadable sections aren't necessarily errors, they are probably mods that were unloaded
|
|
// TODO report in a more noticeable manner
|
|
SPDLOG_WARN("Save " + GetFileName(fileNum).string() + " contains unloadable section " + sectionName);
|
|
continue;
|
|
}
|
|
SectionLoadHandler& handler = sectionLoadHandlers[sectionName];
|
|
if (!handler.contains(sectionVersion)) {
|
|
// A section that has a loader without a handler for the specific version means that the user has a mod
|
|
// at an earlier version than the save has. In this case, the user probably wants to load the save.
|
|
// Report the error so that the user can rectify the error.
|
|
// TODO report in a more noticeable manner
|
|
SPDLOG_ERROR("Save " + GetFileName(fileNum).string() + " contains section " + sectionName +
|
|
" with an unloadable version " + std::to_string(sectionVersion));
|
|
assert(false);
|
|
continue;
|
|
}
|
|
currentJsonContext = &block.value()["data"];
|
|
handler[sectionVersion]();
|
|
}
|
|
break;
|
|
default:
|
|
SPDLOG_ERROR("Unrecognized save version " + std::to_string(saveBlock["version"].get<int>()) + " in " +
|
|
GetFileName(fileNum).string());
|
|
assert(false);
|
|
break;
|
|
}
|
|
InitMeta(fileNum);
|
|
}
|
|
|
|
bool SaveManager::SaveFile_Exist(int fileNum) {
|
|
|
|
try {
|
|
std::filesystem::exists(GetFileName(fileNum));
|
|
printf("File[%d] - exist \n",fileNum);
|
|
return true;
|
|
}
|
|
catch(std::filesystem::filesystem_error const& ex) {
|
|
printf("File[%d] - do not exist \n",fileNum);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void SaveManager::AddInitFunction(InitFunc func) {
|
|
initFuncs.emplace_back(func);
|
|
}
|
|
|
|
void SaveManager::AddLoadFunction(const std::string& name, int version, LoadFunc func) {
|
|
if (!sectionLoadHandlers.contains(name)) {
|
|
sectionLoadHandlers[name] = SectionLoadHandler();
|
|
}
|
|
|
|
if (sectionLoadHandlers[name].contains(version)) {
|
|
SPDLOG_ERROR("Adding load function for section and version that already has one: " + name + ", " + std::to_string(version));
|
|
assert(false);
|
|
return;
|
|
}
|
|
|
|
sectionLoadHandlers[name][version] = func;
|
|
}
|
|
|
|
void SaveManager::AddSaveFunction(const std::string& name, int version, SaveFunc func) {
|
|
if (sectionSaveHandlers.contains(name)) {
|
|
SPDLOG_ERROR("Adding save function for section that already has one: " + name);
|
|
assert(false);
|
|
return;
|
|
}
|
|
|
|
sectionSaveHandlers[name] = std::make_pair(version, func);
|
|
}
|
|
|
|
void SaveManager::AddPostFunction(const std::string& name, PostFunc func) {
|
|
if (postHandlers.contains(name)) {
|
|
SPDLOG_ERROR("Adding post function for section that already has one: " + name);
|
|
assert(false);
|
|
return;
|
|
}
|
|
|
|
postHandlers[name] = func;
|
|
}
|
|
|
|
void SaveManager::CreateDefaultGlobal() {
|
|
gSaveContext.audioSetting = 0;
|
|
gSaveContext.zTargetSetting = 0;
|
|
gSaveContext.language = CVar_GetS32("gLanguages", LANGUAGE_ENG);
|
|
|
|
SaveGlobal();
|
|
}
|
|
|
|
void SaveManager::LoadBaseVersion1() {
|
|
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
|
|
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
|
|
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
|
|
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
|
|
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
|
|
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
|
|
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
|
|
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
|
|
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("n64ddFlag", gSaveContext.n64ddFlag);
|
|
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
|
|
SaveManager::Instance->LoadData("health", gSaveContext.health);
|
|
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
|
|
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
|
|
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
|
|
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
|
|
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
|
|
SaveManager::Instance->LoadData("magicAcquired", gSaveContext.magicAcquired);
|
|
SaveManager::Instance->LoadData("doubleMagic", gSaveContext.doubleMagic);
|
|
SaveManager::Instance->LoadData("doubleDefense", gSaveContext.doubleDefense);
|
|
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
|
|
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
|
|
SaveManager::Instance->LoadStruct("childEquips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
|
|
static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
|
|
static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadStruct("adultEquips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
|
|
static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
|
|
static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
|
|
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
|
|
SaveManager::Instance->LoadStruct("equips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadStruct("inventory", []() {
|
|
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
|
|
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
|
|
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
|
|
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
|
|
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
|
|
});
|
|
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
|
|
SaveManager::Instance->LoadStruct("", [&i]() {
|
|
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
|
|
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
|
|
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
|
|
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
|
|
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
|
|
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
|
|
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
|
|
});
|
|
});
|
|
SaveManager::Instance->LoadStruct("fw", []() {
|
|
SaveManager::Instance->LoadStruct("pos", []() {
|
|
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
|
|
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
|
|
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
|
|
});
|
|
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
|
|
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
|
|
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
|
|
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
|
|
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
|
|
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
|
|
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
|
|
});
|
|
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
|
|
SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
|
|
SaveManager::Instance->LoadArray("scarecrowCustomSong", sizeof(gSaveContext.scarecrowCustomSong), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowCustomSong)[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
|
|
SaveManager::Instance->LoadArray("scarecrowSpawnSong", sizeof(gSaveContext.scarecrowSpawnSong), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowSpawnSong)[i]);
|
|
});
|
|
SaveManager::Instance->LoadStruct("horseData", []() {
|
|
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
|
|
SaveManager::Instance->LoadStruct("pos", []() {
|
|
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
|
|
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
|
|
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
|
|
});
|
|
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
|
|
});
|
|
|
|
SaveManager::Instance->LoadArray("dungeonsDone", ARRAY_COUNT(gSaveContext.dungeonsDone), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.dungeonsDone[i]);
|
|
});
|
|
|
|
SaveManager::Instance->LoadArray("trialsDone", ARRAY_COUNT(gSaveContext.trialsDone),
|
|
[](size_t i) { SaveManager::Instance->LoadData("", gSaveContext.trialsDone[i]); });
|
|
}
|
|
|
|
void SaveManager::LoadBaseVersion2() {
|
|
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
|
|
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
|
|
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
|
|
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
|
|
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
|
|
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
|
|
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
|
|
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
|
|
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("n64ddFlag", gSaveContext.n64ddFlag);
|
|
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
|
|
SaveManager::Instance->LoadData("health", gSaveContext.health);
|
|
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
|
|
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
|
|
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
|
|
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
|
|
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
|
|
SaveManager::Instance->LoadData("magicAcquired", gSaveContext.magicAcquired);
|
|
SaveManager::Instance->LoadData("doubleMagic", gSaveContext.doubleMagic);
|
|
SaveManager::Instance->LoadData("doubleDefense", gSaveContext.doubleDefense);
|
|
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
|
|
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
|
|
SaveManager::Instance->LoadStruct("childEquips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
|
|
static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
|
|
static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadStruct("adultEquips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
|
|
static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
|
|
static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
|
|
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
|
|
SaveManager::Instance->LoadStruct("equips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadStruct("inventory", []() {
|
|
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
|
|
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
|
|
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
|
|
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
|
|
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
|
|
});
|
|
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
|
|
SaveManager::Instance->LoadStruct("", [&i]() {
|
|
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
|
|
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
|
|
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
|
|
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
|
|
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
|
|
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
|
|
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
|
|
});
|
|
});
|
|
SaveManager::Instance->LoadStruct("fw", []() {
|
|
SaveManager::Instance->LoadStruct("pos", []() {
|
|
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
|
|
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
|
|
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
|
|
});
|
|
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
|
|
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
|
|
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
|
|
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
|
|
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
|
|
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
|
|
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
|
|
});
|
|
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
|
|
SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
|
|
SaveManager::Instance->LoadArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
|
|
SaveManager::Instance->LoadStruct("", [&i]() {
|
|
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx);
|
|
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01);
|
|
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02);
|
|
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowCustomSong[i].volume);
|
|
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato);
|
|
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowCustomSong[i].tone);
|
|
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowCustomSong[i].semitone);
|
|
});
|
|
});
|
|
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
|
|
SaveManager::Instance->LoadArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
|
|
SaveManager::Instance->LoadStruct("", [&i]() {
|
|
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
|
|
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
|
|
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
|
|
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
|
|
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
|
|
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
|
|
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
|
|
});
|
|
});
|
|
SaveManager::Instance->LoadStruct("horseData", []() {
|
|
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
|
|
SaveManager::Instance->LoadStruct("pos", []() {
|
|
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
|
|
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
|
|
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
|
|
});
|
|
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
|
|
});
|
|
|
|
SaveManager::Instance->LoadArray("dungeonsDone", ARRAY_COUNT(gSaveContext.dungeonsDone), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.dungeonsDone[i]);
|
|
});
|
|
|
|
SaveManager::Instance->LoadArray("trialsDone", ARRAY_COUNT(gSaveContext.trialsDone),
|
|
[](size_t i) { SaveManager::Instance->LoadData("", gSaveContext.trialsDone[i]); });
|
|
}
|
|
|
|
void SaveManager::SaveBase() {
|
|
SaveManager::Instance->SaveData("entranceIndex", gSaveContext.entranceIndex);
|
|
SaveManager::Instance->SaveData("linkAge", gSaveContext.linkAge);
|
|
SaveManager::Instance->SaveData("cutsceneIndex", gSaveContext.cutsceneIndex);
|
|
SaveManager::Instance->SaveData("dayTime", gSaveContext.dayTime);
|
|
SaveManager::Instance->SaveData("nightFlag", gSaveContext.nightFlag);
|
|
SaveManager::Instance->SaveData("totalDays", gSaveContext.totalDays);
|
|
SaveManager::Instance->SaveData("bgsDayCount", gSaveContext.bgsDayCount);
|
|
SaveManager::Instance->SaveData("deaths", gSaveContext.deaths);
|
|
SaveManager::Instance->SaveArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.playerName[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("n64ddFlag", gSaveContext.n64ddFlag);
|
|
SaveManager::Instance->SaveData("healthCapacity", gSaveContext.healthCapacity);
|
|
SaveManager::Instance->SaveData("health", gSaveContext.health);
|
|
SaveManager::Instance->SaveData("magicLevel", gSaveContext.magicLevel);
|
|
SaveManager::Instance->SaveData("magic", gSaveContext.magic);
|
|
SaveManager::Instance->SaveData("rupees", gSaveContext.rupees);
|
|
SaveManager::Instance->SaveData("swordHealth", gSaveContext.swordHealth);
|
|
SaveManager::Instance->SaveData("naviTimer", gSaveContext.naviTimer);
|
|
SaveManager::Instance->SaveData("magicAcquired", gSaveContext.magicAcquired);
|
|
SaveManager::Instance->SaveData("doubleMagic", gSaveContext.doubleMagic);
|
|
SaveManager::Instance->SaveData("doubleDefense", gSaveContext.doubleDefense);
|
|
SaveManager::Instance->SaveData("bgsFlag", gSaveContext.bgsFlag);
|
|
SaveManager::Instance->SaveData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
|
|
SaveManager::Instance->SaveStruct("childEquips", []() {
|
|
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.childEquips.buttonItems[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.childEquips.cButtonSlots[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("equipment", gSaveContext.childEquips.equipment);
|
|
});
|
|
SaveManager::Instance->SaveStruct("adultEquips", []() {
|
|
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.adultEquips.buttonItems[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.adultEquips.cButtonSlots[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("equipment", gSaveContext.adultEquips.equipment);
|
|
});
|
|
SaveManager::Instance->SaveData("unk_54", gSaveContext.unk_54);
|
|
SaveManager::Instance->SaveData("savedSceneNum", gSaveContext.savedSceneNum);
|
|
SaveManager::Instance->SaveStruct("equips", []() {
|
|
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.equips.buttonItems[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.equips.cButtonSlots[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("equipment", gSaveContext.equips.equipment);
|
|
});
|
|
SaveManager::Instance->SaveStruct("inventory", []() {
|
|
SaveManager::Instance->SaveArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.inventory.items[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.inventory.ammo[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("equipment", gSaveContext.inventory.equipment);
|
|
SaveManager::Instance->SaveData("upgrades", gSaveContext.inventory.upgrades);
|
|
SaveManager::Instance->SaveData("questItems", gSaveContext.inventory.questItems);
|
|
SaveManager::Instance->SaveArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.inventory.dungeonItems[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.inventory.dungeonKeys[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("defenseHearts", gSaveContext.inventory.defenseHearts);
|
|
SaveManager::Instance->SaveData("gsTokens", gSaveContext.inventory.gsTokens);
|
|
});
|
|
SaveManager::Instance->SaveArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
|
|
SaveManager::Instance->SaveStruct("", [&i]() {
|
|
SaveManager::Instance->SaveData("chest", gSaveContext.sceneFlags[i].chest);
|
|
SaveManager::Instance->SaveData("swch", gSaveContext.sceneFlags[i].swch);
|
|
SaveManager::Instance->SaveData("clear", gSaveContext.sceneFlags[i].clear);
|
|
SaveManager::Instance->SaveData("collect", gSaveContext.sceneFlags[i].collect);
|
|
SaveManager::Instance->SaveData("unk", gSaveContext.sceneFlags[i].unk);
|
|
SaveManager::Instance->SaveData("rooms", gSaveContext.sceneFlags[i].rooms);
|
|
SaveManager::Instance->SaveData("floors", gSaveContext.sceneFlags[i].floors);
|
|
});
|
|
});
|
|
SaveManager::Instance->SaveStruct("fw", []() {
|
|
SaveManager::Instance->SaveStruct("pos", []() {
|
|
SaveManager::Instance->SaveData("x", gSaveContext.fw.pos.x);
|
|
SaveManager::Instance->SaveData("y", gSaveContext.fw.pos.y);
|
|
SaveManager::Instance->SaveData("z", gSaveContext.fw.pos.z);
|
|
});
|
|
SaveManager::Instance->SaveData("yaw", gSaveContext.fw.yaw);
|
|
SaveManager::Instance->SaveData("playerParams", gSaveContext.fw.playerParams);
|
|
SaveManager::Instance->SaveData("entranceIndex", gSaveContext.fw.entranceIndex);
|
|
SaveManager::Instance->SaveData("roomIndex", gSaveContext.fw.roomIndex);
|
|
SaveManager::Instance->SaveData("set", gSaveContext.fw.set);
|
|
SaveManager::Instance->SaveData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
|
|
SaveManager::Instance->SaveData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
|
|
});
|
|
SaveManager::Instance->SaveArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.gsFlags[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.highScores[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.eventChkInf[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.itemGetInf[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.infTable[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("worldMapAreaData", gSaveContext.worldMapAreaData);
|
|
SaveManager::Instance->SaveData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
|
|
SaveManager::Instance->SaveArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
|
|
SaveManager::Instance->SaveStruct("", [&i]() {
|
|
SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx);
|
|
SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01);
|
|
SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02);
|
|
SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowCustomSong[i].volume);
|
|
SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato);
|
|
SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowCustomSong[i].tone);
|
|
SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowCustomSong[i].semitone);
|
|
});
|
|
});
|
|
SaveManager::Instance->SaveData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
|
|
SaveManager::Instance->SaveArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
|
|
SaveManager::Instance->SaveStruct("", [&i]() {
|
|
SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
|
|
SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
|
|
SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
|
|
SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
|
|
SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
|
|
SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
|
|
SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
|
|
});
|
|
});
|
|
SaveManager::Instance->SaveStruct("horseData", []() {
|
|
SaveManager::Instance->SaveData("scene", gSaveContext.horseData.scene);
|
|
SaveManager::Instance->SaveStruct("pos", []() {
|
|
SaveManager::Instance->SaveData("x", gSaveContext.horseData.pos.x);
|
|
SaveManager::Instance->SaveData("y", gSaveContext.horseData.pos.y);
|
|
SaveManager::Instance->SaveData("z", gSaveContext.horseData.pos.z);
|
|
});
|
|
SaveManager::Instance->SaveData("angle", gSaveContext.horseData.angle);
|
|
});
|
|
|
|
SaveManager::Instance->SaveArray("dungeonsDone", ARRAY_COUNT(gSaveContext.dungeonsDone), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.dungeonsDone[i]);
|
|
});
|
|
|
|
SaveManager::Instance->SaveArray("trialsDone", ARRAY_COUNT(gSaveContext.trialsDone),
|
|
[](size_t i) { SaveManager::Instance->SaveData("", gSaveContext.trialsDone[i]); });
|
|
}
|
|
|
|
void SaveManager::SaveArray(const std::string& name, const size_t size, SaveArrayFunc func) {
|
|
// Create an empty array and set it as the current save context, then call the function that saves an array entry.
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
currentJsonContext = &(*currentJsonContext)[name.c_str()];
|
|
*currentJsonContext = nlohmann::json::array();
|
|
for (size_t i = 0; i < size; i++) {
|
|
func(i);
|
|
}
|
|
currentJsonContext = saveJsonContext;
|
|
}
|
|
|
|
void SaveManager::SaveStruct(const std::string& name, SaveStructFunc func) {
|
|
// Create an empty struct and set it as the current save context, then call the function that saves the struct.
|
|
// If it is an array entry, save it to the array instead.
|
|
if (name == "") {
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
nlohmann::json object = nlohmann::json::object();
|
|
currentJsonContext = &object;
|
|
func();
|
|
currentJsonContext = saveJsonContext;
|
|
(*currentJsonContext).push_back(object);
|
|
} else {
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
currentJsonContext = &(*currentJsonContext)[name.c_str()];
|
|
*currentJsonContext = nlohmann::json::object();
|
|
func();
|
|
currentJsonContext = saveJsonContext;
|
|
}
|
|
}
|
|
|
|
void SaveManager::LoadArray(const std::string& name, const size_t size, LoadArrayFunc func) {
|
|
// Create an empty array and set it as the current save context, then call the function that loads an array entry.
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
currentJsonContext = &(*currentJsonContext)[name.c_str()];
|
|
currentJsonArrayContext = currentJsonContext->begin();
|
|
size_t i = 0;
|
|
for (; (currentJsonArrayContext != currentJsonContext->end()) && (i < size); i++, currentJsonArrayContext++) {
|
|
func(i);
|
|
}
|
|
// Handle remainer of items. Either this was data that was manually deleted, or a later version extended the size of the array.
|
|
// The later members will be default constructed.
|
|
for (; i < size; i++) {
|
|
func(i);
|
|
}
|
|
currentJsonContext = saveJsonContext;
|
|
}
|
|
|
|
|
|
void SaveManager::LoadStruct(const std::string& name, LoadStructFunc func) {
|
|
// Create an empty struct and set it as the current load context, then call the function that loads the struct.
|
|
// If it is an array entry, load it from the array instead.
|
|
if (name == "") {
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
nlohmann::json emptyObject = nlohmann::json::object();
|
|
if (currentJsonArrayContext != currentJsonContext->end()) {
|
|
currentJsonContext = ¤tJsonArrayContext.value();
|
|
} else {
|
|
// This array member is past the data in the json file. Therefore, default construct it.
|
|
// By assigning an empty object here, all attempts to load data members of it will default construct them.
|
|
currentJsonContext = &emptyObject;
|
|
}
|
|
func();
|
|
currentJsonContext = saveJsonContext;
|
|
} else {
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
currentJsonContext = &(*currentJsonContext)[name.c_str()];
|
|
func();
|
|
currentJsonContext = saveJsonContext;
|
|
}
|
|
}
|
|
|
|
void SaveManager::CopyZeldaFile(int from, int to) {
|
|
assert(std::filesystem::exists(GetFileName(from)));
|
|
DeleteZeldaFile(to);
|
|
std::filesystem::copy_file(GetFileName(from), GetFileName(to));
|
|
fileMetaInfo[to].valid = true;
|
|
fileMetaInfo[to].deaths = fileMetaInfo[from].deaths;
|
|
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[to].playerName); i++) {
|
|
fileMetaInfo[to].playerName[i] = fileMetaInfo[from].playerName[i];
|
|
}
|
|
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[to].seedHash); i++) {
|
|
fileMetaInfo[to].seedHash[i] = fileMetaInfo[from].seedHash[i];
|
|
}
|
|
fileMetaInfo[to].healthCapacity = fileMetaInfo[from].healthCapacity;
|
|
fileMetaInfo[to].questItems = fileMetaInfo[from].questItems;
|
|
fileMetaInfo[to].defense = fileMetaInfo[from].defense;
|
|
fileMetaInfo[to].health = fileMetaInfo[from].health;
|
|
fileMetaInfo[to].randoSave = fileMetaInfo[from].randoSave;
|
|
}
|
|
|
|
void SaveManager::DeleteZeldaFile(int fileNum) {
|
|
if (std::filesystem::exists(GetFileName(fileNum))) {
|
|
std::filesystem::remove(GetFileName(fileNum));
|
|
}
|
|
fileMetaInfo[fileNum].valid = false;
|
|
fileMetaInfo[fileNum].randoSave = false;
|
|
}
|
|
|
|
// Functionality required to convert old saves into versioned saves
|
|
|
|
// DO NOT EDIT ANY OF THE FOLLOWING STRUCTS
|
|
// They MUST remain unchanged to handle parsing the binary saves of old
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 buttonItems[4];
|
|
/* 0x04 */ u8 cButtonSlots[3];
|
|
/* 0x08 */ u16 equipment;
|
|
} ItemEquips_v0; // size = 0x0A
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 items[24];
|
|
/* 0x18 */ s8 ammo[16];
|
|
/* 0x28 */ u16 equipment;
|
|
/* 0x2C */ u32 upgrades;
|
|
/* 0x30 */ u32 questItems;
|
|
/* 0x34 */ u8 dungeonItems[20];
|
|
/* 0x48 */ s8 dungeonKeys[19];
|
|
/* 0x5B */ s8 defenseHearts;
|
|
/* 0x5C */ s16 gsTokens;
|
|
} Inventory_v0; // size = 0x5E
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 chest;
|
|
/* 0x04 */ u32 swch;
|
|
/* 0x08 */ u32 clear;
|
|
/* 0x0C */ u32 collect;
|
|
/* 0x10 */ u32 unk;
|
|
/* 0x14 */ u32 rooms;
|
|
/* 0x18 */ u32 floors;
|
|
} SavedSceneFlags_v0; // size = 0x1C
|
|
|
|
typedef struct {
|
|
s32 x, y, z;
|
|
} Vec3i_v0; // size = 0x0C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3i_v0 pos;
|
|
/* 0x0C */ s32 yaw;
|
|
/* 0x10 */ s32 playerParams;
|
|
/* 0x14 */ s32 entranceIndex;
|
|
/* 0x18 */ s32 roomIndex;
|
|
/* 0x1C */ s32 set;
|
|
/* 0x20 */ s32 tempSwchFlags;
|
|
/* 0x24 */ s32 tempCollectFlags;
|
|
} FaroresWindData_v0; // size = 0x28
|
|
|
|
typedef struct {
|
|
s16 x, y, z;
|
|
} Vec3s_v0; // size = 0x06
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 scene;
|
|
/* 0x02 */ Vec3s_v0 pos;
|
|
/* 0x08 */ s16 angle;
|
|
} HorseData_v0; // size = 0x0A
|
|
|
|
typedef struct {
|
|
f32 x, y, z;
|
|
} Vec3f_v0; // size = 0x0C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f_v0 pos;
|
|
/* 0x0C */ s16 yaw;
|
|
/* 0x0E */ s16 playerParams;
|
|
/* 0x10 */ s16 entranceIndex;
|
|
/* 0x12 */ u8 roomIndex;
|
|
/* 0x13 */ s8 data;
|
|
/* 0x14 */ u32 tempSwchFlags;
|
|
/* 0x18 */ u32 tempCollectFlags;
|
|
} RespawnData_v0; // size = 0x1C
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ s32 entranceIndex; // start of `save` substruct, originally called "memory"
|
|
/* 0x0004 */ s32 linkAge; // 0: Adult; 1: Child
|
|
/* 0x0008 */ s32 cutsceneIndex;
|
|
/* 0x000C */ u16 dayTime; // "zelda_time"
|
|
/* 0x0010 */ s32 nightFlag;
|
|
/* 0x0014 */ s32 totalDays;
|
|
/* 0x0018 */ s32 bgsDayCount; // increments with totalDays, can be cleared with `Environment_ClearBgsDayCount`
|
|
/* 0x001C */ char newf[6]; // string "ZELDAZ". start of `info` substruct, originally called "information"
|
|
/* 0x0022 */ u16 deaths;
|
|
/* 0x0024 */ char playerName[8];
|
|
/* 0x002C */ s16 n64ddFlag;
|
|
/* 0x002E */ s16 healthCapacity; // "max_life"
|
|
/* 0x0030 */ s16 health; // "now_life"
|
|
/* 0x0032 */ s8 magicLevel;
|
|
/* 0x0033 */ s8 magic;
|
|
/* 0x0034 */ s16 rupees;
|
|
/* 0x0036 */ u16 swordHealth;
|
|
/* 0x0038 */ u16 naviTimer;
|
|
/* 0x003A */ u8 magicAcquired;
|
|
/* 0x003B */ char unk_3B[0x01];
|
|
/* 0x003C */ u8 doubleMagic;
|
|
/* 0x003D */ u8 doubleDefense;
|
|
/* 0x003E */ u8 bgsFlag;
|
|
/* 0x003F */ u8 ocarinaGameRoundNum;
|
|
/* 0x0040 */ ItemEquips_v0 childEquips;
|
|
/* 0x004A */ ItemEquips_v0 adultEquips;
|
|
/* 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignement
|
|
/* 0x0058 */ char unk_58[0x0E];
|
|
/* 0x0066 */ s16 savedSceneNum;
|
|
/* 0x0068 */ ItemEquips_v0 equips;
|
|
/* 0x0074 */ Inventory_v0 inventory;
|
|
/* 0x00D4 */ SavedSceneFlags_v0 sceneFlags[124];
|
|
/* 0x0E64 */ FaroresWindData_v0 fw;
|
|
/* 0x0E8C */ char unk_E8C[0x10];
|
|
/* 0x0E9C */ s32 gsFlags[6];
|
|
/* 0x0EB4 */ char unk_EB4[0x4];
|
|
/* 0x0EB8 */ s32 highScores[7];
|
|
/* 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
|
|
/* 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
|
|
/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
|
|
/* 0x0F34 */ char unk_F34[0x04];
|
|
/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
|
|
/* 0x0F3C */ char unk_F3C[0x4];
|
|
/* 0x0F40 */ u8 scarecrowCustomSongSet;
|
|
/* 0x0F41 */ u8 scarecrowCustomSong[0x360];
|
|
/* 0x12A1 */ char unk_12A1[0x24];
|
|
/* 0x12C5 */ u8 scarecrowSpawnSongSet;
|
|
/* 0x12C6 */ u8 scarecrowSpawnSong[0x80];
|
|
/* 0x1346 */ char unk_1346[0x02];
|
|
/* 0x1348 */ HorseData_v0 horseData;
|
|
/* 0x1352 */ u16 checksum; // "check_sum"
|
|
/* 0x1354 */ s32 fileNum; // "file_no"
|
|
/* 0x1358 */ char unk_1358[0x0004];
|
|
/* 0x135C */ s32 gameMode;
|
|
/* 0x1360 */ s32 sceneSetupIndex;
|
|
/* 0x1364 */ s32 respawnFlag; // "restart_flag"
|
|
/* 0x1368 */ RespawnData_v0 respawn[3]; // "restart_data"
|
|
/* 0x13BC */ f32 entranceSpeed;
|
|
/* 0x13C0 */ u16 entranceSound;
|
|
/* 0x13C2 */ char unk_13C2[0x0001];
|
|
/* 0x13C3 */ u8 unk_13C3;
|
|
/* 0x13C4 */ s16 dogParams;
|
|
/* 0x13C6 */ u8 textTriggerFlags;
|
|
/* 0x13C7 */ u8 showTitleCard;
|
|
/* 0x13C8 */ s16 nayrusLoveTimer;
|
|
/* 0x13CA */ char unk_13CA[0x0002];
|
|
/* 0x13CC */ s16 rupeeAccumulator;
|
|
/* 0x13CE */ s16 timer1State;
|
|
/* 0x13D0 */ s16 timer1Value;
|
|
/* 0x13D2 */ s16 timer2State;
|
|
/* 0x13D4 */ s16 timer2Value;
|
|
/* 0x13D6 */ s16 timerX[2];
|
|
/* 0x13DA */ s16 timerY[2];
|
|
/* 0x13DE */ char unk_13DE[0x0002];
|
|
/* 0x13E0 */ u8 seqId;
|
|
/* 0x13E1 */ u8 natureAmbienceId;
|
|
/* 0x13E2 */ u8 buttonStatus[5];
|
|
/* 0x13E7 */ u8 unk_13E7; // alpha related
|
|
/* 0x13E8 */ u16 unk_13E8; // alpha type?
|
|
/* 0x13EA */ u16 unk_13EA; // also alpha type?
|
|
/* 0x13EC */ u16 unk_13EC; // alpha type counter?
|
|
/* 0x13EE */ u16 unk_13EE; // previous alpha type?
|
|
/* 0x13F0 */ s16 unk_13F0; // magic related
|
|
/* 0x13F2 */ s16 unk_13F2; // magic related
|
|
/* 0x13F4 */ s16 unk_13F4; // magic related
|
|
/* 0x13F6 */ s16 unk_13F6; // magic related
|
|
/* 0x13F8 */ s16 unk_13F8; // magic related
|
|
/* 0x13FA */ u16 eventInf[4]; // "event_inf"
|
|
/* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index
|
|
/* 0x1404 */ u16 minigameState;
|
|
/* 0x1406 */ u16 minigameScore; // "yabusame_total"
|
|
/* 0x1408 */ char unk_1408[0x0001];
|
|
/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
|
|
/* 0x140A */ u8 audioSetting;
|
|
/* 0x140B */ char unk_140B[0x0001];
|
|
/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
|
|
/* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set
|
|
/* 0x1410 */ u8 unk_1410; // transition related
|
|
/* 0x1411 */ char unk_1411[0x0001];
|
|
/* 0x1412 */ u16 nextCutsceneIndex;
|
|
/* 0x1414 */ u8 cutsceneTrigger;
|
|
/* 0x1415 */ u8 chamberCutsceneNum;
|
|
/* 0x1416 */ u16 nextDayTime; // "next_zelda_time"
|
|
/* 0x1418 */ u8 fadeDuration;
|
|
/* 0x1419 */ u8 unk_1419; // transition related
|
|
/* 0x141A */ u16 skyboxTime;
|
|
/* 0x141C */ u8 dogIsLost;
|
|
/* 0x141D */ u8 nextTransition;
|
|
/* 0x141E */ char unk_141E[0x0002];
|
|
/* 0x1420 */ s16 worldMapArea;
|
|
/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
|
|
/* 0x1424 */ s16 healthAccumulator;
|
|
} SaveContext_v0; // size = 0x1428
|
|
|
|
void CopyV0Save(SaveContext_v0& src, SaveContext& dst) {
|
|
dst.entranceIndex = src.entranceIndex;
|
|
dst.linkAge = src.linkAge;
|
|
dst.cutsceneIndex = src.cutsceneIndex;
|
|
dst.dayTime = src.dayTime;
|
|
dst.nightFlag = src.nightFlag;
|
|
dst.totalDays = src.totalDays;
|
|
dst.bgsDayCount = src.bgsDayCount;
|
|
dst.deaths = src.deaths;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.playerName); i++) {
|
|
dst.playerName[i] = src.playerName[i];
|
|
}
|
|
dst.n64ddFlag = src.n64ddFlag;
|
|
dst.healthCapacity = src.healthCapacity;
|
|
dst.health = src.health;
|
|
dst.magicLevel = src.magicLevel;
|
|
dst.magic = src.magic;
|
|
dst.rupees = src.rupees;
|
|
dst.swordHealth = src.swordHealth;
|
|
dst.naviTimer = src.naviTimer;
|
|
dst.magicAcquired = src.magicAcquired;
|
|
dst.doubleMagic = src.doubleMagic;
|
|
dst.doubleDefense = src.doubleDefense;
|
|
dst.bgsFlag = src.bgsFlag;
|
|
dst.ocarinaGameRoundNum = src.ocarinaGameRoundNum;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.childEquips.buttonItems); i++) {
|
|
dst.childEquips.buttonItems[i] = src.childEquips.buttonItems[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.childEquips.cButtonSlots); i++) {
|
|
dst.childEquips.cButtonSlots[i] = src.childEquips.cButtonSlots[i];
|
|
}
|
|
dst.childEquips.equipment = src.childEquips.equipment;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.adultEquips.buttonItems); i++) {
|
|
dst.adultEquips.buttonItems[i] = src.adultEquips.buttonItems[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.adultEquips.cButtonSlots); i++) {
|
|
dst.adultEquips.cButtonSlots[i] = src.adultEquips.cButtonSlots[i];
|
|
}
|
|
dst.adultEquips.equipment = src.adultEquips.equipment;
|
|
dst.unk_54 = src.unk_54;
|
|
dst.savedSceneNum = src.savedSceneNum;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.equips.buttonItems); i++) {
|
|
dst.equips.buttonItems[i] = src.equips.buttonItems[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.equips.cButtonSlots); i++) {
|
|
dst.equips.cButtonSlots[i] = src.equips.cButtonSlots[i];
|
|
}
|
|
dst.equips.equipment = src.equips.equipment;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.items); i++) {
|
|
dst.inventory.items[i] = src.inventory.items[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.ammo); i++) {
|
|
dst.inventory.ammo[i] = src.inventory.ammo[i];
|
|
}
|
|
dst.inventory.equipment = src.inventory.equipment;
|
|
dst.inventory.upgrades = src.inventory.upgrades;
|
|
dst.inventory.questItems = src.inventory.questItems;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.dungeonItems); i++) {
|
|
dst.inventory.dungeonItems[i] = src.inventory.dungeonItems[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.dungeonKeys); i++) {
|
|
dst.inventory.dungeonKeys[i] = src.inventory.dungeonKeys[i];
|
|
}
|
|
dst.inventory.defenseHearts = src.inventory.defenseHearts;
|
|
dst.inventory.gsTokens = src.inventory.gsTokens;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.sceneFlags); i++) {
|
|
dst.sceneFlags[i].chest = src.sceneFlags[i].chest;
|
|
dst.sceneFlags[i].swch = src.sceneFlags[i].swch;
|
|
dst.sceneFlags[i].clear = src.sceneFlags[i].clear;
|
|
dst.sceneFlags[i].collect = src.sceneFlags[i].collect;
|
|
dst.sceneFlags[i].unk = src.sceneFlags[i].unk;
|
|
dst.sceneFlags[i].rooms = src.sceneFlags[i].rooms;
|
|
dst.sceneFlags[i].floors = src.sceneFlags[i].floors;
|
|
}
|
|
dst.fw.pos.x = src.fw.pos.x;
|
|
dst.fw.pos.y = src.fw.pos.y;
|
|
dst.fw.pos.z = src.fw.pos.z;
|
|
dst.fw.yaw = src.fw.yaw;
|
|
dst.fw.playerParams = src.fw.playerParams;
|
|
dst.fw.entranceIndex = src.fw.entranceIndex;
|
|
dst.fw.roomIndex = src.fw.roomIndex;
|
|
dst.fw.set = src.fw.set;
|
|
dst.fw.tempSwchFlags = src.fw.tempSwchFlags;
|
|
dst.fw.tempCollectFlags = src.fw.tempCollectFlags;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.gsFlags); i++) {
|
|
dst.gsFlags[i] = src.gsFlags[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.highScores); i++) {
|
|
dst.highScores[i] = src.highScores[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.eventChkInf); i++) {
|
|
dst.eventChkInf[i] = src.eventChkInf[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.itemGetInf); i++) {
|
|
dst.itemGetInf[i] = src.itemGetInf[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.infTable); i++) {
|
|
dst.infTable[i] = src.infTable[i];
|
|
}
|
|
dst.worldMapAreaData = src.worldMapAreaData;
|
|
dst.scarecrowCustomSongSet = src.scarecrowCustomSongSet;
|
|
memcpy(&dst.scarecrowCustomSong[0], &src.scarecrowCustomSong[0], sizeof(src.scarecrowCustomSong));
|
|
dst.scarecrowSpawnSongSet = src.scarecrowSpawnSongSet;
|
|
memcpy(&dst.scarecrowSpawnSong[0], &src.scarecrowSpawnSong[0], sizeof(src.scarecrowSpawnSong));
|
|
dst.horseData.scene = src.horseData.scene;
|
|
dst.horseData.pos.x = src.horseData.pos.x;
|
|
dst.horseData.pos.y = src.horseData.pos.y;
|
|
dst.horseData.pos.z = src.horseData.pos.z;
|
|
dst.horseData.angle = src.horseData.angle;
|
|
}
|
|
|
|
void SaveManager::ConvertFromUnversioned() {
|
|
static char sZeldaMagic[] = { '\0', '\0', '\0', '\x98', '\x09', '\x10', '\x21', 'Z', 'E', 'L', 'D', 'A' };
|
|
#define SLOT_SIZE (sizeof(SaveContext_v0) + 0x28)
|
|
#define SLOT_OFFSET(index) (SRAM_HEADER_SIZE + 0x10 + (index * SLOT_SIZE))
|
|
|
|
std::ifstream input("oot_save.sav", std::ios::binary);
|
|
std::vector<char> data(std::istreambuf_iterator<char>(input), {});
|
|
input.close();
|
|
|
|
for (size_t i = 0; i < ARRAY_COUNT(sZeldaMagic) - 3; i++) {
|
|
if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != data[i + SRAM_HEADER_MAGIC]) {
|
|
CreateDefaultGlobal();
|
|
return;
|
|
}
|
|
}
|
|
|
|
gSaveContext.audioSetting = data[SRAM_HEADER_SOUND] & 3;
|
|
gSaveContext.zTargetSetting = data[SRAM_HEADER_ZTARGET] & 1;
|
|
gSaveContext.language = data[SRAM_HEADER_LANGUAGE];
|
|
if (gSaveContext.language >= LANGUAGE_MAX) {
|
|
gSaveContext.language = CVar_GetS32("gLanguages", LANGUAGE_ENG);
|
|
}
|
|
SaveGlobal();
|
|
|
|
for (int fileNum = 0; fileNum < 3; fileNum++) {
|
|
SaveContext_v0* file = reinterpret_cast<SaveContext_v0*>(&data[SLOT_OFFSET(fileNum)]);
|
|
if ((file->newf[0] == 'Z') && (file->newf[1] == 'E') && (file->newf[2] == 'L') && (file->newf[3] == 'D') &&
|
|
(file->newf[4] == 'A') && (file->newf[5] == 'Z')) {
|
|
// If a save is valid, convert the save by storing the current save context, converting the file, loading
|
|
// it, saving it, then restoring the save context.
|
|
static SaveContext saveContextSave = gSaveContext;
|
|
InitFile(false);
|
|
CopyV0Save(*file, gSaveContext);
|
|
SaveFile(fileNum);
|
|
InitMeta(fileNum);
|
|
gSaveContext = saveContextSave;
|
|
}
|
|
}
|
|
|
|
#undef SLOT_SIZE
|
|
#undef SLOT_OFFSET
|
|
}
|
|
|
|
// C to C++ bridge
|
|
|
|
extern "C" void Save_Init(void) {
|
|
SaveManager::Instance->Init();
|
|
}
|
|
|
|
extern "C" void Save_InitFile(int isDebug) {
|
|
SaveManager::Instance->InitFile(isDebug != 0);
|
|
}
|
|
|
|
extern "C" void Save_SaveFile(void) {
|
|
SaveManager::Instance->SaveFile(gSaveContext.fileNum);
|
|
}
|
|
|
|
extern "C" void Save_SaveGlobal(void) {
|
|
SaveManager::Instance->SaveGlobal();
|
|
}
|
|
|
|
extern "C" void Save_LoadFile(void) {
|
|
SaveManager::Instance->LoadFile(gSaveContext.fileNum);
|
|
}
|
|
|
|
extern "C" void Save_AddLoadFunction(char* name, int version, SaveManager::LoadFunc func) {
|
|
SaveManager::Instance->AddLoadFunction(name, version, func);
|
|
}
|
|
|
|
extern "C" void Save_AddSaveFunction(char* name, int version, SaveManager::SaveFunc func) {
|
|
SaveManager::Instance->AddSaveFunction(name, version, func);
|
|
}
|
|
|
|
extern "C" SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum) {
|
|
return &SaveManager::Instance->fileMetaInfo[fileNum];
|
|
}
|
|
|
|
extern "C" void Save_CopyFile(int from, int to) {
|
|
SaveManager::Instance->CopyZeldaFile(from, to);
|
|
}
|
|
|
|
extern "C" void Save_DeleteFile(int fileNum) {
|
|
SaveManager::Instance->DeleteZeldaFile(fileNum);
|
|
}
|
|
|
|
extern "C" bool Save_Exist(int fileNum) {
|
|
return SaveManager::Instance->SaveFile_Exist(fileNum);
|
|
} |