mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-16 06:25:08 -05:00
bae6cf4203
* Initial work to make triforce pieces their own rando item * Disable triforce greyscaling * Better triforce model, finish adding triforce pieces to logic * Triforce model is now a shard * Credits warp + start of item tracker * Initial item tracker stuff * Completed triangle on triforce completion * Completed triforce model on GI done * Multiple triforce piece models * Triforce pieces in save editor & fix build * Finish item tracker * Gameplaystats timestamp * Revert parts of logic * More reverting * Start of making Triforce Hunt the win condition * Bit of cleanup * Triforce pieces can show up as icetraps * Grant GBK to player after hunt is completed * Better text boxes * Disable GBK option in ImGui with Triforce Hunt on * Clean-up * Forced save on completion improvements * Update Item Tracker Settings initial size * Small ImGui adjustments * French translation and update defaults * Finish translations * Fix timer completion & 50+ triforce pieces * Remove GI_ and ITEM_ enum usage, add french ice trap names * Fix build & small fixes * Review comments * Comment clarification
120 lines
6.8 KiB
C
120 lines
6.8 KiB
C
#pragma once
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
// This file is manually made
|
|
// When new assets are added to the soh.otr file
|
|
// We need to add the aligned version of the resource names here and use in code
|
|
// On Mac, not using aligned resource names was causing crashes in release builds
|
|
|
|
// objects
|
|
#define dgChristmasGreenTreasureChestFrontTex "__OTR__objects/object_box/gChristmasGreenTreasureChestFrontTex"
|
|
static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestFrontTex[] = dgChristmasGreenTreasureChestFrontTex;
|
|
|
|
#define dgChristmasGreenTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasGreenTreasureChestSideAndTopTex"
|
|
static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestSideAndTopTex[] = dgChristmasGreenTreasureChestSideAndTopTex;
|
|
|
|
#define dgChristmasRedTreasureChestFrontTex "__OTR__objects/object_box/gChristmasRedTreasureChestFrontTex"
|
|
static const ALIGN_ASSET(2) char gChristmasRedTreasureChestFrontTex[] = dgChristmasRedTreasureChestFrontTex;
|
|
|
|
#define dgChristmasRedTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasRedTreasureChestSideAndTopTex"
|
|
static const ALIGN_ASSET(2) char gChristmasRedTreasureChestSideAndTopTex[] = dgChristmasRedTreasureChestSideAndTopTex;
|
|
|
|
#define dgGoldTreasureChestFrontTex "__OTR__objects/object_box/gGoldTreasureChestFrontTex"
|
|
static const ALIGN_ASSET(2) char gGoldTreasureChestFrontTex[] = dgGoldTreasureChestFrontTex;
|
|
|
|
#define dgGoldTreasureChestSideAndTopTex "__OTR__objects/object_box/gGoldTreasureChestSideAndTopTex"
|
|
static const ALIGN_ASSET(2) char gGoldTreasureChestSideAndTopTex[] = dgGoldTreasureChestSideAndTopTex;
|
|
|
|
#define dgKeyTreasureChestFrontTex "__OTR__objects/object_box/gKeyTreasureChestFrontTex"
|
|
static const ALIGN_ASSET(2) char gKeyTreasureChestFrontTex[] = dgKeyTreasureChestFrontTex;
|
|
|
|
#define dgKeyTreasureChestSideAndTopTex "__OTR__objects/object_box/gKeyTreasureChestSideAndTopTex"
|
|
static const ALIGN_ASSET(2) char gKeyTreasureChestSideAndTopTex[] = dgKeyTreasureChestSideAndTopTex;
|
|
|
|
#define dgSkullTreasureChestFrontTex "__OTR__objects/object_box/gSkullTreasureChestFrontTex"
|
|
static const ALIGN_ASSET(2) char gSkullTreasureChestFrontTex[] = dgSkullTreasureChestFrontTex;
|
|
|
|
#define dgSkullTreasureChestSideAndTopTex "__OTR__objects/object_box/gSkullTreasureChestSideAndTopTex"
|
|
static const ALIGN_ASSET(2) char gSkullTreasureChestSideAndTopTex[] = dgSkullTreasureChestSideAndTopTex;
|
|
|
|
#define dgTitleRandomizerSubtitleTex "__OTR__objects/object_mag/gTitleRandomizerSubtitleTex"
|
|
static const ALIGN_ASSET(2) char gTitleRandomizerSubtitleTex[] = dgTitleRandomizerSubtitleTex;
|
|
|
|
#define dgTitleBossRushSubtitleTex "__OTR__objects/object_mag/gTitleBossRushSubtitleTex"
|
|
static const ALIGN_ASSET(2) char gTitleBossRushSubtitleTex[] = dgTitleBossRushSubtitleTex;
|
|
|
|
#define dgTriforcePiece0DL "__OTR__objects/object_triforce_piece_0/gTriforcePiece0DL"
|
|
static const ALIGN_ASSET(2) char gTriforcePiece0DL[] = dgTriforcePiece0DL;
|
|
|
|
#define dgTriforcePiece1DL "__OTR__objects/object_triforce_piece_1/gTriforcePiece1DL"
|
|
static const ALIGN_ASSET(2) char gTriforcePiece1DL[] = dgTriforcePiece1DL;
|
|
|
|
#define dgTriforcePiece2DL "__OTR__objects/object_triforce_piece_2/gTriforcePiece2DL"
|
|
static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL;
|
|
|
|
#define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL"
|
|
static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL;
|
|
|
|
// overlays
|
|
#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
|
|
static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;
|
|
|
|
// textures
|
|
#define dgDPad "__OTR__textures/parameter_static/gDPad"
|
|
static const ALIGN_ASSET(2) char gDPadTex[] = dgDPad;
|
|
|
|
#define dgArrowUp "__OTR__textures/parameter_static/gArrowUp"
|
|
static const ALIGN_ASSET(2) char gArrowUpTex[] = dgArrowUp;
|
|
|
|
#define dgArrowDown "__OTR__textures/parameter_static/gArrowDown"
|
|
static const ALIGN_ASSET(2) char gArrowDownTex[] = dgArrowDown;
|
|
|
|
#define dgTriforcePiece "__OTR__textures/parameter_static/gTriforcePiece"
|
|
static const ALIGN_ASSET(2) char gTriforcePieceTex[] = dgTriforcePiece;
|
|
|
|
#define dgFileSelMQButtonTex "__OTR__textures/title_static/gFileSelMQButtonTex"
|
|
static const ALIGN_ASSET(2) char gFileSelMQButtonTex[] = dgFileSelMQButtonTex;
|
|
|
|
#define dgFileSelPleaseChooseAQuestENGTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestENGTex"
|
|
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestENGTex[] = dgFileSelPleaseChooseAQuestENGTex;
|
|
|
|
#define dgFileSelPleaseChooseAQuestFRATex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestFRATex"
|
|
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestFRATex[] = dgFileSelPleaseChooseAQuestFRATex;
|
|
|
|
#define dgFileSelPleaseChooseAQuestGERTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestGERTex"
|
|
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestGERTex[] = dgFileSelPleaseChooseAQuestGERTex;
|
|
|
|
#define dgFileSelBossRushSettingsENGTex "__OTR__textures/title_static/gFileSelBossRushSettingsENGTex"
|
|
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsENGText[] = dgFileSelBossRushSettingsENGTex;
|
|
|
|
#define dgFileSelBossRushSettingsFRATex "__OTR__textures/title_static/gFileSelBossRushSettingsFRATex"
|
|
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsFRAText[] = dgFileSelBossRushSettingsFRATex;
|
|
|
|
#define dgFileSelBossRushSettingsGERTex "__OTR__textures/title_static/gFileSelBossRushSettingsGERTex"
|
|
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsGERText[] = dgFileSelBossRushSettingsGERTex;
|
|
|
|
#define dgFileSelRANDButtonTex "__OTR__textures/title_static/gFileSelRANDButtonTex"
|
|
static const ALIGN_ASSET(2) char gFileSelRANDButtonTex[] = dgFileSelRANDButtonTex;
|
|
|
|
#define dgFileSelLangEnglishENGTex "__OTR__textures/title_static/gFileSelLangEnglishENGTex"
|
|
static const ALIGN_ASSET(2) char gFileSelLangEnglishENGTex[] = dgFileSelLangEnglishENGTex;
|
|
|
|
#define dgFileSelLangDeutschGERTex "__OTR__textures/title_static/gFileSelLangDeutschGERTex"
|
|
static const ALIGN_ASSET(2) char gFileSelLangDeutschGERTex[] = dgFileSelLangDeutschGERTex;
|
|
|
|
#define dgFileSelLangFrancaisFRATex "__OTR__textures/title_static/gFileSelLangFrancaisFRATex"
|
|
static const ALIGN_ASSET(2) char gFileSelLangFrancaisFRATex[] = dgFileSelLangFrancaisFRATex;
|
|
|
|
#define dgFileSelLanguageENGTex "__OTR__textures/title_static/gFileSelLanguageENGTex"
|
|
static const ALIGN_ASSET(2) char gFileSelLanguageENGTex[] = dgFileSelLanguageENGTex;
|
|
|
|
#define dgFileSelLanguageFRATex "__OTR__textures/title_static/gFileSelLanguageFRATex"
|
|
static const ALIGN_ASSET(2) char gFileSelLanguageFRATex[] = dgFileSelLanguageFRATex;
|
|
|
|
#define dgFileSelLanguageGERTex "__OTR__textures/title_static/gFileSelLanguageGERTex"
|
|
static const ALIGN_ASSET(2) char gFileSelLanguageGERTex[] = dgFileSelLanguageGERTex;
|
|
|
|
#define dgEmptyTexture "__OTR__textures/virtual/gEmptyTexture"
|
|
static const ALIGN_ASSET(2) char gEmptyTexture[] = dgEmptyTexture;
|