Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_rd.xml

107 lines
7.8 KiB
XML

<Root>
<File Name="object_rd" Segment="6">
<Texture Name="object_rd_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<Texture Name="object_rd_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<DList Name="object_rd_DL_002C60" Offset="0x2C60"/>
<DList Name="object_rd_DL_002D40" Offset="0x2D40"/>
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<DList Name="object_rd_DL_003018" Offset="0x3018"/>
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<DList Name="object_rd_DL_003220" Offset="0x3220"/>
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<DList Name="object_rd_DL_003A58" Offset="0x3A58"/>
<DList Name="object_rd_DL_003B50" Offset="0x3B50"/>
<Limb Name="object_rd_Limb_003C48" LimbType="Standard" Offset="0x3C48"/>
<Limb Name="object_rd_Limb_003C54" LimbType="Standard" Offset="0x3C54"/>
<Limb Name="object_rd_Limb_003C60" LimbType="Standard" Offset="0x3C60"/>
<Limb Name="object_rd_Limb_003C6C" LimbType="Standard" Offset="0x3C6C"/>
<Limb Name="object_rd_Limb_003C78" LimbType="Standard" Offset="0x3C78"/>
<Limb Name="object_rd_Limb_003C84" LimbType="Standard" Offset="0x3C84"/>
<Limb Name="object_rd_Limb_003C90" LimbType="Standard" Offset="0x3C90"/>
<Limb Name="object_rd_Limb_003C9C" LimbType="Standard" Offset="0x3C9C"/>
<Limb Name="object_rd_Limb_003CA8" LimbType="Standard" Offset="0x3CA8"/>
<Limb Name="object_rd_Limb_003CB4" LimbType="Standard" Offset="0x3CB4"/>
<Limb Name="object_rd_Limb_003CC0" LimbType="Standard" Offset="0x3CC0"/>
<Limb Name="object_rd_Limb_003CCC" LimbType="Standard" Offset="0x3CCC"/>
<Limb Name="object_rd_Limb_003CD8" LimbType="Standard" Offset="0x3CD8"/>
<Limb Name="object_rd_Limb_003CE4" LimbType="Standard" Offset="0x3CE4"/>
<Limb Name="object_rd_Limb_003CF0" LimbType="Standard" Offset="0x3CF0"/>
<Limb Name="object_rd_Limb_003CFC" LimbType="Standard" Offset="0x3CFC"/>
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<Limb Name="object_rd_Limb_003D14" LimbType="Standard" Offset="0x3D14"/>
<Limb Name="object_rd_Limb_003D20" LimbType="Standard" Offset="0x3D20"/>
<Limb Name="object_rd_Limb_003D2C" LimbType="Standard" Offset="0x3D2C"/>
<Limb Name="object_rd_Limb_003D38" LimbType="Standard" Offset="0x3D38"/>
<Limb Name="object_rd_Limb_003D44" LimbType="Standard" Offset="0x3D44"/>
<Limb Name="object_rd_Limb_003D50" LimbType="Standard" Offset="0x3D50"/>
<Limb Name="object_rd_Limb_003D5C" LimbType="Standard" Offset="0x3D5C"/>
<Limb Name="object_rd_Limb_003D68" LimbType="Standard" Offset="0x3D68"/>
<Skeleton Name="object_rd_Skel_003DD8" Type="Flex" LimbType="Standard" Offset="0x3DD8"/>
<Animation Name="object_rd_Anim_004268" Offset="0x4268"/>
<Animation Name="object_rd_Anim_0046F8" Offset="0x46F8"/>
<Animation Name="object_rd_Anim_004ADC" Offset="0x4ADC"/>
<Animation Name="object_rd_Anim_004F94" Offset="0x4F94"/>
<Animation Name="object_rd_Anim_0057AC" Offset="0x57AC"/>
<Animation Name="object_rd_Anim_005D98" Offset="0x5D98"/>
<Animation Name="object_rd_Anim_006E88" Offset="0x6E88"/>
<Animation Name="object_rd_Anim_0074F0" Offset="0x74F0"/>
<Animation Name="object_rd_Anim_008040" Offset="0x8040"/>
<Animation Name="object_rd_Anim_0087D0" Offset="0x87D0"/>
<Texture Name="object_rd_Tex_0087E0" OutName="tex_000087E0" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
<Texture Name="object_rd_Tex_0097E0" OutName="tex_000097E0" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
<Texture Name="object_rd_Tex_00A7E0" OutName="tex_0000A7E0" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
<Texture Name="object_rd_Tex_00ABE0" OutName="tex_0000ABE0" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
<Texture Name="object_rd_Tex_00AFE0" OutName="tex_0000AFE0" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
<Texture Name="object_rd_Tex_00B3E0" OutName="tex_0000B3E0" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<Texture Name="object_rd_Tex_00C3E0" OutName="tex_0000C3E0" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
<DList Name="object_rd_DL_00D6A0" Offset="0xD6A0"/>
<DList Name="object_rd_DL_00D7C8" Offset="0xD7C8"/>
<DList Name="object_rd_DL_00DAC0" Offset="0xDAC0"/>
<DList Name="object_rd_DL_00DBA0" Offset="0xDBA0"/>
<DList Name="object_rd_DL_00DC60" Offset="0xDC60"/>
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<DList Name="object_rd_DL_00E1C8" Offset="0xE1C8"/>
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<DList Name="object_rd_DL_00E438" Offset="0xE438"/>
<DList Name="object_rd_DL_00E500" Offset="0xE500"/>
<Limb Name="object_rd_Limb_00E5E8" LimbType="Standard" Offset="0xE5E8"/>
<Limb Name="object_rd_Limb_00E5F4" LimbType="Standard" Offset="0xE5F4"/>
<Limb Name="object_rd_Limb_00E600" LimbType="Standard" Offset="0xE600"/>
<Limb Name="object_rd_Limb_00E60C" LimbType="Standard" Offset="0xE60C"/>
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<Limb Name="object_rd_Limb_00E624" LimbType="Standard" Offset="0xE624"/>
<Limb Name="object_rd_Limb_00E630" LimbType="Standard" Offset="0xE630"/>
<Limb Name="object_rd_Limb_00E63C" LimbType="Standard" Offset="0xE63C"/>
<Limb Name="object_rd_Limb_00E648" LimbType="Standard" Offset="0xE648"/>
<Limb Name="object_rd_Limb_00E654" LimbType="Standard" Offset="0xE654"/>
<Limb Name="object_rd_Limb_00E660" LimbType="Standard" Offset="0xE660"/>
<Limb Name="object_rd_Limb_00E66C" LimbType="Standard" Offset="0xE66C"/>
<Limb Name="object_rd_Limb_00E678" LimbType="Standard" Offset="0xE678"/>
<Limb Name="object_rd_Limb_00E684" LimbType="Standard" Offset="0xE684"/>
<Limb Name="object_rd_Limb_00E690" LimbType="Standard" Offset="0xE690"/>
<Limb Name="object_rd_Limb_00E69C" LimbType="Standard" Offset="0xE69C"/>
<Limb Name="object_rd_Limb_00E6A8" LimbType="Standard" Offset="0xE6A8"/>
<Limb Name="object_rd_Limb_00E6B4" LimbType="Standard" Offset="0xE6B4"/>
<Limb Name="object_rd_Limb_00E6C0" LimbType="Standard" Offset="0xE6C0"/>
<Limb Name="object_rd_Limb_00E6CC" LimbType="Standard" Offset="0xE6CC"/>
<Limb Name="object_rd_Limb_00E6D8" LimbType="Standard" Offset="0xE6D8"/>
<Limb Name="object_rd_Limb_00E6E4" LimbType="Standard" Offset="0xE6E4"/>
<Limb Name="object_rd_Limb_00E6F0" LimbType="Standard" Offset="0xE6F0"/>
<Limb Name="object_rd_Limb_00E6FC" LimbType="Standard" Offset="0xE6FC"/>
<Limb Name="object_rd_Limb_00E708" LimbType="Standard" Offset="0xE708"/>
<Skeleton Name="object_rd_Skel_00E778" Type="Flex" LimbType="Standard" Offset="0xE778"/>
<Animation Name="object_rd_Anim_00EFDC" Offset="0xEFDC"/>
</File>
</Root>