Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_menkuri_objects.xml

19 lines
1.4 KiB
XML

<Root>
<File Name="object_menkuri_objects" Segment="6">
<Texture Name="gGTGDoorTex" OutName="gtg_door" Format="i4" Width="64" Height="128" Offset="0x0"/>
<Texture Name="gGTGFakeWallTex" OutName="gtg_fake_wall" Format="rgba16" Width="64" Height="32" Offset="0x1180"/>
<Texture Name="gGTGFakeCeilingTex" OutName="gtg_fake_ceiling" Format="rgba16" Width="32" Height="32" Offset="0x2340"/>
<Texture Name="gGTGRotatingRingPlatformInnerCircleTex" OutName="gtg_rotating_ring_platform_inner_circle" Format="i4" Width="64" Height="128" Offset="0x4310"/>
<Texture Name="gGTGStatueTex" OutName="gtg_statue" Format="i4" Width="64" Height="128" Offset="0x5310"/>
<Texture Name="gGTGTex_6310" OutName="gtg_6310" Format="rgba16" Width="32" Height="32" Offset="0x6310"/>
<Texture Name="gGTGStatueEyeTex" OutName="gtg_statue_eye" Format="i4" Width="64" Height="128" Offset="0x6B10"/>
<Texture Name="gGTGRotatingRingPlatformOuterCircleTex" OutName="gtg_rotating_ring_platform_outer_circle" Format="i4" Width="128" Height="64" Offset="0x7B10"/>
<DList Name="gGTGDoorDL" Offset="0x10D0"/>
<DList Name="gGTGFakeWallDL" Offset="0x2280"/>
<DList Name="gGTGFakeCeilingDL" Offset="0x2BC0"/>
<DList Name="gGTGEyeStatueEyeDL" Offset="0x2D20"/>
<DList Name="gGTGRotatingRingPlatformDL" Offset="0x38D0"/>
<Collision Name="gGTGRotatingRingPlatformCol" Offset="0x42D8"/>
</File>
</Root>