mirror of
https://github.com/HarbourMasters/Shipwright.git
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197 lines
7.7 KiB
C++
197 lines
7.7 KiB
C++
#ifndef OTR_GLOBALS_H
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#define OTR_GLOBALS_H
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#pragma once
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#include "SaveManager.h"
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#include <soh/Enhancements/item-tables/ItemTableTypes.h>
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#define GAME_REGION_NTSC 0
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#define GAME_REGION_PAL 1
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#define GAME_PLATFORM_N64 0
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#define GAME_PLATFORM_GC 1
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#define BTN_MODIFIER1 0x00040
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#define BTN_MODIFIER2 0x00080
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#ifdef __cplusplus
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#include <Context.h>
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#include "Enhancements/savestates.h"
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#include "Enhancements/randomizer/randomizer.h"
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#include <vector>
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const std::string customMessageTableID = "BaseGameOverrides";
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const std::string appShortName = "soh";
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#ifdef __WIIU__
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const uint32_t defaultImGuiScale = 3;
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#else
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const uint32_t defaultImGuiScale = 1;
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#endif
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const float imguiScaleOptionToValue[4] = { 0.75f, 1.0f, 1.5f, 2.0f };
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class OTRGlobals
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{
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public:
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static OTRGlobals* Instance;
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std::shared_ptr<LUS::Context> context;
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std::shared_ptr<SaveStateMgr> gSaveStateMgr;
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std::shared_ptr<Randomizer> gRandomizer;
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ImFont* defaultFontSmaller;
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ImFont* defaultFontLarger;
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ImFont* defaultFontLargest;
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OTRGlobals();
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~OTRGlobals();
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void ScaleImGui();
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bool HasMasterQuest();
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bool HasOriginal();
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uint32_t GetInterpolationFPS();
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std::shared_ptr<std::vector<std::string>> ListFiles(std::string path);
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private:
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void CheckSaveFile(size_t sramSize) const;
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bool hasMasterQuest;
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bool hasOriginal;
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ImFont* CreateDefaultFontWithSize(float size);
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};
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uint32_t IsGameMasterQuest();
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#endif
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#ifndef __cplusplus
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void InitOTR(void);
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void DeinitOTR(void);
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void VanillaItemTable_Init();
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void OTRAudio_Init();
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void OTRMessage_Init();
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void InitAudio();
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void Graph_StartFrame();
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void Graph_ProcessGfxCommands(Gfx* commands);
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void Graph_ProcessFrame(void (*run_one_game_iter)(void));
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void OTRLogString(const char* src);
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void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char));
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void OTRGetPixelDepthPrepare(float x, float y);
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uint16_t OTRGetPixelDepth(float x, float y);
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int32_t OTRGetLastScancode();
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uint32_t ResourceMgr_IsGameMasterQuest();
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uint32_t ResourceMgr_IsSceneMasterQuest(s16 sceneNum);
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uint32_t ResourceMgr_GameHasMasterQuest();
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uint32_t ResourceMgr_GameHasOriginal();
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uint32_t ResourceMgr_GetNumGameVersions();
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uint32_t ResourceMgr_GetGameVersion(int index);
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uint32_t ResourceMgr_GetGamePlatform(int index);
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uint32_t ResourceMgr_GetGameRegion(int index);
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void ResourceMgr_LoadDirectory(const char* resName);
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void ResourceMgr_UnloadResource(const char* resName);
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char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
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uint8_t ResourceMgr_FileExists(const char* resName);
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uint8_t ResourceMgr_FileAltExists(const char* resName);
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void ResourceMgr_UnloadOriginalWhenAltExists(const char* resName);
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char* GetResourceDataByNameHandlingMQ(const char* path);
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void ResourceMgr_LoadFile(const char* resName);
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char* ResourceMgr_LoadFileFromDisk(const char* filePath);
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uint8_t ResourceMgr_TexIsRaw(const char* texPath);
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uint8_t ResourceMgr_ResourceIsBackground(char* texPath);
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char* ResourceMgr_LoadJPEG(char* data, size_t dataSize);
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uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
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uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
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char* ResourceMgr_LoadTexOrDListByName(const char* filePath);
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char* ResourceMgr_LoadPlayerAnimByName(const char* animPath);
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AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path);
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char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
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Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
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Gfx* ResourceMgr_LoadGfxByName(const char* path);
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uint8_t ResourceMgr_FileIsCustomByName(const char* path);
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void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
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void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName);
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char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path);
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Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
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Vtx* ResourceMgr_LoadVtxByName(char* path);
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SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path);
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SequenceData ResourceMgr_LoadSeqByName(const char* path);
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SoundFontSample* ResourceMgr_LoadAudioSample(const char* path);
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CollisionHeader* ResourceMgr_LoadColByName(const char* path);
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void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size);
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void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size);
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uint64_t GetPerfCounter();
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struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, SkelAnime* skelAnime);
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void ResourceMgr_UnregisterSkeleton(SkelAnime* skelAnime);
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void ResourceMgr_ClearSkeletons();
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s32* ResourceMgr_LoadCSByName(const char* path);
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int ResourceMgr_OTRSigCheck(char* imgData);
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uint64_t osGetTime(void);
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uint32_t osGetCount(void);
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uint32_t OTRGetCurrentWidth(void);
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uint32_t OTRGetCurrentHeight(void);
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float OTRGetAspectRatio(void);
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float OTRGetDimensionFromLeftEdge(float v);
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float OTRGetDimensionFromRightEdge(float v);
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int16_t OTRGetRectDimensionFromLeftEdge(float v);
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int16_t OTRGetRectDimensionFromRightEdge(float v);
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int AudioPlayer_Buffered(void);
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int AudioPlayer_GetDesiredBuffered(void);
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void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
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void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
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int Controller_ShouldRumble(size_t slot);
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void Controller_BlockGameInput();
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void Controller_UnblockGameInput();
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void* getN64WeirdFrame(s32 i);
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int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize);
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u32 SpoilerFileExists(const char* spoilerFileName);
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Sprite* GetSeedTexture(uint8_t index);
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void Randomizer_LoadSettings(const char* spoilerFileName);
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u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
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RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams);
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ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
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ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, u8 slotIndex);
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CowIdentity Randomizer_IdentifyCow(s32 sceneNum, s32 posX, s32 posZ);
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void Randomizer_LoadHintLocations(const char* spoilerFileName);
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void Randomizer_LoadMerchantMessages(const char* spoilerFileName);
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void Randomizer_LoadRequiredTrials(const char* spoilerFileName);
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void Randomizer_LoadMasterQuestDungeons(const char* spoilerFileName);
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void Randomizer_LoadItemLocations(const char* spoilerFileName, bool silent);
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void Randomizer_LoadEntranceOverrides(const char* spoilerFileName, bool silent);
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bool Randomizer_IsTrialRequired(RandomizerInf trial);
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GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId);
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GetItemEntry Randomizer_GetItemFromActorWithoutObtainabilityCheck(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId);
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GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
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GetItemEntry Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
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ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(RandomizerCheck randomizerCheck);
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int CustomMessage_RetrieveIfExists(PlayState* play);
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void Overlay_DisplayText(float duration, const char* text);
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void Overlay_DisplayText_Seconds(int seconds, const char* text);
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GetItemEntry ItemTable_Retrieve(int16_t getItemID);
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GetItemEntry ItemTable_RetrieveEntry(s16 modIndex, s16 getItemID);
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void Entrance_ClearEntranceTrackingData(void);
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void Entrance_InitEntranceTrackingData(void);
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void EntranceTracker_SetCurrentGrottoID(s16 entranceIndex);
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void EntranceTracker_SetLastEntranceOverride(s16 entranceIndex);
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void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement);
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void Gfx_UnregisterBlendedTexture(const char* name);
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void Gfx_TextureCacheDelete(const uint8_t* addr);
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void SaveManager_ThreadPoolWait();
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void CheckTracker_OnMessageClose();
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GetItemID RetrieveGetItemIDFromItemID(ItemID itemID);
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RandomizerGet RetrieveRandomizerGetFromItemID(ItemID itemID);
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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uint64_t GetUnixTimestamp();
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#ifdef __cplusplus
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};
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#endif
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#endif
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