Shipwright/soh/include
briaguya 388eb487e3
rework "Authentic Logo Screen" and "Fast File Select" (#4939)
* skip z_title with button press

* use `RegisterShipInitFunc`

* rip out a bunch of custom ztitle code

* ok now it's almost fully back to vanilla

* titles are back for a limited time

enjoy #Skipping

* move old customizations into new custom draw

* finally getting the hang of this shipinit thing

* vb should let it snow

* boot sequence logic

* clean up logic to better handle changing boot sequence settings

* remove fast file select stuff

* remove authentic logo screen setting

* about window - not super pretty but not ugly imo

* maybe this fixes windows

* maybe alloca? idk why it's working in other files

* just pulling in every include hoping something works

* Revert

This reverts commit c1d02c9a40.

* try some macro fixing magic

* fix another c vs cpp thing

* do it without an extra var

* make `GitCommitHashTruncated` a private member on `AboutWindow` instead of truncating on draw

* move logo asset defs to `soh_assets.h`

* Apply suggestions from code review

Co-authored-by: Archez <Archez@users.noreply.github.com>

* VB_SHOULDN'T

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2025-01-24 10:21:15 -05:00
..
boost_custom/container_hash Fix: add workaround for boost versions >=1.84.0 (#4098) 2024-05-01 16:41:17 -04:00
libc Small Warnings Refactor (#4477) 2024-10-28 17:30:11 -07:00
tables Entrance Enum and Name Refactor (#4484) 2024-10-30 19:44:34 -07:00
align_asset_macro.h
alignment.h
alloca.h
attributes.h pull in decomp updates for z_play (#4522) 2024-11-07 09:52:21 -07:00
command_macros_base.h
fp.h
functions.h Rename code_80043480.c from decomp (#4731) 2024-12-20 18:26:42 -05:00
gfx.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00
global.h OTRGlobals cleanup (#4251) 2024-11-19 09:44:44 -07:00
ichain.h
macro.inc
macros.h rework "Authentic Logo Screen" and "Fast File Select" (#4939) 2025-01-24 10:21:15 -05:00
message_data_fmt.h
message_data_static.h
message_data_textbox_types.h
regs.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
segment_symbols.h
sequence.h
sfx.h
unk.h
variables.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00
vt.h
z64.h Introduce in-game Randomizer Settings menu, remove plando mode (#4804) 2025-01-05 18:42:45 +01:00
z64actor_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64actor.h Update Actor Flags to decomp (#4822) 2025-01-16 04:02:23 +01:00
z64animation.h
z64audio.h docs: update func_800FADF8 to Audio_ResetActiveSequences (#3471) 2023-12-26 13:30:49 -05:00
z64bgcheck.h
z64camera.h
z64collision_check.h
z64cutscene_commands.h
z64cutscene.h z_player documentation 2024-10-11 (#4407) 2024-10-17 11:55:31 -07:00
z64dma.h
z64effect.h
z64elf_message.h
z64environment.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
z64interface.h
z64item.h Fix duplicate fishing checks and a crash with fishing rod hint (#4288) 2024-10-05 13:32:06 -07:00
z64light.h
z64map_mark.h
z64math.h
z64object.h
z64player.h z_player documentation 2024-10-11 (#4407) 2024-10-17 11:55:31 -07:00
z64save.h Rename Business Scrub functions/flags from decomp (#4776) 2025-01-15 11:23:06 -05:00
z64scene_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64scene.h Merge branch 'develop' into merge-develop 2023-12-10 12:49:15 -05:00
z64skin.h
z64transition.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
z64vis.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00