mirror of
https://github.com/HarbourMasters/Shipwright.git
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315 lines
7.2 KiB
C++
315 lines
7.2 KiB
C++
#include "util.h"
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#include <vector>
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std::vector<std::string> sceneNames = {
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"Inside the Deku Tree",
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"Dodongo's Cavern",
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"Inside Jabu-Jabu's Belly",
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"Forest Temple",
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"Fire Temple",
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"Water Temple",
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"Spirit Temple",
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"Shadow Temple",
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"Bottom of the Well",
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"Ice Cavern",
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"Ganon's Tower",
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"Gerudo Training Ground",
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"Thieves' Hideout",
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"Inside Ganon's Castle",
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"Ganon's Tower (Collapsing)",
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"Inside Ganon's Castle (Collapsing)",
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"Treasure Box Shop",
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"Gohma's Lair",
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"King Dodongo's Lair",
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"Barinade's Lair",
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"Phantom Ganon's Lair",
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"Volvagia's Lair",
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"Morpha's Lair",
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"Twinrova's Lair & Nabooru's Mini-Boss Room",
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"Bongo Bongo's Lair",
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"Ganondorf's Lair",
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"Tower Collapse Exterior",
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"Market Entrance (Child - Day)",
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"Market Entrance (Child - Night)",
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"Market Entrance (Ruins)",
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"Back Alley (Child - Day)",
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"Back Alley (Child - Night)",
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"Market (Child - Day)",
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"Market (Child - Night)",
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"Market (Ruins)",
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"Temple of Time Exterior (Child - Day)",
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"Temple of Time Exterior (Child - Night)",
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"Temple of Time Exterior (Ruins)",
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"Know-It-All Brothers' House",
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"House of Twins",
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"Mido's House",
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"Saria's House",
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"Carpenter Boss's House",
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"Back Alley House (Man in Green)",
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"Bazaar",
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"Kokiri Shop",
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"Goron Shop",
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"Zora Shop",
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"Kakariko Potion Shop",
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"Market Potion Shop",
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"Bombchu Shop",
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"Happy Mask Shop",
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"Link's House",
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"Back Alley House (Dog Lady)",
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"Stable",
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"Impa's House",
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"Lakeside Laboratory",
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"Carpenters' Tent",
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"Gravekeeper's Hut",
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"Great Fairy's Fountain (Upgrades)",
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"Fairy's Fountain",
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"Great Fairy's Fountain (Spells)",
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"Grottos",
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"Grave (Redead)",
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"Grave (Fairy's Fountain)",
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"Royal Family's Tomb",
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"Shooting Gallery",
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"Temple of Time",
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"Chamber of the Sages",
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"Castle Hedge Maze (Day)",
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"Castle Hedge Maze (Night)",
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"Cutscene Map",
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"Dampé's Grave & Windmill",
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"Fishing Pond",
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"Castle Courtyard",
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"Bombchu Bowling Alley",
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"Ranch House & Silo",
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"Guard House",
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"Granny's Potion Shop",
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"Ganon's Tower Collapse & Battle Arena",
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"House of Skulltula",
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"Spot 00 - Hyrule Field",
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"Spot 01 - Kakariko Village",
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"Spot 02 - Graveyard",
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"Spot 03 - Zora's River",
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"Spot 04 - Kokiri Forest",
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"Spot 05 - Sacred Forest Meadow",
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"Spot 06 - Lake Hylia",
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"Spot 07 - Zora's Domain",
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"Spot 08 - Zora's Fountain",
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"Spot 09 - Gerudo Valley",
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"Spot 10 - Lost Woods",
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"Spot 11 - Desert Colossus",
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"Spot 12 - Gerudo's Fortress",
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"Spot 13 - Haunted Wasteland",
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"Spot 15 - Hyrule Castle",
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"Spot 16 - Death Mountain Trail",
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"Spot 17 - Death Mountain Crater",
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"Spot 18 - Goron City",
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"Spot 20 - Lon Lon Ranch",
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"Ganon's Castle Exterior",
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"Jungle Gym",
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"Ganondorf Test Room",
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"Depth Test",
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"Stalfos Mini-Boss Room",
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"Stalfos Boss Room",
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"Sutaru",
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"Castle Hedge Maze (Early)",
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"Sasa Test",
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"Treasure Chest Room",
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};
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std::vector<std::string> itemNames = {
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"Deku Stick",
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"Deku Nut",
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"Bomb",
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"Fairy Bow",
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"Fire Arrow",
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"Din's Fire",
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"Fairy Slingshot",
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"Fairy Ocarina",
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"Ocarina of Time",
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"Bombchu",
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"Hookshot",
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"Longshot",
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"Ice Arrow",
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"Farore's Wind",
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"Boomerang",
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"Lens of Truth",
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"Magic Bean",
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"Megaton Hammer",
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"Light Arrow",
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"Nayru's Love",
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"Empty Bottle",
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"Red Potion",
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"Green Potion",
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"Blue Potion",
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"Bottled Fairy",
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"Fish",
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"Lon Lon Milk & Bottle",
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"Ruto's Letter",
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"Blue Fire",
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"Bug",
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"Big Poe",
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"Lon Lon Milk (Half)",
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"Poe",
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"Weird Egg",
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"Chicken",
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"Zelda's Letter",
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"Keaton Mask",
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"Skull Mask",
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"Spooky Mask",
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"Bunny Hood",
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"Goron Mask",
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"Zora Mask",
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"Gerudo Mask",
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"Mask of Truth",
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"SOLD OUT",
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"Pocket Egg",
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"Pocket Cucco",
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"Cojiro",
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"Odd Mushroom",
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"Odd Potion",
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"Poacher's Saw",
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"Goron's Sword (Broken)",
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"Prescription",
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"Eyeball Frog",
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"Eye Drops",
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"Claim Check",
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"Fairy Bow & Fire Arrow",
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"Fairy Bow & Ice Arrow",
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"Fairy Bow & Light Arrow",
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"Kokiri Sword",
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"Master Sword",
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"Giant's Knife & Biggoron's Sword",
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"Deku Shield",
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"Hylian Shield",
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"Mirror Shield",
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"Kokiri Tunic",
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"Goron Tunic",
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"Zora Tunic",
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"Kokiri Boots",
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"Iron Boots",
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"Hover Boots",
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"Bullet Bag (30)",
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"Bullet Bag (40)",
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"Bullet Bag (50)",
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"Quiver (30)",
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"Big Quiver (40)",
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"Biggest Quiver (50)",
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"Bomb Bag (20)",
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"Big Bomb Bag (30)",
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"Biggest Bomb Bag (40)",
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"Goron's Bracelet",
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"Silver Gauntlets",
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"Golden Gauntlets",
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"Silver Scale",
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"Golden Scale",
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"Giant's Knife (Broken)",
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"Adult's Wallet",
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"Giant's Wallet",
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"Deku Seeds (5)",
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"Fishing Pole",
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"Minuet of Forest",
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"Bolero of Fire",
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"Serenade of Water",
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"Requiem of Spirit",
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"Nocturne of Shadow",
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"Prelude of Light",
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"Zelda's Lullaby",
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"Epona's Song",
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"Saria's Song",
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"Sun's Song",
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"Song of Time",
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"Song of Storms",
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"Forest Medallion",
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"Fire Medallion",
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"Water Medallion",
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"Spirit Medallion",
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"Shadow Medallion",
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"Light Medallion",
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"Kokiri's Emerald",
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"Goron's Ruby",
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"Zora's Sapphire",
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"Stone of Agony",
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"Gerudo's Card",
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"Gold Skulltula Token",
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"Heart Container",
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"Piece of Heart [?]",
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"Big Key",
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"Compass",
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"Dungeon Map",
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"Small Key",
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"Small Magic Jar",
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"Large Magic Jar",
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"Piece of Heart",
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"[Removed]",
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"[Removed]",
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"[Removed]",
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"[Removed]",
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"[Removed]",
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"[Removed]",
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"[Removed]",
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"Lon Lon Milk",
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"Recovery Heart",
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"Green Rupee",
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"Blue Rupee",
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"Red Rupee",
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"Purple Rupee",
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"Huge Rupee",
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"[Removed]",
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"Deku Sticks (5)",
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"Deku Sticks (10)",
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"Deku Nuts (5)",
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"Deku Nuts (10)",
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"Bombs (5)",
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"Bombs (10)",
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"Bombs (20)",
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"Bombs (30)",
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"Arrows (Small)",
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"Arrows (Medium)",
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"Arrows (Large)",
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"Deku Seeds (30)",
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"Bombchu (5)",
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"Bombchu (20)",
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"Deku Stick Upgrade (20)",
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"Deku Stick Upgrade (30)",
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"Deku Nut Upgrade (30)",
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"Deku Nut Upgrade (40)",
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};
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std::vector<std::string> questItemNames = {
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"Forest Medallion",
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"Fire Medallion",
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"Water Medallion",
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"Spirit Medallion",
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"Shadow Medallion",
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"Light Medallion",
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"Minuet of Forest",
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"Bolero of Fire",
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"Serenade of Water",
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"Requiem of Spirit",
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"Nocturne of Shadow",
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"Prelude of Light",
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"Zelda's Lullaby",
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"Epona's Song",
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"Saria's Song",
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"Sun's Song",
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"Song of Time",
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"Song of Storms",
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"Kokiri's Emerald",
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"Goron's Ruby",
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"Zora's Sapphire",
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"Stone of Agony",
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"Gerudo's Card",
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"Gold Skulltula Token",
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};
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const std::string& SohUtils::GetSceneName(int32_t scene) {
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return sceneNames[scene];
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}
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const std::string& SohUtils::GetItemName(int32_t item) {
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return itemNames[item];
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}
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const std::string& SohUtils::GetQuestItemName(int32_t item) {
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return questItemNames[item];
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}
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