Shipwright/libultraship/libultraship/Window.cpp

633 lines
19 KiB
C++

#include <string>
#include <chrono>
#include <fstream>
#include <iostream>
#include "Window.h"
#include "ResourceMgr.h"
#include "KeyboardController.h"
#include "UltraController.h"
#include "DisplayList.h"
#include "Console.h"
#include "Array.h"
#include "Texture.h"
#include "Blob.h"
#include "Matrix.h"
#include "Hooks.h"
#include "Lib/Fast3D/gfx_pc.h"
#include "Lib/Fast3D/gfx_sdl.h"
#include "Lib/Fast3D/gfx_dxgi.h"
#include "Lib/Fast3D/gfx_glx.h"
#include "Lib/Fast3D/gfx_opengl.h"
#include "Lib/Fast3D/gfx_direct3d11.h"
#include "Lib/Fast3D/gfx_direct3d12.h"
#include "Lib/Fast3D/gfx_wiiu.h"
#include "Lib/Fast3D/gfx_gx2.h"
#include "Lib/Fast3D/gfx_rendering_api.h"
#include "Lib/Fast3D/gfx_window_manager_api.h"
#include <SDL2/SDL.h>
#include "ImGuiImpl.h"
#include "spdlog/async.h"
#include "spdlog/sinks/rotating_file_sink.h"
#include "spdlog/sinks/stdout_color_sinks.h"
#include "spdlog/sinks/sohconsole_sink.h"
#include "PR/ultra64/gbi.h"
#ifdef __APPLE__
#include "OSXFolderManager.h"
#elif defined(__SWITCH__)
#include "SwitchImpl.h"
#elif defined(__WIIU__)
#include "WiiUImpl.h"
#endif
#define LOAD_TEX(texPath) static_cast<Ship::Texture*>(Ship::Window::GetInstance()->GetResourceManager()->LoadResource(texPath).get());
extern "C" {
struct OSMesgQueue;
uint8_t __osMaxControllers = MAXCONTROLLERS;
int32_t osContInit(OSMesgQueue* mq, uint8_t* controllerBits, OSContStatus* status) {
*controllerBits = 0;
#ifndef __WIIU__
if (SDL_Init(SDL_INIT_GAMECONTROLLER) != 0) {
SPDLOG_ERROR("Failed to initialize SDL game controllers ({})", SDL_GetError());
exit(EXIT_FAILURE);
}
#ifndef __SWITCH__
const char* controllerDb = "gamecontrollerdb.txt";
int mappingsAdded = SDL_GameControllerAddMappingsFromFile(controllerDb);
if (mappingsAdded >= 0) {
SPDLOG_INFO("Added SDL game controllers from \"{}\" ({})", controllerDb, mappingsAdded);
} else {
SPDLOG_ERROR("Failed add SDL game controller mappings from \"{}\" ({})", controllerDb, SDL_GetError());
}
#endif
#endif
Ship::Window::GetInstance()->GetControlDeck()->Init(controllerBits);
return 0;
}
int32_t osContStartReadData(OSMesgQueue* mesg) {
return 0;
}
void osContGetReadData(OSContPad* pad) {
pad->button = 0;
pad->stick_x = 0;
pad->stick_y = 0;
pad->right_stick_x = 0;
pad->right_stick_y = 0;
pad->err_no = 0;
pad->gyro_x = 0;
pad->gyro_y = 0;
if (SohImGui::controller->IsOpened()) return;
Ship::Window::GetInstance()->GetControlDeck()->WriteToPad(pad);
Ship::ExecuteHooks<Ship::ControllerRead>(pad);
}
const char* ResourceMgr_GetNameByCRC(uint64_t crc) {
const std::string* hashStr = Ship::Window::GetInstance()->GetResourceManager()->HashToString(crc);
return hashStr != nullptr ? hashStr->c_str() : nullptr;
}
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc) {
const std::string* hashStr = Ship::Window::GetInstance()->GetResourceManager()->HashToString(crc);
if (hashStr != nullptr) {
auto res = std::static_pointer_cast<Ship::Array>(Ship::Window::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()));
return (Vtx*)res->vertices.data();
}
return nullptr;
}
int32_t* ResourceMgr_LoadMtxByCRC(uint64_t crc) {
const std::string* hashStr = Ship::Window::GetInstance()->GetResourceManager()->HashToString(crc);
if (hashStr != nullptr) {
auto res = std::static_pointer_cast<Ship::Matrix>(Ship::Window::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()));
return (int32_t*)res->mtx.data();
}
return nullptr;
}
Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc) {
const std::string* hashStr = Ship::Window::GetInstance()->GetResourceManager()->HashToString(crc);
if (hashStr != nullptr) {
auto res = std::static_pointer_cast<Ship::DisplayList>(Ship::Window::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()));
return (Gfx*)&res->instructions[0];
} else {
return nullptr;
}
}
char* ResourceMgr_LoadTexByCRC(uint64_t crc) {
const std::string* hashStr = Ship::Window::GetInstance()->GetResourceManager()->HashToString(crc);
if (hashStr != nullptr) {
const auto res = LOAD_TEX(hashStr->c_str());
Ship::ExecuteHooks<Ship::LoadTexture>(hashStr->c_str(), &res->imageData);
return reinterpret_cast<char*>(res->imageData);
} else {
return nullptr;
}
}
void ResourceMgr_RegisterResourcePatch(uint64_t hash, uint32_t instrIndex, uintptr_t origData)
{
const std::string* hashStr = Ship::Window::GetInstance()->GetResourceManager()->HashToString(hash);
if (hashStr != nullptr)
{
auto res = (Ship::Texture*)Ship::Window::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()).get();
Ship::Patch patch;
patch.crc = hash;
patch.index = instrIndex;
patch.origData = origData;
res->patches.push_back(patch);
}
}
char* ResourceMgr_LoadTexByName(char* texPath) {
const auto res = LOAD_TEX(texPath);
Ship::ExecuteHooks<Ship::LoadTexture>(texPath, &res->imageData);
return (char*)res->imageData;
}
uint16_t ResourceMgr_LoadTexWidthByName(char* texPath) {
const auto res = LOAD_TEX(texPath);
if (res != nullptr)
return res->width;
SPDLOG_ERROR("Given texture path is a non-existent resource");
return -1;
}
uint16_t ResourceMgr_LoadTexHeightByName(char* texPath) {
const auto res = LOAD_TEX(texPath);
if (res != nullptr)
return res->height;
SPDLOG_ERROR("Given texture path is a non-existent resource");
return -1;
}
uint32_t ResourceMgr_LoadTexSizeByName(char* texPath) {
const auto res = LOAD_TEX(texPath);
if (res != nullptr)
return res->imageDataSize;
SPDLOG_ERROR("Given texture path is a non-existent resource");
return -1;
}
void ResourceMgr_WriteTexS16ByName(char* texPath, size_t index, s16 value) {
const auto res = LOAD_TEX(texPath);
if (res != nullptr)
{
if (index < res->imageDataSize)
res->imageData[index] = value;
else
{
// Dangit Morita
int bp = 0;
}
}
}
char* ResourceMgr_LoadBlobByName(char* blobPath) {
auto res = (Ship::Blob*)Ship::Window::GetInstance()->GetResourceManager()->LoadResource(blobPath).get();
return (char*)res->data.data();
}
/* Should these go in their own file?*/
uint64_t osGetTime(void) {
return std::chrono::steady_clock::now().time_since_epoch().count();
}
uint32_t osGetCount(void) {
return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
}
}
namespace Ship {
std::weak_ptr<Window> Window::Context;
std::shared_ptr<Window> Window::GetInstance() {
return Context.lock();
}
std::shared_ptr<Window> Window::CreateInstance(const std::string Name) {
if (Context.expired()) {
auto Shared = std::make_shared<Window>(Name);
Context = Shared;
Shared->Initialize();
return Shared;
}
SPDLOG_DEBUG("Trying to create a context when it already exists. Returning existing.");
return GetInstance();
}
Window::Window(std::string Name) : Name(std::move(Name)), APlayer(nullptr), ControllerApi(nullptr), ResMan(nullptr), Logger(nullptr), Config(nullptr) {
WmApi = nullptr;
RenderingApi = nullptr;
bIsFullscreen = false;
dwWidth = 320;
dwHeight = 240;
}
Window::~Window() {
SPDLOG_DEBUG("destruct window");
}
void Window::CreateDefaults() {
if (GetConfig()->isNewInstance) {
GetConfig()->setInt("Window.Width", 640);
GetConfig()->setInt("Window.Height", 480);
GetConfig()->setBool("Window.Options", false);
GetConfig()->setString("Window.GfxBackend", "");
GetConfig()->setBool("Window.Fullscreen.Enabled", false);
GetConfig()->setInt("Window.Fullscreen.Width", 1920);
GetConfig()->setInt("Window.Fullscreen.Height", 1080);
GetConfig()->setString("Game.SaveName", "");
GetConfig()->setString("Game.Main Archive", "");
GetConfig()->setString("Game.Patches Archive", "");
GetConfig()->setInt("Shortcuts.Fullscreen", 0x044);
GetConfig()->setInt("Shortcuts.Console", 0x029);
GetConfig()->save();
}
}
void Window::Initialize() {
InitializeLogging();
InitializeConfiguration();
InitializeResourceManager();
CreateDefaults();
InitializeAudioPlayer();
InitializeControlDeck();
bIsFullscreen = GetConfig()->getBool("Window.Fullscreen.Enabled", false);
if (bIsFullscreen) {
dwWidth = GetConfig()->getInt("Window.Fullscreen.Width", 1920);
dwHeight = GetConfig()->getInt("Window.Fullscreen.Height", 1080);
} else {
dwWidth = GetConfig()->getInt("Window.Width", 640);
dwHeight = GetConfig()->getInt("Window.Height", 480);
}
dwMenubar = GetConfig()->getBool("Window.Options", false);
const std::string& gfx_backend = GetConfig()->getString("Window.GfxBackend");
InitializeWindowManager();
gfx_init(WmApi, RenderingApi, GetName().c_str(), bIsFullscreen, dwWidth, dwHeight);
WmApi->set_fullscreen_changed_callback(OnFullscreenChanged);
WmApi->set_keyboard_callbacks(KeyDown, KeyUp, AllKeysUp);
Ship::RegisterHook<ExitGame>([this]() {
ControllerApi->SaveControllerSettings();
});
}
std::string Window::GetAppDirectoryPath() {
#ifdef __APPLE__
FolderManager folderManager;
std::string fpath = std::string(folderManager.pathForDirectory(NSApplicationSupportDirectory, NSUserDomainMask));
fpath.append("/com.shipofharkinian.soh");
return fpath;
#endif
#ifdef __linux__
char* fpath = std::getenv("SHIP_HOME");
if (fpath != NULL)
return std::string(fpath);
#endif
return ".";
}
std::string Window::GetPathRelativeToAppDirectory(const char* path) {
return GetAppDirectoryPath() + "/" + path;
}
void Window::StartFrame() {
gfx_start_frame();
}
void Window::SetTargetFps(int32_t fps) {
gfx_set_target_fps(fps);
}
void Window::SetMaximumFrameLatency(int32_t latency) {
gfx_set_maximum_frame_latency(latency);
}
void Window::GetPixelDepthPrepare(float x, float y) {
gfx_get_pixel_depth_prepare(x, y);
}
uint16_t Window::GetPixelDepth(float x, float y) {
return gfx_get_pixel_depth(x, y);
}
void Window::ToggleFullscreen() {
SetFullscreen(!bIsFullscreen);
}
void Window::SetFullscreen(bool bIsFullscreen) {
this->bIsFullscreen = bIsFullscreen;
WmApi->set_fullscreen(bIsFullscreen);
}
void Window::ShowCursor(bool hide) {
if (!this->bIsFullscreen || this->dwMenubar) {
WmApi->show_cursor(true);
}
else {
WmApi->show_cursor(hide);
}
}
void Window::MainLoop(void (*MainFunction)(void)) {
WmApi->main_loop(MainFunction);
}
bool Window::KeyUp(int32_t dwScancode) {
if (dwScancode == GetInstance()->GetConfig()->getInt("Shortcuts.Fullscreen", 0x044)) {
GetInstance()->ToggleFullscreen();
}
GetInstance()->SetLastScancode(-1);
bool bIsProcessed = false;
auto controlDeck = GetInstance()->GetControlDeck();
const auto pad = dynamic_cast<KeyboardController*>(controlDeck->GetPhysicalDevice(controlDeck->GetNumPhysicalDevices() - 2).get());
if (pad != nullptr) {
if (pad->ReleaseButton(dwScancode)) {
bIsProcessed = true;
}
}
return bIsProcessed;
}
bool Window::KeyDown(int32_t dwScancode) {
bool bIsProcessed = false;
auto controlDeck = GetInstance()->GetControlDeck();
const auto pad = dynamic_cast<KeyboardController*>(controlDeck->GetPhysicalDevice(controlDeck->GetNumPhysicalDevices() - 2).get());
if (pad != nullptr) {
if (pad->PressButton(dwScancode)) {
bIsProcessed = true;
}
}
GetInstance()->SetLastScancode(dwScancode);
return bIsProcessed;
}
void Window::AllKeysUp(void) {
auto controlDeck = Window::GetInstance()->GetControlDeck();
const auto pad = dynamic_cast<KeyboardController*>(controlDeck->GetPhysicalDevice(controlDeck->GetNumPhysicalDevices() - 2).get());
if (pad != nullptr) {
pad->ReleaseAllButtons();
}
}
void Window::OnFullscreenChanged(bool bIsFullscreen) {
std::shared_ptr<Mercury> pConf = Window::GetInstance()->GetConfig();
Window::GetInstance()->bIsFullscreen = bIsFullscreen;
pConf->setBool("Window.Fullscreen.Enabled", bIsFullscreen);
Window::GetInstance()->ShowCursor(!bIsFullscreen);
}
uint32_t Window::GetCurrentWidth() {
WmApi->get_dimensions(&dwWidth, &dwHeight);
return dwWidth;
}
uint32_t Window::GetCurrentHeight() {
WmApi->get_dimensions(&dwWidth, &dwHeight);
return dwHeight;
}
void Window::InitializeAudioPlayer() {
#ifdef _WIN32
APlayer = std::make_shared<WasapiAudioPlayer>();
#elif defined(__linux)
APlayer = std::make_shared<PulseAudioPlayer>();
#else
APlayer = std::make_shared<SDLAudioPlayer>();
#endif
}
void Window::InitializeWindowManager() {
// First set default
#ifdef ENABLE_OPENGL
RenderingApi = &gfx_opengl_api;
#if defined(__linux__) && defined(X11_SUPPORTED)
// LINUX_TODO:
// *WmApi = &gfx_glx;
WmApi = &gfx_sdl;
#else
WmApi = &gfx_sdl;
#endif
#endif
#ifdef ENABLE_DX12
RenderingApi = &gfx_direct3d12_api;
WmApi = &gfx_dxgi_api;
#endif
#ifdef ENABLE_DX11
RenderingApi = &gfx_direct3d11_api;
WmApi = &gfx_dxgi_api;
#endif
#ifdef __WIIU__
RenderingApi = &gfx_gx2_api;
WmApi = &gfx_wiiu;
#endif
// Config can override
#ifdef ENABLE_DX11
if (gfxBackend == "dx11") {
RenderingApi = &gfx_direct3d11_api;
WmApi = &gfx_dxgi_api;
}
#endif
#ifdef ENABLE_OPENGL
if (gfxBackend == "sdl") {
RenderingApi = &gfx_opengl_api;
WmApi = &gfx_sdl;
}
#if defined(__linux__) && defined(X11_SUPPORTED)
if (gfxBackend == "glx") {
RenderingApi = &gfx_opengl_api;
WmApi = &gfx_glx;
}
#endif
#endif
}
void Window::InitializeControlDeck() {
ControllerApi = std::make_shared<ControlDeck>();
}
void Window::InitializeLogging() {
try {
// Setup Logging
spdlog::init_thread_pool(8192, 1);
std::vector<spdlog::sink_ptr> Sinks;
auto SohConsoleSink = std::make_shared<spdlog::sinks::soh_sink_mt>();
SohConsoleSink->set_level(spdlog::level::trace);
Sinks.push_back(SohConsoleSink);
#if (!defined(_WIN32) && !defined(__WIIU__)) || defined(_DEBUG)
auto ConsoleSink = std::make_shared<spdlog::sinks::stdout_color_sink_mt>();
ConsoleSink->set_level(spdlog::level::trace);
Sinks.push_back(ConsoleSink);
#endif
#ifndef __WIIU__
auto logPath = GetPathRelativeToAppDirectory(("logs/" + GetName() + ".log").c_str());
auto FileSink = std::make_shared<spdlog::sinks::rotating_file_sink_mt>(logPath, 1024 * 1024 * 10, 10);
FileSink->set_level(spdlog::level::trace);
Sinks.push_back(FileSink);
#endif
Logger = std::make_shared<spdlog::async_logger>(GetName(), Sinks.begin(), Sinks.end(), spdlog::thread_pool(), spdlog::async_overflow_policy::block);
GetLogger()->set_level(spdlog::level::trace);
#ifndef __WIIU__
GetLogger()->set_pattern("[%Y-%m-%d %H:%M:%S.%e] [%@] [%l] %v");
#else
GetLogger()->set_pattern("[%s:%#] [%l] %v");
#endif
spdlog::register_logger(GetLogger());
spdlog::set_default_logger(GetLogger());
}
catch (const spdlog::spdlog_ex& ex) {
std::cout << "Log initialization failed: " << ex.what() << std::endl;
}
}
void Window::InitializeResourceManager() {
MainPath = Config->getString("Game.Main Archive", GetPathRelativeToAppDirectory("oot.otr"));
PatchesPath = Config->getString("Game.Patches Archive", GetAppDirectoryPath() + "/mods");
ResMan = std::make_shared<ResourceMgr>(GetInstance(), MainPath, PatchesPath);
if (!ResMan->DidLoadSuccessfully())
{
#ifdef _WIN32
MessageBox(nullptr, L"Main OTR file not found!", L"Uh oh", MB_OK);
#elif defined(__SWITCH__)
printf("Main OTR file not found!\n");
#elif defined(__WIIU__)
Ship::WiiU::ThrowMissingOTR(MainPath.c_str());
#else
SPDLOG_ERROR("Main OTR file not found!");
#endif
exit(1);
}
#ifdef __SWITCH__
Ship::Switch::Init(PostInitPhase);
#endif
}
void Window::InitializeConfiguration() {
Config = std::make_shared<Mercury>(GetPathRelativeToAppDirectory("shipofharkinian.json"));
}
void Window::WriteSaveFile(const std::filesystem::path& savePath, const uintptr_t addr, void* dramAddr, const size_t size) {
std::ofstream saveFile = std::ofstream(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
saveFile.seekp(addr);
saveFile.write((char*)dramAddr, size);
saveFile.close();
}
void Window::ReadSaveFile(std::filesystem::path savePath, uintptr_t addr, void* dramAddr, size_t size) {
std::ifstream saveFile = std::ifstream(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
// If the file doesn't exist, initialize DRAM
if (saveFile.good()) {
saveFile.seekg(addr);
saveFile.read((char*)dramAddr, size);
}
else {
memset(dramAddr, 0, size);
}
saveFile.close();
}
bool Window::IsFullscreen() {
return bIsFullscreen;
}
uint32_t Window::GetMenuBar() {
return dwMenubar;
}
void Window::SetMenuBar(uint32_t dwMenuBar) {
this->dwMenubar = dwMenuBar;
}
std::string Window::GetName() {
return Name;
}
std::shared_ptr<ControlDeck> Window::GetControlDeck() {
return ControllerApi;
}
std::shared_ptr<AudioPlayer> Window::GetAudioPlayer() {
return APlayer;
}
std::shared_ptr<ResourceMgr> Window::GetResourceManager() {
return ResMan;
}
std::shared_ptr<Mercury> Window::GetConfig() {
return Config;
}
std::shared_ptr<spdlog::logger> Window::GetLogger() {
return Logger;
}
const char* Window::GetKeyName(int32_t scancode) {
return WmApi->get_key_name(scancode);
}
int32_t Window::GetLastScancode() {
return lastScancode;
}
void Window::SetLastScancode(int32_t scanCode) {
lastScancode = scanCode;
}
}