mirror of
https://github.com/HarbourMasters/Shipwright.git
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332 lines
16 KiB
C
332 lines
16 KiB
C
#ifndef OBJECTS_OBJECT_GANON2_H
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#define OBJECTS_OBJECT_GANON2_H 1
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#include "align_asset_macro.h"
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#define dgGanonFinalBlowAnim "__OTR__objects/object_ganon2/gGanonFinalBlowAnim"
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static const ALIGN_ASSET(2) char gGanonFinalBlowAnim[] = dgGanonFinalBlowAnim;
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#define dgGanonDeadStartAnim "__OTR__objects/object_ganon2/gGanonDeadStartAnim"
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static const ALIGN_ASSET(2) char gGanonDeadStartAnim[] = dgGanonDeadStartAnim;
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#define dgGanonDeadLoopAnim "__OTR__objects/object_ganon2/gGanonDeadLoopAnim"
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static const ALIGN_ASSET(2) char gGanonDeadLoopAnim[] = dgGanonDeadLoopAnim;
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#define dgGanonGuardToWalk "__OTR__objects/object_ganon2/gGanonGuardToWalk"
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static const ALIGN_ASSET(2) char gGanonGuardToWalk[] = dgGanonGuardToWalk;
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#define dgGanonLeftSwordSwingAnim "__OTR__objects/object_ganon2/gGanonLeftSwordSwingAnim"
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static const ALIGN_ASSET(2) char gGanonLeftSwordSwingAnim[] = dgGanonLeftSwordSwingAnim;
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#define dgGanonRightSwordSwingAnim "__OTR__objects/object_ganon2/gGanonRightSwordSwingAnim"
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static const ALIGN_ASSET(2) char gGanonRightSwordSwingAnim[] = dgGanonRightSwordSwingAnim;
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#define dgGanonDamageAnim "__OTR__objects/object_ganon2/gGanonDamageAnim"
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static const ALIGN_ASSET(2) char gGanonDamageAnim[] = dgGanonDamageAnim;
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#define dgGanonGuardWalkAnim "__OTR__objects/object_ganon2/gGanonGuardWalkAnim"
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static const ALIGN_ASSET(2) char gGanonGuardWalkAnim[] = dgGanonGuardWalkAnim;
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#define dgGanonGuardSidestepAnim "__OTR__objects/object_ganon2/gGanonGuardSidestepAnim"
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static const ALIGN_ASSET(2) char gGanonGuardSidestepAnim[] = dgGanonGuardSidestepAnim;
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#define dgGanonGuardIdleAnim "__OTR__objects/object_ganon2/gGanonGuardIdleAnim"
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static const ALIGN_ASSET(2) char gGanonGuardIdleAnim[] = dgGanonGuardIdleAnim;
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#define dgGanonPelvisDL "__OTR__objects/object_ganon2/gGanonPelvisDL"
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static const ALIGN_ASSET(2) char gGanonPelvisDL[] = dgGanonPelvisDL;
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#define dgGanonTail1DL "__OTR__objects/object_ganon2/gGanonTail1DL"
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static const ALIGN_ASSET(2) char gGanonTail1DL[] = dgGanonTail1DL;
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#define dgGanonTail2DL "__OTR__objects/object_ganon2/gGanonTail2DL"
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static const ALIGN_ASSET(2) char gGanonTail2DL[] = dgGanonTail2DL;
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#define dgGanonTail3DL "__OTR__objects/object_ganon2/gGanonTail3DL"
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static const ALIGN_ASSET(2) char gGanonTail3DL[] = dgGanonTail3DL;
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#define dgGanonTail4DL "__OTR__objects/object_ganon2/gGanonTail4DL"
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static const ALIGN_ASSET(2) char gGanonTail4DL[] = dgGanonTail4DL;
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#define dgGanonTail5DL "__OTR__objects/object_ganon2/gGanonTail5DL"
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static const ALIGN_ASSET(2) char gGanonTail5DL[] = dgGanonTail5DL;
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#define dgGanonRightShinDL "__OTR__objects/object_ganon2/gGanonRightShinDL"
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static const ALIGN_ASSET(2) char gGanonRightShinDL[] = dgGanonRightShinDL;
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#define dgGanonRightFootDL "__OTR__objects/object_ganon2/gGanonRightFootDL"
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static const ALIGN_ASSET(2) char gGanonRightFootDL[] = dgGanonRightFootDL;
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#define dgGanonRightThighDL "__OTR__objects/object_ganon2/gGanonRightThighDL"
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static const ALIGN_ASSET(2) char gGanonRightThighDL[] = dgGanonRightThighDL;
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#define dgGanonLeftShinDL "__OTR__objects/object_ganon2/gGanonLeftShinDL"
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static const ALIGN_ASSET(2) char gGanonLeftShinDL[] = dgGanonLeftShinDL;
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#define dgGanonLeftFootDL "__OTR__objects/object_ganon2/gGanonLeftFootDL"
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static const ALIGN_ASSET(2) char gGanonLeftFootDL[] = dgGanonLeftFootDL;
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#define dgGanonLeftThighDL "__OTR__objects/object_ganon2/gGanonLeftThighDL"
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static const ALIGN_ASSET(2) char gGanonLeftThighDL[] = dgGanonLeftThighDL;
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#define dgGanonNeckDL "__OTR__objects/object_ganon2/gGanonNeckDL"
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static const ALIGN_ASSET(2) char gGanonNeckDL[] = dgGanonNeckDL;
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#define dgGanonHeadDL "__OTR__objects/object_ganon2/gGanonHeadDL"
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static const ALIGN_ASSET(2) char gGanonHeadDL[] = dgGanonHeadDL;
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#define dgGanonRightHair3DL "__OTR__objects/object_ganon2/gGanonRightHair3DL"
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static const ALIGN_ASSET(2) char gGanonRightHair3DL[] = dgGanonRightHair3DL;
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#define dgGanonRightHair2DL "__OTR__objects/object_ganon2/gGanonRightHair2DL"
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static const ALIGN_ASSET(2) char gGanonRightHair2DL[] = dgGanonRightHair2DL;
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#define dgGanonRightHair1DL "__OTR__objects/object_ganon2/gGanonRightHair1DL"
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static const ALIGN_ASSET(2) char gGanonRightHair1DL[] = dgGanonRightHair1DL;
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#define dgGanonLeftHair3DL "__OTR__objects/object_ganon2/gGanonLeftHair3DL"
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static const ALIGN_ASSET(2) char gGanonLeftHair3DL[] = dgGanonLeftHair3DL;
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#define dgGanonLeftHair2DL "__OTR__objects/object_ganon2/gGanonLeftHair2DL"
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static const ALIGN_ASSET(2) char gGanonLeftHair2DL[] = dgGanonLeftHair2DL;
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#define dgGanonLeftHair1DL "__OTR__objects/object_ganon2/gGanonLeftHair1DL"
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static const ALIGN_ASSET(2) char gGanonLeftHair1DL[] = dgGanonLeftHair1DL;
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#define dgGanonJawDL "__OTR__objects/object_ganon2/gGanonJawDL"
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static const ALIGN_ASSET(2) char gGanonJawDL[] = dgGanonJawDL;
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#define dgGanonMouthDL "__OTR__objects/object_ganon2/gGanonMouthDL"
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static const ALIGN_ASSET(2) char gGanonMouthDL[] = dgGanonMouthDL;
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#define dgGanonSnoutDL "__OTR__objects/object_ganon2/gGanonSnoutDL"
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static const ALIGN_ASSET(2) char gGanonSnoutDL[] = dgGanonSnoutDL;
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#define dgGanonMiddleHair3DL "__OTR__objects/object_ganon2/gGanonMiddleHair3DL"
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static const ALIGN_ASSET(2) char gGanonMiddleHair3DL[] = dgGanonMiddleHair3DL;
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#define dgGanonMiddleHair2DL "__OTR__objects/object_ganon2/gGanonMiddleHair2DL"
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static const ALIGN_ASSET(2) char gGanonMiddleHair2DL[] = dgGanonMiddleHair2DL;
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#define dgGanonMiddleHair1DL "__OTR__objects/object_ganon2/gGanonMiddleHair1DL"
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static const ALIGN_ASSET(2) char gGanonMiddleHair1DL[] = dgGanonMiddleHair1DL;
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#define dgGanonTorsoDL "__OTR__objects/object_ganon2/gGanonTorsoDL"
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static const ALIGN_ASSET(2) char gGanonTorsoDL[] = dgGanonTorsoDL;
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#define dgGanonRightShoulderDL "__OTR__objects/object_ganon2/gGanonRightShoulderDL"
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static const ALIGN_ASSET(2) char gGanonRightShoulderDL[] = dgGanonRightShoulderDL;
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#define dgGanonRightForearmDL "__OTR__objects/object_ganon2/gGanonRightForearmDL"
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static const ALIGN_ASSET(2) char gGanonRightForearmDL[] = dgGanonRightForearmDL;
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#define dgGanonRightWristDL "__OTR__objects/object_ganon2/gGanonRightWristDL"
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static const ALIGN_ASSET(2) char gGanonRightWristDL[] = dgGanonRightWristDL;
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#define dgGanonRightUpperArmDL "__OTR__objects/object_ganon2/gGanonRightUpperArmDL"
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static const ALIGN_ASSET(2) char gGanonRightUpperArmDL[] = dgGanonRightUpperArmDL;
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#define dgGanonLeftShoulderDL "__OTR__objects/object_ganon2/gGanonLeftShoulderDL"
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static const ALIGN_ASSET(2) char gGanonLeftShoulderDL[] = dgGanonLeftShoulderDL;
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#define dgGanonLeftForearmDL "__OTR__objects/object_ganon2/gGanonLeftForearmDL"
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static const ALIGN_ASSET(2) char gGanonLeftForearmDL[] = dgGanonLeftForearmDL;
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#define dgGanonLeftWristDL "__OTR__objects/object_ganon2/gGanonLeftWristDL"
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static const ALIGN_ASSET(2) char gGanonLeftWristDL[] = dgGanonLeftWristDL;
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#define dgGanonLeftUpperArmDL "__OTR__objects/object_ganon2/gGanonLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gGanonLeftUpperArmDL[] = dgGanonLeftUpperArmDL;
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#define dgGanonBodyTLUT "__OTR__objects/object_ganon2/gGanonBodyTLUT"
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static const ALIGN_ASSET(2) char gGanonBodyTLUT[] = dgGanonBodyTLUT;
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#define dgGanonHairFringeTLUT "__OTR__objects/object_ganon2/gGanonHairFringeTLUT"
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static const ALIGN_ASSET(2) char gGanonHairFringeTLUT[] = dgGanonHairFringeTLUT;
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#define dgGanonUnusedTLUT "__OTR__objects/object_ganon2/gGanonUnusedTLUT"
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static const ALIGN_ASSET(2) char gGanonUnusedTLUT[] = dgGanonUnusedTLUT;
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#define dgGanonGerudoFabricTLUT "__OTR__objects/object_ganon2/gGanonGerudoFabricTLUT"
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static const ALIGN_ASSET(2) char gGanonGerudoFabricTLUT[] = dgGanonGerudoFabricTLUT;
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#define dgGanonRedFabricTLUT "__OTR__objects/object_ganon2/gGanonRedFabricTLUT"
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static const ALIGN_ASSET(2) char gGanonRedFabricTLUT[] = dgGanonRedFabricTLUT;
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#define dgGanonBlackLeatherAndPauldronTLUT "__OTR__objects/object_ganon2/gGanonBlackLeatherAndPauldronTLUT"
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static const ALIGN_ASSET(2) char gGanonBlackLeatherAndPauldronTLUT[] = dgGanonBlackLeatherAndPauldronTLUT;
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#define dgGanonLeatherTLUT "__OTR__objects/object_ganon2/gGanonLeatherTLUT"
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static const ALIGN_ASSET(2) char gGanonLeatherTLUT[] = dgGanonLeatherTLUT;
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#define dgGanonHoofTLUT "__OTR__objects/object_ganon2/gGanonHoofTLUT"
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static const ALIGN_ASSET(2) char gGanonHoofTLUT[] = dgGanonHoofTLUT;
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#define dgGanonTailTLUT "__OTR__objects/object_ganon2/gGanonTailTLUT"
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static const ALIGN_ASSET(2) char gGanonTailTLUT[] = dgGanonTailTLUT;
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#define dgGanonHairTex "__OTR__objects/object_ganon2/gGanonHairTex"
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static const ALIGN_ASSET(2) char gGanonHairTex[] = dgGanonHairTex;
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#define dgGanonMouthTex "__OTR__objects/object_ganon2/gGanonMouthTex"
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static const ALIGN_ASSET(2) char gGanonMouthTex[] = dgGanonMouthTex;
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#define dgGanonFacialHairTex "__OTR__objects/object_ganon2/gGanonFacialHairTex"
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static const ALIGN_ASSET(2) char gGanonFacialHairTex[] = dgGanonFacialHairTex;
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#define dgGanonBodyTex "__OTR__objects/object_ganon2/gGanonBodyTex"
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static const ALIGN_ASSET(2) char gGanonBodyTex[] = dgGanonBodyTex;
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#define dgGanonSnoutFrontTex "__OTR__objects/object_ganon2/gGanonSnoutFrontTex"
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static const ALIGN_ASSET(2) char gGanonSnoutFrontTex[] = dgGanonSnoutFrontTex;
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#define dgGanonSnoutSideTex "__OTR__objects/object_ganon2/gGanonSnoutSideTex"
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static const ALIGN_ASSET(2) char gGanonSnoutSideTex[] = dgGanonSnoutSideTex;
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#define dgGanonHairFringeTex "__OTR__objects/object_ganon2/gGanonHairFringeTex"
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static const ALIGN_ASSET(2) char gGanonHairFringeTex[] = dgGanonHairFringeTex;
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#define dgGanonGerudoFabricTex "__OTR__objects/object_ganon2/gGanonGerudoFabricTex"
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static const ALIGN_ASSET(2) char gGanonGerudoFabricTex[] = dgGanonGerudoFabricTex;
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#define dgGanonFurTuftTex "__OTR__objects/object_ganon2/gGanonFurTuftTex"
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static const ALIGN_ASSET(2) char gGanonFurTuftTex[] = dgGanonFurTuftTex;
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#define dgGanonRedFabricTex "__OTR__objects/object_ganon2/gGanonRedFabricTex"
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static const ALIGN_ASSET(2) char gGanonRedFabricTex[] = dgGanonRedFabricTex;
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#define dgGanonPauldronTex "__OTR__objects/object_ganon2/gGanonPauldronTex"
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static const ALIGN_ASSET(2) char gGanonPauldronTex[] = dgGanonPauldronTex;
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#define dgGanonCapeFasteningTex "__OTR__objects/object_ganon2/gGanonCapeFasteningTex"
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static const ALIGN_ASSET(2) char gGanonCapeFasteningTex[] = dgGanonCapeFasteningTex;
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#define dgGanonBlackLeatherTex "__OTR__objects/object_ganon2/gGanonBlackLeatherTex"
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static const ALIGN_ASSET(2) char gGanonBlackLeatherTex[] = dgGanonBlackLeatherTex;
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#define dgGanonLeatherTex "__OTR__objects/object_ganon2/gGanonLeatherTex"
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static const ALIGN_ASSET(2) char gGanonLeatherTex[] = dgGanonLeatherTex;
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#define dgGanonHoofTex "__OTR__objects/object_ganon2/gGanonHoofTex"
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static const ALIGN_ASSET(2) char gGanonHoofTex[] = dgGanonHoofTex;
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#define dgGanonUnderSkirtTex "__OTR__objects/object_ganon2/gGanonUnderSkirtTex"
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static const ALIGN_ASSET(2) char gGanonUnderSkirtTex[] = dgGanonUnderSkirtTex;
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#define dgGanonTailTex "__OTR__objects/object_ganon2/gGanonTailTex"
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static const ALIGN_ASSET(2) char gGanonTailTex[] = dgGanonTailTex;
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#define dgGanonEyesTLUT "__OTR__objects/object_ganon2/gGanonEyesTLUT"
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static const ALIGN_ASSET(2) char gGanonEyesTLUT[] = dgGanonEyesTLUT;
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#define dgGanonHandTLUT "__OTR__objects/object_ganon2/gGanonHandTLUT"
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static const ALIGN_ASSET(2) char gGanonHandTLUT[] = dgGanonHandTLUT;
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#define dgGanonHandTex "__OTR__objects/object_ganon2/gGanonHandTex"
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static const ALIGN_ASSET(2) char gGanonHandTex[] = dgGanonHandTex;
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#define dgGanonJewelTex "__OTR__objects/object_ganon2/gGanonJewelTex"
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static const ALIGN_ASSET(2) char gGanonJewelTex[] = dgGanonJewelTex;
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#define dgGanonClawAndTeethTex "__OTR__objects/object_ganon2/gGanonClawAndTeethTex"
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static const ALIGN_ASSET(2) char gGanonClawAndTeethTex[] = dgGanonClawAndTeethTex;
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#define dgGanonEyeOpenTex "__OTR__objects/object_ganon2/gGanonEyeOpenTex"
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static const ALIGN_ASSET(2) char gGanonEyeOpenTex[] = dgGanonEyeOpenTex;
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#define dgGanonLipsTex "__OTR__objects/object_ganon2/gGanonLipsTex"
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static const ALIGN_ASSET(2) char gGanonLipsTex[] = dgGanonLipsTex;
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#define dgGanonHornBaseTex "__OTR__objects/object_ganon2/gGanonHornBaseTex"
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static const ALIGN_ASSET(2) char gGanonHornBaseTex[] = dgGanonHornBaseTex;
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#define dgGanonHornTex "__OTR__objects/object_ganon2/gGanonHornTex"
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static const ALIGN_ASSET(2) char gGanonHornTex[] = dgGanonHornTex;
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#define dgGanonSwordBladeTex "__OTR__objects/object_ganon2/gGanonSwordBladeTex"
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static const ALIGN_ASSET(2) char gGanonSwordBladeTex[] = dgGanonSwordBladeTex;
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#define dgGanonSwordGuardTex "__OTR__objects/object_ganon2/gGanonSwordGuardTex"
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static const ALIGN_ASSET(2) char gGanonSwordGuardTex[] = dgGanonSwordGuardTex;
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#define dgGanonSwordGripTex "__OTR__objects/object_ganon2/gGanonSwordGripTex"
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static const ALIGN_ASSET(2) char gGanonSwordGripTex[] = dgGanonSwordGripTex;
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#define dgGanonEyeHalfTex "__OTR__objects/object_ganon2/gGanonEyeHalfTex"
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static const ALIGN_ASSET(2) char gGanonEyeHalfTex[] = dgGanonEyeHalfTex;
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#define dgGanonEyeClosedTex "__OTR__objects/object_ganon2/gGanonEyeClosedTex"
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static const ALIGN_ASSET(2) char gGanonEyeClosedTex[] = dgGanonEyeClosedTex;
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#define dgGanonEyesDL "__OTR__objects/object_ganon2/gGanonEyesDL"
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static const ALIGN_ASSET(2) char gGanonEyesDL[] = dgGanonEyesDL;
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#define dgGanonJewelDL "__OTR__objects/object_ganon2/gGanonJewelDL"
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static const ALIGN_ASSET(2) char gGanonJewelDL[] = dgGanonJewelDL;
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#define dgGanonRightHornDL "__OTR__objects/object_ganon2/gGanonRightHornDL"
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static const ALIGN_ASSET(2) char gGanonRightHornDL[] = dgGanonRightHornDL;
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#define dgGanonLeftHornDL "__OTR__objects/object_ganon2/gGanonLeftHornDL"
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static const ALIGN_ASSET(2) char gGanonLeftHornDL[] = dgGanonLeftHornDL;
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#define dgGanonRightHandDL "__OTR__objects/object_ganon2/gGanonRightHandDL"
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static const ALIGN_ASSET(2) char gGanonRightHandDL[] = dgGanonRightHandDL;
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#define dgGanonLeftHandDL "__OTR__objects/object_ganon2/gGanonLeftHandDL"
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static const ALIGN_ASSET(2) char gGanonLeftHandDL[] = dgGanonLeftHandDL;
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#define dgGanonRightSwordDL "__OTR__objects/object_ganon2/gGanonRightSwordDL"
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static const ALIGN_ASSET(2) char gGanonRightSwordDL[] = dgGanonRightSwordDL;
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#define dgGanonLeftSwordDL "__OTR__objects/object_ganon2/gGanonLeftSwordDL"
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static const ALIGN_ASSET(2) char gGanonLeftSwordDL[] = dgGanonLeftSwordDL;
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#define dgGanonOuterTeethDL "__OTR__objects/object_ganon2/gGanonOuterTeethDL"
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static const ALIGN_ASSET(2) char gGanonOuterTeethDL[] = dgGanonOuterTeethDL;
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#define dgGanonInnerTeethDL "__OTR__objects/object_ganon2/gGanonInnerTeethDL"
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static const ALIGN_ASSET(2) char gGanonInnerTeethDL[] = dgGanonInnerTeethDL;
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#define dgGanonTitleCardTex "__OTR__objects/object_ganon2/gGanonTitleCardTex"
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static const ALIGN_ASSET(2) char gGanonTitleCardTex[] = dgGanonTitleCardTex;
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#define dgGanonSkel "__OTR__objects/object_ganon2/gGanonSkel"
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static const ALIGN_ASSET(2) char gGanonSkel[] = dgGanonSkel;
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#define dgGanonStunStartAnim "__OTR__objects/object_ganon2/gGanonStunStartAnim"
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static const ALIGN_ASSET(2) char gGanonStunStartAnim[] = dgGanonStunStartAnim;
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#define dgGanonStunLoopAnim "__OTR__objects/object_ganon2/gGanonStunLoopAnim"
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static const ALIGN_ASSET(2) char gGanonStunLoopAnim[] = dgGanonStunLoopAnim;
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#define dgGanonStunEndAnim "__OTR__objects/object_ganon2/gGanonStunEndAnim"
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static const ALIGN_ASSET(2) char gGanonStunEndAnim[] = dgGanonStunEndAnim;
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#define dgGanonDownedStartAnim "__OTR__objects/object_ganon2/gGanonDownedStartAnim"
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static const ALIGN_ASSET(2) char gGanonDownedStartAnim[] = dgGanonDownedStartAnim;
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#define dgGanonStunEndToWalkAnim "__OTR__objects/object_ganon2/gGanonStunEndToWalkAnim"
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static const ALIGN_ASSET(2) char gGanonStunEndToWalkAnim[] = dgGanonStunEndToWalkAnim;
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#define dgGanonDuplicateStunStartAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunStartAnim"
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static const ALIGN_ASSET(2) char gGanonDuplicateStunStartAnim[] = dgGanonDuplicateStunStartAnim;
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#define dgGanonDuplicateStunLoopAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunLoopAnim"
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static const ALIGN_ASSET(2) char gGanonDuplicateStunLoopAnim[] = dgGanonDuplicateStunLoopAnim;
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#define dgGanonGetUpAnim "__OTR__objects/object_ganon2/gGanonGetUpAnim"
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static const ALIGN_ASSET(2) char gGanonGetUpAnim[] = dgGanonGetUpAnim;
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#define dgGanonDownedLoopAnim "__OTR__objects/object_ganon2/gGanonDownedLoopAnim"
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static const ALIGN_ASSET(2) char gGanonDownedLoopAnim[] = dgGanonDownedLoopAnim;
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#define dgGanonWalkAnim "__OTR__objects/object_ganon2/gGanonWalkAnim"
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static const ALIGN_ASSET(2) char gGanonWalkAnim[] = dgGanonWalkAnim;
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#define dgGanonWalkToGuardAnim "__OTR__objects/object_ganon2/gGanonWalkToGuardAnim"
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static const ALIGN_ASSET(2) char gGanonWalkToGuardAnim[] = dgGanonWalkToGuardAnim;
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#endif // OBJECTS_OBJECT_GANON2_H
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