Shipwright/soh/CMakeLists.txt

1993 lines
91 KiB
CMake

cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
project(soh C CXX)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set (BUILD_UTILS OFF CACHE STRING "no utilities")
set (BUILD_SHARED_LIBS OFF CACHE STRING "install/link shared instead of static libs")
################################################################################
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
endif()
################################################################################
# Global configuration types
################################################################################
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
################################################################################
# Global compiler options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_C_FLAGS "")
set(CMAKE_C_FLAGS_DEBUG "")
set(CMAKE_C_FLAGS_RELEASE "")
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_DEBUG "")
set(CMAKE_CXX_FLAGS_RELEASE "")
endif()
################################################################################
# Global linker options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_EXE_LINKER_FLAGS "")
set(CMAKE_MODULE_LINKER_FLAGS "")
set(CMAKE_SHARED_LINKER_FLAGS "")
set(CMAKE_STATIC_LINKER_FLAGS "")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
endif()
################################################################################
# Common utils
################################################################################
include(CMake/Utils.cmake)
################################################################################
# Additional Global Settings(add specific info there)
################################################################################
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
################################################################################
# Use solution folders feature
################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Sub-projects
################################################################################
if (NOT TARGET libultraship)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship)
endif()
if (NOT TARGET ZAPDUtils)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
endif()
set(PROJECT_NAME soh)
################################################################################
# Source groups
################################################################################
set(Header_Files
"resource.h"
)
source_group("Header Files" FILES ${Header_Files})
set(Header_Files__include
"include/alloca.h"
#"include/bgm.h"
"include/command_macros_base.h"
"include/fp.h"
"include/functions.h"
"include/global.h"
"include/ichain.h"
"include/macro.inc"
"include/macros.h"
#"include/math_n64.h"
"include/regs.h"
"include/segment_symbols.h"
"include/sfx.h"
"include/libc/stdarg.h"
#"include/stdbool_n64.h"
#"include/stddef_n64.h"
#"include/stdlib_n64.h"
"include/ultra64.h"
"include/unk.h"
"include/variables.h"
"include/vt.h"
"include/z64.h"
"include/z64actor.h"
"include/z64animation.h"
"include/z64audio.h"
"include/z64bgcheck.h"
"include/z64camera.h"
"include/z64collision_check.h"
"include/z64cutscene.h"
"include/z64cutscene_commands.h"
"include/z64dma.h"
"include/z64effect.h"
"include/z64environment.h"
"include/z64interface.h"
"include/z64item.h"
"include/z64light.h"
"include/z64map_mark.h"
"include/z64math.h"
"include/z64object.h"
"include/z64player.h"
"include/z64save.h"
"include/z64scene.h"
"include/z64transition.h"
)
source_group("Header Files\\include" FILES ${Header_Files__include})
set(Header_Files__soh__Enhancements
"soh/Enhancements/bootcommands.h"
#"soh/Enhancements/cvar.h"
"soh/Enhancements/debugconsole.h"
"soh/Enhancements/gameconsole.h"
"soh/Enhancements/savestates.h"
"soh/Enhancements/savestates_extern.inc"
)
source_group("Header Files\\soh\\Enhancements" FILES ${Header_Files__soh__Enhancements})
set(Header_Files__soh__Enhancements__cosmetics
"soh/Enhancements/cosmetics/CosmeticsEditor.h"
)
source_group("Header Files\\soh\\Enhancements\\cosmetics" FILES ${Header_Files__soh__Enhancements__cosmetics})
set(Header_Files__soh__Enhancements__debugger
"soh/Enhancements/debugger/actorViewer.h"
"soh/Enhancements/debugger/colViewer.h"
"soh/Enhancements/debugger/debugger.h"
"soh/Enhancements/debugger/debugSaveEditor.h"
"soh/Enhancements/debugger/ImGuiHelpers.h"
)
source_group("Header Files\\soh\\Enhancements\\debugger" FILES ${Header_Files__soh__Enhancements__debugger})
set(Header_Files__soh__Enhancements__randomizer
"soh/Enhancements/randomizer/randomizer.h"
"soh/Enhancements/randomizer/randomizer_item_tracker.h"
)
source_group("Header Files\\soh\\Enhancements\\randomizer" FILES ${Header_Files__soh__Enhancements__randomizer})
set(Header_Files__soh__Enhancements__randomizer__3drando
"soh/Enhancements/randomizer/3drando/category.hpp"
"soh/Enhancements/randomizer/3drando/cosmetics.hpp"
"soh/Enhancements/randomizer/3drando/custom_messages.hpp"
"soh/Enhancements/randomizer/3drando/debug.hpp"
"soh/Enhancements/randomizer/3drando/dungeon.hpp"
"soh/Enhancements/randomizer/3drando/entrance.hpp"
"soh/Enhancements/randomizer/3drando/fill.hpp"
"soh/Enhancements/randomizer/3drando/hint_list.hpp"
"soh/Enhancements/randomizer/3drando/hints.hpp"
"soh/Enhancements/randomizer/3drando/item.hpp"
"soh/Enhancements/randomizer/3drando/item_list.hpp"
"soh/Enhancements/randomizer/3drando/item_location.hpp"
"soh/Enhancements/randomizer/3drando/item_pool.hpp"
"soh/Enhancements/randomizer/3drando/keys.hpp"
"soh/Enhancements/randomizer/3drando/location_access.hpp"
"soh/Enhancements/randomizer/3drando/logic.hpp"
"soh/Enhancements/randomizer/3drando/menu.hpp"
"soh/Enhancements/randomizer/3drando/music.hpp"
"soh/Enhancements/randomizer/3drando/patch.hpp"
"soh/Enhancements/randomizer/3drando/playthrough.hpp"
"soh/Enhancements/randomizer/3drando/pool_functions.hpp"
"soh/Enhancements/randomizer/3drando/preset.hpp"
"soh/Enhancements/randomizer/3drando/rando_main.hpp"
"soh/Enhancements/randomizer/3drando/random.hpp"
"soh/Enhancements/randomizer/3drando/setting_descriptions.hpp"
"soh/Enhancements/randomizer/3drando/settings.hpp"
"soh/Enhancements/randomizer/3drando/shops.hpp"
"soh/Enhancements/randomizer/3drando/sound_effects.hpp"
"soh/Enhancements/randomizer/3drando/spoiler_log.hpp"
"soh/Enhancements/randomizer/3drando/starting_inventory.hpp"
"soh/Enhancements/randomizer/3drando/text.hpp"
"soh/Enhancements/randomizer/3drando/tinyxml2.h"
"soh/Enhancements/randomizer/3drando/trial.hpp"
"soh/Enhancements/randomizer/3drando/utils.hpp"
)
source_group("Header Files\\soh\\Enhancements\\randomizer\\3drando" FILES ${Header_Files__soh__Enhancements__randomizer__3drando})
set(Source_Files__soh
"soh/GbiWrap.cpp"
"soh/OTRAudio.h"
"soh/OTRGlobals.cpp"
"soh/OTRGlobals.h"
"soh/SaveManager.h"
"soh/SaveManager.cpp"
"soh/frame_interpolation.h"
"soh/frame_interpolation.cpp"
"soh/gu_pc.c"
"soh/stubs.c"
"soh/util.h"
"soh/util.cpp"
"soh/z_message_OTR.cpp"
"soh/z_play_otr.cpp"
"soh/z_scene_otr.cpp"
)
source_group("Source Files\\soh" FILES ${Source_Files__soh})
set(Source_Files__soh__Enhancements
"soh/Enhancements/bootcommands.c"
"soh/Enhancements/debugconsole.cpp"
"soh/Enhancements/gameconsole.c"
"soh/Enhancements/savestates.cpp"
)
source_group("Source Files\\soh\\Enhancements" FILES ${Source_Files__soh__Enhancements})
set(Source_Files__soh__Enhancements__cosmetics
"soh/Enhancements/cosmetics/CosmeticsEditor.cpp"
)
source_group("Source Files\\soh\\Enhancements\\cosmetics" FILES ${Source_Files__soh__Enhancements__cosmetics})
set(Source_Files__soh__Enhancements__debugger
"soh/Enhancements/debugger/actorViewer.cpp"
"soh/Enhancements/debugger/colViewer.cpp"
"soh/Enhancements/debugger/debugger.cpp"
"soh/Enhancements/debugger/debugSaveEditor.cpp"
"soh/Enhancements/debugger/ImGuiHelpers.cpp"
)
source_group("Source Files\\soh\\Enhancements\\debugger" FILES ${Source_Files__soh__Enhancements__debugger})
set(Source_Files__soh__Enhancements__randomizer
"soh/Enhancements/randomizer/randomizer.cpp"
"soh/Enhancements/randomizer/randomizer_item_tracker.cpp"
)
source_group("Source Files\\soh\\Enhancements\\randomizer" FILES ${Source_Files__soh__Enhancements__randomizer})
set(Source_Files__soh__Enhancements__randomizer__3drando
"soh/Enhancements/randomizer/3drando/cosmetics.cpp"
"soh/Enhancements/randomizer/3drando/custom_messages.cpp"
"soh/Enhancements/randomizer/3drando/debug.cpp"
"soh/Enhancements/randomizer/3drando/dungeon.cpp"
"soh/Enhancements/randomizer/3drando/entrance.cpp"
"soh/Enhancements/randomizer/3drando/fill.cpp"
"soh/Enhancements/randomizer/3drando/hint_list.cpp"
"soh/Enhancements/randomizer/3drando/hints.cpp"
"soh/Enhancements/randomizer/3drando/item.cpp"
"soh/Enhancements/randomizer/3drando/item_list.cpp"
"soh/Enhancements/randomizer/3drando/item_location.cpp"
"soh/Enhancements/randomizer/3drando/item_pool.cpp"
"soh/Enhancements/randomizer/3drando/location_access.cpp"
"soh/Enhancements/randomizer/3drando/logic.cpp"
"soh/Enhancements/randomizer/3drando/menu.cpp"
"soh/Enhancements/randomizer/3drando/music.cpp"
"soh/Enhancements/randomizer/3drando/patch.cpp"
"soh/Enhancements/randomizer/3drando/playthrough.cpp"
"soh/Enhancements/randomizer/3drando/preset.cpp"
"soh/Enhancements/randomizer/3drando/rando_main.cpp"
"soh/Enhancements/randomizer/3drando/random.cpp"
"soh/Enhancements/randomizer/3drando/setting_descriptions.cpp"
"soh/Enhancements/randomizer/3drando/settings.cpp"
"soh/Enhancements/randomizer/3drando/shops.cpp"
"soh/Enhancements/randomizer/3drando/sound_effects.cpp"
"soh/Enhancements/randomizer/3drando/spoiler_log.cpp"
"soh/Enhancements/randomizer/3drando/starting_inventory.cpp"
"soh/Enhancements/randomizer/3drando/tinyxml2.cpp"
"soh/Enhancements/randomizer/3drando/trial.cpp"
"soh/Enhancements/randomizer/3drando/utils.cpp"
)
source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando" FILES ${Source_Files__soh__Enhancements__randomizer__3drando})
set(Source_Files__soh__Enhancements__randomizer__3drando__hint_list
"soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp"
"soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp"
"soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp"
)
source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando\\hint_list" FILES ${Source_Files__soh__Enhancements__randomizer__3drando__hint_list})
set(Source_Files__soh__Enhancements__randomizer__3drando__location_access
"soh/Enhancements/randomizer/3drando/location_access/locacc_bottom_of_the_well.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_death_mountain.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_deku_tree.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_training_grounds.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_valley.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_hyrule_field.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_ice_cavern.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_jabujabus_belly.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_kakariko.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_lost_woods.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_shadow_temple.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_water_temple.cpp"
"soh/Enhancements/randomizer/3drando/location_access/locacc_zoras_domain.cpp"
)
source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando\\location_access" FILES ${Source_Files__soh__Enhancements__randomizer__3drando__location_access})
set(Source_Files__src__boot
"src/boot/assert.c"
"src/boot/boot_main.c"
"src/boot/build.c"
"src/boot/idle.c"
"src/boot/is_debug.c"
"src/boot/logutils.c"
"src/boot/missing_gcc_functions.c"
"src/boot/stackcheck.c"
"src/boot/viconfig.c"
"src/boot/yaz0.c"
"src/boot/z_locale.c"
"src/boot/z_std_dma.c"
)
source_group("Source Files\\src\\boot" FILES ${Source_Files__src__boot})
set(Source_Files__src__buffers
"src/buffers/gfxbuffers.c"
"src/buffers/heaps.c"
"src/buffers/zbuffer.c"
)
source_group("Source Files\\src\\buffers" FILES ${Source_Files__src__buffers})
set(Source_Files__src__code
"src/code/__osMalloc.c"
"src/code/audio_data.c"
"src/code/audio_effects.c"
"src/code/audio_heap.c"
"src/code/audio_init_params.c"
"src/code/audio_load.c"
"src/code/audio_playback.c"
"src/code/audio_seqplayer.c"
"src/code/audio_sound_params.c"
"src/code/audio_synthesis.c"
"src/code/audioMgr.c"
"src/code/code_800430A0.c"
"src/code/code_80043480.c"
"src/code/code_8006C3A0.c"
"src/code/code_8006C510.c"
"src/code/code_80097A00.c"
"src/code/code_800A9F30.c"
"src/code/code_800ACE70.c"
"src/code/code_800AD920.c"
"src/code/code_800BB0A0.c"
"src/code/code_800C3C20.c"
"src/code/code_800D2E30.c"
"src/code/code_800D31A0.c"
"src/code/code_800E4FE0.c"
"src/code/code_800E6840.c"
"src/code/code_800EC960.c"
"src/code/code_800F7260.c"
"src/code/code_800F9280.c"
"src/code/code_800FBCE0.c"
"src/code/code_800FC620.c"
"src/code/code_800FCE80.c"
"src/code/code_800FD970.c"
"src/code/code_801067F0.c"
"src/code/code_801068B0.c"
"src/code/db_camera.c"
"src/code/debug_malloc.c"
"src/code/fault.c"
"src/code/fault_drawer.c"
"src/code/flg_set.c"
"src/code/game.c"
"src/code/gamealloc.c"
"src/code/gfxprint.c"
"src/code/graph.c"
"src/code/irqmgr.c"
"src/code/jpegdecoder.c"
"src/code/jpegutils.c"
"src/code/listalloc.c"
"src/code/loadfragment2.c"
"src/code/logseverity.c"
"src/code/main.c"
"src/code/mempak.c"
"src/code/mtxuty-cvt.c"
"src/code/padmgr.c"
"src/code/padsetup.c"
"src/code/padutils.c"
"src/code/PreRender.c"
"src/code/printutils.c"
"src/code/relocation.c"
"src/code/sched.c"
"src/code/shrink_window.c"
"src/code/sleep.c"
"src/code/speed_meter.c"
"src/code/sys_cfb.c"
"src/code/sys_math.c"
"src/code/sys_math3d.c"
"src/code/sys_math_atan.c"
"src/code/sys_matrix.c"
"src/code/sys_ucode.c"
"src/code/system_malloc.c"
"src/code/title_setup.c"
"src/code/TwoHeadArena.c"
"src/code/ucode_disas.c"
"src/code/z_actor.c"
"src/code/z_actor_dlftbls.c"
"src/code/z_bgcheck.c"
"src/code/z_camera.c"
"src/code/z_cheap_proc.c"
"src/code/z_collision_btltbls.c"
"src/code/z_collision_check.c"
"src/code/z_common_data.c"
"src/code/z_construct.c"
"src/code/z_debug.c"
"src/code/z_debug_display.c"
"src/code/z_demo.c"
"src/code/z_DLF.c"
"src/code/z_draw.c"
"src/code/z_eff_blure.c"
"src/code/z_eff_shield_particle.c"
"src/code/z_eff_spark.c"
"src/code/z_eff_ss_dead.c"
"src/code/z_effect.c"
"src/code/z_effect_soft_sprite.c"
"src/code/z_effect_soft_sprite_dlftbls.c"
"src/code/z_effect_soft_sprite_old_init.c"
"src/code/z_elf_message.c"
"src/code/z_en_a_keep.c"
"src/code/z_en_item00.c"
"src/code/z_face_reaction.c"
"src/code/z_fbdemo.c"
"src/code/z_fbdemo_circle.c"
"src/code/z_fbdemo_fade.c"
"src/code/z_fbdemo_triforce.c"
"src/code/z_fbdemo_wipe1.c"
"src/code/z_fcurve_data_skelanime.c"
"src/code/z_frame_advance.c"
"src/code/z_game_dlftbls.c"
"src/code/z_game_over.c"
"src/code/z_horse.c"
"src/code/z_jpeg.c"
"src/code/z_kaleido_manager.c"
"src/code/z_kaleido_scope_call.c"
"src/code/z_kaleido_setup.c"
"src/code/z_kanfont.c"
"src/code/z_kankyo.c"
"src/code/z_lib.c"
"src/code/z_lifemeter.c"
"src/code/z_lights.c"
"src/code/z_malloc.c"
"src/code/z_map_data.c"
"src/code/z_map_exp.c"
"src/code/z_map_mark.c"
"src/code/z_message_PAL.c"
"src/code/z_moji.c"
"src/code/z_msgevent.c"
"src/code/z_olib.c"
"src/code/z_onepointdemo.c"
"src/code/z_onepointdemo_data.inc"
"src/code/z_parameter.c"
"src/code/z_path.c"
"src/code/z_play.c"
"src/code/z_player_call.c"
"src/code/z_player_lib.c"
"src/code/z_prenmi.c"
"src/code/z_prenmi_buff.c"
"src/code/z_quake.c"
"src/code/z_rcp.c"
"src/code/z_room.c"
"src/code/z_sample.c"
"src/code/z_scene.c"
"src/code/z_scene_table.c"
"src/code/z_skelanime.c"
"src/code/z_skin.c"
"src/code/z_skin_awb.c"
"src/code/z_skin_matrix.c"
"src/code/z_sound_source.c"
"src/code/z_sram.c"
"src/code/z_ss_sram.c"
"src/code/z_view.c"
"src/code/z_vimode.c"
"src/code/z_vismono.c"
"src/code/z_vr_box.c"
"src/code/z_vr_box_draw.c"
)
source_group("Source Files\\src\\code" FILES ${Source_Files__src__code})
set(Source_Files__src__libultra
"src/libultra/gu/coss.c"
"src/libultra/gu/guLookAt.c"
"src/libultra/gu/guLookAtHilite.c"
"src/libultra/gu/guPerspectiveF.c"
"src/libultra/gu/guPosition.c"
"src/libultra/gu/guS2DInitBg.c"
"src/libultra/gu/ortho.c"
"src/libultra/gu/rotate.c"
"src/libultra/gu/sins.c"
"src/libultra/gu/sintable.c"
"src/libultra/libc/sprintf.c"
)
source_group("Source Files\\src\\libultra" FILES ${Source_Files__src__libultra})
set(Source_Files__src__overlays__actors
"src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c"
"src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
"src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c"
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"src/overlays/actors/ovl_En_Zl4/z_en_zl4.h"
"src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.c"
"src/overlays/actors/ovl_En_Zo/z_en_zo.c"
"src/overlays/actors/ovl_En_Zo/z_en_zo.h"
"src/overlays/actors/ovl_End_Title/z_end_title.c"
"src/overlays/actors/ovl_End_Title/z_end_title.h"
"src/overlays/actors/ovl_Fishing/z_fishing.c"
"src/overlays/actors/ovl_Fishing/z_fishing.h"
"src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c"
"src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h"
"src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c"
"src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h"
"src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c"
"src/overlays/actors/ovl_Item_Inbox/z_item_inbox.h"
"src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c"
"src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.h"
"src/overlays/actors/ovl_Item_Shield/z_item_shield.c"
"src/overlays/actors/ovl_Item_Shield/z_item_shield.h"
"src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c"
"src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h"
"src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c"
"src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h"
"src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c"
"src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h"
"src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c"
"src/overlays/actors/ovl_Mir_Ray/z_mir_ray.h"
"src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c"
"src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h"
"src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c"
"src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h"
"src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c"
"src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h"
"src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c"
"src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h"
"src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c"
"src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h"
"src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c"
"src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.h"
"src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c"
"src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h"
"src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c"
"src/overlays/actors/ovl_Obj_Hana/z_obj_hana.h"
"src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c"
"src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h"
"src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c"
"src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h"
"src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c"
"src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h"
"src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c"
"src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h"
"src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c"
"src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h"
"src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c"
"src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h"
"src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c"
"src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h"
"src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c"
"src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h"
"src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c"
"src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h"
"src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c"
"src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h"
"src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c"
"src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h"
"src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c"
"src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h"
"src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c"
"src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h"
"src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c"
"src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h"
"src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c"
"src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h"
"src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c"
"src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h"
"src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c"
"src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h"
"src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c"
"src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h"
"src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c"
"src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h"
"src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c"
"src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h"
"src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c"
"src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h"
"src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c"
"src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h"
"src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c"
"src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h"
"src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c"
"src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h"
"src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c"
"src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h"
"src/overlays/actors/ovl_player_actor/z_player.c"
"src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c"
"src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h"
)
source_group("Source Files\\src\\overlays\\actors" FILES ${Source_Files__src__overlays__actors})
set(Source_Files__src__overlays__effects
"src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c"
"src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h"
"src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c"
"src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h"
"src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c"
"src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h"
"src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c"
"src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h"
"src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c"
"src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h"
"src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c"
"src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h"
"src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c"
"src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h"
"src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c"
"src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h"
"src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c"
"src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
"src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c"
"src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h"
"src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c"
"src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h"
"src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c"
"src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h"
"src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c"
"src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h"
"src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c"
"src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h"
"src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c"
"src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h"
"src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c"
"src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h"
"src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c"
"src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h"
"src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c"
"src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h"
"src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c"
"src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h"
"src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c"
"src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h"
"src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c"
"src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h"
"src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c"
"src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h"
"src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c"
"src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h"
"src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c"
"src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
"src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c"
"src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
"src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c"
"src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h"
"src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c"
"src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h"
"src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c"
"src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h"
"src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c"
"src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
"src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c"
"src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h"
"src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c"
"src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h"
"src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c"
"src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h"
"src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c"
"src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h"
"src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c"
"src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h"
"src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c"
"src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h"
"src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c"
"src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h"
)
source_group("Source Files\\src\\overlays\\effects" FILES ${Source_Files__src__overlays__effects})
set(Source_Files__src__overlays__gamestates__ovl_file_choose
"src/overlays/gamestates/ovl_file_choose/z_file_choose.c"
"src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c"
"src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c"
"src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c"
)
source_group("Source Files\\src\\overlays\\gamestates\\ovl_file_choose" FILES ${Source_Files__src__overlays__gamestates__ovl_file_choose})
set(Source_Files__src__overlays__gamestates__ovl_opening
"src/overlays/gamestates/ovl_opening/z_opening.c"
)
source_group("Source Files\\src\\overlays\\gamestates\\ovl_opening" FILES ${Source_Files__src__overlays__gamestates__ovl_opening})
set(Source_Files__src__overlays__gamestates__ovl_select
"src/overlays/gamestates/ovl_select/z_select.c"
)
source_group("Source Files\\src\\overlays\\gamestates\\ovl_select" FILES ${Source_Files__src__overlays__gamestates__ovl_select})
set(Source_Files__src__overlays__gamestates__ovl_title
"src/overlays/gamestates/ovl_title/z_title.c"
)
source_group("Source Files\\src\\overlays\\gamestates\\ovl_title" FILES ${Source_Files__src__overlays__gamestates__ovl_title})
set(Source_Files__src__overlays__misc__ovl_kaleido_scope
#"src/overlays/actors/ovl_kaleido_scope/z_kaleido_scope.h"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
"src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c"
"src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c"
"src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.c"
)
source_group("Source Files\\src\\overlays\\misc\\ovl_kaleido_scope" FILES ${Source_Files__src__overlays__misc__ovl_kaleido_scope})
set(Source_Files__src__overlays__misc__ovl_map_mark_data
"src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c"
)
source_group("Source Files\\src\\overlays\\misc\\ovl_map_mark_data" FILES ${Source_Files__src__overlays__misc__ovl_map_mark_data})
set(ALL_FILES
${Header_Files}
${Header_Files__include}
${Header_Files__soh__Enhancements}
${Header_Files__soh__Enhancements__cosmetics}
${Header_Files__soh__Enhancements__debugger}
${Header_Files__soh__Enhancements__randomizer}
${Header_Files__soh__Enhancements__randomizer__3drando}
${Source_Files__soh}
${Source_Files__soh__Enhancements}
${Source_Files__soh__Enhancements__cosmetics}
${Source_Files__soh__Enhancements__debugger}
${Source_Files__soh__Enhancements__randomizer}
${Source_Files__soh__Enhancements__randomizer__3drando}
${Source_Files__soh__Enhancements__randomizer__3drando__hint_list}
${Source_Files__soh__Enhancements__randomizer__3drando__location_access}
${Source_Files__src__boot}
${Source_Files__src__buffers}
${Source_Files__src__code}
${Source_Files__src__libultra}
${Source_Files__src__overlays__actors}
${Source_Files__src__overlays__effects}
${Source_Files__src__overlays__gamestates__ovl_file_choose}
${Source_Files__src__overlays__gamestates__ovl_opening}
${Source_Files__src__overlays__gamestates__ovl_select}
${Source_Files__src__overlays__gamestates__ovl_title}
${Source_Files__src__overlays__misc__ovl_kaleido_scope}
${Source_Files__src__overlays__misc__ovl_map_mark_data}
)
################################################################################
# Target
################################################################################
add_executable(${PROJECT_NAME} ${ALL_FILES} ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
endif()
set(ROOT_NAMESPACE soh)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "soh-macos"
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "soh.elf"
)
endif()
################################################################################
# MSVC runtime library
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
endif()
################################################################################
# Compile definitions
################################################################################
if (NOT CMAKE_SYSTEM_NAME STREQUAL "Windows")
find_package(SDL2)
set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
else()
set(SDL2-INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/)
endif()
target_include_directories(${PROJECT_NAME} PRIVATE assets
${CMAKE_CURRENT_SOURCE_DIR}/include/
${CMAKE_CURRENT_SOURCE_DIR}/src/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/spdlog/include/
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/Fast3D/U64
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/Fast3D/U64/PR
${SDL2-INCLUDE}
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/
${CMAKE_CURRENT_SOURCE_DIR}/assets/
.
)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_DX11"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"INCLUDE_GAME_PRINTF;"
"_CONSOLE;"
"%(PreprocessorDefinitions)GLEW_STATIC;"
"UNICODE;"
"_UNICODE"
STORMLIB_NO_AUTO_LINK
"_CRT_SECURE_NO_WARNINGS;"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"NOINCLUDE_GAME_PRINTF;"
"_DEBUG;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_OPENGL"
">"
"$<$<CONFIG:Release>:"
"INCLUDE_GAME_PRINTF;"
"NDEBUG;"
"%(PreprocessorDefinitions)GLEW_STATIC"
">"
"WIN32;"
"_CONSOLE;"
"UNICODE;"
"_UNICODE"
STORMLIB_NO_AUTO_LINK
)
endif()
endif()
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG"
">"
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"SPDLOG_ACTIVE_LEVEL=0;"
"_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_OPENGL;"
"UNICODE;"
"_UNICODE"
)
endif()
################################################################################
# Compile and link options
################################################################################
if(MSVC)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/sdl-;
/w
>
$<$<CONFIG:Release>:
/Oi;
/sdl-;
/Gy;
/W3
>
/permissive-;
/MP;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/RTCs
>
$<$<CONFIG:Release>:
/O2;
/Oi;
/Gy
>
/permissive-;
/MP;
/sdl-;
/w;
${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
${DEFAULT_CXX_EXCEPTION_HANDLING}
)
endif()
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/INCREMENTAL
>
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO
>
/DEBUG;
/SUBSYSTEM:CONSOLE;
/FORCE:MULTIPLE
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
/STACK:8777216
>
$<$<CONFIG:Release>:
/OPT:REF;
/OPT:ICF;
/INCREMENTAL:NO;
/FORCE:MULTIPLE
>
/DEBUG;
/SUBSYSTEM:CONSOLE
)
endif()
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wno-error
-Wno-return-type
-Wno-unused-parameter
-Wno-unused-function
-Wno-unused-variable
-Wno-missing-field-initializers
-Wno-parentheses
-Wno-narrowing
-Wno-c++11-narrowing
-Wno-implicit-function-declaration
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
-pthread
)
target_link_options(${PROJECT_NAME} PRIVATE
-pthread
)
elseif (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wno-error
-Wno-return-type
-Wno-unused-parameter
-Wno-unused-function
-Wno-unused-variable
-Wno-missing-field-initializers
-Wno-parentheses
-Wno-narrowing
-Wno-c++11-narrowing
-Wno-implicit-function-declaration
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
-pthread
-O3 -ffast-math
)
target_link_options(${PROJECT_NAME} PRIVATE
-pthread
)
else()
if(CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64")
set(CPU_OPTION -msse2 -mfpmath=sse)
endif()
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall -Wextra -Wno-error
-Wno-unused-parameter
-Wno-unused-function
-Wno-unused-variable
-Wno-missing-field-initializers
-Wno-parentheses
-Wno-narrowing
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
-pthread
${CPU_OPTION}
)
target_link_options(${PROJECT_NAME} PRIVATE
-pthread
-Wl,-export-dynamic
)
endif()
endif()
################################################################################
# Pre build events
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_custom_command_if(
TARGET ${PROJECT_NAME}
PRE_BUILD
COMMANDS
COMMAND $<CONFIG:Debug> copy /b $<SHELL_PATH:${CMAKE_CURRENT_SOURCE_DIR}/>src\\boot\\build.c +,,
)
endif()
################################################################################
# Dependencies
################################################################################
add_dependencies(${PROJECT_NAME}
ZAPDUtils
libultraship
)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
"glu32;"
"SDL2;"
"SDL2main;"
"glfw3dll;"
"winmm;"
"imm32;"
"version;"
"setupapi"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
"glu32;"
"SDL2;"
"SDL2main;"
"glfw3dll;"
"winmm;"
"imm32;"
"version;"
"setupapi"
)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
find_package(SDL2)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
SDL2::SDL2
-lglad
Threads::Threads
)
else()
find_package(SDL2)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDUtils;"
SDL2::SDL2
${CMAKE_DL_LIBS}
Threads::Threads
)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
add_library( SDL2 STATIC IMPORTED )
set_property(TARGET SDL2 PROPERTY
IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x64/SDL2.lib )
set_property(TARGET SDL2 PROPERTY
IMPORTED_IMPLIB ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x64/SDL2.lib)
add_library( SDL2main STATIC IMPORTED )
set_property(TARGET SDL2main PROPERTY
IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x64/SDL2main.lib )
set_property(TARGET SDL2main PROPERTY
IMPORTED_IMPLIB ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x64/SDL2main.lib)
add_library(glfw3dll STATIC IMPORTED )
set_property(TARGET glfw3dll PROPERTY
IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/GLFW/glfw3dll.lib )
set_property(TARGET glfw3dll PROPERTY
IMPORTED_IMPLIB ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/GLFW/glfw3dll.lib)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
add_library( SDL2 STATIC IMPORTED )
set_property(TARGET SDL2 PROPERTY IMPORTED_LOCATION ${PROJECT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x86/SDL2.lib )
set_property(TARGET SDL2 PROPERTY
IMPORTED_IMPLIB ../libultraship/libultraship/Lib/SDL/lib/x86/SDL2.lib)
add_library( SDL2main STATIC IMPORTED )
set_property(TARGET SDL2main PROPERTY IMPORTED_LOCATION ${PROJECT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x86/SDL2main.lib )
set_property(TARGET SDL2main PROPERTY
IMPORTED_IMPLIB ../libultraship/libultraship/Lib/SDL/lib/x86/SDL2main.lib)
add_library(glfw3dll STATIC IMPORTED )
set_property(TARGET glfw3dll PROPERTY
IMPORTED_LOCATION ${PROJECT_SOURCE_DIR}/../libultraship/libultraship/Lib/GLFW/glfw3dll.lib )
set_property(TARGET glfw3dll PROPERTY
IMPORTED_IMPLIB ${PROJECT_SOURCE_DIR}/../libultraship/libultraship/Lib/GLFW/glfw3dll.lib)
endif()
endif()
if(NOT CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
INSTALL(TARGETS soh DESTINATION . COMPONENT ship)
endif()
find_program(CURL NAMES curl DOC "Path to the curl program. Used to download files.")
execute_process(COMMAND ${CURL} -sSfL https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt -o ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt OUTPUT_VARIABLE RESULT)
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship)
elseif(NOT "${CMAKE_SYSTEM_NAME}" STREQUAL "NintendoSwitch")
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION . COMPONENT ship)
endif()
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
install(CODE "
include(InstallRequiredSystemLibraries)
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/soh-macos\" \"\" \"${dirs}\")
")
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
if (NOT TARGET pathconf)
add_library(pathconf OBJECT switch/pathconf.c)
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}" $<TARGET_OBJECTS:pathconf> )
else()
target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
endif()
if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch")
set_target_properties(soh PROPERTIES
APP_TITLE "Ship of Harkirian"
APP_AUTHOR "Ship"
APP_VERSION "3.0.0"
ICON "icon.jpg")
nx_create_nro(soh)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/soh.nro DESTINATION . COMPONENT ship)
endif()