Shipwright/soh/assets/xml/N64_PAL_11/objects/object_warp1.xml

40 lines
2.6 KiB
XML

<Root>
<File Name="object_warp1" Segment="6">
<!-- Portal -->
<DList Name="gWarpPortalDL" Offset="0x01A0"/>
<Texture Name="gWarpPortalTex" OutName="warp_portal_tex" Format="i8" Width="64" Height="64" Offset="0x02C0"/>
<!-- Crystal -->
<Animation Name="gWarpCrystalAnim" Offset="0x1374"/>
<DList Name="gWarp1DL_001750" Offset="0x1750"/>
<DList Name="gWarp1DL_001828" Offset="0x1828"/>
<DList Name="gWarp1DL_0018B0" Offset="0x18B0"/>
<DList Name="gWarp1DL_001938" Offset="0x1938"/>
<DList Name="gWarp1DL_0019C0" Offset="0x19C0"/>
<DList Name="gWarp1DL_001A48" Offset="0x1A48"/>
<DList Name="gWarp1DL_001AD0" Offset="0x1AD0"/>
<Texture Name="gWarpCrystalTex" OutName="warp_crystal_tex" Format="i8" Width="64" Height="64" Offset="0x1B58"/>
<Limb Name="gWarpCrystalLimb_002B58" LimbType="Standard" Offset="0x2B58"/>
<Limb Name="gWarpCrystalLimb_002B64" LimbType="Standard" Offset="0x2B64"/>
<Limb Name="gWarpCrystalLimb_002B70" LimbType="Standard" Offset="0x2B70"/>
<Limb Name="gWarpCrystalLimb_002B7C" LimbType="Standard" Offset="0x2B7C"/>
<Limb Name="gWarpCrystalLimb_002B88" LimbType="Standard" Offset="0x2B88"/>
<Limb Name="gWarpCrystalLimb_002B94" LimbType="Standard" Offset="0x2B94"/>
<Limb Name="gWarpCrystalLimb_002BA0" LimbType="Standard" Offset="0x2BA0"/>
<Limb Name="gWarpCrystalLimb_002BAC" LimbType="Standard" Offset="0x2BAC"/>
<Limb Name="gWarpCrystalLimb_002BB8" LimbType="Standard" Offset="0x2BB8"/>
<Limb Name="gWarpCrystalLimb_002BC4" LimbType="Standard" Offset="0x2BC4"/>
<Limb Name="gWarpCrystalLimb_002BD0" LimbType="Standard" Offset="0x2BD0"/>
<Limb Name="gWarpCrystalLimb_002BDC" LimbType="Standard" Offset="0x2BDC"/>
<Limb Name="gWarpCrystalLimb_002BE8" LimbType="Standard" Offset="0x2BE8"/>
<Limb Name="gWarpCrystalLimb_002BF4" LimbType="Standard" Offset="0x2BF4"/>
<Limb Name="gWarpCrystalLimb_002C00" LimbType="Standard" Offset="0x2C00"/>
<Limb Name="gWarpCrystalLimb_002C0C" LimbType="Standard" Offset="0x2C0C"/>
<Limb Name="gWarpCrystalLimb_002C18" LimbType="Standard" Offset="0x2C18"/>
<Limb Name="gWarpCrystalLimb_002C24" LimbType="Standard" Offset="0x2C24"/>
<Limb Name="gWarpCrystalLimb_002C30" LimbType="Standard" Offset="0x2C30"/>
<Limb Name="gWarpCrystalLimb_002C3C" LimbType="Standard" Offset="0x2C3C"/>
<Limb Name="gWarpCrystalLimb_002C48" LimbType="Standard" Offset="0x2C48"/>
<Skeleton Name="gWarpCrystalSkel" Type="Normal" LimbType="Standard" Offset="0x2CA8"/>
</File>
</Root>