Shipwright/soh/assets/xml/N64_PAL_11/objects/object_kw1.xml

64 lines
4.5 KiB
XML

<Root>
<File Name="object_kw1" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gKw1SkelLimb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="gKw1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="gKw1SkelLimb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="gKw1SkelLimb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="gKw1SkelLimb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="gKw1SkelLimb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gKw1SkelLimb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="gKw1SkelLimb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="gKw1SkelLimb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="gKw1SkelLimb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gKw1SkelLimb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="gKw1SkelLimb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="gKw1SkelLimb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="gKw1SkelLimb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gKw1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gKw1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_kw1_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/>
<Texture Name="gKw1BootsTex" OutName="boots" Format="i8" Width="16" Height="16" Offset="0x2FC"/>
<!-- Arm/neck texture-->
<Texture Name="gKw1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gKw1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x43C"/>
<!-- Possibly a skin gradient texture -->
<Texture Name="object_kw1_Tex_00047C" OutName="tex_00047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="gKw1UnusedEyeOpenTex" OutName="unused_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4BC"/>
<Texture Name="gKw1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0xCBC" TlutOffset="0xFC"/>
<Texture Name="gKw1BeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="8" Height="8" Offset="0xCFC" TlutOffset="0xFC"/>
<Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgba16" Width="232" Height="1" Offset="0xD3C"/>
<Texture Name="gKw1EarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0xF0C" TlutOffset="0xD3C"/>
<Texture Name="gKw1EyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xF4C" TlutOffset="0xD3C"/>
<Texture Name="gKw1EyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x1A0C" TlutOffset="0xD3C"/>
<Texture Name="gKw1EyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1E0C" TlutOffset="0xD3C"/>
<Texture Name="gKw1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x134C" TlutOffset="0xD3C"/>
<Texture Name="gKw1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x154C" TlutOffset="0xD3C"/>
<Texture Name="gKw1HairlineTex" OutName="hairline" Format="ci8" Width="16" Height="8" Offset="0x158C" TlutOffset="0xD3C"/>
<Texture Name="gKw1MouthTex" OutName="mouth" Format="ci8" Width="32" Height="32" Offset="0x160C" TlutOffset="0xD3C"/>
<DList Name="object_kw1_DL_002C10" Offset="0x2C10"/>
<DList Name="object_kw1_DL_0053F8" Offset="0x53F8"/>
<DList Name="object_kw1_DL_005668" Offset="0x5668"/>
<DList Name="object_kw1_DL_0057A8" Offset="0x57A8"/>
<DList Name="object_kw1_DL_0058D8" Offset="0x58D8"/>
<DList Name="object_kw1_DL_005A60" Offset="0x5A60"/>
<DList Name="object_kw1_DL_005BA0" Offset="0x5BA0"/>
<DList Name="object_kw1_DL_005CD0" Offset="0x5CD0"/>
<DList Name="object_kw1_DL_005E58" Offset="0x5E58"/>
<DList Name="object_kw1_DL_006018" Offset="0x6018"/>
<DList Name="object_kw1_DL_0061C0" Offset="0x61C0"/>
<DList Name="object_kw1_DL_006360" Offset="0x6360"/>
<DList Name="object_kw1_DL_006478" Offset="0x6478"/>
<DList Name="object_kw1_DL_006620" Offset="0x6620"/>
<DList Name="object_kw1_DL_0067C0" Offset="0x67C0"/>
</File>
</Root>