Shipwright/soh/assets/xml/N64_PAL_11/objects/object_fd2.xml

42 lines
2.0 KiB
XML

<Root>
<File Name="object_fd2" Segment="6">
<!-- Skeleton -->
<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>
<!-- Display lists -->
<DList Name="gHoleVolvagiaManeMaterialDL" Offset="0x4B48"/>
<DList Name="gHoleVolvagiaManeModelDL" Offset="0x4BC8"/>
<DList Name="gHoleVolvagiaBrokenFaceDL" Offset="0x4E38"/>
<!-- Animations -->
<Animation Name="gHoleVolvagiaBreatheFireAnim" Offset="0x73CC"/>
<Animation Name="gHoleVolvagiaHitAnim" Offset="0x7850"/>
<Animation Name="gHoleVolvagiaDamagedAnim" Offset="0x89DC"/>
<Animation Name="gHoleVolvagiaBurrowAnim" Offset="0x9194"/>
<Animation Name="gHoleVolvagiaKnockoutAnim" Offset="0xA31C"/>
<Animation Name="gHoleVolvagiaVulnerableAnim" Offset="0xA86C"/>
<Animation Name="gHoleVolvagiaTurnAnim" Offset="0xAE90"/>
<Animation Name="gHoleVolvagiaClawSwipeAnim" Offset="0xB7A4"/>
<Animation Name="gHoleVolvagiaEmergeAnim" Offset="0xC1D0"/>
<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
<!-- Eye textures -->
<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x2708"/>
<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x2B08"/>
<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x2F08"/>
<!-- Unused animation -->
<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
<!-- <Array Name="gHoleVolvagiaSkelVtx" Count="795" Offset="0xCDC0">
<Vtx/>
</Array> -->
<Array Name="gHoleVolvagiaVtx_00DD80" Count="154" Offset="0xDD80">
<Vtx/>
</Array>
<Array Name="gHoleVolvagiaVtx_00D000" Count="150" Offset="0xD000">
<Vtx/>
</Array>
</File>
</Root>