mirror of
https://github.com/HarbourMasters/Shipwright.git
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2308ab8823
* Bump LUS * Ship -> LUS namespace change * z_scene_otr Ship -> LUS namespace * Starting to get SoH to build with LUS imgui changes. * start stuff * gamecontroleditor build issues resolved maybe * cosmetics editor and what not * console * actor viewer * more stuff * more stuff * on to errors that make sense * putting this down for a bit * no idea what these errors mean now * some kind of progress maybe * latest lus main * more * back to linker errors and being lost * Fixes command function signature. * More fixes * Even more fixes * Bump LUS * More Fixes. * Fixes even more errors. * lus bump * input editor as var * audio editor working * it builds with this * bump lus * it opens * bump lus to latest main again * make sure to do all the command registering in debugconsole * lus and what not * switch type stuff plz * undo * do the thing that fixes the thing * fix mac? * correctly show/hide menubar on boot * bump lus * input blocking updates * bump lus * Bump LUS * Press F1 to open enhancement menus moved to SoH * lus and rendering backend stuff * audio backend and lus * Bump LUS * Fixes WindowBackend dropdown * Bump LUS * misc -> utils and moves binarytools to utils. * Window refactor * bump lus * make it work * Fixes for moved files again * Bump LUS * Mercury -> Config * Bump LUS * Reacts to removed LUS hooks and bump LUS * Remove Hook: GfxInit * Removes debug audio_setgamevolume to 1 * use non-crashing branch of lus * fix: make audio init work without hooks * game icon stuff * multifix bmp * use input viewer class branch for now * just "Ship" it's cleaner * Bump LUS * Removed ExitGame hook. * Bump LUS * Hook system removed from LUS. * More LUS updates * Changes to make window position saving. * Bump LUS * Bump LUS (for real) * LUS resources now return a specialized pointer. * Bump LUS * Fixes issue in SetPathways::GetPointerSize * Bump LUS to 1.0.0 * builds but crashes * fix crash * better macro names in debug console * remove commeted out line * remove redundant check tracker settings window logic * remove commented out line * move the * * remove extra seqplayers enum def * this sneaky little guy was hiding behind a wii u ifdef * remove extra check tracker header --------- Co-authored-by: Kenix <kenixwhisperwind@gmail.com> Co-authored-by: briaguya <briaguya@alice>
209 lines
8.5 KiB
C++
209 lines
8.5 KiB
C++
//
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// SohGui.cpp
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// soh
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//
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// Created by David Chavez on 24.08.22.
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//
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#include "SohGui.hpp"
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#include <spdlog/spdlog.h>
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#include <ImGui/imgui.h>
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <ImGui/imgui_internal.h>
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#include <libultraship/libultraship.h>
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#include <Fast3D/gfx_pc.h>
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#ifdef __APPLE__
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#include "graphic/Fast3D/gfx_metal.h"
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#endif
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#ifdef __SWITCH__
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#include <port/switch/SwitchImpl.h>
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#endif
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#include "UIWidgets.hpp"
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#include "include/global.h"
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#include "include/z64audio.h"
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#include "soh/SaveManager.h"
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#include "OTRGlobals.h"
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#include "soh/Enhancements/presets.h"
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#include "soh/resource/type/Skeleton.h"
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#include "libultraship/libultraship.h"
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#ifdef ENABLE_CROWD_CONTROL
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#include "Enhancements/crowd-control/CrowdControl.h"
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#endif
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#include "Enhancements/game-interactor/GameInteractor.h"
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#include "Enhancements/cosmetics/authenticGfxPatches.h"
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bool ShouldClearTextureCacheAtEndOfFrame = false;
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bool isBetaQuestEnabled = false;
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extern "C" {
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void enableBetaQuest() { isBetaQuestEnabled = true; }
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void disableBetaQuest() { isBetaQuestEnabled = false; }
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}
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namespace SohGui {
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// MARK: - Properties
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static const char* chestSizeAndTextureMatchesContentsOptions[4] = { "Disabled", "Both", "Texture Only", "Size Only" };
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static const char* bunnyHoodOptions[3] = { "Disabled", "Faster Run & Longer Jump", "Faster Run" };
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static const char* allPowers[9] = {
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"Vanilla (1x)",
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"Double (2x)",
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"Quadruple (4x)",
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"Octuple (8x)",
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"Foolish (16x)",
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"Ridiculous (32x)",
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"Merciless (64x)",
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"Pure Torture (128x)",
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"OHKO (256x)" };
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static const char* subPowers[8] = { allPowers[0], allPowers[1], allPowers[2], allPowers[3], allPowers[4], allPowers[5], allPowers[6], allPowers[7] };
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static const char* subSubPowers[7] = { allPowers[0], allPowers[1], allPowers[2], allPowers[3], allPowers[4], allPowers[5], allPowers[6] };
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static const char* zFightingOptions[3] = { "Disabled", "Consistent Vanish", "No Vanish" };
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static const char* autosaveLabels[6] = { "Off", "New Location + Major Item", "New Location + Any Item", "New Location", "Major Item", "Any Item" };
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static const char* FastFileSelect[5] = { "File N.1", "File N.2", "File N.3", "Zelda Map Select (require OoT Debug Mode)", "File select" };
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static const char* bonkDamageValues[8] = {
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"No Damage",
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"0.25 Heart",
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"0.5 Heart",
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"1 Heart",
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"2 Hearts",
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"4 Hearts",
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"8 Hearts",
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"OHKO"
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};
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static const inline std::vector<std::pair<const char*, const char*>> audioBackends = {
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#ifdef _WIN32
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{ "wasapi", "Windows Audio Session API" },
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#endif
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#if defined(__linux)
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{ "pulse", "PulseAudio" },
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#endif
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{ "sdl", "SDL Audio" }
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};
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// MARK: - Helpers
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std::string GetWindowButtonText(const char* text, bool menuOpen) {
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char buttonText[100] = "";
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if (menuOpen) {
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strcat(buttonText, ICON_FA_CHEVRON_RIGHT " ");
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}
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strcat(buttonText, text);
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if (!menuOpen) { strcat(buttonText, " "); }
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return buttonText;
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}
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// MARK: - Delegates
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std::shared_ptr<SohMenuBar> mSohMenuBar;
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std::shared_ptr<LUS::GuiWindow> mConsoleWindow;
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std::shared_ptr<LUS::GuiWindow> mStatsWindow;
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std::shared_ptr<LUS::GuiWindow> mInputEditorWindow;
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std::shared_ptr<AudioEditor> mAudioEditorWindow;
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std::shared_ptr<GameControlEditor::GameControlEditorWindow> mGameControlEditorWindow;
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std::shared_ptr<CosmeticsEditorWindow> mCosmeticsEditorWindow;
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std::shared_ptr<ActorViewerWindow> mActorViewerWindow;
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std::shared_ptr<ColViewerWindow> mColViewerWindow;
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std::shared_ptr<SaveEditorWindow> mSaveEditorWindow;
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std::shared_ptr<DLViewerWindow> mDLViewerWindow;
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std::shared_ptr<GameplayStatsWindow> mGameplayStatsWindow;
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std::shared_ptr<CheckTracker::CheckTrackerSettingsWindow> mCheckTrackerSettingsWindow;
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std::shared_ptr<CheckTracker::CheckTrackerWindow> mCheckTrackerWindow;
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std::shared_ptr<EntranceTrackerWindow> mEntranceTrackerWindow;
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std::shared_ptr<ItemTrackerSettingsWindow> mItemTrackerSettingsWindow;
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std::shared_ptr<ItemTrackerWindow> mItemTrackerWindow;
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std::shared_ptr<RandomizerSettingsWindow> mRandomizerSettingsWindow;
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void SetupGuiElements() {
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auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
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mSohMenuBar = std::make_shared<SohMenuBar>("gOpenMenuBar", CVarGetInteger("gOpenMenuBar", 0));
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gui->SetMenuBar(std::reinterpret_pointer_cast<LUS::GuiMenuBar>(mSohMenuBar));
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if (gui->GetMenuBar() && !gui->GetMenuBar()->IsVisible()) {
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#if defined(__SWITCH__) || defined(__WIIU__)
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gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press - to access enhancements menu");
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#else
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gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press F1 to access enhancements menu");
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#endif
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}
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mStatsWindow = gui->GetGuiWindow("Stats");
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if (mStatsWindow == nullptr) {
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SPDLOG_ERROR("Could not find stats window");
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}
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mConsoleWindow = gui->GetGuiWindow("Console");
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if (mConsoleWindow == nullptr) {
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SPDLOG_ERROR("Could not find console window");
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}
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mInputEditorWindow = gui->GetGuiWindow("Input Editor");
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if (mInputEditorWindow == nullptr) {
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SPDLOG_ERROR("Could not find input editor window");
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}
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mAudioEditorWindow = std::make_shared<AudioEditor>("gAudioEditor.WindowOpen", "Audio Editor");
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gui->AddGuiWindow(mAudioEditorWindow);
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mGameControlEditorWindow = std::make_shared<GameControlEditor::GameControlEditorWindow>("gGameControlEditorEnabled", "Game Control Editor");
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gui->AddGuiWindow(mGameControlEditorWindow);
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mCosmeticsEditorWindow = std::make_shared<CosmeticsEditorWindow>("gCosmeticsEditorEnabled", "Cosmetics Editor");
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gui->AddGuiWindow(mCosmeticsEditorWindow);
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mActorViewerWindow = std::make_shared<ActorViewerWindow>("gActorViewerEnabled", "Actor Viewer");
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gui->AddGuiWindow(mActorViewerWindow);
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mColViewerWindow = std::make_shared<ColViewerWindow>("gCollisionViewerEnabled", "Collision Viewer");
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gui->AddGuiWindow(mColViewerWindow);
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mSaveEditorWindow = std::make_shared<SaveEditorWindow>("gSaveEditorEnabled", "Save Editor");
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gui->AddGuiWindow(mSaveEditorWindow);
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mDLViewerWindow = std::make_shared<DLViewerWindow>("gDLViewerEnabled", "Display List Viewer");
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gui->AddGuiWindow(mDLViewerWindow);
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mGameplayStatsWindow = std::make_shared<GameplayStatsWindow>("gGameplayStatsEnabled", "Gameplay Stats");
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gui->AddGuiWindow(mGameplayStatsWindow);
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mCheckTrackerWindow = std::make_shared<CheckTracker::CheckTrackerWindow>("gCheckTrackerEnabled", "Check Tracker");
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gui->AddGuiWindow(mCheckTrackerWindow);
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mCheckTrackerSettingsWindow = std::make_shared<CheckTracker::CheckTrackerSettingsWindow>("gCheckTrackerSettingsEnabled", "Check Tracker Settings");
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gui->AddGuiWindow(mCheckTrackerSettingsWindow);
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mEntranceTrackerWindow = std::make_shared<EntranceTrackerWindow>("gEntranceTrackerEnabled","Entrance Tracker");
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gui->AddGuiWindow(mEntranceTrackerWindow);
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mItemTrackerWindow = std::make_shared<ItemTrackerWindow>("gItemTrackerEnabled", "Item Tracker");
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gui->AddGuiWindow(mItemTrackerWindow);
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mItemTrackerSettingsWindow = std::make_shared<ItemTrackerSettingsWindow>("gItemTrackerSettingsEnabled", "Item Tracker Settings");
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gui->AddGuiWindow(mItemTrackerSettingsWindow);
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mRandomizerSettingsWindow = std::make_shared<RandomizerSettingsWindow>("gRandomizerSettingsEnabled", "Randomizer Settings");
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gui->AddGuiWindow(mRandomizerSettingsWindow);
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}
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void Destroy() {
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mRandomizerSettingsWindow = nullptr;
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mItemTrackerWindow = nullptr;
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mItemTrackerSettingsWindow = nullptr;
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mEntranceTrackerWindow = nullptr;
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mCheckTrackerWindow = nullptr;
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mCheckTrackerSettingsWindow = nullptr;
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mGameplayStatsWindow = nullptr;
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mDLViewerWindow = nullptr;
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mSaveEditorWindow = nullptr;
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mColViewerWindow = nullptr;
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mActorViewerWindow = nullptr;
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mCosmeticsEditorWindow = nullptr;
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mGameControlEditorWindow = nullptr;
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mAudioEditorWindow = nullptr;
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mInputEditorWindow = nullptr;
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mStatsWindow = nullptr;
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mConsoleWindow = nullptr;
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mSohMenuBar = nullptr;
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}
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}
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