mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-15 04:32:19 -05:00
74 lines
3.7 KiB
C
74 lines
3.7 KiB
C
#ifndef OBJECTS_OBJECT_DS2_H
|
|
#define OBJECTS_OBJECT_DS2_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dobject_ds2_Anim_0002E4 "__OTR__objects/object_ds2/object_ds2_Anim_0002E4"
|
|
static const ALIGN_ASSET(2) char object_ds2_Anim_0002E4[] = dobject_ds2_Anim_0002E4;
|
|
|
|
#define dobject_ds2_DL_001990 "__OTR__objects/object_ds2/object_ds2_DL_001990"
|
|
static const ALIGN_ASSET(2) char object_ds2_DL_001990[] = dobject_ds2_DL_001990;
|
|
|
|
#define dobject_ds2_DL_001C98 "__OTR__objects/object_ds2/object_ds2_DL_001C98"
|
|
static const ALIGN_ASSET(2) char object_ds2_DL_001C98[] = dobject_ds2_DL_001C98;
|
|
|
|
#define dobject_ds2_DL_002188 "__OTR__objects/object_ds2/object_ds2_DL_002188"
|
|
static const ALIGN_ASSET(2) char object_ds2_DL_002188[] = dobject_ds2_DL_002188;
|
|
|
|
#define dobject_ds2_DL_0022B0 "__OTR__objects/object_ds2/object_ds2_DL_0022B0"
|
|
static const ALIGN_ASSET(2) char object_ds2_DL_0022B0[] = dobject_ds2_DL_0022B0;
|
|
|
|
#define dobject_ds2_DL_002480 "__OTR__objects/object_ds2/object_ds2_DL_002480"
|
|
static const ALIGN_ASSET(2) char object_ds2_DL_002480[] = dobject_ds2_DL_002480;
|
|
|
|
#define dobject_ds2_DL_002610 "__OTR__objects/object_ds2/object_ds2_DL_002610"
|
|
static const ALIGN_ASSET(2) char object_ds2_DL_002610[] = dobject_ds2_DL_002610;
|
|
|
|
#define dobject_ds2_DL_002738 "__OTR__objects/object_ds2/object_ds2_DL_002738"
|
|
static const ALIGN_ASSET(2) char object_ds2_DL_002738[] = dobject_ds2_DL_002738;
|
|
|
|
#define dobject_ds2_DL_002908 "__OTR__objects/object_ds2/object_ds2_DL_002908"
|
|
static const ALIGN_ASSET(2) char object_ds2_DL_002908[] = dobject_ds2_DL_002908;
|
|
|
|
#define dobject_ds2_TLUT_002A98 "__OTR__objects/object_ds2/object_ds2_TLUT_002A98"
|
|
static const ALIGN_ASSET(2) char object_ds2_TLUT_002A98[] = dobject_ds2_TLUT_002A98;
|
|
|
|
#define dobject_ds2_Tex_002C98 "__OTR__objects/object_ds2/object_ds2_Tex_002C98"
|
|
static const ALIGN_ASSET(2) char object_ds2_Tex_002C98[] = dobject_ds2_Tex_002C98;
|
|
|
|
#define dobject_ds2_Tex_002D98 "__OTR__objects/object_ds2/object_ds2_Tex_002D98"
|
|
static const ALIGN_ASSET(2) char object_ds2_Tex_002D98[] = dobject_ds2_Tex_002D98;
|
|
|
|
#define dobject_ds2_Tex_002DD8 "__OTR__objects/object_ds2/object_ds2_Tex_002DD8"
|
|
static const ALIGN_ASSET(2) char object_ds2_Tex_002DD8[] = dobject_ds2_Tex_002DD8;
|
|
|
|
#define dobject_ds2_Tex_002ED8 "__OTR__objects/object_ds2/object_ds2_Tex_002ED8"
|
|
static const ALIGN_ASSET(2) char object_ds2_Tex_002ED8[] = dobject_ds2_Tex_002ED8;
|
|
|
|
#define dgPotionShopkeeperEyeOpenTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeOpenTex"
|
|
static const ALIGN_ASSET(2) char gPotionShopkeeperEyeOpenTex[] = dgPotionShopkeeperEyeOpenTex;
|
|
|
|
#define dgPotionShopkeeperEyeHalfTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeHalfTex"
|
|
static const ALIGN_ASSET(2) char gPotionShopkeeperEyeHalfTex[] = dgPotionShopkeeperEyeHalfTex;
|
|
|
|
#define dgPotionShopkeeperEyeClosedTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeClosedTex"
|
|
static const ALIGN_ASSET(2) char gPotionShopkeeperEyeClosedTex[] = dgPotionShopkeeperEyeClosedTex;
|
|
|
|
#define dobject_ds2_Tex_003CD8 "__OTR__objects/object_ds2/object_ds2_Tex_003CD8"
|
|
static const ALIGN_ASSET(2) char object_ds2_Tex_003CD8[] = dobject_ds2_Tex_003CD8;
|
|
|
|
#define dobject_ds2_Tex_003DD8 "__OTR__objects/object_ds2/object_ds2_Tex_003DD8"
|
|
static const ALIGN_ASSET(2) char object_ds2_Tex_003DD8[] = dobject_ds2_Tex_003DD8;
|
|
|
|
#define dobject_ds2_Tex_003ED8 "__OTR__objects/object_ds2/object_ds2_Tex_003ED8"
|
|
static const ALIGN_ASSET(2) char object_ds2_Tex_003ED8[] = dobject_ds2_Tex_003ED8;
|
|
|
|
#define dobject_ds2_Tex_003FD8 "__OTR__objects/object_ds2/object_ds2_Tex_003FD8"
|
|
static const ALIGN_ASSET(2) char object_ds2_Tex_003FD8[] = dobject_ds2_Tex_003FD8;
|
|
|
|
#define dobject_ds2_Skel_004258 "__OTR__objects/object_ds2/object_ds2_Skel_004258"
|
|
static const ALIGN_ASSET(2) char object_ds2_Skel_004258[] = dobject_ds2_Skel_004258;
|
|
|
|
|
|
#endif // OBJECTS_OBJECT_DS2_H
|