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23 lines
1000 B
C
23 lines
1000 B
C
#ifndef DUNGEONS_DDAN_ROOM_13_H
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#define DUNGEONS_DDAN_ROOM_13_H 1
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#include "align_asset_macro.h"
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#define dddan_room_13DL_0006E0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13DL_0006E0"
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static const ALIGN_ASSET(2) char ddan_room_13DL_0006E0[] = dddan_room_13DL_0006E0;
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#define dddan_room_13Tex_0014C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_0014C8"
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static const ALIGN_ASSET(2) char ddan_room_13Tex_0014C8[] = dddan_room_13Tex_0014C8;
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#define dddan_room_13Tex_0020C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_0020C8"
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static const ALIGN_ASSET(2) char ddan_room_13Tex_0020C8[] = dddan_room_13Tex_0020C8;
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#define dddan_room_13Tex_000CC8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_000CC8"
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static const ALIGN_ASSET(2) char ddan_room_13Tex_000CC8[] = dddan_room_13Tex_000CC8;
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#define dddan_room_13Tex_001CC8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_001CC8"
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static const ALIGN_ASSET(2) char ddan_room_13Tex_001CC8[] = dddan_room_13Tex_001CC8;
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#endif // DUNGEONS_DDAN_ROOM_13_H
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