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Shipwright/soh/assets/objects/object_oA3/object_oA3.h

28 lines
1.3 KiB
C

#ifndef OBJECTS_OBJECT_OA3_H
#define OBJECTS_OBJECT_OA3_H 1
#include "align_asset_macro.h"
#define dobject_oA3_Blob_00000000 "__OTR__objects/object_oA3/object_oA3_Blob_00000000"
static const ALIGN_ASSET(2) char object_oA3_Blob_00000000[] = dobject_oA3_Blob_00000000;
#define dobject_oA3_DL_00000008 "__OTR__objects/object_oA3/object_oA3_DL_00000008"
static const ALIGN_ASSET(2) char object_oA3_DL_00000008[] = dobject_oA3_DL_00000008;
#define dobject_oA3_Tex_000012F0 "__OTR__objects/object_oA3/object_oA3_Tex_000012F0"
static const ALIGN_ASSET(2) char object_oA3_Tex_000012F0[] = dobject_oA3_Tex_000012F0;
#define dobject_oA3_Tex_00001AF0 "__OTR__objects/object_oA3/object_oA3_Tex_00001AF0"
static const ALIGN_ASSET(2) char object_oA3_Tex_00001AF0[] = dobject_oA3_Tex_00001AF0;
#define dobject_oA3_Tex_00001CF0 "__OTR__objects/object_oA3/object_oA3_Tex_00001CF0"
static const ALIGN_ASSET(2) char object_oA3_Tex_00001CF0[] = dobject_oA3_Tex_00001CF0;
#define dobject_oA3_Tex_00001EF0 "__OTR__objects/object_oA3/object_oA3_Tex_00001EF0"
static const ALIGN_ASSET(2) char object_oA3_Tex_00001EF0[] = dobject_oA3_Tex_00001EF0;
#define dobject_oA3_Tex_000020F0 "__OTR__objects/object_oA3/object_oA3_Tex_000020F0"
static const ALIGN_ASSET(2) char object_oA3_Tex_000020F0[] = dobject_oA3_Tex_000020F0;
#endif // OBJECTS_OBJECT_OA3_H