Shipwright/soh/soh/Enhancements/randomizer/draw.h
Garrett Cox 274c12f3cb
Cosmetic Editor v3 (#1898)
* Cosmetic Editor v3

* Workaround for cvar_clear not working correctly

* Nest RGBA values under Value key

* Implement arrow cosmetics

* Implement keese cosmetics

* Tweaks to life meter

* Implement file choose color

* Remove old title fire colors

* A few more silly things

* Fix from upstream pulls

* Fix hilts and sword during ganon cutscene

* Add slingshot

* Add metal trap and red ice

* Add iron knuckles cosmetics

* Add navi cosmetics

* Attempt to fix linux error

* adjust some comments and alignment

* Implement trails cosmetics

* Implement charged sword spins

* Comment out options that haven't been implemented

* Fix exploded rupee color in shooting gallery

* Add two silly options

* Add comments and minor changes from feedback

* Adjust comment about boomerang gem

* Gracefully handle chest textures missing
2022-12-08 23:24:39 -05:00

16 lines
573 B
C

#ifndef RANDODRAW_H
#define RANDODRAW_H
#pragma once
#include "../item-tables/ItemTableTypes.h"
typedef struct PlayState PlayState;
extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry);
extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEntry);
extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry);
extern "C" void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getItemEntry);
extern "C" void Randomizer_DrawIceTrap(PlayState* play, GetItemEntry getItemEntry);
#endif