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https://github.com/HarbourMasters/Shipwright.git
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274c12f3cb
* Cosmetic Editor v3 * Workaround for cvar_clear not working correctly * Nest RGBA values under Value key * Implement arrow cosmetics * Implement keese cosmetics * Tweaks to life meter * Implement file choose color * Remove old title fire colors * A few more silly things * Fix from upstream pulls * Fix hilts and sword during ganon cutscene * Add slingshot * Add metal trap and red ice * Add iron knuckles cosmetics * Add navi cosmetics * Attempt to fix linux error * adjust some comments and alignment * Implement trails cosmetics * Implement charged sword spins * Comment out options that haven't been implemented * Fix exploded rupee color in shooting gallery * Add two silly options * Add comments and minor changes from feedback * Adjust comment about boomerang gem * Gracefully handle chest textures missing
16 lines
573 B
C
16 lines
573 B
C
#ifndef RANDODRAW_H
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#define RANDODRAW_H
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#pragma once
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#include "../item-tables/ItemTableTypes.h"
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typedef struct PlayState PlayState;
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extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry);
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extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEntry);
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extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry);
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extern "C" void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getItemEntry);
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extern "C" void Randomizer_DrawIceTrap(PlayState* play, GetItemEntry getItemEntry);
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#endif
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