Shipwright/soh/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c

106 lines
3.3 KiB
C

/*
* File: z_eff_ss_extra.c
* Overlay: ovl_Effect_Ss_Extra
* Description: Minigame Score Points
*/
#include "z_eff_ss_extra.h"
#include "objects/object_yabusame_point/object_yabusame_point.h"
#define rObjBankIdx regs[0]
#define rTimer regs[1]
#define rScoreIdx regs[2]
#define rScale regs[3]
u32 EffectSsExtra_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
void EffectSsExtra_Draw(PlayState* play, u32 index, EffectSs* this);
void EffectSsExtra_Update(PlayState* play, u32 index, EffectSs* this);
static s16 sScores[] = { 30, 60, 100 };
EffectSsInit Effect_Ss_Extra_InitVars = {
EFFECT_SS_EXTRA,
EffectSsExtra_Init,
};
u32 EffectSsExtra_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) {
EffectSsExtraInitParams* initParams = (EffectSsExtraInitParams*)initParamsx;
s32 pad;
s32 objBankIndex;
u32 oldSeg6;
objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_YABUSAME_POINT);
if ((objBankIndex >= 0) && Object_IsLoaded(&play->objectCtx, objBankIndex)) {
oldSeg6 = gSegments[6];
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objBankIndex].segment);
this->pos = initParams->pos;
this->velocity = initParams->velocity;
this->accel = initParams->accel;
this->draw = EffectSsExtra_Draw;
this->update = EffectSsExtra_Update;
this->life = 50;
this->rScoreIdx = initParams->scoreIdx;
this->rScale = initParams->scale;
this->rTimer = 5;
this->rObjBankIdx = objBankIndex;
gSegments[6] = oldSeg6;
return 1;
}
return 0;
}
static void* sTextures[] = {
object_yabusame_point_Tex_000000,
object_yabusame_point_Tex_000480,
object_yabusame_point_Tex_000900,
};
void EffectSsExtra_Draw(PlayState* play, u32 index, EffectSs* this) {
s32 pad;
f32 scale = this->rScale / 100.0f;
void* object = play->objectCtx.status[this->rObjBankIdx].segment;
u8 mirroredWorld = CVarGetInteger("gMirroredWorld", 0);
OPEN_DISPS(play->state.gfxCtx);
gSegments[6] = VIRTUAL_TO_PHYSICAL(object);
gSPSegment(POLY_XLU_DISP++, 0x06, object);
Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
Matrix_ReplaceRotation(&play->billboardMtxF);
// Flip the score texture matrix and un-invert the culling to display it normally
if (mirroredWorld) {
gSPClearExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING);
Matrix_Scale(-1, 1, 1, MTXMODE_APPLY);
}
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rScoreIdx]));
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_yabusame_point_DL_000DC0));
// Set back inverted culling
if (mirroredWorld) {
gSPSetExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING);
}
CLOSE_DISPS(play->state.gfxCtx);
}
void EffectSsExtra_Update(PlayState* play, u32 index, EffectSs* this) {
if (this->rTimer != 0) {
this->rTimer -= 1;
} else {
this->velocity.y = 0.0f;
}
if (this->rTimer == 1) {
play->interfaceCtx.unk_23C = sScores[this->rScoreIdx];
}
}