106 lines
3.3 KiB
C
106 lines
3.3 KiB
C
/*
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* File: z_eff_ss_extra.c
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* Overlay: ovl_Effect_Ss_Extra
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* Description: Minigame Score Points
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*/
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#include "z_eff_ss_extra.h"
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#include "objects/object_yabusame_point/object_yabusame_point.h"
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#define rObjBankIdx regs[0]
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#define rTimer regs[1]
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#define rScoreIdx regs[2]
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#define rScale regs[3]
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u32 EffectSsExtra_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsExtra_Draw(PlayState* play, u32 index, EffectSs* this);
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void EffectSsExtra_Update(PlayState* play, u32 index, EffectSs* this);
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static s16 sScores[] = { 30, 60, 100 };
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EffectSsInit Effect_Ss_Extra_InitVars = {
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EFFECT_SS_EXTRA,
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EffectSsExtra_Init,
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};
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u32 EffectSsExtra_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) {
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EffectSsExtraInitParams* initParams = (EffectSsExtraInitParams*)initParamsx;
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s32 pad;
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s32 objBankIndex;
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u32 oldSeg6;
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objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_YABUSAME_POINT);
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if ((objBankIndex >= 0) && Object_IsLoaded(&play->objectCtx, objBankIndex)) {
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oldSeg6 = gSegments[6];
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gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objBankIndex].segment);
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this->pos = initParams->pos;
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this->velocity = initParams->velocity;
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this->accel = initParams->accel;
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this->draw = EffectSsExtra_Draw;
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this->update = EffectSsExtra_Update;
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this->life = 50;
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this->rScoreIdx = initParams->scoreIdx;
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this->rScale = initParams->scale;
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this->rTimer = 5;
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this->rObjBankIdx = objBankIndex;
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gSegments[6] = oldSeg6;
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return 1;
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}
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return 0;
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}
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static void* sTextures[] = {
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object_yabusame_point_Tex_000000,
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object_yabusame_point_Tex_000480,
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object_yabusame_point_Tex_000900,
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};
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void EffectSsExtra_Draw(PlayState* play, u32 index, EffectSs* this) {
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s32 pad;
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f32 scale = this->rScale / 100.0f;
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void* object = play->objectCtx.status[this->rObjBankIdx].segment;
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u8 mirroredWorld = CVarGetInteger("gMirroredWorld", 0);
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OPEN_DISPS(play->state.gfxCtx);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(object);
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gSPSegment(POLY_XLU_DISP++, 0x06, object);
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Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW);
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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// Flip the score texture matrix and un-invert the culling to display it normally
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if (mirroredWorld) {
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gSPClearExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING);
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Matrix_Scale(-1, 1, 1, MTXMODE_APPLY);
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}
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rScoreIdx]));
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_yabusame_point_DL_000DC0));
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// Set back inverted culling
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if (mirroredWorld) {
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gSPSetExtraGeometryMode(POLY_XLU_DISP++, G_EX_INVERT_CULLING);
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}
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void EffectSsExtra_Update(PlayState* play, u32 index, EffectSs* this) {
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if (this->rTimer != 0) {
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this->rTimer -= 1;
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} else {
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this->velocity.y = 0.0f;
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}
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if (this->rTimer == 1) {
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play->interfaceCtx.unk_23C = sScores[this->rScoreIdx];
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}
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}
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