Shipwright/soh/include/z64transition.h
David Chavez 0ce0ab1260
Phase 1: Separate ImGui Drawing From LUS (#1310)
* Update LUS imported paths

* Introduce GameMenuBar

* Fix imports after LUS import paths change

* Move Randomizer

* Replace needs_save

* Migrate Developer Tools

* Migrate Cheats

* Migrate Enhancements

* Separate UIWidgets

* Add missing Hooks.cpp file

* Migrate Settings

* Remove UI methods from LUS

* Cleanup imports and exposed properties

* Cleanup more methods

* Fix project generation

* Fix CI compilation

* Remove resolved TODO
2022-09-03 00:00:04 -04:00

79 lines
2.0 KiB
C

#ifndef Z64TRANSITION_H
#define Z64TRANSITION_H
#include "ultra64.h"
#include <libultraship/color.h>
typedef struct {
f32 unk_0;
f32 unk_4;
} TransitionUnkData;
typedef struct {
/* 0x00 */ s32 row;
/* 0x04 */ s32 col;
/* 0x08 */ s32 frame;
/* 0x0C */ TransitionUnkData* unk_0C;
/* 0x10 */ Vtx* vtxFrame1;
/* 0x14 */ Vtx* vtxFrame2;
/* 0x18 */ Mtx projection;
/* 0x58 */ Mtx modelView;
/* 0x98 */ Mtx unk_98;
/* 0xD8 */ Gfx* gfx; // "gfxtbl"
/* 0xDC */ u16* zBuffer;
} TransitionUnk; // size = 0xE0
typedef struct {
/* 0x000 */ Color_RGBA8_u32 color;
/* 0x004 */ Color_RGBA8_u32 envColor;
/* 0x008 */ u8 direction;
/* 0x009 */ u8 frame;
/* 0x00A */ u8 isDone;
/* 0x00C */ u16 texX;
/* 0x00E */ u16 texY;
/* 0x010 */ u16 normal;
/* 0x018 */ Mtx projection;
/* 0x058 */ Mtx lookAt;
/* 0x098 */ Mtx modelView[2][3];
} TransitionWipe; // size = 0x218
typedef struct {
/* 0x000 */ u8 fadeType;
/* 0x001 */ u8 isDone;
/* 0x002 */ u8 fadeDirection;
/* 0x004 */ Color_RGBA8_u32 fadeColor;
/* 0x008 */ u16 fadeTimer;
} TransitionFade; // size = 0xC
typedef struct {
/* 0x000 */ Color_RGBA8_u32 color;
/* 0x004 */ Color_RGBA8_u32 envColor;
/* 0x008 */ s32 texX;
/* 0x00C */ s32 texY;
/* 0x010 */ s32 step;
/* 0x014 */ u8 unk_14;
/* 0x015 */ u8 typeColor;
/* 0x016 */ u8 speed;
/* 0x017 */ u8 effect;
/* 0x018 */ u8 isDone;
/* 0x019 */ u8 frame;
/* 0x01A */ u16 normal;
/* 0x020 */ Mtx projection;
/* 0x060 */ Mtx lookAt;
/* 0x0A0 */ void* texture;
/* 0x0A8 */ Mtx modelView[2][3];
} TransitionCircle; // size = 0x228;
typedef struct {
/* 0x000 */ Color_RGBA8_u32 color;
/* 0x004 */ f32 transPos;
/* 0x008 */ f32 step;
/* 0x00C */ s32 state;
/* 0x010 */ s32 fadeDirection;
/* 0x018 */ Mtx projection;
/* 0x058 */ s32 frame;
/* 0x060 */ Mtx modelView[2][3];
} TransitionTriforce; // size = 0x1E0;
#endif