Shipwright/soh/soh/Enhancements/randomizer/context.cpp

595 lines
24 KiB
C++

#include "context.h"
#include "static_data.h"
#include "soh/OTRGlobals.h"
#include "soh/Enhancements/item-tables/ItemTableManager.h"
#include "3drando/shops.hpp"
#include "dungeon.h"
#include "logic.h"
#include "trial.h"
#include "entrance.h"
#include "settings.h"
#include "rando_hash.h"
#include "fishsanity.h"
#include <fstream>
#include <spdlog/spdlog.h>
#include "luslog.h"
namespace Rando {
std::weak_ptr<Context> Context::mContext;
Context::Context() {
mSpoilerfileCheckNameToEnum["Invalid Location"] = RC_UNKNOWN_CHECK;
mSpoilerfileCheckNameToEnum["Link's Pocket"] = RC_LINKS_POCKET;
for (auto& item : StaticData::GetItemTable()) {
// Easiest way to filter out all the empty values from the array, since we still technically want the 0/RG_NONE
// entry
if (item.GetName().english.empty()) {
continue;
}
mSpoilerfileGetNameToEnum[item.GetName().english] = item.GetRandomizerGet();
mSpoilerfileGetNameToEnum[item.GetName().french] = item.GetRandomizerGet();
}
mSpoilerfileHintTypeNameToEnum = {
{ "Static", HINT_TYPE_STATIC },
{ "Trial", HINT_TYPE_TRIAL },
{ "WotH", HINT_TYPE_WOTH },
{ "Barren", HINT_TYPE_BARREN },
{ "Entrance", HINT_TYPE_ENTRANCE },
{ "Item Area", HINT_TYPE_ITEM_AREA },
{ "Item Location", HINT_TYPE_ITEM_LOCATION },
{ "Junk", HINT_TYPE_JUNK },
};
mSpoilerfileAreaNameToEnum = {
{"No Hint", RA_NONE},
{"Link's Pocket", RA_LINKS_POCKET},
{"Kokiri Forest", RA_KOKIRI_FOREST},
{"The Lost Woods", RA_THE_LOST_WOODS},
{"Sacred Forest Meadow", RA_SACRED_FOREST_MEADOW},
{"Hyrule Field", RA_HYRULE_FIELD},
{"Lake Hylia", RA_LAKE_HYLIA},
{"Gerudo Valley", RA_GERUDO_VALLEY},
{"Gerudo Fortress", RA_GERUDO_FORTRESS},
{"Haunted Wasteland", RA_HAUNTED_WASTELAND},
{"Desert Colossus", RA_DESERT_COLOSSUS},
{"The Market", RA_THE_MARKET},
{"Temple of Time", RA_TEMPLE_OF_TIME},
{"Hyrule Castle", RA_HYRULE_CASTLE},
{"Outside Ganon's Castle", RA_OUTSIDE_GANONS_CASTLE},
{"Castle Grounds", RA_CASTLE_GROUNDS},
{"Kakariko Village", RA_KAKARIKO_VILLAGE},
{"the Graveyard", RA_THE_GRAVEYARD},
{"Death Mountain Trail", RA_DEATH_MOUNTAIN_TRAIL},
{"Goron City", RA_GORON_CITY},
{"Death Mountain Crater", RA_DEATH_MOUNTAIN_CRATER},
{"Zora's River", RA_ZORAS_RIVER},
{"Zora's Domain", RA_ZORAS_DOMAIN},
{"Zora's Fountain", RA_ZORAS_FOUNTAIN},
{"Lon Lon Ranch", RA_LON_LON_RANCH},
{"Deku Tree", RA_DEKU_TREE},
{"Dodongo's Cavern", RA_DODONGOS_CAVERN},
{"Jabu-Jabu's Belly", RA_JABU_JABUS_BELLY},
{"Forest Temple", RA_FOREST_TEMPLE},
{"Fire Temple", RA_FIRE_TEMPLE},
{"Water Temple", RA_WATER_TEMPLE},
{"Spirit Temple", RA_SPIRIT_TEMPLE},
{"Shadow Temple", RA_SHADOW_TEMPLE},
{"Bottom of the Well", RA_BOTTOM_OF_THE_WELL},
{"Ice Cavern", RA_ICE_CAVERN},
{"Gerudo training Grounds", RA_GERUDO_TRAINING_GROUND},
{"Inside Ganon's Castle", RA_GANONS_CASTLE},
};
for (int i = 0; i < RC_MAX; i++) {
itemLocationTable[i] = ItemLocation(static_cast<RandomizerCheck>(i));
}
mEntranceShuffler = std::make_shared<EntranceShuffler>();
mDungeons = std::make_shared<Dungeons>();
mLogic = std::make_shared<Logic>();
mTrials = std::make_shared<Trials>();
mSettings = std::make_shared<Settings>();
mFishsanity = std::make_shared<Fishsanity>();
mSilverRupees = std::make_shared<SilverRupees>();
for (auto& location : StaticData::GetLocationTable()) {
mSpoilerfileCheckNameToEnum[location.GetName()] = location.GetRandomizerCheck();
}
}
RandomizerArea Context::GetAreaFromString(std::string str) {
return mSpoilerfileAreaNameToEnum[str];
}
void Context::InitStaticData() {
StaticData::InitItemTable();
StaticData::InitLocationTable();
}
std::shared_ptr<Context> Context::CreateInstance() {
if (mContext.expired()) {
auto instance = std::make_shared<Context>();
mContext = instance;
return instance;
}
return GetInstance();
}
std::shared_ptr<Context> Context::GetInstance() {
return mContext.lock();
}
Hint* Context::GetHint(const RandomizerHintKey hintKey) {
return &hintTable[hintKey];
}
void Context::AddHint(const RandomizerHintKey hintId, const Text& text, const RandomizerCheck hintedLocation, const HintType hintType,
std::string distributionName, RandomizerArea hintedArea) {
hintTable[hintId] = Hint(text, hintedLocation, hintType, distributionName, hintedArea);
GetItemLocation(hintedLocation)->AddHintedBy(hintId);
}
ItemLocation* Context::GetItemLocation(const RandomizerCheck locKey) {
return &itemLocationTable[locKey];
}
ItemLocation* Context::GetItemLocation(size_t locKey) {
return &itemLocationTable[static_cast<RandomizerCheck>(locKey)];
}
ItemOverride& Context::GetItemOverride(RandomizerCheck locKey) {
if (!overrides.contains(locKey)) {
overrides.emplace(locKey, ItemOverride());
}
return overrides.at(locKey);
}
ItemOverride& Context::GetItemOverride(size_t locKey) {
if (!overrides.contains(static_cast<RandomizerCheck>(locKey))) {
overrides.emplace(static_cast<RandomizerCheck>(locKey), ItemOverride());
}
return overrides.at(static_cast<RandomizerCheck>(locKey));
}
void Context::PlaceItemInLocation(const RandomizerCheck locKey, const RandomizerGet item, const bool applyEffectImmediately,
const bool setHidden) {
const auto loc = GetItemLocation(locKey);
SPDLOG_DEBUG("\n");
SPDLOG_DEBUG(StaticData::RetrieveItem(item).GetName().GetEnglish());
SPDLOG_DEBUG(" placed at ");
SPDLOG_DEBUG(StaticData::GetLocation(locKey)->GetName());
SPDLOG_DEBUG("\n\n");
if (applyEffectImmediately || mSettings->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHLESS) || mSettings->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_VANILLA)) {
StaticData::RetrieveItem(item).ApplyEffect();
}
// TODO? Show Progress
// If we're placing a non-shop item in a shop location, we want to record it for custom messages
if (StaticData::RetrieveItem(item).GetItemType() != ITEMTYPE_SHOP &&
StaticData::GetLocation(locKey)->IsCategory(Category::cShop)) {
const int index = TransformShopIndex(GetShopIndex(locKey));
NonShopItems[index].Name = StaticData::RetrieveItem(item).GetName();
NonShopItems[index].Repurchaseable =
StaticData::RetrieveItem(item).GetItemType() == ITEMTYPE_REFILL ||
StaticData::RetrieveItem(item).GetHintKey() == RHT_PROGRESSIVE_BOMBCHUS;
}
loc->SetPlacedItem(item);
if (setHidden) {
loc->SetHidden(true);
}
}
void Context::AddLocation(const RandomizerCheck loc, std::vector<RandomizerCheck>* destination) {
if (destination == nullptr) {
destination = &allLocations;
}
destination->push_back(loc);
}
template <typename Container>
void Context::AddLocations(const Container& locations, std::vector<RandomizerCheck>* destination) {
if (destination == nullptr) {
destination = &allLocations;
}
destination->insert(destination->end(), std::cbegin(locations), std::cend(locations));
}
void Context::GenerateLocationPool() {
allLocations.clear();
AddLocation(RC_LINKS_POCKET);
if (mSettings->GetOption(RSK_TRIFORCE_HUNT)) {
AddLocation(RC_TRIFORCE_COMPLETED);
}
AddLocations(StaticData::overworldLocations);
if (mSettings->GetOption(RSK_FISHSANITY).IsNot(RO_FISHSANITY_OFF)) {
AddLocations(mFishsanity->GetFishsanityLocations().first);
}
for (const auto dungeon : mDungeons->GetDungeonList()) {
AddLocations(dungeon->GetDungeonLocations());
}
}
void Context::AddExcludedOptions() {
AddLocations(StaticData::overworldLocations, &everyPossibleLocation);
for (const auto dungeon : mDungeons->GetDungeonList()) {
AddLocations(dungeon->GetEveryLocation(), &everyPossibleLocation);
}
for (const RandomizerCheck rc : everyPossibleLocation) {
GetItemLocation(rc)->AddExcludeOption();
}
}
std::vector<RandomizerCheck> Context::GetLocations(const std::vector<RandomizerCheck>& locationPool,
const Category categoryInclude, const Category categoryExclude) {
std::vector<RandomizerCheck> locationsInCategory;
for (RandomizerCheck locKey : locationPool) {
if (StaticData::GetLocation(locKey)->IsCategory(categoryInclude) &&
!StaticData::GetLocation(locKey)->IsCategory(categoryExclude)) {
locationsInCategory.push_back(locKey);
}
}
return locationsInCategory;
}
void Context::ClearItemLocations() {
for (int i = 0; i < itemLocationTable.size(); i++) {
GetItemLocation(static_cast<RandomizerCheck>(i))->ResetVariables();
}
}
void Context::ItemReset() {
for (const RandomizerCheck il : allLocations) {
GetItemLocation(il)->ResetVariables();
}
for (const RandomizerCheck il : StaticData::dungeonRewardLocations) {
GetItemLocation(il)->ResetVariables();
}
}
void Context::LocationReset() {
for (const RandomizerCheck il : allLocations) {
GetItemLocation(il)->RemoveFromPool();
}
for (const RandomizerCheck il : StaticData::dungeonRewardLocations) {
GetItemLocation(il)->RemoveFromPool();
}
for (const RandomizerCheck il : StaticData::gossipStoneLocations) {
GetItemLocation(il)->RemoveFromPool();
}
for (const RandomizerCheck il : StaticData::otherHintLocations) {
GetItemLocation(il)->RemoveFromPool();
}
}
void Context::HintReset() {
for (const RandomizerCheck il : StaticData::gossipStoneLocations) {
GetItemLocation(il)->ResetVariables();
GetHint(static_cast<RandomizerHintKey>(il - RC_COLOSSUS_GOSSIP_STONE + 1))->ResetVariables();
}
}
void Context::SilverRupeeReset() {
mSilverRupees.reset();
mSilverRupees = std::make_shared<SilverRupees>();
}
void Context::CreateItemOverrides() {
SPDLOG_DEBUG("NOW CREATING OVERRIDES\n\n");
for (RandomizerCheck locKey : allLocations) {
const auto loc = StaticData::GetLocation(locKey);
// If this is an ice trap, store the disguise model in iceTrapModels
const auto itemLoc = GetItemLocation(locKey);
if (itemLoc->GetPlacedRandomizerGet() == RG_ICE_TRAP) {
ItemOverride val(locKey, RandomElement(possibleIceTrapModels));
iceTrapModels[locKey] = val.LooksLike();
val.SetTrickName(GetIceTrapName(val.LooksLike()));
// If this is ice trap is in a shop, change the name based on what the model will look like
if (loc->IsCategory(Category::cShop)) {
NonShopItems[TransformShopIndex(GetShopIndex(locKey))].Name = val.GetTrickName();
}
overrides[locKey] = val;
}
SPDLOG_DEBUG(loc->GetName());
SPDLOG_DEBUG(": ");
SPDLOG_DEBUG(itemLoc->GetPlacedItemName().GetEnglish());
SPDLOG_DEBUG("\n");
}
SPDLOG_DEBUG("Overrides Created: ");
SPDLOG_DEBUG(std::to_string(overrides.size()));
}
bool Context::IsSeedGenerated() const {
return mSeedGenerated;
}
void Context::SetSeedGenerated(const bool seedGenerated) {
mSeedGenerated = seedGenerated;
}
bool Context::IsSpoilerLoaded() const {
return mSpoilerLoaded;
}
void Context::SetSpoilerLoaded(const bool spoilerLoaded) {
mSpoilerLoaded = spoilerLoaded;
}
bool Context::IsPlandoLoaded() const {
return mPlandoLoaded;
}
void Context::SetPlandoLoaded(const bool plandoLoaded) {
mPlandoLoaded = plandoLoaded;
}
GetItemEntry Context::GetFinalGIEntry(const RandomizerCheck rc, const bool checkObtainability, const GetItemID ogItemId) {
const auto itemLoc = GetItemLocation(rc);
if (itemLoc->GetPlacedRandomizerGet() == RG_NONE) {
if (ogItemId != GI_NONE) {
return ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, ogItemId);
}
return ItemTableManager::Instance->RetrieveItemEntry(
MOD_NONE, StaticData::RetrieveItem(StaticData::GetLocation(rc)->GetVanillaItem()).GetItemID());
}
if (checkObtainability && OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerGet(
itemLoc->GetPlacedRandomizerGet()) != CAN_OBTAIN) {
return ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, GI_RUPEE_BLUE);
}
GetItemEntry giEntry = itemLoc->GetPlacedItem().GetGIEntry_Copy();
if (overrides.contains(rc)) {
const auto fakeGiEntry = StaticData::RetrieveItem(overrides[rc].LooksLike()).GetGIEntry();
giEntry.gid = fakeGiEntry->gid;
giEntry.gi = fakeGiEntry->gi;
giEntry.drawItemId = fakeGiEntry->drawItemId;
giEntry.drawModIndex = fakeGiEntry->drawModIndex;
giEntry.drawFunc = fakeGiEntry->drawFunc;
}
return giEntry;
}
std::string sanitize(std::string stringValue) {
// Add backslashes.
for (auto i = stringValue.begin();;) {
auto const pos =
std::find_if(i, stringValue.end(), [](char const c) { return '\\' == c || '\'' == c || '"' == c; });
if (pos == stringValue.end()) {
break;
}
i = std::next(stringValue.insert(pos, '\\'), 2);
}
// Removes others.
std::erase_if(stringValue, [](char const c) { return '\n' == c || '\r' == c || '\0' == c || '\x1A' == c; });
return stringValue;
}
void Context::ParseSpoiler(const char* spoilerFileName, const bool plandoMode) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
if (!spoilerFileStream) {
return;
}
mSeedGenerated = false;
mSpoilerLoaded = false;
mPlandoLoaded = false;
try {
nlohmann::json spoilerFileJson;
spoilerFileStream >> spoilerFileJson;
ParseHashIconIndexesJson(spoilerFileJson);
mSettings->ParseJson(spoilerFileJson);
if (plandoMode) {
ParseItemLocationsJson(spoilerFileJson);
ParseHintJson(spoilerFileJson);
mEntranceShuffler->ParseJson(spoilerFileJson);
mDungeons->ParseJson(spoilerFileJson);
mTrials->ParseJson(spoilerFileJson);
mPlandoLoaded = true;
}
mSpoilerLoaded = true;
mSeedGenerated = false;
} catch (...) {
LUSLOG_ERROR("Failed to load Spoiler File: %s", spoilerFileName);
}
}
void Context::ParseHashIconIndexesJson(nlohmann::json spoilerFileJson) {
nlohmann::json hashJson = spoilerFileJson["file_hash"];
int index = 0;
for (auto it = hashJson.begin(); it != hashJson.end(); ++it) {
hashIconIndexes[index] = gSeedTextures[it.value()].id;
index++;
}
}
void Context::ParseItemLocationsJson(nlohmann::json spoilerFileJson) {
nlohmann::json locationsJson = spoilerFileJson["locations"];
for (auto it = locationsJson.begin(); it != locationsJson.end(); ++it) {
RandomizerCheck rc = mSpoilerfileCheckNameToEnum[it.key()];
if (it->is_structured()) {
nlohmann::json itemJson = *it;
for (auto itemit = itemJson.begin(); itemit != itemJson.end(); ++itemit) {
if (itemit.key() == "item") {
itemLocationTable[rc].SetPlacedItem(mSpoilerfileGetNameToEnum[itemit.value().get<std::string>()]);
} else if (itemit.key() == "price") {
itemLocationTable[rc].SetCustomPrice(itemit.value().get<uint16_t>());
} else if (itemit.key() == "model") {
overrides[rc] = ItemOverride(rc, mSpoilerfileGetNameToEnum[itemit.value().get<std::string>()]);
} else if (itemit.key() == "trickName") {
overrides[rc].SetTrickName(Text(itemit.value().get<std::string>()));
}
}
} else {
itemLocationTable[rc].SetPlacedItem(mSpoilerfileGetNameToEnum[it.value().get<std::string>()]);
}
}
}
void Context::ParseHintJson(nlohmann::json spoilerFileJson) {
// Child Altar
std::string childAltarText = spoilerFileJson["childAltar"]["hintText"].get<std::string>();
AddHint(RH_ALTAR_CHILD, Text(childAltarText), RC_UNKNOWN_CHECK, HINT_TYPE_STATIC, "Static", RA_NONE);
mEmeraldLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["childAltar"]["rewards"]["emeraldLoc"]];
mRubyLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["childAltar"]["rewards"]["rubyLoc"]];
mSapphireLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["childAltar"]["rewards"]["sapphireLoc"]];
// Adult Altar
std::string adultAltarText = spoilerFileJson["adultAltar"]["hintText"].get<std::string>();
AddHint(RH_ALTAR_ADULT, Text(adultAltarText), RC_UNKNOWN_CHECK, HINT_TYPE_STATIC, "Static", RA_NONE);
mForestMedallionLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["adultAltar"]["rewards"]["forestMedallionLoc"].get<std::string>()];
mFireMedallionLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["adultAltar"]["rewards"]["fireMedallionLoc"].get<std::string>()];
mWaterMedallionLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["adultAltar"]["rewards"]["waterMedallionLoc"].get<std::string>()];
mShadowMedallionLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["adultAltar"]["rewards"]["shadowMedallionLoc"].get<std::string>()];
mSpiritMedallionLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["adultAltar"]["rewards"]["spiritMedallionLoc"].get<std::string>()];
mLightMedallionLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["adultAltar"]["rewards"]["lightMedallionLoc"].get<std::string>()];
// Ganondorf and Sheik Light Arrow Hints
std::string ganonHintText = spoilerFileJson["ganonHintText"].get<std::string>();
RandomizerCheck lightArrowLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["lightArrowHintLoc"].get<std::string>()];
std::string lightArrowRegion = spoilerFileJson["lightArrowArea"].get<std::string>();
AddHint(RH_GANONDORF_HINT, Text(ganonHintText), lightArrowLoc, HINT_TYPE_STATIC, "Static", mSpoilerfileAreaNameToEnum[lightArrowRegion]);
if (spoilerFileJson.contains("sheikText")) {
std::string sheikText = spoilerFileJson["sheikText"].get<std::string>();
AddHint(RH_SHEIK_LIGHT_ARROWS, Text(sheikText), lightArrowLoc, HINT_TYPE_STATIC, lightArrowRegion);
}
std::string ganonText = spoilerFileJson["ganonText"].get<std::string>();
AddHint(RH_GANONDORF_NOHINT, Text(ganonText), RC_UNKNOWN_CHECK, HINT_TYPE_JUNK, "Static", RA_GANONS_CASTLE);
// Dampe Hookshot Hint
if (spoilerFileJson.contains("dampeText")) {
std::string dampeText = spoilerFileJson["dampeText"].get<std::string>();
std::string dampeRegion = spoilerFileJson["dampeRegion"].get<std::string>();
RandomizerCheck dampeHintLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["dampeHintLoc"].get<std::string>()];
AddHint(RH_DAMPES_DIARY, Text(dampeText), dampeHintLoc, HINT_TYPE_STATIC, "Static", mSpoilerfileAreaNameToEnum[dampeRegion]);
}
// Greg Hint
if (spoilerFileJson.contains("gregText")) {
std::string gregText = spoilerFileJson["gregText"].get<std::string>();
std::string gregRegion = spoilerFileJson["gregRegion"].get<std::string>();
RandomizerCheck gregLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["gregLoc"].get<std::string>()];
AddHint(RH_GREG_RUPEE, Text(gregText), gregLoc, HINT_TYPE_STATIC, "Static", mSpoilerfileAreaNameToEnum[gregRegion]);
}
// Saria Magic Hint
if (spoilerFileJson.contains("sariaText")) {
std::string sariaText = spoilerFileJson["sariaText"].get<std::string>();
std::string sariaRegion = spoilerFileJson["sariaRegion"].get<std::string>();
RandomizerCheck sariaHintLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["sariaHintLoc"].get<std::string>()];
AddHint(RH_SARIA, Text(sariaText), sariaHintLoc, HINT_TYPE_STATIC, "Static", mSpoilerfileAreaNameToEnum[sariaRegion]);
}
// Fishing Pole Hint
if(spoilerFileJson.contains("fishingPoleText")) {
std::string fishingPoleText = spoilerFileJson["fishingPoleText"].get<std::string>();
std::string fishingPoleRegion = spoilerFileJson["fishingPoleRegion"].get<std::string>();
RandomizerCheck fishingPoleHintLoc = mSpoilerfileCheckNameToEnum[spoilerFileJson["fishingPoleHintLoc"].get<std::string>()];
AddHint(RH_FISHING_POLE, Text(fishingPoleText), fishingPoleHintLoc, HINT_TYPE_STATIC, "Static", mSpoilerfileAreaNameToEnum[fishingPoleRegion]);
}
// Warp Songs
if (spoilerFileJson.contains("warpMinuetText")) {
std::string warpMinuetText = spoilerFileJson["warpMinuetText"].get<std::string>(); //RANDOTODO fall back for if location is used
AddHint(RH_MINUET_WARP_LOC, Text(warpMinuetText), RC_UNKNOWN_CHECK, HINT_TYPE_STATIC, "Static", mSpoilerfileAreaNameToEnum[warpMinuetText]);
}
if (spoilerFileJson.contains("warpBoleroText")) {
std::string warpBoleroText = spoilerFileJson["warpBoleroText"].get<std::string>();
AddHint(RH_BOLERO_WARP_LOC, Text(warpBoleroText), RC_UNKNOWN_CHECK, HINT_TYPE_STATIC, "Static", mSpoilerfileAreaNameToEnum[warpBoleroText]);
}
if (spoilerFileJson.contains("warpSerenadeText")) {
std::string warpSerenadeText = spoilerFileJson["warpSerenadeText"].get<std::string>();
AddHint(RH_SERENADE_WARP_LOC, Text(warpSerenadeText), RC_UNKNOWN_CHECK, HINT_TYPE_STATIC, "Static", mSpoilerfileAreaNameToEnum[warpSerenadeText]);
}
if (spoilerFileJson.contains("warpRequiemText")) {
std::string warpRequiemText = spoilerFileJson["warpRequiemText"].get<std::string>();
AddHint(RH_REQUIEM_WARP_LOC, Text(warpRequiemText), RC_UNKNOWN_CHECK, HINT_TYPE_STATIC, "Static", mSpoilerfileAreaNameToEnum[warpRequiemText]);
}
if (spoilerFileJson.contains("warpNocturneText")) {
std::string warpNocturneText = spoilerFileJson["warpNocturneText"].get<std::string>();
AddHint(RH_NOCTURNE_WARP_LOC, Text(warpNocturneText), RC_UNKNOWN_CHECK, HINT_TYPE_STATIC, "Static", mSpoilerfileAreaNameToEnum[warpNocturneText]);
}
if (spoilerFileJson.contains("warpPreludeText")) {
std::string warpPreludeText = spoilerFileJson["warpPreludeText"].get<std::string>();
AddHint(RH_PRELUDE_WARP_LOC, Text(warpPreludeText), RC_UNKNOWN_CHECK, HINT_TYPE_STATIC, "Static", mSpoilerfileAreaNameToEnum[warpPreludeText]);
}
// Gossip Stones
nlohmann::json hintsJson = spoilerFileJson["hints"];
for (auto it = hintsJson.begin(); it != hintsJson.end(); ++it) {
RandomizerCheck gossipStoneLoc = mSpoilerfileCheckNameToEnum[it.key()];
nlohmann::json hintInfo = it.value();
std::string hintText = hintInfo["hint"].get<std::string>();
HintType hintType = mSpoilerfileHintTypeNameToEnum[hintInfo["type"].get<std::string>()];
RandomizerCheck hintedLocation = hintInfo.contains("location") ? mSpoilerfileCheckNameToEnum[hintInfo["location"]] : RC_UNKNOWN_CHECK;
RandomizerArea hintedArea = hintInfo.contains("area") ? mSpoilerfileAreaNameToEnum[hintInfo["area"].get<std::string>()] : RA_NONE;
std::string distribution = hintInfo["distribution"].get<std::string>();
AddHint(static_cast<RandomizerHintKey>(gossipStoneLoc - RC_COLOSSUS_GOSSIP_STONE + 1), Text(hintText), hintedLocation, hintType, distribution, hintedArea);
}
}
std::shared_ptr<Settings> Context::GetSettings() {
return mSettings;
}
std::shared_ptr<EntranceShuffler> Context::GetEntranceShuffler() {
return mEntranceShuffler;
}
std::shared_ptr<Dungeons> Context::GetDungeons() {
return mDungeons;
}
std::shared_ptr<Fishsanity> Context::GetFishsanity() {
return mFishsanity;
}
DungeonInfo* Context::GetDungeon(size_t key) const {
return mDungeons->GetDungeon(static_cast<DungeonKey>(key));
}
std::shared_ptr<Logic> Context::GetLogic() {
if (mLogic.get() == nullptr) {
mLogic = std::make_shared<Logic>();
}
return mLogic;
}
void Context::ResetLogic() {
mLogic->Reset();
}
std::shared_ptr<Trials> Context::GetTrials() {
return mTrials;
}
TrialInfo* Context::GetTrial(size_t key) const {
return mTrials->GetTrial(static_cast<TrialKey>(key));
}
Sprite* Context::GetSeedTexture(const uint8_t index) {
return &gSeedTextures[index];
}
Option& Context::GetOption(const RandomizerSettingKey key) const {
return mSettings->GetOption(key);
}
TrickOption& Context::GetTrickOption(const RandomizerTrick key) const {
return mSettings->GetTrickOption(key);
}
std::shared_ptr<SilverRupees> Context::GetSilverRupees() {
return mSilverRupees;
}
} // namespace Rando