mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 09:52:20 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
44 lines
2.1 KiB
C
44 lines
2.1 KiB
C
#ifndef DUNGEONS_DDAN_ROOM_1_H
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#define DUNGEONS_DDAN_ROOM_1_H 1
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#include "align_asset_macro.h"
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#define dddan_room_1Tex_004770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004770"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_004770[] = dddan_room_1Tex_004770;
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#define dddan_room_1Tex_004B70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004B70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_004B70[] = dddan_room_1Tex_004B70;
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#define dddan_room_1Tex_004F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004F70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_004F70[] = dddan_room_1Tex_004F70;
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#define dddan_room_1Tex_005770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_005770"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_005770[] = dddan_room_1Tex_005770;
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#define dddan_room_1Tex_005F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_005F70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_005F70[] = dddan_room_1Tex_005F70;
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#define dddan_room_1Tex_006F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_006F70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_006F70[] = dddan_room_1Tex_006F70;
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#define dddan_room_1Tex_007F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_007F70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_007F70[] = dddan_room_1Tex_007F70;
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#define dddan_room_1Tex_008770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_008770"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_008770[] = dddan_room_1Tex_008770;
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#define dddan_room_1Tex_008F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_008F70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_008F70[] = dddan_room_1Tex_008F70;
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#define dddan_room_1Tex_009770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_009770"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_009770[] = dddan_room_1Tex_009770;
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#define dddan_room_1DL_002520 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1DL_002520"
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static const ALIGN_ASSET(2) char ddan_room_1DL_002520[] = dddan_room_1DL_002520;
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#define dddan_room_1DL_004630 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1DL_004630"
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static const ALIGN_ASSET(2) char ddan_room_1DL_004630[] = dddan_room_1DL_004630;
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#endif // DUNGEONS_DDAN_ROOM_1_H
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