mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 19:32:17 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
170 lines
9.4 KiB
C
170 lines
9.4 KiB
C
#ifndef OBJECTS_OBJECT_OWL_H
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#define OBJECTS_OBJECT_OWL_H 1
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#include "align_asset_macro.h"
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#define dobject_owlTex_0071A8 "__OTR__objects/object_owl/object_owlTex_0071A8"
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static const ALIGN_ASSET(2) char object_owlTex_0071A8[] = dobject_owlTex_0071A8;
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#define dobject_owlTex_0079A8 "__OTR__objects/object_owl/object_owlTex_0079A8"
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static const ALIGN_ASSET(2) char object_owlTex_0079A8[] = dobject_owlTex_0079A8;
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#define dobject_owlTex_0081A8 "__OTR__objects/object_owl/object_owlTex_0081A8"
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static const ALIGN_ASSET(2) char object_owlTex_0081A8[] = dobject_owlTex_0081A8;
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#define dobject_owlTex_0095A8 "__OTR__objects/object_owl/object_owlTex_0095A8"
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static const ALIGN_ASSET(2) char object_owlTex_0095A8[] = dobject_owlTex_0095A8;
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#define dobject_owlTex_009DA8 "__OTR__objects/object_owl/object_owlTex_009DA8"
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static const ALIGN_ASSET(2) char object_owlTex_009DA8[] = dobject_owlTex_009DA8;
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#define dobject_owlTex_009FA8 "__OTR__objects/object_owl/object_owlTex_009FA8"
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static const ALIGN_ASSET(2) char object_owlTex_009FA8[] = dobject_owlTex_009FA8;
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#define dobject_owlTex_00AFA8 "__OTR__objects/object_owl/object_owlTex_00AFA8"
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static const ALIGN_ASSET(2) char object_owlTex_00AFA8[] = dobject_owlTex_00AFA8;
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#define dobject_owlTex_00B7A8 "__OTR__objects/object_owl/object_owlTex_00B7A8"
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static const ALIGN_ASSET(2) char object_owlTex_00B7A8[] = dobject_owlTex_00B7A8;
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#define dgOwlFlyingSkel "__OTR__objects/object_owl/gOwlFlyingSkel"
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static const ALIGN_ASSET(2) char gOwlFlyingSkel[] = dgOwlFlyingSkel;
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#define dgOwlTorsoDL "__OTR__objects/object_owl/gOwlTorsoDL"
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static const ALIGN_ASSET(2) char gOwlTorsoDL[] = dgOwlTorsoDL;
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#define dgOwlNeckDL "__OTR__objects/object_owl/gOwlNeckDL"
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static const ALIGN_ASSET(2) char gOwlNeckDL[] = dgOwlNeckDL;
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#define dgOwlHeadDL "__OTR__objects/object_owl/gOwlHeadDL"
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static const ALIGN_ASSET(2) char gOwlHeadDL[] = dgOwlHeadDL;
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#define dgOwlRightEyebrowDL "__OTR__objects/object_owl/gOwlRightEyebrowDL"
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static const ALIGN_ASSET(2) char gOwlRightEyebrowDL[] = dgOwlRightEyebrowDL;
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#define dgOwlLeftEyebrowDL "__OTR__objects/object_owl/gOwlLeftEyebrowDL"
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static const ALIGN_ASSET(2) char gOwlLeftEyebrowDL[] = dgOwlLeftEyebrowDL;
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#define dgOwlLowerLeftWingDL "__OTR__objects/object_owl/gOwlLowerLeftWingDL"
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static const ALIGN_ASSET(2) char gOwlLowerLeftWingDL[] = dgOwlLowerLeftWingDL;
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#define dgOwlMiddleLeftWing1DL "__OTR__objects/object_owl/gOwlMiddleLeftWing1DL"
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static const ALIGN_ASSET(2) char gOwlMiddleLeftWing1DL[] = dgOwlMiddleLeftWing1DL;
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#define dgOwlMiddleLeftWing2DL "__OTR__objects/object_owl/gOwlMiddleLeftWing2DL"
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static const ALIGN_ASSET(2) char gOwlMiddleLeftWing2DL[] = dgOwlMiddleLeftWing2DL;
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#define dgOwlUpperLeftWingDL "__OTR__objects/object_owl/gOwlUpperLeftWingDL"
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static const ALIGN_ASSET(2) char gOwlUpperLeftWingDL[] = dgOwlUpperLeftWingDL;
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#define dgOwlLowerRightWingDL "__OTR__objects/object_owl/gOwlLowerRightWingDL"
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static const ALIGN_ASSET(2) char gOwlLowerRightWingDL[] = dgOwlLowerRightWingDL;
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#define dgOwlMiddleRightWing1DL "__OTR__objects/object_owl/gOwlMiddleRightWing1DL"
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static const ALIGN_ASSET(2) char gOwlMiddleRightWing1DL[] = dgOwlMiddleRightWing1DL;
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#define dgOwlMiddleRightWing2DL "__OTR__objects/object_owl/gOwlMiddleRightWing2DL"
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static const ALIGN_ASSET(2) char gOwlMiddleRightWing2DL[] = dgOwlMiddleRightWing2DL;
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#define dgOwlUpperRightWingDL "__OTR__objects/object_owl/gOwlUpperRightWingDL"
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static const ALIGN_ASSET(2) char gOwlUpperRightWingDL[] = dgOwlUpperRightWingDL;
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#define dgOwlUpperRightLegDL "__OTR__objects/object_owl/gOwlUpperRightLegDL"
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static const ALIGN_ASSET(2) char gOwlUpperRightLegDL[] = dgOwlUpperRightLegDL;
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#define dgOwlLowerRightLegDL "__OTR__objects/object_owl/gOwlLowerRightLegDL"
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static const ALIGN_ASSET(2) char gOwlLowerRightLegDL[] = dgOwlLowerRightLegDL;
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#define dgOwlRightClawDL "__OTR__objects/object_owl/gOwlRightClawDL"
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static const ALIGN_ASSET(2) char gOwlRightClawDL[] = dgOwlRightClawDL;
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#define dgOwlUpperLeftLegDL "__OTR__objects/object_owl/gOwlUpperLeftLegDL"
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static const ALIGN_ASSET(2) char gOwlUpperLeftLegDL[] = dgOwlUpperLeftLegDL;
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#define dgOwlLowerLeftLegDL "__OTR__objects/object_owl/gOwlLowerLeftLegDL"
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static const ALIGN_ASSET(2) char gOwlLowerLeftLegDL[] = dgOwlLowerLeftLegDL;
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#define dgOwlLeftClawDL "__OTR__objects/object_owl/gOwlLeftClawDL"
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static const ALIGN_ASSET(2) char gOwlLeftClawDL[] = dgOwlLeftClawDL;
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#define dgOwlTailDL "__OTR__objects/object_owl/gOwlTailDL"
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static const ALIGN_ASSET(2) char gOwlTailDL[] = dgOwlTailDL;
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#define dgOwlTakeoffAnim "__OTR__objects/object_owl/gOwlTakeoffAnim"
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static const ALIGN_ASSET(2) char gOwlTakeoffAnim[] = dgOwlTakeoffAnim;
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#define dgOwlFlyAnim "__OTR__objects/object_owl/gOwlFlyAnim"
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static const ALIGN_ASSET(2) char gOwlFlyAnim[] = dgOwlFlyAnim;
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#define dgOwlGlideAnim "__OTR__objects/object_owl/gOwlGlideAnim"
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static const ALIGN_ASSET(2) char gOwlGlideAnim[] = dgOwlGlideAnim;
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#define dgOwlUnfoldWingsAnim "__OTR__objects/object_owl/gOwlUnfoldWingsAnim"
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static const ALIGN_ASSET(2) char gOwlUnfoldWingsAnim[] = dgOwlUnfoldWingsAnim;
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#define dgOwlPerchAnim "__OTR__objects/object_owl/gOwlPerchAnim"
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static const ALIGN_ASSET(2) char gOwlPerchAnim[] = dgOwlPerchAnim;
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#define dgOwlPerchingSkel "__OTR__objects/object_owl/gOwlPerchingSkel"
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static const ALIGN_ASSET(2) char gOwlPerchingSkel[] = dgOwlPerchingSkel;
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#define dobject_owl_TLUT_006DA8 "__OTR__objects/object_owl/object_owl_TLUT_006DA8"
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static const ALIGN_ASSET(2) char object_owl_TLUT_006DA8[] = dobject_owl_TLUT_006DA8;
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#define dobject_owl_TLUT_006FA8 "__OTR__objects/object_owl/object_owl_TLUT_006FA8"
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static const ALIGN_ASSET(2) char object_owl_TLUT_006FA8[] = dobject_owl_TLUT_006FA8;
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#define dgObjOwlEyeOpenTex "__OTR__objects/object_owl/gObjOwlEyeOpenTex"
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static const ALIGN_ASSET(2) char gObjOwlEyeOpenTex[] = dgObjOwlEyeOpenTex;
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#define dgObjOwlEyeHalfTex "__OTR__objects/object_owl/gObjOwlEyeHalfTex"
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static const ALIGN_ASSET(2) char gObjOwlEyeHalfTex[] = dgObjOwlEyeHalfTex;
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#define dgObjOwlEyeClosedTex "__OTR__objects/object_owl/gObjOwlEyeClosedTex"
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static const ALIGN_ASSET(2) char gObjOwlEyeClosedTex[] = dgObjOwlEyeClosedTex;
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#define dgOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0[] = dgOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0;
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#define dgOwlPerchingSkelLimbsLimb_00FFD8DL_00F330 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_00FFD8DL_00F330"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_00FFD8DL_00F330[] = dgOwlPerchingSkelLimbsLimb_00FFD8DL_00F330;
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#define dgOwlPerchingSkelLimbsLimb_00FFE4DL_00F7B0 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_00FFE4DL_00F7B0"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_00FFE4DL_00F7B0[] = dgOwlPerchingSkelLimbsLimb_00FFE4DL_00F7B0;
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#define dgOwlPerchingSkelLimbsLimb_00FFF0DL_00F868 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_00FFF0DL_00F868"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_00FFF0DL_00F868[] = dgOwlPerchingSkelLimbsLimb_00FFF0DL_00F868;
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#define dgOwlPerchingSkelLimbsLimb_00FFFCDL_00F0D8 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_00FFFCDL_00F0D8"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_00FFFCDL_00F0D8[] = dgOwlPerchingSkelLimbsLimb_00FFFCDL_00F0D8;
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#define dgOwlPerchingSkelLimbsLimb_010008DL_00EEA0 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010008DL_00EEA0"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010008DL_00EEA0[] = dgOwlPerchingSkelLimbsLimb_010008DL_00EEA0;
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#define dgOwlPerchingSkelLimbsLimb_010014DL_00ED10 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010014DL_00ED10"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010014DL_00ED10[] = dgOwlPerchingSkelLimbsLimb_010014DL_00ED10;
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#define dgOwlPerchingSkelLimbsLimb_010020DL_00F920 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010020DL_00F920"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010020DL_00F920[] = dgOwlPerchingSkelLimbsLimb_010020DL_00F920;
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#define dgOwlPerchingSkelLimbsLimb_01002CDL_00F9E8 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_01002CDL_00F9E8"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_01002CDL_00F9E8[] = dgOwlPerchingSkelLimbsLimb_01002CDL_00F9E8;
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#define dgOwlPerchingSkelLimbsLimb_010038DL_00FAD8 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010038DL_00FAD8"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010038DL_00FAD8[] = dgOwlPerchingSkelLimbsLimb_010038DL_00FAD8;
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#define dgOwlPerchingSkelLimbsLimb_010044DL_00FC70 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010044DL_00FC70"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010044DL_00FC70[] = dgOwlPerchingSkelLimbsLimb_010044DL_00FC70;
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#define dgOwlPerchingSkelLimbsLimb_010050DL_00FD38 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010050DL_00FD38"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010050DL_00FD38[] = dgOwlPerchingSkelLimbsLimb_010050DL_00FD38;
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#define dgOwlPerchingSkelLimbsLimb_01005CDL_00FE28 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_01005CDL_00FE28"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_01005CDL_00FE28[] = dgOwlPerchingSkelLimbsLimb_01005CDL_00FE28;
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#define dgOwlPerchingSkelLimbsLimb_010068DL_00F030 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010068DL_00F030"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010068DL_00F030[] = dgOwlPerchingSkelLimbsLimb_010068DL_00F030;
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#endif // OBJECTS_OBJECT_OWL_H
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