20 lines
455 B
C
20 lines
455 B
C
#ifndef Z_OBJ_SYOKUDAI_H
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#define Z_OBJ_SYOKUDAI_H
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#include "ultra64.h"
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#include "global.h"
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struct ObjSyokudai;
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typedef struct ObjSyokudai {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ColliderCylinder colliderStand;
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/* 0x0198 */ ColliderCylinder colliderFlame;
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/* 0x01E4 */ s16 litTimer;
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/* 0x01E6 */ u8 flameTexScroll;
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/* 0x01E8 */ LightNode* lightNode;
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/* 0x01EC */ LightInfo lightInfo;
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} ObjSyokudai; // size = 0x01FC
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#endif
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