Shipwright/soh/src/overlays/actors/ovl_En_Js/z_en_js.c

233 lines
7.4 KiB
C

/*
* File: z_en_js.c
* Overlay: ovl_En_Js
* Description: Magic Carpet Salesman
*/
#include "z_en_js.h"
#include "objects/object_js/object_js.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
void EnJs_Init(Actor* thisx, GlobalContext* globalCtx);
void EnJs_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnJs_Update(Actor* thisx, GlobalContext* globalCtx);
void EnJs_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80A89304(EnJs* this, GlobalContext* globalCtx);
const ActorInit En_Js_InitVars = {
ACTOR_EN_JS,
ACTORCAT_NPC,
FLAGS,
OBJECT_JS,
sizeof(EnJs),
(ActorFunc)EnJs_Init,
(ActorFunc)EnJs_Destroy,
(ActorFunc)EnJs_Update,
(ActorFunc)EnJs_Draw,
NULL,
};
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_ENEMY,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_ON,
},
{ 30, 40, 0, { 0, 0, 0 } },
};
void En_Js_SetupAction(EnJs* this, EnJsActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
void EnJs_Init(Actor* thisx, GlobalContext* globalCtx) {
EnJs* this = (EnJs*)thisx;
s32 pad;
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 36.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCarpetMerchantSkel, &gCarpetMerchantSlappingKneeAnim,
this->jointTable, this->morphTable, 13);
Animation_PlayOnce(&this->skelAnime, &gCarpetMerchantSlappingKneeAnim);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
Actor_SetScale(&this->actor, 0.01f);
En_Js_SetupAction(this, func_80A89304);
this->unk_284 = 0;
this->actor.gravity = -1.0f;
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_JSJUTAN, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0);
}
void EnJs_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnJs* this = (EnJs*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
u8 func_80A88F64(EnJs* this, GlobalContext* globalCtx, u16 textId) {
s16 yawDiff;
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
return 1;
} else {
this->actor.textId = textId;
yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
if (ABS(yawDiff) <= 0x1800 && this->actor.xzDistToPlayer < 100.0f) {
this->unk_284 |= 1;
func_8002F2CC(&this->actor, globalCtx, 100.0f);
}
return 0;
}
}
void func_80A89008(EnJs* this) {
En_Js_SetupAction(this, func_80A89304);
Animation_Change(&this->skelAnime, &gCarpetMerchantSlappingKneeAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gCarpetMerchantSlappingKneeAnim), ANIMMODE_ONCE, -4.0f);
}
void func_80A89078(EnJs* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
func_80A89008(this);
this->actor.flags &= ~ACTOR_FLAG_16;
}
}
void func_80A890C0(EnJs* this, GlobalContext* globalCtx) {
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
En_Js_SetupAction(this, func_80A89078);
} else {
func_8002F2CC(&this->actor, globalCtx, 1000.0f);
}
}
void func_80A8910C(EnJs* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
this->actor.textId = 0x6078;
En_Js_SetupAction(this, func_80A890C0);
this->actor.flags |= ACTOR_FLAG_16;
}
}
void func_80A89160(EnJs* this, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->actor, globalCtx)) {
this->actor.parent = NULL;
En_Js_SetupAction(this, func_80A8910C);
} else {
func_8002F434(&this->actor, globalCtx, GI_BOMBCHUS_10, 10000.0f, 50.0f);
}
}
void func_80A891C4(EnJs* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) {
switch (globalCtx->msgCtx.choiceIndex) {
case 0: // yes
if (gSaveContext.rupees < 200) {
Message_ContinueTextbox(globalCtx, 0x6075);
func_80A89008(this);
} else {
Rupees_ChangeBy(-200);
En_Js_SetupAction(this, func_80A89160);
}
break;
case 1: // no
Message_ContinueTextbox(globalCtx, 0x6074);
func_80A89008(this);
}
}
}
void func_80A89294(EnJs* this) {
En_Js_SetupAction(this, func_80A891C4);
Animation_Change(&this->skelAnime, &gCarpetMerchantIdleAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gCarpetMerchantIdleAnim), ANIMMODE_ONCE, -4.0f);
}
void func_80A89304(EnJs* this, GlobalContext* globalCtx) {
if (func_80A88F64(this, globalCtx, 0x6077)) {
func_80A89294(this);
}
}
void EnJs_Update(Actor* thisx, GlobalContext* globalCtx) {
EnJs* this = (EnJs*)thisx;
s32 pad;
s32 pad2;
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
Actor_MoveForward(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
if (this->actor.bgCheckFlags & 1) {
if (SurfaceType_GetSfx(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId) == 1) {
Math_ApproachF(&this->actor.shape.yOffset, sREG(80) + -2000.0f, 1.0f, (sREG(81) / 10.0f) + 50.0f);
}
} else {
Math_ApproachZeroF(&this->actor.shape.yOffset, 1.0f, (sREG(81) / 10.0f) + 50.0f);
}
if (SkelAnime_Update(&this->skelAnime)) {
this->skelAnime.curFrame = 0.0f;
}
this->actionFunc(this, globalCtx);
if (this->unk_284 & 1) {
func_80038290(globalCtx, &this->actor, &this->unk_278, &this->unk_27E, this->actor.focus.pos);
} else {
Math_SmoothStepToS(&this->unk_278.x, 0, 6, 0x1838, 0x64);
Math_SmoothStepToS(&this->unk_278.y, 0, 6, 0x1838, 0x64);
Math_SmoothStepToS(&this->unk_27E.x, 0, 6, 0x1838, 0x64);
Math_SmoothStepToS(&this->unk_27E.y, 0, 6, 0x1838, 0x64);
}
this->unk_284 &= ~0x1;
if (DECR(this->unk_288) == 0) {
this->unk_288 = Rand_S16Offset(0x3C, 0x3C);
}
this->unk_286 = this->unk_288;
if (this->unk_286 >= 3) {
this->unk_286 = 0;
}
}
s32 EnJs_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnJs* this = (EnJs*)thisx;
if (limbIndex == 12) {
rot->y -= this->unk_278.y;
}
return false;
}
void EnJs_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
static Vec3f D_80A896DC = { 0.0f, 0.0f, 0.0f };
EnJs* this = (EnJs*)thisx;
if (limbIndex == 12) {
Matrix_MultVec3f(&D_80A896DC, &this->actor.focus.pos);
}
}
void EnJs_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnJs* this = (EnJs*)thisx;
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnJs_OverrideLimbDraw, EnJs_PostLimbDraw, this);
}