Shipwright/soh/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c

472 lines
17 KiB
C

/*
* File: z_en_horse_game_check.c
* Overlay: ovl_En_Horse_Game_Check
* Description: Horseback Minigames
*/
#include "z_en_horse_game_check.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#define FLAGS ACTOR_FLAG_4
#define AT_FINISH_LINE(actor) \
(Math3D_PointInSquare2D(sFinishLine[0], sFinishLine[1], sFinishLine[2], sFinishLine[3], (actor)->world.pos.x, \
(actor)->world.pos.z))
#define AT_RANCH_EXIT(actor) \
(Math3D_PointInSquare2D(sRanchExit[0], sRanchExit[1], sRanchExit[2], sRanchExit[3], (actor)->world.pos.x, \
(actor)->world.pos.z))
#define INGORACE_PLAYER_MOVE (1 << 0)
#define INGORACE_SET_TIMER (1 << 1)
#define INGORACE_INGO_MOVE (1 << 2)
typedef enum {
/* 0 */ INGORACE_NO_RESULT,
/* 1 */ INGORACE_PLAYER_WIN,
/* 2 */ INGORACE_INGO_WIN,
/* 3 */ INGORACE_TIME_UP
} HorseGameIngoRaceResult;
#define MALONRACE_PLAYER_MOVE (1 << 0)
#define MALONRACE_SET_TIMER (1 << 1)
#define MALONRACE_SECOND_LAP (1 << 2)
#define MALONRACE_BROKE_RULE (1 << 3)
#define MALONRACE_START_SFX (1 << 4)
#define MALONRACE_PLAYER_START (1 << 5)
#define MALONRACE_PLAYER_ON_MARK (1 << 6)
typedef enum {
/* 0 */ MALONRACE_NO_RESULT,
/* 1 */ MALONRACE_SUCCESS,
/* 2 */ MALONRACE_TIME_UP,
/* 3 */ MALONRACE_UNUSED,
/* 4 */ MALONRACE_FAILURE
} HorseGameMalonRaceResult;
void EnHorseGameCheck_Init(Actor* thisx, GlobalContext* globalCtx);
void EnHorseGameCheck_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnHorseGameCheck_Update(Actor* thisx, GlobalContext* globalCtx);
void EnHorseGameCheck_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit En_Horse_Game_Check_InitVars = {
ACTOR_EN_HORSE_GAME_CHECK,
ACTORCAT_BG,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(EnHorseGameCheck),
(ActorFunc)EnHorseGameCheck_Init,
(ActorFunc)EnHorseGameCheck_Destroy,
(ActorFunc)EnHorseGameCheck_Update,
(ActorFunc)EnHorseGameCheck_Draw,
NULL,
};
static Vec3f sIngoRaceCheckpoints[] = {
{ 1700.0f, 1.0f, -540.0f },
{ 117.0f, 1.0f, 488.0f },
{ -1700.0f, 1.0f, -540.0f },
};
static f32 sFinishLine[4] = { -200.0f, 80.0f, -2300.0f, -1470.0f };
static f32 sRanchExit[4] = { 800.0f, 1000.0f, -2900.0f, -2700.0f };
static Vec3f sUnusedZeroVec = { 0.0f, 0.0f, 0.0f };
static Vec3f sFencePos[] = {
{ 820.0f, -44.0f, -1655.0f }, { 1497.0f, -21.0f, -1198.0f }, { 1655.0f, -44.0f, -396.0f },
{ 1291.0f, -44.0f, 205.0f }, { 379.0f, -21.0f, 455.0f }, { -95.0f, -21.0f, 455.0f },
{ -939.0f, 1.0f, 455.0f }, { -1644.0f, -21.0f, -1035.0f },
};
s32 EnHorseGameCheck_InitIngoRace(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
EnHorseGameCheckIngoRace* this = (EnHorseGameCheckIngoRace*)base;
s32 i;
this->base.type = HORSEGAME_INGO_RACE;
this->startFlags = 0;
for (i = 0; i < 3; i++) {
this->playerCheck[i] = 0;
}
this->ingoHorse =
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_HORSE, -250.0f, 1.0f, -1650.0f, 0, 0x4000, 0, 0x8003);
if (this->ingoHorse == NULL) {
LOG_HUNGUP_THREAD();
}
this->startTimer = 0;
this->finishTimer = 0;
this->result = INGORACE_NO_RESULT;
this->playerFinish = 0;
this->ingoFinish = 0;
return true;
}
s32 EnHorseGameCheck_DestroyIngoRace(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
return true;
}
void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, GlobalContext* globalCtx) {
gSaveContext.cutsceneIndex = 0;
if (this->result == INGORACE_PLAYER_WIN) {
globalCtx->nextEntranceIndex = 0x4CE;
if (gSaveContext.eventInf[0] & 0x40) {
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 6;
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
globalCtx->fadeTransition = 3;
Environment_ForcePlaySequence(NA_BGM_INGO);
} else {
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 4;
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
Environment_ForcePlaySequence(NA_BGM_INGO);
globalCtx->fadeTransition = 0x2E;
}
} else {
globalCtx->nextEntranceIndex = 0x558;
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0xF) | 3;
globalCtx->fadeTransition = 0x20;
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & ~0x8000) | 0x8000;
}
DREG(25) = 0;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.timer1State = 0;
}
s32 EnHorseGameCheck_UpdateIngoRace(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
EnHorseGameCheckIngoRace* this = (EnHorseGameCheckIngoRace*)base;
Player* player = GET_PLAYER(globalCtx);
s32 i;
EnHorse* ingoHorse;
EnHorse* horse;
if ((this->startTimer > 50) && !(this->startFlags & INGORACE_SET_TIMER)) {
this->startFlags |= INGORACE_SET_TIMER;
func_80088B34(0);
} else if ((this->startTimer > 80) && (player->rideActor != NULL) && !(this->startFlags & INGORACE_PLAYER_MOVE)) {
this->startFlags |= INGORACE_PLAYER_MOVE;
horse = (EnHorse*)player->rideActor;
horse->inRace = 1;
} else if ((this->startTimer > 81) && !(this->startFlags & INGORACE_INGO_MOVE)) {
ingoHorse = (EnHorse*)this->ingoHorse;
ingoHorse->inRace = 1;
this->startFlags |= INGORACE_INGO_MOVE;
Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
this->startTimer++;
for (i = 0; i < 3; i++) {
if ((player->rideActor != NULL) &&
(Math3D_Vec3f_DistXYZ(&sIngoRaceCheckpoints[i], &player->rideActor->world.pos) < 400.0f)) {
if ((i > 0) && (this->playerCheck[i - 1] == 1)) {
this->playerCheck[i] = 1;
} else if (i == 0) {
this->playerCheck[i] = 1;
}
}
if (Math3D_Vec3f_DistXYZ(&sIngoRaceCheckpoints[i], &this->ingoHorse->world.pos) < 400.0f) {
if ((i > 0) && (this->ingoCheck[i - 1] == 1)) {
this->ingoCheck[i] = 1;
} else if (i == 0) {
this->ingoCheck[i] = 1;
}
}
}
if (this->result == INGORACE_NO_RESULT) {
Player* player2 = player;
if ((player2->rideActor != NULL) && (this->playerCheck[2] == 1) && AT_FINISH_LINE(player2->rideActor)) {
this->playerFinish++;
if (this->playerFinish > 0) {
this->result = INGORACE_PLAYER_WIN;
this->finishTimer = 55;
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HORSE_GOAL);
Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
for (i = 0; i < 3; i++) {
this->playerCheck[i] = 0;
}
}
if ((this->ingoHorse != NULL) && (this->ingoCheck[2] == 1) && AT_FINISH_LINE(this->ingoHorse)) {
this->ingoFinish++;
if (this->ingoFinish > 0) {
ingoHorse = (EnHorse*)this->ingoHorse;
this->result = INGORACE_INGO_WIN;
this->finishTimer = 70;
ingoHorse->stateFlags |= ENHORSE_INGO_WON;
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HORSE_GOAL);
Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
for (i = 0; i < 3; i++) {
this->ingoCheck[i] = 0;
}
}
if (((player2->rideActor != NULL) && AT_RANCH_EXIT(player2->rideActor)) || AT_RANCH_EXIT(&player2->actor)) {
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HORSE_GOAL);
this->result = INGORACE_INGO_WIN;
this->finishTimer = 20;
}
if ((gSaveContext.timer1Value >= 180) && (this->startFlags & 2)) {
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HORSE_GOAL);
this->result = INGORACE_TIME_UP;
this->finishTimer = 20;
}
} else {
if (this->finishTimer > 0) {
this->finishTimer--;
} else {
EnHorseGameCheck_FinishIngoRace(this, globalCtx);
}
}
return true;
}
s32 EnHorseGameCheck_InitGerudoArchery(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
EnHorseGameCheckGerudoArchery* this = (EnHorseGameCheckGerudoArchery*)base;
this->base.type = HORSEGAME_GERUDO_ARCHERY;
this->unk_150 = 0;
this->startTimer = 0;
return true;
}
s32 EnHorseGameCheck_DestroyGerudoArchery(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
return true;
}
s32 EnHorseGameCheck_UpdateGerudoArchery(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
EnHorseGameCheckGerudoArchery* this = (EnHorseGameCheckGerudoArchery*)base;
Player* player = GET_PLAYER(globalCtx);
EnHorse* horse = (EnHorse*)player->rideActor;
if (horse == NULL) {
return true;
}
if (this->startTimer > 90) {
if (globalCtx) {}
horse->hbaStarted = 1;
}
this->startTimer++;
return true;
}
s32 EnHorseGameCheck_InitType3(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
EnHorseGameCheck3* this = (EnHorseGameCheck3*)base;
this->base.type = HORSEGAME_TYPE3;
this->unk_150 = 0;
return true;
}
s32 EnHorseGameCheck_DestroyType3(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
return true;
}
s32 EnHorseGameCheck_UpdateType3(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
return true;
}
s32 EnHorseGameCheck_InitMalonRace(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
EnHorseGameCheckMalonRace* this = (EnHorseGameCheckMalonRace*)base;
s32 i;
this->base.type = HORSEGAME_MALON_RACE;
this->raceFlags = 0;
this->finishTimer = 0;
this->result = MALONRACE_NO_RESULT;
for (i = 0; i < 16; i++) {
this->fenceCheck[i] = 0;
}
this->lapCount = 0;
return true;
}
s32 EnHorseGameCheck_DestroyMalonRace(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
return true;
}
void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, GlobalContext* globalCtx) {
if ((this->result == MALONRACE_SUCCESS) || (this->result == MALONRACE_TIME_UP)) {
gSaveContext.cutsceneIndex = 0;
globalCtx->nextEntranceIndex = 0x4CE;
globalCtx->fadeTransition = 0x2E;
globalCtx->sceneLoadFlag = 0x14;
} else if (this->result == MALONRACE_FAILURE) {
gSaveContext.timer1Value = 240;
gSaveContext.timer1State = 0xF;
gSaveContext.cutsceneIndex = 0;
globalCtx->nextEntranceIndex = 0x4CE;
globalCtx->fadeTransition = 0x2E;
globalCtx->sceneLoadFlag = 0x14;
} else {
// "not supported"
osSyncPrintf("En_HGC_Spot20_Ta_end():対応せず\n");
gSaveContext.cutsceneIndex = 0;
globalCtx->nextEntranceIndex = 0x157;
globalCtx->fadeTransition = 0x2E;
globalCtx->sceneLoadFlag = 0x14;
}
}
s32 EnHorseGameCheck_UpdateMalonRace(EnHorseGameCheckBase* base, GlobalContext* globalCtx) {
EnHorseGameCheckMalonRace* this = (EnHorseGameCheckMalonRace*)base;
s32 i;
Player* player = GET_PLAYER(globalCtx);
EnHorse* horse;
if (!(this->raceFlags & MALONRACE_PLAYER_ON_MARK) && AT_FINISH_LINE(player->rideActor)) {
this->raceFlags |= MALONRACE_PLAYER_ON_MARK;
} else if ((this->raceFlags & MALONRACE_PLAYER_ON_MARK) && !(this->raceFlags & MALONRACE_PLAYER_START) &&
!AT_FINISH_LINE(player->rideActor)) {
this->raceFlags |= MALONRACE_PLAYER_START;
}
if ((this->startTimer > 50) && !(this->raceFlags & MALONRACE_SET_TIMER)) {
this->raceFlags |= MALONRACE_SET_TIMER;
func_80088B34(0);
} else if ((this->startTimer > 80) && (player->rideActor != NULL) && !(this->raceFlags & MALONRACE_PLAYER_MOVE)) {
this->raceFlags |= MALONRACE_PLAYER_MOVE;
horse = (EnHorse*)player->rideActor;
horse->inRace = 1;
} else if ((this->startTimer > 81) && !(this->raceFlags & MALONRACE_START_SFX)) {
this->raceFlags |= MALONRACE_START_SFX;
Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
this->startTimer++;
if (this->result == MALONRACE_NO_RESULT) {
Player* player2 = player;
f32 dist;
for (i = 0; i < 16; i++) {
if ((this->lapCount == 0) && (i >= 8)) {
break;
}
dist = Math_Vec3f_DistXZ(&sFencePos[i % 8], &player2->rideActor->world.pos);
if ((player->rideActor != NULL) && (dist < 250.0f)) {
horse = (EnHorse*)player2->rideActor;
if (horse->stateFlags & ENHORSE_JUMPING) {
if ((i > 0) && (this->fenceCheck[i - 1] == 1)) {
this->fenceCheck[i] = 1;
} else if (i == 0) {
this->fenceCheck[i] = 1;
}
if ((this->fenceCheck[i - 1] == 0) && !(this->raceFlags & MALONRACE_BROKE_RULE)) {
this->raceFlags |= MALONRACE_BROKE_RULE;
Message_StartTextbox(globalCtx, 0x208C, NULL);
this->result = 4;
this->finishTimer = 30;
}
}
}
}
if ((player2->rideActor != NULL) && (this->raceFlags & MALONRACE_PLAYER_START) &&
AT_FINISH_LINE(player2->rideActor)) {
if ((this->lapCount == 1) && (this->fenceCheck[15] == 0) && (player2->rideActor->prevPos.x < -200.0f)) {
this->raceFlags |= MALONRACE_BROKE_RULE;
Message_StartTextbox(globalCtx, 0x208C, NULL);
this->result = MALONRACE_FAILURE;
this->finishTimer = 30;
} else if (this->fenceCheck[15] == 1) {
this->lapCount = 2;
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HORSE_GOAL);
Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->result = MALONRACE_SUCCESS;
this->finishTimer = 70;
gSaveContext.timer1State = 0xF;
} else if ((this->fenceCheck[7] == 1) && !(this->raceFlags & MALONRACE_SECOND_LAP)) {
this->lapCount = 1;
this->raceFlags |= MALONRACE_SECOND_LAP;
Message_StartTextbox(globalCtx, 0x208D, NULL);
} else if (this->fenceCheck[7] == 0) {
this->raceFlags |= MALONRACE_BROKE_RULE;
Message_StartTextbox(globalCtx, 0x208C, NULL);
this->result = MALONRACE_FAILURE;
this->finishTimer = 30;
} else if (player2->rideActor->prevPos.x > 80.0f) {
this->raceFlags |= MALONRACE_BROKE_RULE;
Message_StartTextbox(globalCtx, 0x208C, NULL);
this->result = MALONRACE_FAILURE;
this->finishTimer = 30;
}
}
if ((gSaveContext.timer1Value >= 180) && (this->raceFlags & MALONRACE_SET_TIMER)) {
gSaveContext.timer1Value = 240;
this->result = MALONRACE_TIME_UP;
this->finishTimer = 30;
gSaveContext.timer1State = 0;
}
} else {
if (this->finishTimer > 0) {
this->finishTimer--;
} else {
EnHorseGameCheck_FinishMalonRace(this, globalCtx);
}
}
return true;
}
static EnHorseGameCheckFunc sInitFuncs[] = {
NULL,
EnHorseGameCheck_InitIngoRace,
EnHorseGameCheck_InitGerudoArchery,
EnHorseGameCheck_InitType3,
EnHorseGameCheck_InitMalonRace,
};
static EnHorseGameCheckFunc sDestroyFuncs[] = {
NULL,
EnHorseGameCheck_DestroyIngoRace,
EnHorseGameCheck_DestroyGerudoArchery,
EnHorseGameCheck_DestroyType3,
EnHorseGameCheck_DestroyMalonRace,
};
static EnHorseGameCheckFunc sUpdateFuncs[] = {
NULL,
EnHorseGameCheck_UpdateIngoRace,
EnHorseGameCheck_UpdateGerudoArchery,
EnHorseGameCheck_UpdateType3,
EnHorseGameCheck_UpdateMalonRace,
};
void EnHorseGameCheck_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnHorseGameCheckBase* this = (EnHorseGameCheckBase*)thisx;
if ((globalCtx->sceneNum == SCENE_SPOT20) && (Flags_GetEventChkInf(0x18) || DREG(1))) {
this->actor.params = HORSEGAME_MALON_RACE;
}
if (sInitFuncs[this->actor.params] != NULL) {
sInitFuncs[this->actor.params](this, globalCtx);
}
}
void EnHorseGameCheck_Destroy(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnHorseGameCheckBase* this = (EnHorseGameCheckBase*)thisx;
if (sDestroyFuncs[this->actor.params] != NULL) {
sDestroyFuncs[this->actor.params](this, globalCtx);
}
}
void EnHorseGameCheck_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnHorseGameCheckBase* this = (EnHorseGameCheckBase*)thisx;
if (sUpdateFuncs[this->type] != NULL) {
sUpdateFuncs[this->type](this, globalCtx);
}
}
void EnHorseGameCheck_Draw(Actor* thisx, GlobalContext* globalCtx) {
}