Shipwright/soh/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c

125 lines
3.7 KiB
C

/*
* File: z_demo_shd.c
* Overlay: Demo_Shd
* Description: Bongo Bongo's Shadow
*/
#include "z_demo_shd.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
void DemoShd_Init(Actor* thisx, GlobalContext* globalCtx);
void DemoShd_Destroy(Actor* thisx, GlobalContext* globalCtx);
void DemoShd_Update(Actor* thisx, GlobalContext* globalCtx);
void DemoShd_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80991298(DemoShd* this, GlobalContext* globalCtx);
const ActorInit Demo_Shd_InitVars = {
ACTOR_DEMO_SHD,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(DemoShd),
(ActorFunc)DemoShd_Init,
(ActorFunc)DemoShd_Destroy,
(ActorFunc)DemoShd_Update,
(ActorFunc)DemoShd_Draw,
NULL,
};
#include "overlays/ovl_Demo_Shd/ovl_Demo_Shd.h"
void DemoShd_SetupAction(DemoShd* this, DemoShdActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
void DemoShd_Init(Actor* thisx, GlobalContext* globalCtx) {
DemoShd* this = (DemoShd*)thisx;
this->unk_14C = 0;
DemoShd_SetupAction(this, func_80991298);
Actor_SetScale(&this->actor, 0.4f);
this->actor.world.pos.y = 0.0f;
this->actor.world.pos.x = 0.0f;
}
void DemoShd_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void func_80991298(DemoShd* this, GlobalContext* globalCtx) {
if ((globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[0] != NULL) ||
(globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[1] != NULL)) {
if (globalCtx->csCtx.frames == 800) {
func_800F3F3C(9);
}
if (globalCtx->csCtx.frames == 1069) {
func_800F3F3C(8);
}
}
if (globalCtx->csCtx.state != CS_STATE_IDLE) {
CsCmdActorAction* npcAction0 = globalCtx->csCtx.npcActions[0];
if (npcAction0 != NULL) {
if (npcAction0->action == 2) {
if (!(this->unk_14C & 1)) {
this->unk_14E = npcAction0->startPos.x;
}
this->unk_14C |= 1;
} else {
this->unk_14C &= ~1;
}
}
}
if (globalCtx->csCtx.state != CS_STATE_IDLE) {
CsCmdActorAction* npcAction1 = globalCtx->csCtx.npcActions[1];
if (npcAction1 != NULL) {
if (npcAction1->action == 2) {
if (!(this->unk_14C & 2)) {
this->unk_14E = npcAction1->startPos.x;
}
this->unk_14C |= 2;
} else {
this->unk_14C &= ~2;
}
}
}
this->unk_14E++;
}
void DemoShd_Update(Actor* thisx, GlobalContext* globalCtx) {
DemoShd* this = (DemoShd*)thisx;
this->actionFunc(this, globalCtx);
}
void DemoShd_Draw(Actor* thisx, GlobalContext* globalCtx) {
DemoShd* this = (DemoShd*)thisx;
s32 pad;
u32 unk_14E = this->unk_14E;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, D_809932D0);
if (this->unk_14C & 1) {
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF),
16, 256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32));
gSPDisplayList(POLY_XLU_DISP++, D_80993390);
} else if (this->unk_14C & 2) {
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF),
16, 256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32));
gSPDisplayList(POLY_XLU_DISP++, D_809934B8);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}