Shipwright/soh/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.h

19 lines
414 B
C

#ifndef Z_BG_PO_SYOKUDAI_H
#define Z_BG_PO_SYOKUDAI_H
#include "ultra64.h"
#include "global.h"
struct BgPoSyokudai;
typedef struct BgPoSyokudai {
/* 0x0000 */ Actor actor;
/* 0x014C */ u8 flameColor;
/* 0x014E */ s16 flameTextureScroll;
/* 0x0150 */ LightNode* lightNode;
/* 0x0154 */ LightInfo lightInfo;
/* 0x0164 */ ColliderCylinder collider;
} BgPoSyokudai; // size = 0x01B0
#endif