Shipwright/soh/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c

299 lines
10 KiB
C

/*
* File: z_bg_hidan_sima.c
* Overlay: ovl_Bg_Hidan_Sima
* Description: Stone platform (Fire Temple)
*/
#include "z_bg_hidan_sima.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0
void BgHidanSima_Init(Actor* thisx, GlobalContext* globalCtx);
void BgHidanSima_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgHidanSima_Update(Actor* thisx, GlobalContext* globalCtx);
void BgHidanSima_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_8088E518(BgHidanSima* this, GlobalContext* globalCtx);
void func_8088E5D0(BgHidanSima* this, GlobalContext* globalCtx);
void func_8088E6D0(BgHidanSima* this, GlobalContext* globalCtx);
void func_8088E760(BgHidanSima* this, GlobalContext* globalCtx);
void func_8088E7A8(BgHidanSima* this, GlobalContext* globalCtx);
void func_8088E90C(BgHidanSima* this);
const ActorInit Bg_Hidan_Sima_InitVars = {
ACTOR_BG_HIDAN_SIMA,
ACTORCAT_BG,
FLAGS,
OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanSima),
(ActorFunc)BgHidanSima_Init,
(ActorFunc)BgHidanSima_Destroy,
(ActorFunc)BgHidanSima_Update,
(ActorFunc)BgHidanSima_Draw,
NULL,
};
static ColliderJntSphElementInit sJntSphElementsInit[2] = {
{
{
ELEMTYPE_UNK0,
{ 0x20000000, 0x01, 0x04 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NONE,
BUMP_NONE,
OCELEM_NONE,
},
{ 1, { { 0, 40, 100 }, 22 }, 100 },
},
{
{
ELEMTYPE_UNK0,
{ 0x20000000, 0x01, 0x04 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NONE,
BUMP_NONE,
OCELEM_NONE,
},
{ 1, { { 0, 40, 145 }, 30 }, 100 },
},
};
static ColliderJntSphInit sJntSphInit = {
{
COLTYPE_NONE,
AT_ON | AT_TYPE_ENEMY,
AC_NONE,
OC1_NONE,
OC2_TYPE_2,
COLSHAPE_JNTSPH,
},
ARRAY_COUNT(sJntSphElementsInit),
sJntSphElementsInit,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
static void* sFireballsTexs[] = {
gFireTempleFireball0Tex, gFireTempleFireball1Tex, gFireTempleFireball2Tex, gFireTempleFireball3Tex,
gFireTempleFireball4Tex, gFireTempleFireball5Tex, gFireTempleFireball6Tex, gFireTempleFireball7Tex,
};
void BgHidanSima_Init(Actor* thisx, GlobalContext* globalCtx) {
BgHidanSima* this = (BgHidanSima*)thisx;
s32 pad;
CollisionHeader* colHeader = NULL;
s32 i;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
if (this->dyna.actor.params == 0) {
CollisionHeader_GetVirtual(&gFireTempleStonePlatform1Col, &colHeader);
} else {
CollisionHeader_GetVirtual(&gFireTempleStonePlatform2Col, &colHeader);
}
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSph(globalCtx, &this->collider, &this->dyna.actor, &sJntSphInit, this->elements);
for (i = 0; i < ARRAY_COUNT(sJntSphElementsInit); i++) {
this->collider.elements[i].dim.worldSphere.radius = this->collider.elements[i].dim.modelSphere.radius;
}
if (this->dyna.actor.params == 0) {
this->actionFunc = func_8088E518;
} else {
this->actionFunc = func_8088E760;
}
}
void BgHidanSima_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgHidanSima* this = (BgHidanSima*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
Collider_DestroyJntSph(globalCtx, &this->collider);
}
void func_8088E518(BgHidanSima* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 3.4f);
if (func_8004356C(&this->dyna) && !(player->stateFlags1 & 0x6000)) {
this->timer = 20;
this->dyna.actor.world.rot.y = Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x4000;
if (this->dyna.actor.home.pos.y <= this->dyna.actor.world.pos.y) {
this->actionFunc = func_8088E5D0;
} else {
this->actionFunc = func_8088E6D0;
}
}
}
void func_8088E5D0(BgHidanSima* this, GlobalContext* globalCtx) {
if (this->timer != 0) {
this->timer--;
}
if (this->timer != 0) {
this->dyna.actor.world.pos.x =
Math_SinS(this->dyna.actor.world.rot.y + (this->timer * 0x4000)) * 5.0f + this->dyna.actor.home.pos.x;
this->dyna.actor.world.pos.z =
Math_CosS(this->dyna.actor.world.rot.y + (this->timer * 0x4000)) * 5.0f + this->dyna.actor.home.pos.z;
} else {
this->actionFunc = func_8088E6D0;
this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x;
this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z;
}
if (!(this->timer % 4)) {
func_800AA000(this->dyna.actor.xyzDistToPlayerSq, 180, 10, 100);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_SHAKE);
}
}
void func_8088E6D0(BgHidanSima* this, GlobalContext* globalCtx) {
if (func_8004356C(&this->dyna)) {
this->timer = 20;
} else if (this->timer != 0) {
this->timer--;
}
Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y - 100.0f, 1.7f);
if (this->timer == 0) {
this->actionFunc = func_8088E518;
}
}
void func_8088E760(BgHidanSima* this, GlobalContext* globalCtx) {
if (this->timer != 0) {
this->timer--;
}
if (this->timer == 0) {
this->dyna.actor.world.rot.y += 0x8000;
this->timer = 60;
this->actionFunc = func_8088E7A8;
}
}
void func_8088E7A8(BgHidanSima* this, GlobalContext* globalCtx) {
f32 temp;
if (this->timer != 0) {
this->timer--;
}
if (this->dyna.actor.world.rot.y != this->dyna.actor.home.rot.y) {
temp = (sinf(((60 - this->timer) * 0.01667 - 0.5) * M_PI) + 1) * 200;
} else {
temp = (sinf((this->timer * 0.01667 - 0.5) * M_PI) + 1) * -200;
}
this->dyna.actor.world.pos.x = Math_SinS(this->dyna.actor.world.rot.y) * temp + this->dyna.actor.home.pos.x;
this->dyna.actor.world.pos.z = Math_CosS(this->dyna.actor.world.rot.y) * temp + this->dyna.actor.home.pos.z;
if (this->timer == 0) {
this->timer = 20;
this->actionFunc = func_8088E760;
}
func_8002F974(&this->dyna.actor, NA_SE_EV_FIRE_PILLAR - SFX_FLAG);
}
void func_8088E90C(BgHidanSima* this) {
ColliderJntSphElement* elem;
s32 i;
f32 cos = Math_CosS(this->dyna.actor.world.rot.y + 0x8000);
f32 sin = Math_SinS(this->dyna.actor.world.rot.y + 0x8000);
for (i = 0; i < 2; i++) {
elem = &this->collider.elements[i];
elem->dim.worldSphere.center.x = this->dyna.actor.world.pos.x + sin * elem->dim.modelSphere.center.z;
elem->dim.worldSphere.center.y = (s16)this->dyna.actor.world.pos.y + elem->dim.modelSphere.center.y;
elem->dim.worldSphere.center.z = this->dyna.actor.world.pos.z + cos * elem->dim.modelSphere.center.z;
}
}
void BgHidanSima_Update(Actor* thisx, GlobalContext* globalCtx) {
BgHidanSima* this = (BgHidanSima*)thisx;
s32 pad;
this->actionFunc(this, globalCtx);
if (this->dyna.actor.params != 0) {
s32 temp = (this->dyna.actor.world.rot.y == this->dyna.actor.shape.rot.y) ? this->timer : (this->timer + 80);
if (this->actionFunc == func_8088E7A8) {
temp += 20;
}
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - ((1.0f - cosf(temp * (M_PI / 20))) * 5.0f);
if (this->actionFunc == func_8088E7A8) {
func_8088E90C(this);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
}
Gfx* func_8088EB54(GlobalContext* globalCtx, BgHidanSima* this, Gfx* gfx) {
MtxF mtxF;
s32 phi_s5;
s32 s3;
s32 v0;
f32 cos;
f32 sin;
s32 pad[2];
Matrix_MtxFCopy(&mtxF, &gMtxFClear);
cos = Math_CosS(this->dyna.actor.world.rot.y + 0x8000);
sin = Math_SinS(this->dyna.actor.world.rot.y + 0x8000);
phi_s5 = (60 - this->timer) >> 1;
phi_s5 = CLAMP_MAX(phi_s5, 3);
v0 = 3 - (this->timer >> 1);
v0 = CLAMP_MIN(v0, 0);
mtxF.xw = this->dyna.actor.world.pos.x + ((79 - ((this->timer % 6) * 4)) + v0 * 25) * sin;
mtxF.zw = this->dyna.actor.world.pos.z + ((79 - ((this->timer % 6) * 4)) + v0 * 25) * cos;
mtxF.yw = this->dyna.actor.world.pos.y + 40.0f;
mtxF.zz = v0 * 0.4f + 1.0f;
mtxF.yy = v0 * 0.4f + 1.0f;
mtxF.xx = v0 * 0.4f + 1.0f;
for (s3 = v0; s3 < phi_s5; s3++) {
mtxF.xw += 25.0f * sin;
mtxF.zw += 25.0f * cos;
mtxF.xx += 0.4f;
mtxF.yy += 0.4f;
mtxF.zz += 0.4f;
gSPSegment(gfx++, 0x09, SEGMENTED_TO_VIRTUAL(sFireballsTexs[(this->timer + s3) % 7]));
gSPMatrix(gfx++,
Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(&mtxF),
Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx))),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfx++, gFireTempleFireballDL);
}
mtxF.xw = this->dyna.actor.world.pos.x + (phi_s5 * 25 + 80) * sin;
mtxF.zw = this->dyna.actor.world.pos.z + (phi_s5 * 25 + 80) * cos;
gSPSegment(gfx++, 0x09, SEGMENTED_TO_VIRTUAL(sFireballsTexs[(this->timer + s3) % 7]));
gSPMatrix(gfx++,
Matrix_MtxFToMtx(MATRIX_CHECKFLOATS(&mtxF),
Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx))),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfx++, gFireTempleFireballDL);
return gfx;
}
void BgHidanSima_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgHidanSima* this = (BgHidanSima*)thisx;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->dyna.actor.params == 0) {
gSPDisplayList(POLY_OPA_DISP++, gFireTempleStonePlatform1DL);
} else {
gSPDisplayList(POLY_OPA_DISP++, gFireTempleStonePlatform2DL);
if (this->actionFunc == func_8088E7A8) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 1, 255, 255, 0, 150);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 255);
POLY_XLU_DISP = func_8088EB54(globalCtx, this, POLY_XLU_DISP);
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}