Shipwright/soh/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h

23 lines
552 B
C

#ifndef Z_BG_BOMBWALL_H
#define Z_BG_BOMBWALL_H
#include "ultra64.h"
#include "global.h"
struct BgBombwall;
typedef void (*BgBombwallActionFunc)(struct BgBombwall*, GlobalContext*);
typedef struct BgBombwall {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ ColliderTris collider;
/* 0x0184 */ ColliderTrisElement colliderItems[3];
/* 0x0298 */ BgBombwallActionFunc actionFunc;
/* 0x029C */ Gfx* dList;
/* 0x02A0 */ s16 unk_2A0;
/* 0x02A2 */ u8 unk_2A2;
/* 0x02A3 */ u8 unk_2A3;
} BgBombwall; // size = 0x02A4
#endif