mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 01:42:19 -05:00
024c5e0b5f
* sync asset names with decomp * whitespace and tweak
287 lines
15 KiB
C
287 lines
15 KiB
C
#ifndef OBJECTS_OBJECT_TR_H
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#define OBJECTS_OBJECT_TR_H 1
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#include "align_asset_macro.h"
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#define dgKotakeKoumeLookOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverRightShoulderAnim"
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static const ALIGN_ASSET(2) char gKotakeKoumeLookOverRightShoulderAnim[] = dgKotakeKoumeLookOverRightShoulderAnim;
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#define dgKotakeKoumeLookingOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverRightShoulderAnim"
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static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverRightShoulderAnim[] = dgKotakeKoumeLookingOverRightShoulderAnim;
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#define dgKotakeKoumeStandingBroomOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverLeftShoulderAnim"
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static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverLeftShoulderAnim[] = dgKotakeKoumeStandingBroomOverLeftShoulderAnim;
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#define dgKotakeKoumeLookOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookOverLeftShoulderAnim"
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static const ALIGN_ASSET(2) char gKotakeKoumeLookOverLeftShoulderAnim[] = dgKotakeKoumeLookOverLeftShoulderAnim;
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#define dgKotakeKoumeLookingOverLeftShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeLookingOverLeftShoulderAnim"
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static const ALIGN_ASSET(2) char gKotakeKoumeLookingOverLeftShoulderAnim[] = dgKotakeKoumeLookingOverLeftShoulderAnim;
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#define dgKotakeKoumeStandingBroomOverRightShoulderAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderAnim"
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static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderAnim;
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#define dgKotakeKoumeFlyAnim "__OTR__objects/object_tr/gKotakeKoumeFlyAnim"
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static const ALIGN_ASSET(2) char gKotakeKoumeFlyAnim[] = dgKotakeKoumeFlyAnim;
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#define dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim "__OTR__objects/object_tr/gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim"
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static const ALIGN_ASSET(2) char gKotakeKoumeStandingBroomOverRightShoulderUnusedAnim[] = dgKotakeKoumeStandingBroomOverRightShoulderUnusedAnim;
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#define dobject_tr_Blob_0062E0 "__OTR__objects/object_tr/object_tr_Blob_0062E0"
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static const ALIGN_ASSET(2) char object_tr_Blob_0062E0[] = dobject_tr_Blob_0062E0;
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#define dgKotakePelvisDL "__OTR__objects/object_tr/gKotakePelvisDL"
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static const ALIGN_ASSET(2) char gKotakePelvisDL[] = dgKotakePelvisDL;
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#define dgKotakeTorsoDL "__OTR__objects/object_tr/gKotakeTorsoDL"
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static const ALIGN_ASSET(2) char gKotakeTorsoDL[] = dgKotakeTorsoDL;
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#define dgKotakeNeckDL "__OTR__objects/object_tr/gKotakeNeckDL"
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static const ALIGN_ASSET(2) char gKotakeNeckDL[] = dgKotakeNeckDL;
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#define dgKotakeLeftBraidStartDL "__OTR__objects/object_tr/gKotakeLeftBraidStartDL"
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static const ALIGN_ASSET(2) char gKotakeLeftBraidStartDL[] = dgKotakeLeftBraidStartDL;
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#define dgKotakeLeftBraidEndDL "__OTR__objects/object_tr/gKotakeLeftBraidEndDL"
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static const ALIGN_ASSET(2) char gKotakeLeftBraidEndDL[] = dgKotakeLeftBraidEndDL;
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#define dgKotakeRightBraidStartDL "__OTR__objects/object_tr/gKotakeRightBraidStartDL"
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static const ALIGN_ASSET(2) char gKotakeRightBraidStartDL[] = dgKotakeRightBraidStartDL;
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#define dgKotakeRightBraidEndDL "__OTR__objects/object_tr/gKotakeRightBraidEndDL"
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static const ALIGN_ASSET(2) char gKotakeRightBraidEndDL[] = dgKotakeRightBraidEndDL;
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#define dgKotakeRightSleeveStartDL "__OTR__objects/object_tr/gKotakeRightSleeveStartDL"
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static const ALIGN_ASSET(2) char gKotakeRightSleeveStartDL[] = dgKotakeRightSleeveStartDL;
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#define dgKotakeRightSleeveFrontDL "__OTR__objects/object_tr/gKotakeRightSleeveFrontDL"
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static const ALIGN_ASSET(2) char gKotakeRightSleeveFrontDL[] = dgKotakeRightSleeveFrontDL;
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#define dgKotakeRightSleeveMidDL "__OTR__objects/object_tr/gKotakeRightSleeveMidDL"
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static const ALIGN_ASSET(2) char gKotakeRightSleeveMidDL[] = dgKotakeRightSleeveMidDL;
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#define dgKotakeRightSleeveEndDL "__OTR__objects/object_tr/gKotakeRightSleeveEndDL"
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static const ALIGN_ASSET(2) char gKotakeRightSleeveEndDL[] = dgKotakeRightSleeveEndDL;
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#define dgKotakeLeftSleeveStartDL "__OTR__objects/object_tr/gKotakeLeftSleeveStartDL"
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static const ALIGN_ASSET(2) char gKotakeLeftSleeveStartDL[] = dgKotakeLeftSleeveStartDL;
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#define dgKotakeLeftSleeveFrontDL "__OTR__objects/object_tr/gKotakeLeftSleeveFrontDL"
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static const ALIGN_ASSET(2) char gKotakeLeftSleeveFrontDL[] = dgKotakeLeftSleeveFrontDL;
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#define dgKotakeLeftSleeveMidDL "__OTR__objects/object_tr/gKotakeLeftSleeveMidDL"
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static const ALIGN_ASSET(2) char gKotakeLeftSleeveMidDL[] = dgKotakeLeftSleeveMidDL;
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#define dgKotakeLeftSleeveEndDL "__OTR__objects/object_tr/gKotakeLeftSleeveEndDL"
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static const ALIGN_ASSET(2) char gKotakeLeftSleeveEndDL[] = dgKotakeLeftSleeveEndDL;
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#define dgKotakeRightThighDL "__OTR__objects/object_tr/gKotakeRightThighDL"
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static const ALIGN_ASSET(2) char gKotakeRightThighDL[] = dgKotakeRightThighDL;
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#define dgKotakeLeftThighDL "__OTR__objects/object_tr/gKotakeLeftThighDL"
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static const ALIGN_ASSET(2) char gKotakeLeftThighDL[] = dgKotakeLeftThighDL;
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#define dgKotakeKoumeTLUT "__OTR__objects/object_tr/gKotakeKoumeTLUT"
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static const ALIGN_ASSET(2) char gKotakeKoumeTLUT[] = dgKotakeKoumeTLUT;
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#define dgKotakeGerudoFabricTex "__OTR__objects/object_tr/gKotakeGerudoFabricTex"
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static const ALIGN_ASSET(2) char gKotakeGerudoFabricTex[] = dgKotakeGerudoFabricTex;
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#define dgKotakeRobeTex "__OTR__objects/object_tr/gKotakeRobeTex"
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static const ALIGN_ASSET(2) char gKotakeRobeTex[] = dgKotakeRobeTex;
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#define dgKotakeKoumeRobePatternTex "__OTR__objects/object_tr/gKotakeKoumeRobePatternTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeRobePatternTex[] = dgKotakeKoumeRobePatternTex;
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#define dgKotakeKoumeRobeTrimTex "__OTR__objects/object_tr/gKotakeKoumeRobeTrimTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeRobeTrimTex[] = dgKotakeKoumeRobeTrimTex;
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#define dgKotakeKoumeEyeOpenTex "__OTR__objects/object_tr/gKotakeKoumeEyeOpenTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeEyeOpenTex[] = dgKotakeKoumeEyeOpenTex;
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#define dgKotakeKoumeSkinTex "__OTR__objects/object_tr/gKotakeKoumeSkinTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeSkinTex[] = dgKotakeKoumeSkinTex;
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#define dgKotakeKoumeMouthTex "__OTR__objects/object_tr/gKotakeKoumeMouthTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeMouthTex[] = dgKotakeKoumeMouthTex;
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#define dgKotakeKoumeHairTex "__OTR__objects/object_tr/gKotakeKoumeHairTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeHairTex[] = dgKotakeKoumeHairTex;
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#define dgKotakeKoumeEarTex "__OTR__objects/object_tr/gKotakeKoumeEarTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeEarTex[] = dgKotakeKoumeEarTex;
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#define dgKotakeKoumeFingerTex "__OTR__objects/object_tr/gKotakeKoumeFingerTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeFingerTex[] = dgKotakeKoumeFingerTex;
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#define dgKotakeKoumeBroomHandleTex "__OTR__objects/object_tr/gKotakeKoumeBroomHandleTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeBroomHandleTex[] = dgKotakeKoumeBroomHandleTex;
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#define dgKotakeKoumeBroomHeadTex "__OTR__objects/object_tr/gKotakeKoumeBroomHeadTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeBroomHeadTex[] = dgKotakeKoumeBroomHeadTex;
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#define dgKotakeKoumeJewelHolderTex "__OTR__objects/object_tr/gKotakeKoumeJewelHolderTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeJewelHolderTex[] = dgKotakeKoumeJewelHolderTex;
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#define dgKotakeJewelTex "__OTR__objects/object_tr/gKotakeJewelTex"
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static const ALIGN_ASSET(2) char gKotakeJewelTex[] = dgKotakeJewelTex;
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#define dgKotakeKoumeNeckTex "__OTR__objects/object_tr/gKotakeKoumeNeckTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeNeckTex[] = dgKotakeKoumeNeckTex;
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#define dgKotakeKoumeNostrilsTex "__OTR__objects/object_tr/gKotakeKoumeNostrilsTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeNostrilsTex[] = dgKotakeKoumeNostrilsTex;
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#define dgKotakeKoumeEyeHalfTex "__OTR__objects/object_tr/gKotakeKoumeEyeHalfTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeEyeHalfTex[] = dgKotakeKoumeEyeHalfTex;
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#define dgKotakeKoumeEyeClosedTex "__OTR__objects/object_tr/gKotakeKoumeEyeClosedTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeEyeClosedTex[] = dgKotakeKoumeEyeClosedTex;
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#define dgKotakeHeadDL "__OTR__objects/object_tr/gKotakeHeadDL"
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static const ALIGN_ASSET(2) char gKotakeHeadDL[] = dgKotakeHeadDL;
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#define dgKotakeTeethDL "__OTR__objects/object_tr/gKotakeTeethDL"
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static const ALIGN_ASSET(2) char gKotakeTeethDL[] = dgKotakeTeethDL;
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#define dgKotakeRightShinDL "__OTR__objects/object_tr/gKotakeRightShinDL"
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static const ALIGN_ASSET(2) char gKotakeRightShinDL[] = dgKotakeRightShinDL;
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#define dgKotakeLeftShinDL "__OTR__objects/object_tr/gKotakeLeftShinDL"
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static const ALIGN_ASSET(2) char gKotakeLeftShinDL[] = dgKotakeLeftShinDL;
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#define dgKotakeBroomDL "__OTR__objects/object_tr/gKotakeBroomDL"
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static const ALIGN_ASSET(2) char gKotakeBroomDL[] = dgKotakeBroomDL;
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#define dgKotakeRightFootDL "__OTR__objects/object_tr/gKotakeRightFootDL"
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static const ALIGN_ASSET(2) char gKotakeRightFootDL[] = dgKotakeRightFootDL;
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#define dgKotakeLeftFootDL "__OTR__objects/object_tr/gKotakeLeftFootDL"
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static const ALIGN_ASSET(2) char gKotakeLeftFootDL[] = dgKotakeLeftFootDL;
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#define dgKotakeRightHandDL "__OTR__objects/object_tr/gKotakeRightHandDL"
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static const ALIGN_ASSET(2) char gKotakeRightHandDL[] = dgKotakeRightHandDL;
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#define dgKotakeLeftHandDL "__OTR__objects/object_tr/gKotakeLeftHandDL"
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static const ALIGN_ASSET(2) char gKotakeLeftHandDL[] = dgKotakeLeftHandDL;
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#define dgKotakeKoumeBraidEndTex "__OTR__objects/object_tr/gKotakeKoumeBraidEndTex"
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static const ALIGN_ASSET(2) char gKotakeKoumeBraidEndTex[] = dgKotakeKoumeBraidEndTex;
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#define dobject_tr_Blob_00BD50 "__OTR__objects/object_tr/object_tr_Blob_00BD50"
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static const ALIGN_ASSET(2) char object_tr_Blob_00BD50[] = dobject_tr_Blob_00BD50;
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#define dgKotakeCollarNeckTex "__OTR__objects/object_tr/gKotakeCollarNeckTex"
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static const ALIGN_ASSET(2) char gKotakeCollarNeckTex[] = dgKotakeCollarNeckTex;
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#define dobject_tr_Blob_00C310 "__OTR__objects/object_tr/object_tr_Blob_00C310"
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static const ALIGN_ASSET(2) char object_tr_Blob_00C310[] = dobject_tr_Blob_00C310;
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#define dgKotakeSkel "__OTR__objects/object_tr/gKotakeSkel"
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static const ALIGN_ASSET(2) char gKotakeSkel[] = dgKotakeSkel;
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#define dgKotakeKoumeTPoseAnim "__OTR__objects/object_tr/gKotakeKoumeTPoseAnim"
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static const ALIGN_ASSET(2) char gKotakeKoumeTPoseAnim[] = dgKotakeKoumeTPoseAnim;
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#define dobject_tr_Blob_00D5E0 "__OTR__objects/object_tr/object_tr_Blob_00D5E0"
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static const ALIGN_ASSET(2) char object_tr_Blob_00D5E0[] = dobject_tr_Blob_00D5E0;
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#define dgKoumePelvisDL "__OTR__objects/object_tr/gKoumePelvisDL"
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static const ALIGN_ASSET(2) char gKoumePelvisDL[] = dgKoumePelvisDL;
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#define dgKoumeTorsoDL "__OTR__objects/object_tr/gKoumeTorsoDL"
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static const ALIGN_ASSET(2) char gKoumeTorsoDL[] = dgKoumeTorsoDL;
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#define dgKoumeNeckDL "__OTR__objects/object_tr/gKoumeNeckDL"
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static const ALIGN_ASSET(2) char gKoumeNeckDL[] = dgKoumeNeckDL;
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#define dgKoumeLeftBraidStartDL "__OTR__objects/object_tr/gKoumeLeftBraidStartDL"
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static const ALIGN_ASSET(2) char gKoumeLeftBraidStartDL[] = dgKoumeLeftBraidStartDL;
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#define dgKoumeLeftBraidEndDL "__OTR__objects/object_tr/gKoumeLeftBraidEndDL"
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static const ALIGN_ASSET(2) char gKoumeLeftBraidEndDL[] = dgKoumeLeftBraidEndDL;
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#define dgKoumeRightBraidStartDL "__OTR__objects/object_tr/gKoumeRightBraidStartDL"
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static const ALIGN_ASSET(2) char gKoumeRightBraidStartDL[] = dgKoumeRightBraidStartDL;
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#define dgKoumeRightBraidEndDL "__OTR__objects/object_tr/gKoumeRightBraidEndDL"
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static const ALIGN_ASSET(2) char gKoumeRightBraidEndDL[] = dgKoumeRightBraidEndDL;
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#define dgKoumeRightSleeveStartDL "__OTR__objects/object_tr/gKoumeRightSleeveStartDL"
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static const ALIGN_ASSET(2) char gKoumeRightSleeveStartDL[] = dgKoumeRightSleeveStartDL;
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#define dgKoumeRightSleeveFrontDL "__OTR__objects/object_tr/gKoumeRightSleeveFrontDL"
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static const ALIGN_ASSET(2) char gKoumeRightSleeveFrontDL[] = dgKoumeRightSleeveFrontDL;
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#define dgKoumeRightSleeveMidDL "__OTR__objects/object_tr/gKoumeRightSleeveMidDL"
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static const ALIGN_ASSET(2) char gKoumeRightSleeveMidDL[] = dgKoumeRightSleeveMidDL;
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#define dgKoumeRightSleeveEndDL "__OTR__objects/object_tr/gKoumeRightSleeveEndDL"
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static const ALIGN_ASSET(2) char gKoumeRightSleeveEndDL[] = dgKoumeRightSleeveEndDL;
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#define dgKoumeLeftSleeveStartDL "__OTR__objects/object_tr/gKoumeLeftSleeveStartDL"
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static const ALIGN_ASSET(2) char gKoumeLeftSleeveStartDL[] = dgKoumeLeftSleeveStartDL;
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#define dgKoumeLeftSleeveFrontDL "__OTR__objects/object_tr/gKoumeLeftSleeveFrontDL"
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static const ALIGN_ASSET(2) char gKoumeLeftSleeveFrontDL[] = dgKoumeLeftSleeveFrontDL;
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#define dgKoumeLeftSleeveMidDL "__OTR__objects/object_tr/gKoumeLeftSleeveMidDL"
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static const ALIGN_ASSET(2) char gKoumeLeftSleeveMidDL[] = dgKoumeLeftSleeveMidDL;
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#define dgKoumeLeftSleeveEndDL "__OTR__objects/object_tr/gKoumeLeftSleeveEndDL"
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static const ALIGN_ASSET(2) char gKoumeLeftSleeveEndDL[] = dgKoumeLeftSleeveEndDL;
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#define dgKoumeRightThighDL "__OTR__objects/object_tr/gKoumeRightThighDL"
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static const ALIGN_ASSET(2) char gKoumeRightThighDL[] = dgKoumeRightThighDL;
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#define dgKoumeLeftThighDL "__OTR__objects/object_tr/gKoumeLeftThighDL"
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static const ALIGN_ASSET(2) char gKoumeLeftThighDL[] = dgKoumeLeftThighDL;
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#define dgKoumeGerudoFabricTex "__OTR__objects/object_tr/gKoumeGerudoFabricTex"
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static const ALIGN_ASSET(2) char gKoumeGerudoFabricTex[] = dgKoumeGerudoFabricTex;
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#define dgKoumeRobeTex "__OTR__objects/object_tr/gKoumeRobeTex"
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static const ALIGN_ASSET(2) char gKoumeRobeTex[] = dgKoumeRobeTex;
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#define dgKoumeJewelTex "__OTR__objects/object_tr/gKoumeJewelTex"
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static const ALIGN_ASSET(2) char gKoumeJewelTex[] = dgKoumeJewelTex;
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#define dgKoumeHeadDL "__OTR__objects/object_tr/gKoumeHeadDL"
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static const ALIGN_ASSET(2) char gKoumeHeadDL[] = dgKoumeHeadDL;
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#define dgKoumeTeethDL "__OTR__objects/object_tr/gKoumeTeethDL"
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static const ALIGN_ASSET(2) char gKoumeTeethDL[] = dgKoumeTeethDL;
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#define dgKoumeRightShinDL "__OTR__objects/object_tr/gKoumeRightShinDL"
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static const ALIGN_ASSET(2) char gKoumeRightShinDL[] = dgKoumeRightShinDL;
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#define dgKoumeLeftShinDL "__OTR__objects/object_tr/gKoumeLeftShinDL"
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static const ALIGN_ASSET(2) char gKoumeLeftShinDL[] = dgKoumeLeftShinDL;
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#define dgKoumeBroomDL "__OTR__objects/object_tr/gKoumeBroomDL"
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static const ALIGN_ASSET(2) char gKoumeBroomDL[] = dgKoumeBroomDL;
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#define dgKoumeRightFootDL "__OTR__objects/object_tr/gKoumeRightFootDL"
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static const ALIGN_ASSET(2) char gKoumeRightFootDL[] = dgKoumeRightFootDL;
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#define dgKoumeLeftFootDL "__OTR__objects/object_tr/gKoumeLeftFootDL"
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static const ALIGN_ASSET(2) char gKoumeLeftFootDL[] = dgKoumeLeftFootDL;
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#define dgKoumeRightHandDL "__OTR__objects/object_tr/gKoumeRightHandDL"
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static const ALIGN_ASSET(2) char gKoumeRightHandDL[] = dgKoumeRightHandDL;
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#define dgKoumeLeftHandDL "__OTR__objects/object_tr/gKoumeLeftHandDL"
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static const ALIGN_ASSET(2) char gKoumeLeftHandDL[] = dgKoumeLeftHandDL;
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#define dgKoumeCollarNeckTex "__OTR__objects/object_tr/gKoumeCollarNeckTex"
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static const ALIGN_ASSET(2) char gKoumeCollarNeckTex[] = dgKoumeCollarNeckTex;
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#define dgKoumeSkel "__OTR__objects/object_tr/gKoumeSkel"
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static const ALIGN_ASSET(2) char gKoumeSkel[] = dgKoumeSkel;
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#define dgKotakeKoumeCastMagicAnim "__OTR__objects/object_tr/gKotakeKoumeCastMagicAnim"
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static const ALIGN_ASSET(2) char gKotakeKoumeCastMagicAnim[] = dgKotakeKoumeCastMagicAnim;
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#endif // OBJECTS_OBJECT_TR_H
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