#ifndef Z_EN_EG_H
#define Z_EN_EG_H
#include "ultra64.h"
#include "global.h"
struct EnEg;
typedef void (*EnEgActionFunc)(struct EnEg*, GlobalContext*);
typedef struct EnEg {
/* 0x0000 */ Actor actor;
/* 0x014C */ s32 action;
} EnEg; // size = 0x0154
#endif