Shipwright/soh/src/code/z_effect_soft_sprite.c

344 lines
12 KiB
C

#include "global.h"
#include "vt.h"
#include "soh/frame_interpolation.h"
EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info"
void EffectSs_InitInfo(GlobalContext* globalCtx, s32 tableSize) {
u32 i;
EffectSs* effectSs;
EffectSsOverlay* overlay;
for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) {
overlay = &gEffectSsOverlayTable[i];
osSyncPrintf("effect index %3d:size=%6dbyte romsize=%6dbyte\n", i,
(uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart, overlay->vromEnd - overlay->vromStart);
}
sEffectSsInfo.table =
GameState_Alloc(&globalCtx->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289);
ASSERT(sEffectSsInfo.table != NULL, "EffectSS2Info.data_table != NULL", "../z_effect_soft_sprite.c", 290);
sEffectSsInfo.searchStartIndex = 0;
sEffectSsInfo.tableSize = tableSize;
for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) {
EffectSs_Reset(effectSs);
}
overlay = &gEffectSsOverlayTable[0];
for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) {
overlay->loadedRamAddr = NULL;
overlay++;
}
}
void EffectSs_ClearAll(GlobalContext* globalCtx) {
u32 i;
EffectSs* effectSs;
EffectSsOverlay* overlay;
void* addr;
sEffectSsInfo.table = NULL;
sEffectSsInfo.searchStartIndex = 0;
sEffectSsInfo.tableSize = 0;
// This code doesn't actually work, since table was just set to NULL and tableSize to 0
for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) {
EffectSs_Delete(effectSs);
}
overlay = &gEffectSsOverlayTable[0];
for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) {
addr = overlay->loadedRamAddr;
if (addr != NULL) {
ZeldaArena_FreeDebug(addr, "../z_effect_soft_sprite.c", 337);
}
overlay->loadedRamAddr = NULL;
overlay++;
}
}
void EffectSs_Delete(EffectSs* effectSs) {
if (effectSs->flags & 2) {
Audio_StopSfxByPos(&effectSs->pos);
}
if (effectSs->flags & 4) {
Audio_StopSfxByPos(&effectSs->vec);
}
EffectSs_Reset(effectSs);
}
void EffectSs_Reset(EffectSs* effectSs) {
u32 i;
effectSs->type = EFFECT_SS_TYPE_MAX;
effectSs->accel.x = effectSs->accel.y = effectSs->accel.z = 0;
effectSs->velocity.x = effectSs->velocity.y = effectSs->velocity.z = 0;
effectSs->vec.x = effectSs->vec.y = effectSs->vec.z = 0;
effectSs->pos.x = effectSs->pos.y = effectSs->pos.z = 0;
effectSs->life = -1;
effectSs->flags = 0;
effectSs->priority = 128;
effectSs->draw = NULL;
effectSs->update = NULL;
effectSs->gfx = NULL;
effectSs->actor = NULL;
for (i = 0; i < ARRAY_COUNT(effectSs->regs); i++) {
effectSs->regs[i] = 0;
}
}
s32 EffectSs_FindSlot(s32 priority, s32* pIndex) {
s32 foundFree;
s32 i;
if (sEffectSsInfo.searchStartIndex >= sEffectSsInfo.tableSize) {
sEffectSsInfo.searchStartIndex = 0;
}
// Search for a free slot
i = sEffectSsInfo.searchStartIndex;
foundFree = false;
while (true) {
if (sEffectSsInfo.table[i].life == -1) {
foundFree = true;
break;
}
i++;
if (i >= sEffectSsInfo.tableSize) {
i = 0; // Loop around the whole table
}
// After a full loop, break out
if (i == sEffectSsInfo.searchStartIndex) {
break;
}
}
if (foundFree == true) {
*pIndex = i;
return 0;
}
// If all slots are in use, search for a slot with a lower priority
// Note that a lower priority is representend by a higher value
i = sEffectSsInfo.searchStartIndex;
while (true) {
// Equal priority should only be considered "lower" if flag 0 is set
if ((priority <= sEffectSsInfo.table[i].priority) &&
!((priority == sEffectSsInfo.table[i].priority) && (sEffectSsInfo.table[i].flags & 1))) {
break;
}
i++;
if (i >= sEffectSsInfo.tableSize) {
i = 0; // Loop around the whole table
}
// After a full loop, return 1 to indicate that we failed to find a suitable slot
if (i == sEffectSsInfo.searchStartIndex) {
return 1;
}
}
*pIndex = i;
return 0;
}
void EffectSs_Insert(GlobalContext* globalCtx, EffectSs* effectSs) {
s32 index;
if (FrameAdvance_IsEnabled(globalCtx) != true) {
if (EffectSs_FindSlot(effectSs->priority, &index) == 0) {
sEffectSsInfo.searchStartIndex = index + 1;
sEffectSsInfo.table[index] = *effectSs;
}
}
}
// original name: "EffectSoftSprite2_makeEffect"
void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* initParams) {
s32 index;
u32 overlaySize;
EffectSsOverlay* overlayEntry;
EffectSsInit* initInfo;
overlayEntry = &gEffectSsOverlayTable[type];
ASSERT(type < EFFECT_SS_TYPE_MAX, "type < EFFECT_SS2_TYPE_LAST_LABEL", "../z_effect_soft_sprite.c", 556);
if (EffectSs_FindSlot(priority, &index) != 0) {
// Abort because we couldn't find a suitable slot to add this effect in
return;
}
sEffectSsInfo.searchStartIndex = index + 1;
overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
if (overlayEntry->vramStart == NULL) {
// "Not an overlay"
osSyncPrintf("EffectSoftSprite2_makeEffect():オーバーレイではありません。\n");
initInfo = overlayEntry->initInfo;
} else {
if (overlayEntry->loadedRamAddr == NULL) {
overlayEntry->loadedRamAddr = ZeldaArena_MallocRDebug(overlaySize, "../z_effect_soft_sprite.c", 585);
if (overlayEntry->loadedRamAddr == NULL) {
osSyncPrintf(VT_FGCOL(RED));
// "The memory of %d byte cannot be secured. Therefore, the program cannot be loaded.
// What a dangerous situation! Naturally, effects will not produced either."
osSyncPrintf("EffectSoftSprite2_makeEffect():zelda_malloc_r()により,%"
"dbyteのメモリ確保ができま\nせん。そのため、プログラムのロードも\n出来ません。ただいま危険"
"な状態です!\nもちろん,エフェクトも出ません。\n",
overlaySize);
osSyncPrintf(VT_RST);
return;
}
Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
overlayEntry->loadedRamAddr);
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("EFFECT SS OVL:SegRom %08x %08x, Seg %08x %08x, RamStart %08x, type: %d\n",
overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
overlayEntry->loadedRamAddr, type);
osSyncPrintf(VT_RST);
}
initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
? (void*)((uintptr_t)overlayEntry->initInfo -
((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr))
: NULL);
}
if (initInfo->init == NULL) {
// "Effects have already been loaded, but the constructor is NULL so the addition will not occur.
// Please fix this. (Waste of memory) %08x %d"
osSyncPrintf("EffectSoftSprite2_makeEffect():すでにエフェクトはロード済みで\nすが,"
"コンストラクターがNULLなので追加をやめます。\n直してください。(メモリーの無駄) %08x %d\n",
initInfo, type);
return;
}
// Delete the previous effect in the slot, in case the slot wasn't free
EffectSs_Delete(&sEffectSsInfo.table[index]);
sEffectSsInfo.table[index].type = type;
sEffectSsInfo.table[index].priority = priority;
sEffectSsInfo.table[index].epoch++;
if (initInfo->init(globalCtx, index, &sEffectSsInfo.table[index], initParams) == 0) {
osSyncPrintf(VT_FGCOL(GREEN));
// "Construction failed for some reason. The constructor returned an error.
// Ceasing effect addition."
osSyncPrintf("EffectSoftSprite2_makeEffect():"
"何らかの理由でコンストラクト失敗。コンストラクターがエラーを返しました。エフェクトの追加を中"
"止します。\n");
osSyncPrintf(VT_RST);
EffectSs_Reset(&sEffectSsInfo.table[index]);
}
}
void EffectSs_Update(GlobalContext* globalCtx, s32 index) {
EffectSs* effectSs = &sEffectSsInfo.table[index];
if (effectSs->update != NULL) {
effectSs->velocity.x += effectSs->accel.x;
effectSs->velocity.y += effectSs->accel.y;
effectSs->velocity.z += effectSs->accel.z;
effectSs->pos.x += effectSs->velocity.x;
effectSs->pos.y += effectSs->velocity.y;
effectSs->pos.z += effectSs->velocity.z;
effectSs->update(globalCtx, index, effectSs);
}
}
void EffectSs_UpdateAll(GlobalContext* globalCtx) {
s32 i;
for (i = 0; i < sEffectSsInfo.tableSize; i++) {
if (sEffectSsInfo.table[i].life > -1) {
sEffectSsInfo.table[i].life--;
if (sEffectSsInfo.table[i].life < 0) {
EffectSs_Delete(&sEffectSsInfo.table[i]);
}
}
if (sEffectSsInfo.table[i].life > -1) {
EffectSs_Update(globalCtx, i);
}
}
}
void EffectSs_Draw(GlobalContext* globalCtx, s32 index) {
EffectSs* effectSs = &sEffectSsInfo.table[index];
if (effectSs->draw != NULL) {
FrameInterpolation_RecordOpenChild(effectSs, effectSs->epoch);
effectSs->draw(globalCtx, index, effectSs);
FrameInterpolation_RecordCloseChild();
}
}
// original name: "EffectSoftSprite2_disp"
void EffectSs_DrawAll(GlobalContext* globalCtx) {
Lights* lights = LightContext_NewLights(&globalCtx->lightCtx, globalCtx->state.gfxCtx);
s32 i;
Lights_BindAll(lights, globalCtx->lightCtx.listHead, NULL);
Lights_Draw(lights, globalCtx->state.gfxCtx);
for (i = 0; i < sEffectSsInfo.tableSize; i++) {
if (sEffectSsInfo.table[i].life > -1) {
if ((sEffectSsInfo.table[i].pos.x > 32000.0f) || (sEffectSsInfo.table[i].pos.x < -32000.0f) ||
(sEffectSsInfo.table[i].pos.y > 32000.0f) || (sEffectSsInfo.table[i].pos.y < -32000.0f) ||
(sEffectSsInfo.table[i].pos.z > 32000.0f) || (sEffectSsInfo.table[i].pos.z < -32000.0f)) {
osSyncPrintf(VT_FGCOL(RED));
// "Since the position is outside the area, delete it.
// Effect label No. %d: Please respond by the program.
// Here is ==> pos (%f, %f, %f) and the label is in z_effect_soft_sprite_dlftbls.decl."
osSyncPrintf("EffectSoftSprite2_disp():位置が領域外のため "
"削除します。エフェクトラベルNo.%d:プログラムの方で対応をお願いします。ここです ==> "
"pos(%f, %f, %f)で、ラベルはz_effect_soft_sprite_dlftbls.declにあります。\n",
sEffectSsInfo.table[i].type, sEffectSsInfo.table[i].pos.x, sEffectSsInfo.table[i].pos.y,
sEffectSsInfo.table[i].pos.z);
osSyncPrintf(VT_FGCOL(GREEN));
// "If you are using pos for something else, consult me."
osSyncPrintf("もし、posを別のことに使っている場合相談に応じます。\n");
osSyncPrintf(VT_RST);
EffectSs_Delete(&sEffectSsInfo.table[i]);
} else {
EffectSs_Draw(globalCtx, i);
}
}
}
}
s16 func_80027DD4(s16 arg0, s16 arg1, s32 arg2) {
s16 ret = (arg2 == 0) ? arg1 : (arg0 + (s32)((arg1 - arg0) / (f32)arg2));
return ret;
}
s16 func_80027E34(s16 arg0, s16 arg1, f32 arg2) {
return (arg1 - arg0) * arg2 + arg0;
}
u8 func_80027E84(u8 arg0, u8 arg1, f32 arg2) {
return arg2 * ((f32)arg1 - (f32)arg0) + arg0;
}