Shipwright/soh/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c

346 lines
12 KiB
C

/*
* File: z_en_mm.c
* Overlay: ovl_En_Mm
* Description: Running Man (adult)
*/
#include "z_en_mm2.h"
#include "vt.h"
#include "objects/object_mm/object_mm.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
typedef enum {
/* 0 */ RM2_ANIM_RUN,
/* 1 */ RM2_ANIM_SIT,
/* 2 */ RM2_ANIM_SIT_WAIT,
/* 3 */ RM2_ANIM_STAND,
/* 4 */ RM2_ANIM_SPRINT,
/* 5 */ RM2_ANIM_EXCITED, // plays when talking to him with bunny hood on
/* 6 */ RM2_ANIM_HAPPY // plays when you sell him the bunny hood
} RunningManAnimIndex;
typedef enum {
/* 0 */ RM2_MOUTH_CLOSED,
/* 1 */ RM2_MOUTH_OPEN
} RunningManMouthTex;
void EnMm2_Init(Actor* thisx, GlobalContext* globalCtx);
void EnMm2_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnMm2_Update(Actor* thisx, GlobalContext* globalCtx);
void EnMm2_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80AAF3C0(EnMm2* this, GlobalContext* globalCtx);
void func_80AAF57C(EnMm2* this, GlobalContext* globalCtx);
void func_80AAF668(EnMm2* this, GlobalContext* globalCtx);
s32 EnMm2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx);
void EnMm2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx);
const ActorInit En_Mm2_InitVars = {
ACTOR_EN_MM2,
ACTORCAT_NPC,
FLAGS,
OBJECT_MM,
sizeof(EnMm2),
(ActorFunc)EnMm2_Init,
(ActorFunc)EnMm2_Destroy,
(ActorFunc)EnMm2_Update,
(ActorFunc)EnMm2_Draw,
NULL,
};
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000004, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_ON,
},
{ 18, 63, 0, { 0, 0, 0 } },
};
static AnimationSpeedInfo sAnimationInfo[] = {
{ &gRunningManRunAnim, 1.0f, ANIMMODE_LOOP, -7.0f }, { &gRunningManSitStandAnim, -1.0f, ANIMMODE_ONCE, -7.0f },
{ &gRunningManSitWaitAnim, 1.0f, ANIMMODE_LOOP, -7.0f }, { &gRunningManSitStandAnim, 1.0f, ANIMMODE_ONCE, -7.0f },
{ &gRunningManSprintAnim, 1.0f, ANIMMODE_LOOP, -7.0f }, { &gRunningManExcitedAnim, 1.0f, ANIMMODE_LOOP, -12.0f },
{ &gRunningManHappyAnim, 1.0f, ANIMMODE_LOOP, -12.0f },
};
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_STOP),
};
void EnMm2_ChangeAnim(EnMm2* this, s32 index, s32* currentIndex) {
f32 phi_f0;
if ((*currentIndex < 0) || (index == *currentIndex)) {
phi_f0 = 0.0f;
} else {
phi_f0 = sAnimationInfo[index].morphFrames;
}
if (sAnimationInfo[index].playSpeed >= 0.0f) {
Animation_Change(&this->skelAnime, sAnimationInfo[index].animation, sAnimationInfo[index].playSpeed, 0.0f,
(f32)Animation_GetLastFrame(sAnimationInfo[index].animation), sAnimationInfo[index].mode,
phi_f0);
} else {
Animation_Change(&this->skelAnime, sAnimationInfo[index].animation, sAnimationInfo[index].playSpeed,
(f32)Animation_GetLastFrame(sAnimationInfo[index].animation), 0.0f, sAnimationInfo[index].mode,
phi_f0);
}
*currentIndex = index;
}
void func_80AAEF70(EnMm2* this, GlobalContext* globalCtx) {
if ((gSaveContext.eventChkInf[9] & 0xF) != 0xF) {
this->actor.textId = 0x6086;
} else if (gSaveContext.infTable[23] & 0x8000) {
if (gSaveContext.eventInf[1] & 1) {
this->actor.textId = 0x6082;
} else if (gSaveContext.timer2State != 0) {
this->actor.textId = 0x6076;
} else if (HIGH_SCORE(HS_MARATHON) == 158) {
this->actor.textId = 0x607E;
} else {
this->actor.textId = 0x6081;
}
} else if (gSaveContext.timer2State) {
this->actor.textId = 0x6076;
} else {
this->actor.textId = 0x607D;
gSaveContext.eventInf[1] &= ~1;
HIGH_SCORE(HS_MARATHON) = 158;
}
}
void EnMm2_Init(Actor* thisx, GlobalContext* globalCtx2) {
EnMm2* this = (EnMm2*)thisx;
GlobalContext* globalCtx = globalCtx2;
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 21.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gRunningManSkel, NULL, this->jointTable, this->morphTable, 16);
Animation_Change(&this->skelAnime, sAnimationInfo[RM2_ANIM_SIT_WAIT].animation, 1.0f, 0.0f,
Animation_GetLastFrame(sAnimationInfo[RM2_ANIM_SIT_WAIT].animation),
sAnimationInfo[RM2_ANIM_SIT_WAIT].mode, sAnimationInfo[RM2_ANIM_SIT_WAIT].morphFrames);
this->previousAnimation = RM2_ANIM_SIT_WAIT;
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->mouthTexIndex = RM2_MOUTH_CLOSED;
this->actor.targetMode = 6;
this->unk_1F4 |= 1;
this->actor.gravity = -1.0f;
if (this->actor.params == 1) {
this->actionFunc = func_80AAF668;
} else {
func_80AAEF70(this, globalCtx);
this->actionFunc = func_80AAF57C;
}
if (!LINK_IS_ADULT) {
Actor_Kill(&this->actor);
}
if (this->actor.params == 1) {
if (!(gSaveContext.infTable[23] & 0x8000) || !(gSaveContext.eventInf[1] & 1)) {
osSyncPrintf(VT_FGCOL(CYAN) " マラソン 開始されていない \n" VT_RST "\n");
Actor_Kill(&this->actor);
}
}
}
void EnMm2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnMm2* this = (EnMm2*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
s32 func_80AAF224(EnMm2* this, GlobalContext* globalCtx, EnMm2ActionFunc actionFunc) {
s16 yawDiff;
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
this->actionFunc = actionFunc;
return 1;
}
yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
if ((ABS(yawDiff) <= 0x4300) && (this->actor.xzDistToPlayer < 100.0f)) {
func_8002F2CC(&this->actor, globalCtx, 100.0f);
}
return 0;
}
void func_80AAF2BC(EnMm2* this, GlobalContext* globalCtx) {
if (this->unk_1F6 > 60) {
Actor_Kill(&this->actor);
}
SkelAnime_Update(&this->skelAnime);
this->unk_1F6++;
Math_SmoothStepToF(&this->actor.speedXZ, 10.0f, 0.6f, 2.0f, 0.0f);
}
void func_80AAF330(EnMm2* this, GlobalContext* globalCtx) {
if (SkelAnime_Update(&this->skelAnime)) {
this->actionFunc = func_80AAF2BC;
EnMm2_ChangeAnim(this, RM2_ANIM_RUN, &this->previousAnimation);
this->mouthTexIndex = RM2_MOUTH_OPEN;
if (!(this->unk_1F4 & 2)) {
Message_CloseTextbox(globalCtx);
}
gSaveContext.timer2State = 0;
gSaveContext.eventInf[1] &= ~1;
}
}
void func_80AAF3C0(EnMm2* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
switch (this->actor.textId) {
case 0x607D:
case 0x607E:
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) {
switch (globalCtx->msgCtx.choiceIndex) {
case 0:
Message_ContinueTextbox(globalCtx, 0x607F);
this->actor.textId = 0x607F;
gSaveContext.eventInf[1] |= 1;
break;
case 1:
Message_ContinueTextbox(globalCtx, 0x6080);
this->actor.textId = 0x6080;
break;
};
if (this->unk_1F4 & 4) {
this->unk_1F4 &= ~4;
HIGH_SCORE(HS_MARATHON) += 1;
}
}
return;
case 0x6081:
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
this->unk_1F4 |= 4;
HIGH_SCORE(HS_MARATHON) -= 1;
Message_ContinueTextbox(globalCtx, 0x607E);
this->actor.textId = 0x607E;
}
return;
}
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
if (this->actor.textId == 0x607F) {
func_80088AA0(0);
this->actionFunc = func_80AAF57C;
} else {
this->actionFunc = func_80AAF57C;
}
this->actionFunc = func_80AAF57C;
func_80AAEF70(this, globalCtx);
}
}
void func_80AAF57C(EnMm2* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
func_80AAEF70(this, globalCtx);
if ((func_80AAF224(this, globalCtx, func_80AAF3C0)) && (this->actor.textId == 0x607D)) {
gSaveContext.infTable[23] |= 0x8000;
}
}
void func_80AAF5EC(EnMm2* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
this->unk_1F4 &= ~1;
EnMm2_ChangeAnim(this, RM2_ANIM_STAND, &this->previousAnimation);
this->actionFunc = func_80AAF330;
}
}
void func_80AAF668(EnMm2* this, GlobalContext* globalCtx) {
this->actor.world.rot.y = -0x3E80;
this->actor.shape.rot.y = this->actor.world.rot.y;
SkelAnime_Update(&this->skelAnime);
if (((void)0, gSaveContext.timer2Value) < HIGH_SCORE(HS_MARATHON)) {
this->actor.textId = 0x6085;
} else {
this->actor.textId = 0x6084;
}
if (func_80AAF224(this, globalCtx, func_80AAF5EC)) {
this->unk_1F6 = 0;
if (((void)0, gSaveContext.timer2Value) < HIGH_SCORE(HS_MARATHON)) {
HIGH_SCORE(HS_MARATHON) = gSaveContext.timer2Value;
}
} else {
LOG_HEX("((z_common_data.event_inf[1]) & (0x0001))", gSaveContext.eventInf[1] & 1);
if (!(gSaveContext.eventInf[1] & 1)) {
this->unk_1F4 |= 2;
this->unk_1F4 &= ~1;
EnMm2_ChangeAnim(this, RM2_ANIM_STAND, &this->previousAnimation);
this->actionFunc = func_80AAF330;
}
}
}
void EnMm2_Update(Actor* thisx, GlobalContext* globalCtx) {
EnMm2* this = (EnMm2*)thisx;
s32 pad;
if (this->unk_1F4 & 1) {
func_80038290(globalCtx, &this->actor, &this->unk_1E8, &this->unk_1EE, this->actor.focus.pos);
} else {
Math_SmoothStepToS(&this->unk_1E8.x, 0, 6, 6200, 100);
Math_SmoothStepToS(&this->unk_1E8.y, 0, 6, 6200, 100);
Math_SmoothStepToS(&this->unk_1EE.x, 0, 6, 6200, 100);
Math_SmoothStepToS(&this->unk_1EE.y, 0, 6, 6200, 100);
}
this->actionFunc(this, globalCtx);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
Actor_MoveForward(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
}
void EnMm2_Draw(Actor* thisx, GlobalContext* globalCtx) {
static void* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex };
EnMm2* this = (EnMm2*)thisx;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex]));
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnMm2_OverrideLimbDraw, EnMm2_PostLimbDraw, this);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
s32 EnMm2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnMm2* this = (EnMm2*)thisx;
switch (limbIndex) {
case 8:
rot->x += this->unk_1EE.y;
rot->y -= this->unk_1EE.x;
break;
case 15:
rot->x += this->unk_1E8.y;
rot->z += this->unk_1E8.x + 0xFA0;
break;
}
return 0;
}
void EnMm2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
static Vec3f headOffset = { 200.0f, 800.0f, 0.0f };
EnMm2* this = (EnMm2*)thisx;
if (limbIndex == 15) {
Matrix_MultVec3f(&headOffset, &this->actor.focus.pos);
}
}