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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
47 lines
2.3 KiB
C
47 lines
2.3 KiB
C
#ifndef DUNGEONS_YDAN_ROOM_5_H
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#define DUNGEONS_YDAN_ROOM_5_H 1
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#include "align_asset_macro.h"
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#define dydan_room_5Tex_003F88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_003F88"
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static const ALIGN_ASSET(2) char ydan_room_5Tex_003F88[] = dydan_room_5Tex_003F88;
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#define dydan_room_5Tex_004788 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_004788"
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static const ALIGN_ASSET(2) char ydan_room_5Tex_004788[] = dydan_room_5Tex_004788;
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#define dydan_room_5Tex_004F88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_004F88"
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static const ALIGN_ASSET(2) char ydan_room_5Tex_004F88[] = dydan_room_5Tex_004F88;
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#define dydan_room_5Tex_005788 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_005788"
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static const ALIGN_ASSET(2) char ydan_room_5Tex_005788[] = dydan_room_5Tex_005788;
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#define dydan_room_5Tex_005B88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_005B88"
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static const ALIGN_ASSET(2) char ydan_room_5Tex_005B88[] = dydan_room_5Tex_005B88;
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#define dydan_room_5Tex_006388 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_006388"
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static const ALIGN_ASSET(2) char ydan_room_5Tex_006388[] = dydan_room_5Tex_006388;
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#define dydan_room_5Tex_006B88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_006B88"
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static const ALIGN_ASSET(2) char ydan_room_5Tex_006B88[] = dydan_room_5Tex_006B88;
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#define dydan_room_5Tex_006F88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_006F88"
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static const ALIGN_ASSET(2) char ydan_room_5Tex_006F88[] = dydan_room_5Tex_006F88;
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#define dydan_room_5Tex_007388 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_007388"
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static const ALIGN_ASSET(2) char ydan_room_5Tex_007388[] = dydan_room_5Tex_007388;
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#define dydan_room_5Tex_007788 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_007788"
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static const ALIGN_ASSET(2) char ydan_room_5Tex_007788[] = dydan_room_5Tex_007788;
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#define dydan_room_5Tex_007B88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_007B88"
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static const ALIGN_ASSET(2) char ydan_room_5Tex_007B88[] = dydan_room_5Tex_007B88;
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#define dydan_room_5DL_003C98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5DL_003C98"
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static const ALIGN_ASSET(2) char ydan_room_5DL_003C98[] = dydan_room_5DL_003C98;
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#define dydan_room_5DL_0022F0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5DL_0022F0"
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static const ALIGN_ASSET(2) char ydan_room_5DL_0022F0[] = dydan_room_5DL_0022F0;
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#endif // DUNGEONS_YDAN_ROOM_5_H
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