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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
29 lines
1.3 KiB
C
29 lines
1.3 KiB
C
#ifndef DUNGEONS_YDAN_ROOM_4_H
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#define DUNGEONS_YDAN_ROOM_4_H 1
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#include "align_asset_macro.h"
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#define dydan_room_4Tex_001920 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_001920"
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static const ALIGN_ASSET(2) char ydan_room_4Tex_001920[] = dydan_room_4Tex_001920;
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#define dydan_room_4Tex_002120 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_002120"
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static const ALIGN_ASSET(2) char ydan_room_4Tex_002120[] = dydan_room_4Tex_002120;
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#define dydan_room_4Tex_002920 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_002920"
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static const ALIGN_ASSET(2) char ydan_room_4Tex_002920[] = dydan_room_4Tex_002920;
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#define dydan_room_4Tex_003120 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_003120"
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static const ALIGN_ASSET(2) char ydan_room_4Tex_003120[] = dydan_room_4Tex_003120;
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#define dydan_room_4Tex_003C28 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_003C28"
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static const ALIGN_ASSET(2) char ydan_room_4Tex_003C28[] = dydan_room_4Tex_003C28;
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#define dydan_room_4DL_003B20 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4DL_003B20"
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static const ALIGN_ASSET(2) char ydan_room_4DL_003B20[] = dydan_room_4DL_003B20;
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#define dydan_room_4DL_001080 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4DL_001080"
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static const ALIGN_ASSET(2) char ydan_room_4DL_001080[] = dydan_room_4DL_001080;
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#endif // DUNGEONS_YDAN_ROOM_4_H
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