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Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_10.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders ()
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

44 lines
2.5 KiB
C

#ifndef DUNGEONS_GANONTIKA_ROOM_10_H
#define DUNGEONS_GANONTIKA_ROOM_10_H 1
#include "align_asset_macro.h"
#define dganontika_room_10Tex_0039B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0039B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0039B8[] = dganontika_room_10Tex_0039B8;
#define dganontika_room_10Tex_0041B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0041B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0041B8[] = dganontika_room_10Tex_0041B8;
#define dganontika_room_10Tex_0049B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0049B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0049B8[] = dganontika_room_10Tex_0049B8;
#define dganontika_room_10Tex_0051B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0051B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0051B8[] = dganontika_room_10Tex_0051B8;
#define dganontika_room_10Tex_0059B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_0059B8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_0059B8[] = dganontika_room_10Tex_0059B8;
#define dganontika_room_10Tex_005BB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10Tex_005BB8"
static const ALIGN_ASSET(2) char ganontika_room_10Tex_005BB8[] = dganontika_room_10Tex_005BB8;
#define dganontika_room_10DL_000290 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_000290"
static const ALIGN_ASSET(2) char ganontika_room_10DL_000290[] = dganontika_room_10DL_000290;
#define dganontika_room_10DL_000568 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_000568"
static const ALIGN_ASSET(2) char ganontika_room_10DL_000568[] = dganontika_room_10DL_000568;
#define dganontika_room_10DL_0017C0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0017C0"
static const ALIGN_ASSET(2) char ganontika_room_10DL_0017C0[] = dganontika_room_10DL_0017C0;
#define dganontika_room_10DL_002AD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_002AD8"
static const ALIGN_ASSET(2) char ganontika_room_10DL_002AD8[] = dganontika_room_10DL_002AD8;
#define dganontika_room_10DL_0032E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0032E8"
static const ALIGN_ASSET(2) char ganontika_room_10DL_0032E8[] = dganontika_room_10DL_0032E8;
#define dganontika_room_10DL_0037E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_10DL_0037E8"
static const ALIGN_ASSET(2) char ganontika_room_10DL_0037E8[] = dganontika_room_10DL_0037E8;
#endif // DUNGEONS_GANONTIKA_ROOM_10_H