Shipwright/soh/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c

413 lines
14 KiB
C

/*
* File: z_bg_hidan_hamstep.c
* Overlay: ovl_Bg_Hidan_Hamstep
* Description: Stone Steps and Platforms (Fire Temple)
*/
#include "z_bg_hidan_hamstep.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0
void BgHidanHamstep_Init(Actor* thisx, GlobalContext* globalCtx);
void BgHidanHamstep_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgHidanHamstep_Update(Actor* thisx, GlobalContext* globalCtx);
void BgHidanHamstep_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_808887C4(BgHidanHamstep* this, GlobalContext* globalCtx);
void func_80888860(BgHidanHamstep* this, GlobalContext* globalCtx);
void func_808889B8(BgHidanHamstep* this, GlobalContext* globalCtx);
void func_80888A58(BgHidanHamstep* this, GlobalContext* globalCtx);
void BgHidanHamstep_DoNothing(BgHidanHamstep* this, GlobalContext* globalCtx);
static f32 sYPosOffsets[] = {
-20.0f, -120.0f, -220.0f, -320.0f, -420.0f,
};
static ColliderTrisElementInit sTrisElementsInit[2] = {
{
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x40000040, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_NONE,
},
{ { { -20.0f, 3.0f, -20.0f }, { -20.0f, 3.0f, 20.0f }, { 20.0f, 3.0f, 20.0f } } },
},
{
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x40000040, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_NONE,
},
{ { { 20.0f, 3.0f, 20.0f }, { 20.0f, 3.0f, -20.0f }, { -20.0f, 3.0f, -20.0f } } },
},
};
static ColliderTrisInit sTrisInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_NONE,
OC2_NONE,
COLSHAPE_TRIS,
},
2,
sTrisElementsInit,
};
const ActorInit Bg_Hidan_Hamstep_InitVars = {
ACTOR_BG_HIDAN_HAMSTEP,
ACTORCAT_BG,
FLAGS,
OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanHamstep),
(ActorFunc)BgHidanHamstep_Init,
(ActorFunc)BgHidanHamstep_Destroy,
(ActorFunc)BgHidanHamstep_Update,
(ActorFunc)BgHidanHamstep_Draw,
NULL,
};
static BgHidanHamstepActionFunc sActionFuncs[] = {
func_808887C4, func_80888860, func_808889B8, func_80888A58, BgHidanHamstep_DoNothing,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
static f32 sEffectPositions[][2] = {
{ -100.0f, 40.0f }, { 100.0f, 40.0f }, { -100.0f, 0.0f }, { 100.0f, 0.0f },
{ -100.0f, -40.0f }, { 100.0f, 40.0f }, { -100.0f, -80.0f }, { -50.0f, -80.0f },
{ 0.0f, -80.0f }, { 50.0f, -80.0f }, { 100.0f, -80.0f },
};
void BgHidanHamstep_SetupAction(BgHidanHamstep* this, s32 action) {
this->action = action;
this->actionFunc = sActionFuncs[action];
}
s32 BgHidanHamstep_SpawnChildren(BgHidanHamstep* this, GlobalContext* globalCtx2) {
BgHidanHamstep* step = this;
s32 i;
Vec3f pos;
f32 sin;
f32 cos;
s16 params;
GlobalContext* globalCtx = globalCtx2;
pos = pos; // Required to match
pos.y = this->dyna.actor.home.pos.y - 100.0f;
sin = Math_SinS(this->dyna.actor.shape.rot.y + 0x8000);
cos = Math_CosS(this->dyna.actor.shape.rot.y + 0x8000);
for (i = 0; i < 5; i++) {
pos.x = (((i * 160.0f) + 60.0f) * sin) + this->dyna.actor.home.pos.x;
pos.z = (((i * 160.0f) + 60.0f) * cos) + this->dyna.actor.home.pos.z;
params = (i + 1) & 0xFF;
params |= (this->dyna.actor.params & 0xFF00);
step = (BgHidanHamstep*)Actor_SpawnAsChild(
&globalCtx->actorCtx, &step->dyna.actor, globalCtx, ACTOR_BG_HIDAN_HAMSTEP, pos.x, pos.y, pos.z,
this->dyna.actor.world.rot.x, this->dyna.actor.world.rot.y, this->dyna.actor.world.rot.z, params);
if (step == NULL) {
return 0;
}
}
return 1;
}
void BgHidanHamstep_Init(Actor* thisx, GlobalContext* globalCtx) {
BgHidanHamstep* this = (BgHidanHamstep*)thisx;
s32 pad;
CollisionHeader* colHeader = NULL;
Vec3f sp48[3];
s32 i;
s32 i2;
BgHidanHamstep* step;
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
if ((this->dyna.actor.params & 0xFF) == 0) {
Collider_InitTris(globalCtx, &this->collider);
Collider_SetTris(globalCtx, &this->collider, &this->dyna.actor, &sTrisInit, this->colliderItems);
for (i = 0; i < 2; i++) {
for (i2 = 0; i2 < 3; i2++) {
sp48[i2].x = sTrisInit.elements[i].dim.vtx[i2].x + this->dyna.actor.home.pos.x;
sp48[i2].y = sTrisInit.elements[i].dim.vtx[i2].y + this->dyna.actor.home.pos.y;
sp48[i2].z = sTrisInit.elements[i].dim.vtx[i2].z + this->dyna.actor.home.pos.z;
}
Collider_SetTrisVertices(&this->collider, i, &sp48[0], &sp48[1], &sp48[2]);
}
}
if ((this->dyna.actor.params & 0xFF) == 0) {
CollisionHeader_GetVirtual(&gFireTempleStoneStep1Col, &colHeader);
} else {
CollisionHeader_GetVirtual(&gFireTempleStoneStep2Col, &colHeader);
}
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8) & 0xFF)) {
if ((this->dyna.actor.params & 0xFF) == 0) {
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + (-20.0f);
BgHidanHamstep_SetupAction(this, 4);
} else {
this->dyna.actor.world.pos.y =
sYPosOffsets[(this->dyna.actor.params & 0xFF) - 1] + this->dyna.actor.home.pos.y;
BgHidanHamstep_SetupAction(this, 4);
}
} else if ((this->dyna.actor.params & 0xFF) == 0) {
BgHidanHamstep_SetupAction(this, 0);
} else {
BgHidanHamstep_SetupAction(this, 2);
}
this->dyna.actor.gravity = -1.2f;
this->dyna.actor.minVelocityY = -12.0f;
if ((this->dyna.actor.params & 0xFF) == 0) {
// "Fire Temple Object [Hammer Step] appears"
osSyncPrintf("◯◯◯炎の神殿オブジェクト【ハンマーステップ】出現\n");
if (BgHidanHamstep_SpawnChildren(this, globalCtx) == 0) {
step = this;
// "[Hammer Step] I can't create a step!"
osSyncPrintf("【ハンマーステップ】 足場産れない!!\n");
osSyncPrintf("%s %d\n", __FILE__, __LINE__);
while (step != NULL) {
Actor_Kill(&step->dyna.actor);
step = (BgHidanHamstep*)step->dyna.actor.child;
}
}
}
}
void BgHidanHamstep_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgHidanHamstep* this = (BgHidanHamstep*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
if ((this->dyna.actor.params & 0xFF) == 0) {
Collider_DestroyTris(globalCtx, &this->collider);
}
}
void func_808884C8(BgHidanHamstep* step, GlobalContext* globalCtx) {
Vec3f pos = step->dyna.actor.world.pos;
s32 i;
f32 sin;
f32 cos;
pos.y -= 20.0f;
func_80033480(globalCtx, &pos, 0.0f, 0, 600, 300, 0);
sin = Math_SinS(step->dyna.actor.shape.rot.y + 0x8000);
cos = Math_CosS(step->dyna.actor.shape.rot.y + 0x8000);
pos.y = step->dyna.actor.world.pos.y;
for (i = 0; i < ARRAY_COUNT(sEffectPositions); i++) {
pos.x = (sEffectPositions[i][1] * sin) + (sEffectPositions[i][0] * cos) + step->dyna.actor.world.pos.x;
pos.z = ((sEffectPositions[i][1] * cos) - (sEffectPositions[i][0] * sin)) + step->dyna.actor.world.pos.z;
func_80033480(globalCtx, &pos, 0.0f, 0, 150, 150, 0);
}
}
void func_80888638(BgHidanHamstep* this, GlobalContext* globalCtx) {
BgHidanHamstep* child = (BgHidanHamstep*)this->dyna.actor.child;
while (child != NULL) {
if ((child->dyna.actor.params & 0xFF) != 0) {
func_808884C8(child, globalCtx);
}
child = (BgHidanHamstep*)child->dyna.actor.child;
}
}
void func_80888694(BgHidanHamstep* this, BgHidanHamstep* parent) {
BgHidanHamstep* child;
if ((this->dyna.actor.params & 0xFF) >= 2) {
if (parent->dyna.actor.world.pos.y < this->dyna.actor.world.pos.y) {
this->dyna.actor.world.pos.y = parent->dyna.actor.world.pos.y;
} else if ((this->dyna.actor.world.pos.y - parent->dyna.actor.world.pos.y) < -100.0f) {
this->dyna.actor.world.pos.y = parent->dyna.actor.world.pos.y - 100.0f;
}
}
child = (BgHidanHamstep*)this->dyna.actor.child;
while (child != NULL) {
if (this->dyna.actor.world.pos.y < child->dyna.actor.world.pos.y) {
child->dyna.actor.world.pos.y = this->dyna.actor.world.pos.y;
}
child = (BgHidanHamstep*)child->dyna.actor.child;
}
}
void func_80888734(BgHidanHamstep* this) {
BgHidanHamstep* parent = (BgHidanHamstep*)this->dyna.actor.parent;
f32 frameDivisor = R_UPDATE_RATE * 0.5f;
if (parent != NULL) {
this->dyna.actor.velocity.y = parent->dyna.actor.velocity.y;
if ((this->dyna.actor.params & 0xFF) == 1) {
this->dyna.actor.world.pos.y = parent->dyna.actor.world.pos.y - 100.0f;
} else {
this->dyna.actor.world.pos.y += (this->dyna.actor.velocity.y * frameDivisor);
}
func_80888694(this, parent);
}
}
void func_808887C4(BgHidanHamstep* this, GlobalContext* globalCtx) {
if (this->collider.base.acFlags & AC_HIT) {
OnePointCutscene_Init(globalCtx, 3310, 100, &this->dyna.actor, MAIN_CAM);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_HAMMER_SWITCH);
this->collider.base.acFlags = AC_NONE;
BgHidanHamstep_SetupAction(this, 1);
Flags_SetSwitch(globalCtx, (this->dyna.actor.params >> 8) & 0xFF);
} else {
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
void func_80888860(BgHidanHamstep* this, GlobalContext* globalCtx) {
s32 pad;
s32 pad2;
s32 quakeIndex;
Actor_MoveForward(&this->dyna.actor);
if (((this->dyna.actor.world.pos.y - this->dyna.actor.home.pos.y) < (-20.0f - this->dyna.actor.minVelocityY)) &&
(this->dyna.actor.velocity.y <= 0.0f)) {
this->unk_244++;
if (this->unk_244 >= 7) {
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + -20.0f;
BgHidanHamstep_SetupAction(this, 4);
} else {
this->dyna.actor.velocity.y *= -0.24f;
if (this->unk_244 == 1) {
quakeIndex = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3);
Quake_SetSpeed(quakeIndex, -15536);
Quake_SetQuakeValues(quakeIndex, 0, 0, 500, 0);
Quake_SetCountdown(quakeIndex, 20);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
func_800AA000(this->dyna.actor.xyzDistToPlayerSq, 255, 20, 150);
func_80888638(this, globalCtx);
osSyncPrintf("A(%d)\n", this->dyna.actor.params);
}
}
}
}
void func_808889B8(BgHidanHamstep* this, GlobalContext* globalCtx) {
s32 pad;
BgHidanHamstep* parent = (BgHidanHamstep*)this->dyna.actor.parent;
func_80888734(this);
if ((parent->action == 4) || ((parent->action == 3) && (parent->unk_244 >= 5))) {
if ((this->dyna.actor.params & 0xFF) == 1) {
this->dyna.actor.world.pos.y =
sYPosOffsets[(this->dyna.actor.params & 0xFF) - 1] + this->dyna.actor.home.pos.y;
BgHidanHamstep_SetupAction(this, 4);
} else {
BgHidanHamstep_SetupAction(this, 3);
}
}
}
void func_80888A58(BgHidanHamstep* this, GlobalContext* globalCtx) {
s32 pad;
s32 pad2;
s32 quakeIndex;
Actor_MoveForward(&this->dyna.actor);
func_80888694(this, (BgHidanHamstep*)this->dyna.actor.parent);
if (((this->dyna.actor.params & 0xFF) <= 0) || ((this->dyna.actor.params & 0xFF) >= 6)) {
// "[Hammer Step] arg_data strange (arg_data = %d)"
osSyncPrintf("【ハンマーステップ】 arg_data おかしい (arg_data = %d)", this->dyna.actor.params);
osSyncPrintf("%s %d\n", __FILE__, __LINE__);
}
if (((this->dyna.actor.world.pos.y - this->dyna.actor.home.pos.y) <=
sYPosOffsets[(this->dyna.actor.params & 0xFF) - 1]) &&
(this->dyna.actor.velocity.y <= 0.0f)) {
this->unk_244++;
if (this->unk_244 >= 7) {
this->dyna.actor.world.pos.y =
sYPosOffsets[(this->dyna.actor.params & 0xFF) - 1] + this->dyna.actor.home.pos.y;
BgHidanHamstep_SetupAction(this, 3);
} else {
this->dyna.actor.velocity.y *= -0.24f;
if (this->unk_244 == 1) {
quakeIndex = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3);
Quake_SetSpeed(quakeIndex, -15536);
Quake_SetQuakeValues(quakeIndex, 20, 1, 0, 0);
Quake_SetCountdown(quakeIndex, 7);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
func_800AA000(10000.0f, 255, 20, 150);
func_808884C8(this, globalCtx);
if ((this->dyna.actor.params & 0xFF) == 5) {
func_80078884(NA_SE_SY_CORRECT_CHIME);
}
osSyncPrintf("B(%d)\n", this->dyna.actor.params);
}
}
}
}
void BgHidanHamstep_DoNothing(BgHidanHamstep* this, GlobalContext* globalCtx) {
}
void BgHidanHamstep_Update(Actor* thisx, GlobalContext* globalCtx) {
BgHidanHamstep* this = (BgHidanHamstep*)thisx;
this->actionFunc(this, globalCtx);
}
void BgHidanHamstep_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if ((thisx->params & 0xFF) == 0) {
gSPDisplayList(POLY_OPA_DISP++, gFireTempleStoneStep1DL);
} else {
gSPDisplayList(POLY_OPA_DISP++, gFireTempleStoneStep2DL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}