Shipwright/soh/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c

65 lines
1.7 KiB
C

/*
* File: z_bg_gnd_nisekabe.c
* Overlay: ovl_Bg_Gnd_Nisekabe
* Description: Ganon's Castle Fake Wall
*/
#include "z_bg_gnd_nisekabe.h"
#include "objects/object_demo_kekkai/object_demo_kekkai.h"
#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
void BgGndNisekabe_Init(Actor* thisx, PlayState* play);
void BgGndNisekabe_Destroy(Actor* thisx, PlayState* play);
void BgGndNisekabe_Update(Actor* thisx, PlayState* play);
void BgGndNisekabe_Draw(Actor* thisx, PlayState* play);
const ActorInit Bg_Gnd_Nisekabe_InitVars = {
ACTOR_BG_GND_NISEKABE,
ACTORCAT_PROP,
FLAGS,
OBJECT_DEMO_KEKKAI,
sizeof(BgGndNisekabe),
(ActorFunc)BgGndNisekabe_Init,
(ActorFunc)BgGndNisekabe_Destroy,
(ActorFunc)BgGndNisekabe_Update,
(ActorFunc)BgGndNisekabe_Draw,
NULL,
};
void BgGndNisekabe_Init(Actor* thisx, PlayState* play) {
BgGndNisekabe* this = (BgGndNisekabe*)thisx;
Actor_SetScale(&this->actor, 0.1);
this->actor.uncullZoneForward = 3000.0;
}
void BgGndNisekabe_Destroy(Actor* thisx, PlayState* play) {
}
void BgGndNisekabe_Update(Actor* thisx, PlayState* play) {
BgGndNisekabe* this = (BgGndNisekabe*)thisx;
if (play->actorCtx.lensActive) {
this->actor.flags |= ACTOR_FLAG_LENS;
} else {
this->actor.flags &= ~ACTOR_FLAG_LENS;
}
}
void BgGndNisekabe_Draw(Actor* thisx, PlayState* play) {
static Gfx* dLists[] = {
gLightTrialFakeWallDL,
gGanonsCastleUnusedFakeWallDL,
gGanonsCastleScrubsFakeWallDL,
};
BgGndNisekabe* this = (BgGndNisekabe*)thisx;
u32 index = this->actor.params & 0xFF;
if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_LENS)) {
Gfx_DrawDListXlu(play, dLists[index]);
} else {
Gfx_DrawDListOpa(play, dLists[index]);
}
}