mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 09:52:20 -05:00
024c5e0b5f
* sync asset names with decomp * whitespace and tweak
80 lines
4.6 KiB
C
80 lines
4.6 KiB
C
#ifndef OBJECTS_OBJECT_OS_H
|
|
#define OBJECTS_OBJECT_OS_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dgHappyMaskSalesmanIdleAnim "__OTR__objects/object_os/gHappyMaskSalesmanIdleAnim"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanIdleAnim[] = dgHappyMaskSalesmanIdleAnim;
|
|
|
|
#define dgHappyMaskSalesmanTorsoDL "__OTR__objects/object_os/gHappyMaskSalesmanTorsoDL"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTorsoDL[] = dgHappyMaskSalesmanTorsoDL;
|
|
|
|
#define dgHappyMaskSalesmanHeadDL "__OTR__objects/object_os/gHappyMaskSalesmanHeadDL"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHeadDL[] = dgHappyMaskSalesmanHeadDL;
|
|
|
|
#define dgHappyMaskSalesmanRightUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightUpperArmDL"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightUpperArmDL[] = dgHappyMaskSalesmanRightUpperArmDL;
|
|
|
|
#define dgHappyMaskSalesmanRightForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightForearmDL"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightForearmDL[] = dgHappyMaskSalesmanRightForearmDL;
|
|
|
|
#define dgHappyMaskSalesmanRightHandDL "__OTR__objects/object_os/gHappyMaskSalesmanRightHandDL"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightHandDL[] = dgHappyMaskSalesmanRightHandDL;
|
|
|
|
#define dgHappyMaskSalesmanLeftUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftUpperArmDL"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftUpperArmDL[] = dgHappyMaskSalesmanLeftUpperArmDL;
|
|
|
|
#define dgHappyMaskSalesmanLeftForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftForearmDL"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftForearmDL[] = dgHappyMaskSalesmanLeftForearmDL;
|
|
|
|
#define dgHappyMaskSalesmanLeftHandDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftHandDL"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftHandDL[] = dgHappyMaskSalesmanLeftHandDL;
|
|
|
|
#define dgHappyMaskSalesmanTLUT "__OTR__objects/object_os/gHappyMaskSalesmanTLUT"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTLUT[] = dgHappyMaskSalesmanTLUT;
|
|
|
|
#define dgHappyMaskSalesmanEyeMouthTLUT "__OTR__objects/object_os/gHappyMaskSalesmanEyeMouthTLUT"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeMouthTLUT[] = dgHappyMaskSalesmanEyeMouthTLUT;
|
|
|
|
#define dgHappyMaskSalesmanSkinTex "__OTR__objects/object_os/gHappyMaskSalesmanSkinTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkinTex[] = dgHappyMaskSalesmanSkinTex;
|
|
|
|
#define dgHappyMaskSalesmanHairTex "__OTR__objects/object_os/gHappyMaskSalesmanHairTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHairTex[] = dgHappyMaskSalesmanHairTex;
|
|
|
|
#define dgHappyMaskSalesmanEarTex "__OTR__objects/object_os/gHappyMaskSalesmanEarTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEarTex[] = dgHappyMaskSalesmanEarTex;
|
|
|
|
#define dgHappyMaskSalesmanNostrilTex "__OTR__objects/object_os/gHappyMaskSalesmanNostrilTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanNostrilTex[] = dgHappyMaskSalesmanNostrilTex;
|
|
|
|
#define dgHappyMaskSalesmanMouthTex "__OTR__objects/object_os/gHappyMaskSalesmanMouthTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMouthTex[] = dgHappyMaskSalesmanMouthTex;
|
|
|
|
#define dgHappyMaskSalesmanEyeClosedTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeClosedTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeClosedTex[] = dgHappyMaskSalesmanEyeClosedTex;
|
|
|
|
#define dgHappyMaskSalesmanEyeOpenTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeOpenTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeOpenTex[] = dgHappyMaskSalesmanEyeOpenTex;
|
|
|
|
#define dgHappyMaskSalesmanFingersTex "__OTR__objects/object_os/gHappyMaskSalesmanFingersTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanFingersTex[] = dgHappyMaskSalesmanFingersTex;
|
|
|
|
#define dgHappyMaskSalesmanSleeveTex "__OTR__objects/object_os/gHappyMaskSalesmanSleeveTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSleeveTex[] = dgHappyMaskSalesmanSleeveTex;
|
|
|
|
#define dgHappyMaskSalesmanShirtTex "__OTR__objects/object_os/gHappyMaskSalesmanShirtTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanShirtTex[] = dgHappyMaskSalesmanShirtTex;
|
|
|
|
#define dgHappyMaskSalesmanGoldFabricTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricTex[] = dgHappyMaskSalesmanGoldFabricTex;
|
|
|
|
#define dgHappyMaskSalesmanGoldFabricCenterTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricCenterTex"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricCenterTex[] = dgHappyMaskSalesmanGoldFabricCenterTex;
|
|
|
|
#define dgHappyMaskSalesmanSkel "__OTR__objects/object_os/gHappyMaskSalesmanSkel"
|
|
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkel[] = dgHappyMaskSalesmanSkel;
|
|
|
|
|
|
#endif // OBJECTS_OBJECT_OS_H
|