Shipwright/soh/macosx/otr-outputs.xcfilelist
David Chavez 706e57dd7b Adds Xcode project (#769)
* Add Xcode project

Add dynamic lib paths

Generate resources scripts

Fix after rebase

tweak targets

Set min deployment target

* remove project

* readd project with correct gitignore
2022-07-25 19:06:06 -04:00

1019 lines
58 KiB
Plaintext

$(SRCROOT)/assets/textures/backgrounds/vr_FCVR_pal_static.h
$(SRCROOT)/assets/textures/backgrounds/vr_K4VR_static.h
$(SRCROOT)/assets/textures/backgrounds/vr_TTVR_static.h
$(SRCROOT)/assets/textures/backgrounds/vr_ZRVR_static.h
$(SRCROOT)/assets/textures/backgrounds/vr_ALVR_pal_static.h
$(SRCROOT)/assets/textures/nes_font_static/nes_font_static.h
$(SRCROOT)/assets/textures/icon_item_static/icon_item_static.h
$(SRCROOT)/assets/textures/do_action_static/do_action_static.h
$(SRCROOT)/assets/textures/map_grand_static/map_grand_static.h
$(SRCROOT)/assets/textures/icon_item_fra_static/icon_item_fra_static.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_05.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_20.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_41.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_45.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_24.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_01.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_55.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_34.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_11.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_15.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_30.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_51.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_23.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_48.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_42.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_29.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_06.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_08.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_02.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_46.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_27.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_18.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_12.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_56.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_37.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_33.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_52.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_39.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_16.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_28.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_43.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_49.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_22.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_07.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_03.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_09.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_26.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_47.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_13.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_19.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_36.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_57.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_38.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_53.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_32.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_17.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_04.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_40.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_21.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_25.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_44.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_35.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_54.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_10.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_14.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_50.h
$(SRCROOT)/assets/textures/place_title_cards/g_pn_31.h
$(SRCROOT)/assets/textures/skyboxes/vr_cloud2_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_cloud3_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_fine2_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_fine3_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_fine0_pal_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_cloud2_pal_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_holy0_pal_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_fine1_pal_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_cloud3_pal_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_holy1_pal_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_holy0_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_holy1_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_cloud1_pal_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_fine3_pal_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_fine1_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_fine0_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_cloud0_pal_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_fine2_pal_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_cloud1_static.h
$(SRCROOT)/assets/textures/skyboxes/vr_cloud0_static.h
$(SRCROOT)/assets/textures/icon_item_dungeon_static/icon_item_dungeon_static.h
$(SRCROOT)/assets/textures/title_static/title_static.h
$(SRCROOT)/assets/textures/map_i_static/map_i_static.h
$(SRCROOT)/assets/scenes/misc/market_night/market_night_room_0.h
$(SRCROOT)/assets/scenes/misc/market_night/market_night_scene.h
$(SRCROOT)/assets/scenes/misc/enrui/enrui_scene.h
$(SRCROOT)/assets/scenes/misc/enrui/enrui_room_0.h
$(SRCROOT)/assets/scenes/misc/turibori/turibori_room_0.h
$(SRCROOT)/assets/scenes/misc/turibori/turibori_scene.h
$(SRCROOT)/assets/scenes/misc/shrine_r/shrine_r_scene.h
$(SRCROOT)/assets/scenes/misc/shrine_r/shrine_r_room_0.h
$(SRCROOT)/assets/scenes/misc/shrine_n/shrine_n_scene.h
$(SRCROOT)/assets/scenes/misc/shrine_n/shrine_n_room_0.h
$(SRCROOT)/assets/scenes/misc/hakaana2/hakaana2_scene.h
$(SRCROOT)/assets/scenes/misc/hakaana2/hakaana2_room_0.h
$(SRCROOT)/assets/scenes/misc/market_ruins/market_ruins_room_0.h
$(SRCROOT)/assets/scenes/misc/market_ruins/market_ruins_scene.h
$(SRCROOT)/assets/scenes/misc/entra_n/entra_n_scene.h
$(SRCROOT)/assets/scenes/misc/entra_n/entra_n_room_0.h
$(SRCROOT)/assets/scenes/misc/kinsuta/kinsuta_scene.h
$(SRCROOT)/assets/scenes/misc/kinsuta/kinsuta_room_0.h
$(SRCROOT)/assets/scenes/misc/market_alley_n/market_alley_n_scene.h
$(SRCROOT)/assets/scenes/misc/market_alley_n/market_alley_n_room_0.h
$(SRCROOT)/assets/scenes/misc/shrine/shrine_room_0.h
$(SRCROOT)/assets/scenes/misc/shrine/shrine_scene.h
$(SRCROOT)/assets/scenes/misc/market_day/market_day_scene.h
$(SRCROOT)/assets/scenes/misc/market_day/market_day_room_0.h
$(SRCROOT)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_0.h
$(SRCROOT)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.h
$(SRCROOT)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_1.h
$(SRCROOT)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_2.h
$(SRCROOT)/assets/scenes/misc/hiral_demo/hiral_demo_room_0.h
$(SRCROOT)/assets/scenes/misc/hiral_demo/hiral_demo_scene.h
$(SRCROOT)/assets/scenes/misc/kakariko3/kakariko3_scene.h
$(SRCROOT)/assets/scenes/misc/kakariko3/kakariko3_room_0.h
$(SRCROOT)/assets/scenes/misc/hakaana/hakaana_room_0.h
$(SRCROOT)/assets/scenes/misc/hakaana/hakaana_scene.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_1.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_11.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_5.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_12.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_2.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_8.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_6.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_9.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_3.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_13.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_7.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_10.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_0.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_room_4.h
$(SRCROOT)/assets/scenes/misc/kakusiana/kakusiana_scene.h
$(SRCROOT)/assets/scenes/misc/market_alley/market_alley_scene.h
$(SRCROOT)/assets/scenes/misc/market_alley/market_alley_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot03/spot03_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot03/spot03_room_1.h
$(SRCROOT)/assets/scenes/overworld/spot03/spot03_scene.h
$(SRCROOT)/assets/scenes/overworld/spot04/spot04_scene.h
$(SRCROOT)/assets/scenes/overworld/spot04/spot04_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot04/spot04_room_2.h
$(SRCROOT)/assets/scenes/overworld/spot04/spot04_room_1.h
$(SRCROOT)/assets/scenes/overworld/spot05/spot05_scene.h
$(SRCROOT)/assets/scenes/overworld/spot05/spot05_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot02/spot02_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot02/spot02_room_1.h
$(SRCROOT)/assets/scenes/overworld/spot02/spot02_scene.h
$(SRCROOT)/assets/scenes/overworld/spot20/spot20_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot20/spot20_scene.h
$(SRCROOT)/assets/scenes/overworld/spot18/spot18_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot18/spot18_room_3.h
$(SRCROOT)/assets/scenes/overworld/spot18/spot18_room_2.h
$(SRCROOT)/assets/scenes/overworld/spot18/spot18_room_1.h
$(SRCROOT)/assets/scenes/overworld/spot18/spot18_scene.h
$(SRCROOT)/assets/scenes/overworld/spot11/spot11_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot11/spot11_scene.h
$(SRCROOT)/assets/scenes/overworld/spot16/spot16_scene.h
$(SRCROOT)/assets/scenes/overworld/spot16/spot16_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot17/spot17_room_1.h
$(SRCROOT)/assets/scenes/overworld/spot17/spot17_scene.h
$(SRCROOT)/assets/scenes/overworld/spot17/spot17_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot10/spot10_room_8.h
$(SRCROOT)/assets/scenes/overworld/spot10/spot10_room_2.h
$(SRCROOT)/assets/scenes/overworld/spot10/spot10_room_6.h
$(SRCROOT)/assets/scenes/overworld/spot10/spot10_room_1.h
$(SRCROOT)/assets/scenes/overworld/spot10/spot10_room_5.h
$(SRCROOT)/assets/scenes/overworld/spot10/spot10_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot10/spot10_room_4.h
$(SRCROOT)/assets/scenes/overworld/spot10/spot10_scene.h
$(SRCROOT)/assets/scenes/overworld/spot10/spot10_room_3.h
$(SRCROOT)/assets/scenes/overworld/spot10/spot10_room_9.h
$(SRCROOT)/assets/scenes/overworld/spot10/spot10_room_7.h
$(SRCROOT)/assets/scenes/overworld/spot07/spot07_room_1.h
$(SRCROOT)/assets/scenes/overworld/spot07/spot07_scene.h
$(SRCROOT)/assets/scenes/overworld/spot07/spot07_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot00/spot00_scene.h
$(SRCROOT)/assets/scenes/overworld/spot00/spot00_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot09/spot09_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot09/spot09_scene.h
$(SRCROOT)/assets/scenes/overworld/spot08/spot08_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot08/spot08_scene.h
$(SRCROOT)/assets/scenes/overworld/spot01/spot01_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot01/spot01_scene.h
$(SRCROOT)/assets/scenes/overworld/spot06/spot06_scene.h
$(SRCROOT)/assets/scenes/overworld/spot06/spot06_room_0.h
$(SRCROOT)/assets/scenes/overworld/entra/entra_scene.h
$(SRCROOT)/assets/scenes/overworld/entra/entra_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot15/spot15_scene.h
$(SRCROOT)/assets/scenes/overworld/spot15/spot15_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot12/spot12_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot12/spot12_scene.h
$(SRCROOT)/assets/scenes/overworld/spot12/spot12_room_1.h
$(SRCROOT)/assets/scenes/overworld/spot13/spot13_room_0.h
$(SRCROOT)/assets/scenes/overworld/spot13/spot13_scene.h
$(SRCROOT)/assets/scenes/overworld/spot13/spot13_room_1.h
$(SRCROOT)/assets/scenes/overworld/souko/souko_scene.h
$(SRCROOT)/assets/scenes/overworld/souko/souko_room_2.h
$(SRCROOT)/assets/scenes/overworld/souko/souko_room_1.h
$(SRCROOT)/assets/scenes/overworld/souko/souko_room_0.h
$(SRCROOT)/assets/scenes/shops/face_shop/face_shop_scene.h
$(SRCROOT)/assets/scenes/shops/face_shop/face_shop_room_0.h
$(SRCROOT)/assets/scenes/shops/zoora/zoora_room_0.h
$(SRCROOT)/assets/scenes/shops/zoora/zoora_scene.h
$(SRCROOT)/assets/scenes/shops/golon/golon_room_0.h
$(SRCROOT)/assets/scenes/shops/golon/golon_scene.h
$(SRCROOT)/assets/scenes/shops/drag/drag_room_0.h
$(SRCROOT)/assets/scenes/shops/drag/drag_scene.h
$(SRCROOT)/assets/scenes/shops/shop1/shop1_room_0.h
$(SRCROOT)/assets/scenes/shops/shop1/shop1_scene.h
$(SRCROOT)/assets/scenes/shops/night_shop/night_shop_room_0.h
$(SRCROOT)/assets/scenes/shops/night_shop/night_shop_scene.h
$(SRCROOT)/assets/scenes/shops/kokiri_shop/kokiri_shop_scene.h
$(SRCROOT)/assets/scenes/shops/kokiri_shop/kokiri_shop_room_0.h
$(SRCROOT)/assets/scenes/shops/alley_shop/alley_shop_scene.h
$(SRCROOT)/assets/scenes/shops/alley_shop/alley_shop_room_0.h
$(SRCROOT)/assets/scenes/test_levels/syotes/syotes_scene.h
$(SRCROOT)/assets/scenes/test_levels/syotes/syotes_room_0.h
$(SRCROOT)/assets/scenes/test_levels/sasatest/sasatest_room_0.h
$(SRCROOT)/assets/scenes/test_levels/sasatest/sasatest_scene.h
$(SRCROOT)/assets/scenes/test_levels/syotes2/syotes2_room_0.h
$(SRCROOT)/assets/scenes/test_levels/syotes2/syotes2_scene.h
$(SRCROOT)/assets/scenes/test_levels/depth_test/depth_test_scene.h
$(SRCROOT)/assets/scenes/test_levels/depth_test/depth_test_room_0.h
$(SRCROOT)/assets/scenes/test_levels/besitu/besitu_scene.h
$(SRCROOT)/assets/scenes/test_levels/besitu/besitu_room_0.h
$(SRCROOT)/assets/scenes/test_levels/sutaru/sutaru_scene.h
$(SRCROOT)/assets/scenes/test_levels/sutaru/sutaru_room_0.h
$(SRCROOT)/assets/scenes/test_levels/testroom/testroom_room_2.h
$(SRCROOT)/assets/scenes/test_levels/testroom/testroom_room_1.h
$(SRCROOT)/assets/scenes/test_levels/testroom/testroom_scene.h
$(SRCROOT)/assets/scenes/test_levels/testroom/testroom_room_0.h
$(SRCROOT)/assets/scenes/test_levels/testroom/testroom_room_4.h
$(SRCROOT)/assets/scenes/test_levels/testroom/testroom_room_3.h
$(SRCROOT)/assets/scenes/test_levels/test01/test01_room_0.h
$(SRCROOT)/assets/scenes/test_levels/test01/test01_scene.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_1.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_scene.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_0.h
$(SRCROOT)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_2.h
$(SRCROOT)/assets/scenes/dungeons/jyasinboss/jyasinboss_scene.h
$(SRCROOT)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_1.h
$(SRCROOT)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_0.h
$(SRCROOT)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_3.h
$(SRCROOT)/assets/scenes/dungeons/ganon_demo/ganon_demo_scene.h
$(SRCROOT)/assets/scenes/dungeons/ganon_demo/ganon_demo_room_0.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_5.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_1.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_12.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_16.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_6.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_2.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_8.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_11.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_15.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_7.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_scene.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_9.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_3.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_10.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_14.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_4.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_0.h
$(SRCROOT)/assets/scenes/dungeons/ddan/ddan_room_13.h
$(SRCROOT)/assets/scenes/dungeons/ganon_boss/ganon_boss_room_0.h
$(SRCROOT)/assets/scenes/dungeons/ganon_boss/ganon_boss_scene.h
$(SRCROOT)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_1.h
$(SRCROOT)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_0.h
$(SRCROOT)/assets/scenes/dungeons/bdan_boss/bdan_boss_scene.h
$(SRCROOT)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_0.h
$(SRCROOT)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_1.h
$(SRCROOT)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_scene.h
$(SRCROOT)/assets/scenes/dungeons/ganon_final/ganon_final_room_0.h
$(SRCROOT)/assets/scenes/dungeons/ganon_final/ganon_final_scene.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_15.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_11.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_0.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_4.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_16.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_18.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_scene.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_12.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_3.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_9.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_7.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_17.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_13.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_19.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_8.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_2.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_6.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_14.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_10.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_1.h
$(SRCROOT)/assets/scenes/dungeons/ganontika/ganontika_room_5.h
$(SRCROOT)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_scene.h
$(SRCROOT)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_1.h
$(SRCROOT)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_0.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_4.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_0.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_7.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_10.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_3.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_9.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_scene.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_6.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_11.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_8.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_2.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_5.h
$(SRCROOT)/assets/scenes/dungeons/ydan/ydan_room_1.h
$(SRCROOT)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_1.h
$(SRCROOT)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_2.h
$(SRCROOT)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_3.h
$(SRCROOT)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_scene.h
$(SRCROOT)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_4.h
$(SRCROOT)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_0.h
$(SRCROOT)/assets/scenes/dungeons/men/men_room_2.h
$(SRCROOT)/assets/scenes/dungeons/men/men_room_8.h
$(SRCROOT)/assets/scenes/dungeons/men/men_room_6.h
$(SRCROOT)/assets/scenes/dungeons/men/men_room_10.h
$(SRCROOT)/assets/scenes/dungeons/men/men_room_1.h
$(SRCROOT)/assets/scenes/dungeons/men/men_room_5.h
$(SRCROOT)/assets/scenes/dungeons/men/men_room_0.h
$(SRCROOT)/assets/scenes/dungeons/men/men_room_4.h
$(SRCROOT)/assets/scenes/dungeons/men/men_scene.h
$(SRCROOT)/assets/scenes/dungeons/men/men_room_9.h
$(SRCROOT)/assets/scenes/dungeons/men/men_room_3.h
$(SRCROOT)/assets/scenes/dungeons/men/men_room_7.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_0.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_3.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_scene.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_2.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_6.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_1.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_5.h
$(SRCROOT)/assets/scenes/dungeons/ganon_tou/ganon_tou_room_0.h
$(SRCROOT)/assets/scenes/dungeons/ganon_tou/ganon_tou_scene.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_12.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_6.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_2.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_8.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_11.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_5.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_1.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_scene.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_15.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_4.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_10.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_14.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_0.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_7.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_13.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_9.h
$(SRCROOT)/assets/scenes/dungeons/bdan/bdan_room_3.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_20.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_4.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_11.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_15.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_0.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_18.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_7.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_12.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_16.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_9.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_3.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_22.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_13.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_6.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_19.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_2.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_8.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_17.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_scene.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_21.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_10.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_5.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_1.h
$(SRCROOT)/assets/scenes/dungeons/Bmori1/Bmori1_room_14.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_9.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_3.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_7.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_10.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_0.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_4.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_1.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_5.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_2.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_8.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_11.h
$(SRCROOT)/assets/scenes/dungeons/ice_doukutu/ice_doukutu_room_6.h
$(SRCROOT)/assets/scenes/dungeons/gerudoway/gerudoway_scene.h
$(SRCROOT)/assets/scenes/dungeons/gerudoway/gerudoway_room_4.h
$(SRCROOT)/assets/scenes/dungeons/gerudoway/gerudoway_room_0.h
$(SRCROOT)/assets/scenes/dungeons/gerudoway/gerudoway_room_3.h
$(SRCROOT)/assets/scenes/dungeons/gerudoway/gerudoway_room_2.h
$(SRCROOT)/assets/scenes/dungeons/gerudoway/gerudoway_room_5.h
$(SRCROOT)/assets/scenes/dungeons/gerudoway/gerudoway_room_1.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_0.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_scene.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_1.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_17.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_6.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_2.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_8.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_13.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_19.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_22.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_5.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_14.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_10.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_1.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_21.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_4.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_15.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_scene.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_11.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_0.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_20.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_16.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_7.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_9.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_3.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_18.h
$(SRCROOT)/assets/scenes/dungeons/MIZUsin/MIZUsin_room_12.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_0.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_24.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_20.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_4.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_15.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_11.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_3.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_9.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_23.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_7.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_16.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_18.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_12.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_26.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_8.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_2.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_6.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_22.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_17.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_13.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_19.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_25.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_1.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_scene.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_5.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_21.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_14.h
$(SRCROOT)/assets/scenes/dungeons/HIDAN/HIDAN_room_10.h
$(SRCROOT)/assets/scenes/dungeons/ganon/ganon_room_8.h
$(SRCROOT)/assets/scenes/dungeons/ganon/ganon_room_2.h
$(SRCROOT)/assets/scenes/dungeons/ganon/ganon_scene.h
$(SRCROOT)/assets/scenes/dungeons/ganon/ganon_room_6.h
$(SRCROOT)/assets/scenes/dungeons/ganon/ganon_room_1.h
$(SRCROOT)/assets/scenes/dungeons/ganon/ganon_room_5.h
$(SRCROOT)/assets/scenes/dungeons/ganon/ganon_room_0.h
$(SRCROOT)/assets/scenes/dungeons/ganon/ganon_room_4.h
$(SRCROOT)/assets/scenes/dungeons/ganon/ganon_room_3.h
$(SRCROOT)/assets/scenes/dungeons/ganon/ganon_room_9.h
$(SRCROOT)/assets/scenes/dungeons/ganon/ganon_room_7.h
$(SRCROOT)/assets/scenes/dungeons/moribossroom/moribossroom_room_1.h
$(SRCROOT)/assets/scenes/dungeons/moribossroom/moribossroom_room_0.h
$(SRCROOT)/assets/scenes/dungeons/moribossroom/moribossroom_scene.h
$(SRCROOT)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_1.h
$(SRCROOT)/assets/scenes/dungeons/ydan_boss/ydan_boss_scene.h
$(SRCROOT)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_0.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_7.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_9.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_22.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_3.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_17.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_19.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_13.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_scene.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_4.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_21.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_0.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_14.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_10.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_5.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_1.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_20.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_15.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_11.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_6.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_2.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_8.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_16.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_12.h
$(SRCROOT)/assets/scenes/dungeons/HAKAdan/HAKAdan_room_18.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_25.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_21.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_14.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_8.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_2.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_6.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_10.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_26.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_28.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_22.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_1.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_17.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_13.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_19.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_5.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_27.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_23.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_0.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_16.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_18.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_12.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_4.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_24.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_scene.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_20.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_15.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_3.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_9.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_7.h
$(SRCROOT)/assets/scenes/dungeons/jyasinzou/jyasinzou_room_11.h
$(SRCROOT)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_0.h
$(SRCROOT)/assets/scenes/dungeons/ddan_boss/ddan_boss_scene.h
$(SRCROOT)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.h
$(SRCROOT)/assets/scenes/indoors/labo/labo_room_0.h
$(SRCROOT)/assets/scenes/indoors/labo/labo_scene.h
$(SRCROOT)/assets/scenes/indoors/syatekijyou/syatekijyou_scene.h
$(SRCROOT)/assets/scenes/indoors/syatekijyou/syatekijyou_room_0.h
$(SRCROOT)/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_room_0.h
$(SRCROOT)/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h
$(SRCROOT)/assets/scenes/indoors/miharigoya/miharigoya_room_0.h
$(SRCROOT)/assets/scenes/indoors/miharigoya/miharigoya_scene.h
$(SRCROOT)/assets/scenes/indoors/malon_stable/malon_stable_scene.h
$(SRCROOT)/assets/scenes/indoors/malon_stable/malon_stable_room_0.h
$(SRCROOT)/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_room_0.h
$(SRCROOT)/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_scene.h
$(SRCROOT)/assets/scenes/indoors/link_home/link_home_room_0.h
$(SRCROOT)/assets/scenes/indoors/link_home/link_home_scene.h
$(SRCROOT)/assets/scenes/indoors/takaraya/takaraya_room_2.h
$(SRCROOT)/assets/scenes/indoors/takaraya/takaraya_room_6.h
$(SRCROOT)/assets/scenes/indoors/takaraya/takaraya_room_1.h
$(SRCROOT)/assets/scenes/indoors/takaraya/takaraya_room_5.h
$(SRCROOT)/assets/scenes/indoors/takaraya/takaraya_room_0.h
$(SRCROOT)/assets/scenes/indoors/takaraya/takaraya_scene.h
$(SRCROOT)/assets/scenes/indoors/takaraya/takaraya_room_4.h
$(SRCROOT)/assets/scenes/indoors/takaraya/takaraya_room_3.h
$(SRCROOT)/assets/scenes/indoors/kakariko/kakariko_scene.h
$(SRCROOT)/assets/scenes/indoors/kakariko/kakariko_room_0.h
$(SRCROOT)/assets/scenes/indoors/bowling/bowling_scene.h
$(SRCROOT)/assets/scenes/indoors/bowling/bowling_room_0.h
$(SRCROOT)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.h
$(SRCROOT)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_room_0.h
$(SRCROOT)/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_room_0.h
$(SRCROOT)/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_scene.h
$(SRCROOT)/assets/scenes/indoors/hut/hut_scene.h
$(SRCROOT)/assets/scenes/indoors/hut/hut_room_0.h
$(SRCROOT)/assets/scenes/indoors/hairal_niwa/hairal_niwa_scene.h
$(SRCROOT)/assets/scenes/indoors/hairal_niwa/hairal_niwa_room_0.h
$(SRCROOT)/assets/scenes/indoors/tent/tent_scene.h
$(SRCROOT)/assets/scenes/indoors/tent/tent_room_0.h
$(SRCROOT)/assets/scenes/indoors/impa/impa_scene.h
$(SRCROOT)/assets/scenes/indoors/impa/impa_room_0.h
$(SRCROOT)/assets/scenes/indoors/mahouya/mahouya_scene.h
$(SRCROOT)/assets/scenes/indoors/mahouya/mahouya_room_0.h
$(SRCROOT)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_scene.h
$(SRCROOT)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_room_0.h
$(SRCROOT)/assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.h
$(SRCROOT)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_6.h
$(SRCROOT)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_2.h
$(SRCROOT)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_5.h
$(SRCROOT)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_1.h
$(SRCROOT)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_4.h
$(SRCROOT)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_0.h
$(SRCROOT)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_3.h
$(SRCROOT)/assets/scenes/indoors/kokiri_home3/kokiri_home3_room_0.h
$(SRCROOT)/assets/scenes/indoors/kokiri_home3/kokiri_home3_scene.h
$(SRCROOT)/assets/scenes/indoors/kokiri_home4/kokiri_home4_room_0.h
$(SRCROOT)/assets/scenes/indoors/kokiri_home4/kokiri_home4_scene.h
$(SRCROOT)/assets/scenes/indoors/kokiri_home5/kokiri_home5_scene.h
$(SRCROOT)/assets/scenes/indoors/kokiri_home5/kokiri_home5_room_0.h
$(SRCROOT)/assets/scenes/indoors/tokinoma/tokinoma_room_1.h
$(SRCROOT)/assets/scenes/indoors/tokinoma/tokinoma_scene.h
$(SRCROOT)/assets/scenes/indoors/tokinoma/tokinoma_room_0.h
$(SRCROOT)/assets/scenes/indoors/hylia_labo/hylia_labo_scene.h
$(SRCROOT)/assets/scenes/indoors/hylia_labo/hylia_labo_room_0.h
$(SRCROOT)/assets/scenes/indoors/kokiri_home/kokiri_home_room_0.h
$(SRCROOT)/assets/scenes/indoors/kokiri_home/kokiri_home_scene.h
$(SRCROOT)/assets/scenes/indoors/nakaniwa/nakaniwa_scene.h
$(SRCROOT)/assets/scenes/indoors/nakaniwa/nakaniwa_room_0.h
$(SRCROOT)/assets/scenes/indoors/kenjyanoma/kenjyanoma_scene.h
$(SRCROOT)/assets/scenes/indoors/kenjyanoma/kenjyanoma_room_0.h
$(SRCROOT)/assets/overlays/ovl_En_Ssh/ovl_En_Ssh.h
$(SRCROOT)/assets/overlays/ovl_Oceff_Spot/ovl_Oceff_Spot.h
$(SRCROOT)/assets/overlays/ovl_Boss_Sst/ovl_Boss_Sst.h
$(SRCROOT)/assets/overlays/ovl_Oceff_Wipe4/ovl_Oceff_Wipe4.h
$(SRCROOT)/assets/overlays/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.h
$(SRCROOT)/assets/overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h
$(SRCROOT)/assets/overlays/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.h
$(SRCROOT)/assets/overlays/ovl_Oceff_Wipe/ovl_Oceff_Wipe.h
$(SRCROOT)/assets/overlays/ovl_Boss_Dodongo/ovl_Boss_Dodongo.h
$(SRCROOT)/assets/overlays/ovl_File_Choose/ovl_file_choose.h
$(SRCROOT)/assets/overlays/ovl_Elf_Msg2/ovl_Elf_Msg2.h
$(SRCROOT)/assets/overlays/ovl_En_Sth/ovl_En_Sth.h
$(SRCROOT)/assets/overlays/ovl_Magic_Wind/ovl_Magic_Wind.h
$(SRCROOT)/assets/overlays/ovl_En_Kanban/ovl_En_Kanban.h
$(SRCROOT)/assets/overlays/ovl_En_Clear_Tag/ovl_En_Clear_Tag.h
$(SRCROOT)/assets/overlays/ovl_Magic_Fire/ovl_Magic_Fire.h
$(SRCROOT)/assets/overlays/ovl_End_Title/ovl_End_Title.h
$(SRCROOT)/assets/overlays/ovl_En_Ganon_Mant/ovl_En_Ganon_Mant.h
$(SRCROOT)/assets/overlays/ovl_En_Holl/ovl_En_Holl.h
$(SRCROOT)/assets/overlays/ovl_En_Jsjutan/ovl_En_Jsjutan.h
$(SRCROOT)/assets/overlays/ovl_En_Ganon_Organ/ovl_En_Ganon_Organ.h
$(SRCROOT)/assets/overlays/ovl_En_Sda/ovl_En_Sda.h
$(SRCROOT)/assets/overlays/ovl_Demo_Shd/ovl_Demo_Shd.h
$(SRCROOT)/assets/overlays/ovl_Arrow_Light/ovl_Arrow_Light.h
$(SRCROOT)/assets/overlays/ovl_En_St/ovl_En_St.h
$(SRCROOT)/assets/overlays/ovl_Arrow_Fire/ovl_Arrow_Fire.h
$(SRCROOT)/assets/overlays/ovl_En_Bili/ovl_En_Bili.h
$(SRCROOT)/assets/overlays/ovl_Magic_Dark/ovl_Magic_Dark.h
$(SRCROOT)/assets/overlays/ovl_Arrow_Ice/ovl_Arrow_Ice.h
$(SRCROOT)/assets/overlays/ovl_Bg_Ganon_Otyuka/ovl_Bg_Ganon_Otyuka.h
$(SRCROOT)/assets/overlays/ovl_Bg_Jya_Cobra/ovl_Bg_Jya_Cobra.h
$(SRCROOT)/assets/overlays/ovl_Elf_Msg/ovl_Elf_Msg.h
$(SRCROOT)/assets/overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.h
$(SRCROOT)/assets/overlays/ovl_Oceff_Storm/ovl_Oceff_Storm.h
$(SRCROOT)/assets/code/fbdemo_wipe1/z_fbdemo_wipe1.h
$(SRCROOT)/assets/code/fbdemo_circle/z_fbdemo_circle.h
$(SRCROOT)/assets/code/fbdemo_triforce/z_fbdemo_triforce.h
$(SRCROOT)/assets/objects/object_syokudai/object_syokudai.h
$(SRCROOT)/assets/objects/object_zo/object_zo.h
$(SRCROOT)/assets/objects/object_oB2/object_oB2.h
$(SRCROOT)/assets/objects/object_po_composer/object_po_composer.h
$(SRCROOT)/assets/objects/object_door_killer/object_door_killer.h
$(SRCROOT)/assets/objects/object_triforce_spot/object_triforce_spot.h
$(SRCROOT)/assets/objects/object_spot11_obj/object_spot11_obj.h
$(SRCROOT)/assets/objects/object_gi_bean/object_gi_bean.h
$(SRCROOT)/assets/objects/object_gi_m_arrow/object_gi_m_arrow.h
$(SRCROOT)/assets/objects/object_tsubo/object_tsubo.h
$(SRCROOT)/assets/objects/object_kanban/object_kanban.h
$(SRCROOT)/assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.h
$(SRCROOT)/assets/objects/object_mir_ray/object_mir_ray.h
$(SRCROOT)/assets/objects/object_ps/object_ps.h
$(SRCROOT)/assets/objects/object_cne/object_cne.h
$(SRCROOT)/assets/objects/object_zl2/object_zl2.h
$(SRCROOT)/assets/objects/object_oA3/object_oA3.h
$(SRCROOT)/assets/objects/object_ingate/object_ingate.h
$(SRCROOT)/assets/objects/object_light_ring/object_light_ring.h
$(SRCROOT)/assets/objects/object_vm/object_vm.h
$(SRCROOT)/assets/objects/object_bxa/object_bxa.h
$(SRCROOT)/assets/objects/object_gi_milk/object_gi_milk.h
$(SRCROOT)/assets/objects/object_zf/object_zf.h
$(SRCROOT)/assets/objects/object_oA4/object_oA4.h
$(SRCROOT)/assets/objects/object_mag/object_mag.h
$(SRCROOT)/assets/objects/object_menkuri_objects/object_menkuri_objects.h
$(SRCROOT)/assets/objects/object_ydan_objects/object_ydan_objects.h
$(SRCROOT)/assets/objects/object_kusa/object_kusa.h
$(SRCROOT)/assets/objects/object_gi_map/object_gi_map.h
$(SRCROOT)/assets/objects/object_horse_zelda/object_horse_zelda.h
$(SRCROOT)/assets/objects/object_gnd/object_gnd.h
$(SRCROOT)/assets/objects/object_spot01_matoyab/object_spot01_matoyab.h
$(SRCROOT)/assets/objects/object_crow/object_crow.h
$(SRCROOT)/assets/objects/object_gi_bosskey/object_gi_bosskey.h
$(SRCROOT)/assets/objects/object_haka_objects/object_haka_objects.h
$(SRCROOT)/assets/objects/object_zl4/object_zl4.h
$(SRCROOT)/assets/objects/object_zg/object_zg.h
$(SRCROOT)/assets/objects/object_oA5/object_oA5.h
$(SRCROOT)/assets/objects/object_gi_letter/object_gi_letter.h
$(SRCROOT)/assets/objects/object_spot12_obj/object_spot12_obj.h
$(SRCROOT)/assets/objects/object_hintnuts/object_hintnuts.h
$(SRCROOT)/assets/objects/object_ani/object_ani.h
$(SRCROOT)/assets/objects/object_oA2/object_oA2.h
$(SRCROOT)/assets/objects/object_st/object_st.h
$(SRCROOT)/assets/objects/object_haka_door/object_haka_door.h
$(SRCROOT)/assets/objects/object_d_lift/object_d_lift.h
$(SRCROOT)/assets/objects/object_oB4/object_oB4.h
$(SRCROOT)/assets/objects/object_ma1/object_ma1.h
$(SRCROOT)/assets/objects/object_oB3/object_oB3.h
$(SRCROOT)/assets/objects/object_vase/object_vase.h
$(SRCROOT)/assets/objects/object_mizu_objects/object_mizu_objects.h
$(SRCROOT)/assets/objects/object_sa/object_sa.h
$(SRCROOT)/assets/objects/object_oF1s/object_oF1s.h
$(SRCROOT)/assets/objects/object_gi_liquid/object_gi_liquid.h
$(SRCROOT)/assets/objects/object_gi_truth_mask/object_gi_truth_mask.h
$(SRCROOT)/assets/objects/object_jya_obj/object_jya_obj.h
$(SRCROOT)/assets/objects/object_jya_door/object_jya_door.h
$(SRCROOT)/assets/objects/object_gi_glasses/object_gi_glasses.h
$(SRCROOT)/assets/objects/object_b_heart/object_b_heart.h
$(SRCROOT)/assets/objects/object_link_child/object_link_child.h
$(SRCROOT)/assets/objects/object_spot01_objects/object_spot01_objects.h
$(SRCROOT)/assets/objects/object_mamenoki/object_mamenoki.h
$(SRCROOT)/assets/objects/object_km1/object_km1.h
$(SRCROOT)/assets/objects/object_trap/object_trap.h
$(SRCROOT)/assets/objects/object_mm/object_mm.h
$(SRCROOT)/assets/objects/object_boj/object_boj.h
$(SRCROOT)/assets/objects/object_nb/object_nb.h
$(SRCROOT)/assets/objects/object_bigokuta/object_bigokuta.h
$(SRCROOT)/assets/objects/object_spot17_obj/object_spot17_obj.h
$(SRCROOT)/assets/objects/object_god_lgt/object_god_lgt.h
$(SRCROOT)/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h
$(SRCROOT)/assets/objects/object_bg/object_bg.h
$(SRCROOT)/assets/objects/object_kz/object_kz.h
$(SRCROOT)/assets/objects/object_gi_soldout/object_gi_soldout.h
$(SRCROOT)/assets/objects/object_skb/object_skb.h
$(SRCROOT)/assets/objects/object_md/object_md.h
$(SRCROOT)/assets/objects/object_door_gerudo/object_door_gerudo.h
$(SRCROOT)/assets/objects/object_ny/object_ny.h
$(SRCROOT)/assets/objects/object_tite/object_tite.h
$(SRCROOT)/assets/objects/object_anubice/object_anubice.h
$(SRCROOT)/assets/objects/object_gi_shield_2/object_gi_shield_2.h
$(SRCROOT)/assets/objects/object_masterkokirihead/object_masterkokirihead.h
$(SRCROOT)/assets/objects/object_spot00_objects/object_spot00_objects.h
$(SRCROOT)/assets/objects/object_bji/object_bji.h
$(SRCROOT)/assets/objects/object_ka/object_ka.h
$(SRCROOT)/assets/objects/object_spot16_obj/object_spot16_obj.h
$(SRCROOT)/assets/objects/object_sk2/object_sk2.h
$(SRCROOT)/assets/objects/object_gj/object_gj.h
$(SRCROOT)/assets/objects/object_gi_redead_mask/object_gi_redead_mask.h
$(SRCROOT)/assets/objects/object_gi_melody/object_gi_melody.h
$(SRCROOT)/assets/objects/object_box/object_box.h
$(SRCROOT)/assets/objects/object_gm/object_gm.h
$(SRCROOT)/assets/objects/object_bdan_objects/object_bdan_objects.h
$(SRCROOT)/assets/objects/object_bob/object_bob.h
$(SRCROOT)/assets/objects/object_hs/object_hs.h
$(SRCROOT)/assets/objects/object_horse/object_horse.h
$(SRCROOT)/assets/objects/object_brob/object_brob.h
$(SRCROOT)/assets/objects/object_gi_prescription/object_gi_prescription.h
$(SRCROOT)/assets/objects/object_mb/object_mb.h
$(SRCROOT)/assets/objects/object_mk/object_mk.h
$(SRCROOT)/assets/objects/object_hata/object_hata.h
$(SRCROOT)/assets/objects/object_efc_tw/object_efc_tw.h
$(SRCROOT)/assets/objects/object_efc_flash/object_efc_flash.h
$(SRCROOT)/assets/objects/object_skj/object_skj.h
$(SRCROOT)/assets/objects/object_human/object_human.h
$(SRCROOT)/assets/objects/object_dekubaba/object_dekubaba.h
$(SRCROOT)/assets/objects/object_gi_arrow/object_gi_arrow.h
$(SRCROOT)/assets/objects/object_gi_powder/object_gi_powder.h
$(SRCROOT)/assets/objects/object_oE_anime/object_oE_anime.h
$(SRCROOT)/assets/objects/object_bombf/object_bombf.h
$(SRCROOT)/assets/objects/object_zl2_anime1/object_zl2_anime1.h
$(SRCROOT)/assets/objects/object_gi_zoramask/object_gi_zoramask.h
$(SRCROOT)/assets/objects/object_warp1/object_warp1.h
$(SRCROOT)/assets/objects/object_spot01_matoya/object_spot01_matoya.h
$(SRCROOT)/assets/objects/object_gi_grass/object_gi_grass.h
$(SRCROOT)/assets/objects/object_dog/object_dog.h
$(SRCROOT)/assets/objects/object_spot15_obj/object_spot15_obj.h
$(SRCROOT)/assets/objects/object_gi_shield_3/object_gi_shield_3.h
$(SRCROOT)/assets/objects/object_gi_stick/object_gi_stick.h
$(SRCROOT)/assets/objects/object_niw/object_niw.h
$(SRCROOT)/assets/objects/object_masterkokiri/object_masterkokiri.h
$(SRCROOT)/assets/objects/object_dodongo/object_dodongo.h
$(SRCROOT)/assets/objects/object_ik/object_ik.h
$(SRCROOT)/assets/objects/object_oE10/object_oE10.h
$(SRCROOT)/assets/objects/object_mori_tex/object_mori_tex.h
$(SRCROOT)/assets/objects/object_ei/object_ei.h
$(SRCROOT)/assets/objects/object_gi_heart/object_gi_heart.h
$(SRCROOT)/assets/objects/object_jj/object_jj.h
$(SRCROOT)/assets/objects/object_fa/object_fa.h
$(SRCROOT)/assets/objects/object_dekunuts/object_dekunuts.h
$(SRCROOT)/assets/objects/object_gi_arrowcase/object_gi_arrowcase.h
$(SRCROOT)/assets/objects/object_oA11/object_oA11.h
$(SRCROOT)/assets/objects/object_spot02_objects/object_spot02_objects.h
$(SRCROOT)/assets/objects/object_mjin_wind/object_mjin_wind.h
$(SRCROOT)/assets/objects/object_wood02/object_wood02.h
$(SRCROOT)/assets/objects/object_gi_magicpot/object_gi_magicpot.h
$(SRCROOT)/assets/objects/object_ru2/object_ru2.h
$(SRCROOT)/assets/objects/object_spot00_break/object_spot00_break.h
$(SRCROOT)/assets/objects/object_demo_6k/object_demo_6k.h
$(SRCROOT)/assets/objects/object_gi_skj_mask/object_gi_skj_mask.h
$(SRCROOT)/assets/objects/object_fz/object_fz.h
$(SRCROOT)/assets/objects/object_medal/object_medal.h
$(SRCROOT)/assets/objects/object_efc_star_field/object_efc_star_field.h
$(SRCROOT)/assets/objects/object_owl/object_owl.h
$(SRCROOT)/assets/objects/object_oE1s/object_oE1s.h
$(SRCROOT)/assets/objects/object_gi_jewel/object_gi_jewel.h
$(SRCROOT)/assets/objects/object_dy_obj/object_dy_obj.h
$(SRCROOT)/assets/objects/object_gi_seed/object_gi_seed.h
$(SRCROOT)/assets/objects/object_gi_scale/object_gi_scale.h
$(SRCROOT)/assets/objects/object_os/object_os.h
$(SRCROOT)/assets/objects/object_horse_normal/object_horse_normal.h
$(SRCROOT)/assets/objects/object_oE11/object_oE11.h
$(SRCROOT)/assets/objects/object_dnk/object_dnk.h
$(SRCROOT)/assets/objects/object_im/object_im.h
$(SRCROOT)/assets/objects/object_daiku/object_daiku.h
$(SRCROOT)/assets/objects/object_jya_iron/object_jya_iron.h
$(SRCROOT)/assets/objects/object_bwall/object_bwall.h
$(SRCROOT)/assets/objects/object_ganon2/object_ganon2.h
$(SRCROOT)/assets/objects/object_gi_bracelet/object_gi_bracelet.h
$(SRCROOT)/assets/objects/object_gi_ocarina/object_gi_ocarina.h
$(SRCROOT)/assets/objects/object_masterzoora/object_masterzoora.h
$(SRCROOT)/assets/objects/object_mjin_oka/object_mjin_oka.h
$(SRCROOT)/assets/objects/object_gi_bomb_2/object_gi_bomb_2.h
$(SRCROOT)/assets/objects/object_fu/object_fu.h
$(SRCROOT)/assets/objects/object_o_anime/object_o_anime.h
$(SRCROOT)/assets/objects/object_oA10/object_oA10.h
$(SRCROOT)/assets/objects/object_demo_tre_lgt/object_demo_tre_lgt.h
$(SRCROOT)/assets/objects/object_hni/object_hni.h
$(SRCROOT)/assets/objects/object_fr/object_fr.h
$(SRCROOT)/assets/objects/object_gi_clothes/object_gi_clothes.h
$(SRCROOT)/assets/objects/object_mastergolon/object_mastergolon.h
$(SRCROOT)/assets/objects/object_gi_nuts/object_gi_nuts.h
$(SRCROOT)/assets/objects/object_mori_hineri1/object_mori_hineri1.h
$(SRCROOT)/assets/objects/object_kibako2/object_kibako2.h
$(SRCROOT)/assets/objects/object_ossan/object_ossan.h
$(SRCROOT)/assets/objects/object_tr/object_tr.h
$(SRCROOT)/assets/objects/object_haka/object_haka.h
$(SRCROOT)/assets/objects/object_ge1/object_ge1.h
$(SRCROOT)/assets/objects/object_oE2/object_oE2.h
$(SRCROOT)/assets/objects/object_gi_hammer/object_gi_hammer.h
$(SRCROOT)/assets/objects/object_rl/object_rl.h
$(SRCROOT)/assets/objects/object_oE5/object_oE5.h
$(SRCROOT)/assets/objects/object_wf/object_wf.h
$(SRCROOT)/assets/objects/object_ganon/object_ganon.h
$(SRCROOT)/assets/objects/object_ganon_objects/object_ganon_objects.h
$(SRCROOT)/assets/objects/object_toryo/object_toryo.h
$(SRCROOT)/assets/objects/gameplay_field_keep/gameplay_field_keep.h
$(SRCROOT)/assets/objects/object_link_boy/object_link_boy.h
$(SRCROOT)/assets/objects/object_oE4/object_oE4.h
$(SRCROOT)/assets/objects/object_ts/object_ts.h
$(SRCROOT)/assets/objects/object_gla/object_gla.h
$(SRCROOT)/assets/objects/object_oE3/object_oE3.h
$(SRCROOT)/assets/objects/object_po_sisters/object_po_sisters.h
$(SRCROOT)/assets/objects/object_mjin/object_mjin.h
$(SRCROOT)/assets/objects/object_rd/object_rd.h
$(SRCROOT)/assets/objects/object_geff/object_geff.h
$(SRCROOT)/assets/objects/object_gi_ticketstone/object_gi_ticketstone.h
$(SRCROOT)/assets/objects/object_d_elevator/object_d_elevator.h
$(SRCROOT)/assets/objects/object_aob/object_aob.h
$(SRCROOT)/assets/objects/object_gi_hookshot/object_gi_hookshot.h
$(SRCROOT)/assets/objects/object_ganon_anime1/object_ganon_anime1.h
$(SRCROOT)/assets/objects/object_xc/object_xc.h
$(SRCROOT)/assets/objects/object_ta/object_ta.h
$(SRCROOT)/assets/objects/object_lightswitch/object_lightswitch.h
$(SRCROOT)/assets/objects/object_siofuki/object_siofuki.h
$(SRCROOT)/assets/objects/object_gi_insect/object_gi_insect.h
$(SRCROOT)/assets/objects/object_peehat/object_peehat.h
$(SRCROOT)/assets/objects/object_wallmaster/object_wallmaster.h
$(SRCROOT)/assets/objects/object_lightbox/object_lightbox.h
$(SRCROOT)/assets/objects/object_gi_egg/object_gi_egg.h
$(SRCROOT)/assets/objects/object_spot06_objects/object_spot06_objects.h
$(SRCROOT)/assets/objects/object_ahg/object_ahg.h
$(SRCROOT)/assets/objects/object_po_field/object_po_field.h
$(SRCROOT)/assets/objects/object_nwc/object_nwc.h
$(SRCROOT)/assets/objects/object_gi_rupy/object_gi_rupy.h
$(SRCROOT)/assets/objects/object_gi_gerudo/object_gi_gerudo.h
$(SRCROOT)/assets/objects/object_gi_sword_1/object_gi_sword_1.h
$(SRCROOT)/assets/objects/object_mjin_flash/object_mjin_flash.h
$(SRCROOT)/assets/objects/object_mori_objects/object_mori_objects.h
$(SRCROOT)/assets/objects/object_gi_mushroom/object_gi_mushroom.h
$(SRCROOT)/assets/objects/object_sd/object_sd.h
$(SRCROOT)/assets/objects/object_gi_hoverboots/object_gi_hoverboots.h
$(SRCROOT)/assets/objects/object_oA9/object_oA9.h
$(SRCROOT)/assets/objects/object_ane/object_ane.h
$(SRCROOT)/assets/objects/object_fish/object_fish.h
$(SRCROOT)/assets/objects/object_oB1/object_oB1.h
$(SRCROOT)/assets/objects/object_goroiwa/object_goroiwa.h
$(SRCROOT)/assets/objects/object_oA7/object_oA7.h
$(SRCROOT)/assets/objects/object_goma/object_goma.h
$(SRCROOT)/assets/objects/object_zl1/object_zl1.h
$(SRCROOT)/assets/objects/object_os_anime/object_os_anime.h
$(SRCROOT)/assets/objects/object_gi_bottle/object_gi_bottle.h
$(SRCROOT)/assets/objects/object_sb/object_sb.h
$(SRCROOT)/assets/objects/object_spot01_objects2/object_spot01_objects2.h
$(SRCROOT)/assets/objects/object_sst/object_sst.h
$(SRCROOT)/assets/objects/object_poh/object_poh.h
$(SRCROOT)/assets/objects/gameplay_keep/gameplay_keep.h
$(SRCROOT)/assets/objects/object_geldb/object_geldb.h
$(SRCROOT)/assets/objects/object_bombiwa/object_bombiwa.h
$(SRCROOT)/assets/objects/object_oA1/object_oA1.h
$(SRCROOT)/assets/objects/object_gi_hearts/object_gi_hearts.h
$(SRCROOT)/assets/objects/object_oA6/object_oA6.h
$(SRCROOT)/assets/objects/object_gi_frog/object_gi_frog.h
$(SRCROOT)/assets/objects/object_ma2/object_ma2.h
$(SRCROOT)/assets/objects/object_gi_soul/object_gi_soul.h
$(SRCROOT)/assets/objects/object_efc_lgt_shower/object_efc_lgt_shower.h
$(SRCROOT)/assets/objects/object_oA8/object_oA8.h
$(SRCROOT)/assets/objects/object_ssh/object_ssh.h
$(SRCROOT)/assets/objects/object_demo_kekkai/object_demo_kekkai.h
$(SRCROOT)/assets/objects/object_gi_dekupouch/object_gi_dekupouch.h
$(SRCROOT)/assets/objects/object_gi_shield_1/object_gi_shield_1.h
$(SRCROOT)/assets/objects/object_bv/object_bv.h
$(SRCROOT)/assets/objects/object_mu/object_mu.h
$(SRCROOT)/assets/objects/object_dh/object_dh.h
$(SRCROOT)/assets/objects/object_gi_compass/object_gi_compass.h
$(SRCROOT)/assets/objects/object_blkobj/object_blkobj.h
$(SRCROOT)/assets/objects/object_gi_pachinko/object_gi_pachinko.h
$(SRCROOT)/assets/objects/object_gi_purse/object_gi_purse.h
$(SRCROOT)/assets/objects/object_pu_box/object_pu_box.h
$(SRCROOT)/assets/objects/object_gi_bow/object_gi_bow.h
$(SRCROOT)/assets/objects/object_gi_fish/object_gi_fish.h
$(SRCROOT)/assets/objects/object_ds/object_ds.h
$(SRCROOT)/assets/objects/object_mjin_flame/object_mjin_flame.h
$(SRCROOT)/assets/objects/object_mjin_ice/object_mjin_ice.h
$(SRCROOT)/assets/objects/object_gr/object_gr.h
$(SRCROOT)/assets/objects/object_spot07_object/object_spot07_object.h
$(SRCROOT)/assets/objects/object_umajump/object_umajump.h
$(SRCROOT)/assets/objects/object_hidan_objects/object_hidan_objects.h
$(SRCROOT)/assets/objects/object_toki_objects/object_toki_objects.h
$(SRCROOT)/assets/objects/object_horse_ganon/object_horse_ganon.h
$(SRCROOT)/assets/objects/object_gjyo_objects/object_gjyo_objects.h
$(SRCROOT)/assets/objects/object_warp2/object_warp2.h
$(SRCROOT)/assets/objects/object_gi_saw/object_gi_saw.h
$(SRCROOT)/assets/objects/object_bdoor/object_bdoor.h
$(SRCROOT)/assets/objects/object_yabusame_point/object_yabusame_point.h
$(SRCROOT)/assets/objects/object_gi_sutaru/object_gi_sutaru.h
$(SRCROOT)/assets/objects/object_zl2_anime2/object_zl2_anime2.h
$(SRCROOT)/assets/objects/object_ice_objects/object_ice_objects.h
$(SRCROOT)/assets/objects/object_kingdodongo/object_kingdodongo.h
$(SRCROOT)/assets/objects/object_oF1d_map/object_oF1d_map.h
$(SRCROOT)/assets/objects/object_firefly/object_firefly.h
$(SRCROOT)/assets/objects/object_relay_objects/object_relay_objects.h
$(SRCROOT)/assets/objects/object_efc_crystal_light/object_efc_crystal_light.h
$(SRCROOT)/assets/objects/object_gi_bombpouch/object_gi_bombpouch.h
$(SRCROOT)/assets/objects/object_okuta/object_okuta.h
$(SRCROOT)/assets/objects/object_ms/object_ms.h
$(SRCROOT)/assets/objects/object_bw/object_bw.h
$(SRCROOT)/assets/objects/object_efc_doughnut/object_efc_doughnut.h
$(SRCROOT)/assets/objects/object_gs/object_gs.h
$(SRCROOT)/assets/objects/object_gi_boomerang/object_gi_boomerang.h
$(SRCROOT)/assets/objects/object_gt/object_gt.h
$(SRCROOT)/assets/objects/object_am/object_am.h
$(SRCROOT)/assets/objects/object_Bb/object_Bb.h
$(SRCROOT)/assets/objects/object_gi_butterfly/object_gi_butterfly.h
$(SRCROOT)/assets/objects/object_mo/object_mo.h
$(SRCROOT)/assets/objects/object_gi_bottle_letter/object_gi_bottle_letter.h
$(SRCROOT)/assets/objects/object_bl/object_bl.h
$(SRCROOT)/assets/objects/object_du/object_du.h
$(SRCROOT)/assets/objects/object_gi_gerudomask/object_gi_gerudomask.h
$(SRCROOT)/assets/objects/object_fw/object_fw.h
$(SRCROOT)/assets/objects/object_ru1/object_ru1.h
$(SRCROOT)/assets/objects/object_spot18_obj/object_spot18_obj.h
$(SRCROOT)/assets/objects/object_spot03_object/object_spot03_object.h
$(SRCROOT)/assets/objects/object_timeblock/object_timeblock.h
$(SRCROOT)/assets/objects/object_gi_boots_2/object_gi_boots_2.h
$(SRCROOT)/assets/objects/object_hakach_objects/object_hakach_objects.h
$(SRCROOT)/assets/objects/object_kw1/object_kw1.h
$(SRCROOT)/assets/objects/object_ec/object_ec.h
$(SRCROOT)/assets/objects/object_gndd/object_gndd.h
$(SRCROOT)/assets/objects/object_opening_demo1/object_opening_demo1.h
$(SRCROOT)/assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.h
$(SRCROOT)/assets/objects/object_gi_golonmask/object_gi_golonmask.h
$(SRCROOT)/assets/objects/object_cs/object_cs.h
$(SRCROOT)/assets/objects/object_gi_goddess/object_gi_goddess.h
$(SRCROOT)/assets/objects/object_bba/object_bba.h
$(SRCROOT)/assets/objects/object_gi_bomb_1/object_gi_bomb_1.h
$(SRCROOT)/assets/objects/object_js/object_js.h
$(SRCROOT)/assets/objects/object_bubble/object_bubble.h
$(SRCROOT)/assets/objects/object_spot05_objects/object_spot05_objects.h
$(SRCROOT)/assets/objects/object_efc_fire_ball/object_efc_fire_ball.h
$(SRCROOT)/assets/objects/object_dns/object_dns.h
$(SRCROOT)/assets/objects/object_oE4s/object_oE4s.h
$(SRCROOT)/assets/objects/object_gi_fire/object_gi_fire.h
$(SRCROOT)/assets/objects/object_fhg/object_fhg.h
$(SRCROOT)/assets/objects/object_heavy_object/object_heavy_object.h
$(SRCROOT)/assets/objects/object_fd2/object_fd2.h
$(SRCROOT)/assets/objects/object_gi_gloves/object_gi_gloves.h
$(SRCROOT)/assets/objects/object_fd/object_fd.h
$(SRCROOT)/assets/objects/object_efc_erupc/object_efc_erupc.h
$(SRCROOT)/assets/objects/object_reeba/object_reeba.h
$(SRCROOT)/assets/objects/object_gi_coin/object_gi_coin.h
$(SRCROOT)/assets/objects/object_gi_longsword/object_gi_longsword.h
$(SRCROOT)/assets/objects/object_in/object_in.h
$(SRCROOT)/assets/objects/object_vali/object_vali.h
$(SRCROOT)/assets/objects/object_oE12/object_oE12.h
$(SRCROOT)/assets/objects/object_yukabyun/object_yukabyun.h
$(SRCROOT)/assets/objects/object_shopnuts/object_shopnuts.h
$(SRCROOT)/assets/objects/object_ganon_anime3/object_ganon_anime3.h
$(SRCROOT)/assets/objects/object_horse_link_child/object_horse_link_child.h
$(SRCROOT)/assets/objects/object_gi_eye_lotion/object_gi_eye_lotion.h
$(SRCROOT)/assets/objects/object_spot04_objects/object_spot04_objects.h
$(SRCROOT)/assets/objects/object_gi_medal/object_gi_medal.h
$(SRCROOT)/assets/objects/object_rs/object_rs.h
$(SRCROOT)/assets/objects/object_oE8/object_oE8.h
$(SRCROOT)/assets/objects/object_mori_hineri2/object_mori_hineri2.h
$(SRCROOT)/assets/objects/object_mjin_dark/object_mjin_dark.h
$(SRCROOT)/assets/objects/object_ddan_objects/object_ddan_objects.h
$(SRCROOT)/assets/objects/object_ds2/object_ds2.h
$(SRCROOT)/assets/objects/object_dodojr/object_dodojr.h
$(SRCROOT)/assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.h
$(SRCROOT)/assets/objects/object_ouke_haka/object_ouke_haka.h
$(SRCROOT)/assets/objects/object_oE6/object_oE6.h
$(SRCROOT)/assets/objects/object_mori_hineri2a/object_mori_hineri2a.h
$(SRCROOT)/assets/objects/object_gi_key/object_gi_key.h
$(SRCROOT)/assets/objects/object_d_hsblock/object_d_hsblock.h
$(SRCROOT)/assets/objects/object_gol/object_gol.h
$(SRCROOT)/assets/objects/object_gi_brokensword/object_gi_brokensword.h
$(SRCROOT)/assets/objects/object_oE1/object_oE1.h
$(SRCROOT)/assets/objects/object_shop_dungen/object_shop_dungen.h
$(SRCROOT)/assets/objects/object_bird/object_bird.h
$(SRCROOT)/assets/objects/object_rr/object_rr.h
$(SRCROOT)/assets/objects/object_tk/object_tk.h
$(SRCROOT)/assets/objects/object_spot09_obj/object_spot09_obj.h
$(SRCROOT)/assets/objects/object_ganon_anime2/object_ganon_anime2.h
$(SRCROOT)/assets/objects/object_bowl/object_bowl.h
$(SRCROOT)/assets/objects/object_fire/object_fire.h
$(SRCROOT)/assets/objects/object_torch2/object_torch2.h
$(SRCROOT)/assets/objects/object_cob/object_cob.h
$(SRCROOT)/assets/objects/object_tp/object_tp.h
$(SRCROOT)/assets/objects/object_dekujr/object_dekujr.h
$(SRCROOT)/assets/objects/object_tw/object_tw.h
$(SRCROOT)/assets/objects/object_cow/object_cow.h
$(SRCROOT)/assets/objects/object_gi_ghost/object_gi_ghost.h
$(SRCROOT)/assets/objects/object_oE7/object_oE7.h
$(SRCROOT)/assets/objects/object_mjin_soul/object_mjin_soul.h
$(SRCROOT)/assets/objects/object_spot08_obj/object_spot08_obj.h
$(SRCROOT)/assets/objects/object_oE9/object_oE9.h
$(SRCROOT)/assets/objects/object_stream/object_stream.h
$(SRCROOT)/assets/objects/object_gnd_magic/object_gnd_magic.h
$(SRCROOT)/assets/objects/object_mori_hineri1a/object_mori_hineri1a.h
$(SRCROOT)/assets/objects/object_gi_niwatori/object_gi_niwatori.h