mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 11:22:17 -05:00
fe6705cc4d
Spock -> develop
153 lines
6.4 KiB
C++
153 lines
6.4 KiB
C++
#ifndef OTR_GLOBALS_H
|
|
#define OTR_GLOBALS_H
|
|
|
|
#pragma once
|
|
|
|
#include "SaveManager.h"
|
|
#include <soh/Enhancements/item-tables/ItemTableTypes.h>
|
|
|
|
#ifdef __cplusplus
|
|
#include <Window.h>
|
|
#include "Enhancements/savestates.h"
|
|
#include "Enhancements/randomizer/randomizer.h"
|
|
#include <vector>
|
|
|
|
const std::string customMessageTableID = "BaseGameOverrides";
|
|
|
|
class OTRGlobals
|
|
{
|
|
public:
|
|
static OTRGlobals* Instance;
|
|
|
|
std::shared_ptr<LUS::Context> context;
|
|
std::shared_ptr<SaveStateMgr> gSaveStateMgr;
|
|
std::shared_ptr<Randomizer> gRandomizer;
|
|
|
|
OTRGlobals();
|
|
~OTRGlobals();
|
|
|
|
bool HasMasterQuest();
|
|
bool HasOriginal();
|
|
uint32_t GetInterpolationFPS();
|
|
std::shared_ptr<std::vector<std::string>> ListFiles(std::string path);
|
|
|
|
private:
|
|
void CheckSaveFile(size_t sramSize) const;
|
|
bool hasMasterQuest;
|
|
bool hasOriginal;
|
|
};
|
|
|
|
uint32_t IsGameMasterQuest();
|
|
#endif
|
|
|
|
#ifndef __cplusplus
|
|
void InitOTR(void);
|
|
void DeinitOTR(void);
|
|
void VanillaItemTable_Init();
|
|
void OTRAudio_Init();
|
|
void InitAudio();
|
|
void Graph_StartFrame();
|
|
void Graph_ProcessGfxCommands(Gfx* commands);
|
|
void OTRLogString(const char* src);
|
|
void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char));
|
|
void OTRGetPixelDepthPrepare(float x, float y);
|
|
uint16_t OTRGetPixelDepth(float x, float y);
|
|
int32_t OTRGetLastScancode();
|
|
uint32_t ResourceMgr_IsGameMasterQuest();
|
|
uint32_t ResourceMgr_GameHasMasterQuest();
|
|
uint32_t ResourceMgr_GameHasOriginal();
|
|
uint32_t ResourceMgr_GetNumGameVersions();
|
|
uint32_t ResourceMgr_GetGameVersion(int index);
|
|
void ResourceMgr_LoadDirectory(const char* resName);
|
|
char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
|
|
uint8_t ResourceMgr_FileExists(const char* resName);
|
|
char* GetResourceDataByNameHandlingMQ(const char* path);
|
|
void ResourceMgr_LoadFile(const char* resName);
|
|
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
|
|
uint8_t ResourceMgr_ResourceIsBackground(char* texPath);
|
|
char* ResourceMgr_LoadJPEG(char* data, size_t dataSize);
|
|
uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
|
|
uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
|
|
char* ResourceMgr_LoadTexOrDListByName(const char* filePath);
|
|
char* ResourceMgr_LoadPlayerAnimByName(const char* animPath);
|
|
AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path);
|
|
char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
|
|
Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
|
|
Gfx* ResourceMgr_LoadGfxByName(const char* path);
|
|
void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
|
|
void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName);
|
|
char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path);
|
|
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
|
|
|
|
Vtx* ResourceMgr_LoadVtxByName(char* path);
|
|
SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path);
|
|
SequenceData ResourceMgr_LoadSeqByName(const char* path);
|
|
SoundFontSample* ResourceMgr_LoadAudioSample(const char* path);
|
|
CollisionHeader* ResourceMgr_LoadColByName(const char* path);
|
|
void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size);
|
|
void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size);
|
|
|
|
uint64_t GetPerfCounter();
|
|
uint64_t GetUnixTimestamp();
|
|
struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, SkelAnime* skelAnime);
|
|
void ResourceMgr_UnregisterSkeleton(SkelAnime* skelAnime);
|
|
void ResourceMgr_ClearSkeletons();
|
|
s32* ResourceMgr_LoadCSByName(const char* path);
|
|
int ResourceMgr_OTRSigCheck(char* imgData);
|
|
uint64_t osGetTime(void);
|
|
uint32_t osGetCount(void);
|
|
uint32_t OTRGetCurrentWidth(void);
|
|
uint32_t OTRGetCurrentHeight(void);
|
|
float OTRGetAspectRatio(void);
|
|
float OTRGetDimensionFromLeftEdge(float v);
|
|
float OTRGetDimensionFromRightEdge(float v);
|
|
int16_t OTRGetRectDimensionFromLeftEdge(float v);
|
|
int16_t OTRGetRectDimensionFromRightEdge(float v);
|
|
bool AudioPlayer_Init(void);
|
|
int AudioPlayer_Buffered(void);
|
|
int AudioPlayer_GetDesiredBuffered(void);
|
|
void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
|
|
void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
|
|
int Controller_ShouldRumble(size_t slot);
|
|
void Controller_BlockGameInput();
|
|
void Controller_UnblockGameInput();
|
|
void Hooks_ExecuteAudioInit();
|
|
void* getN64WeirdFrame(s32 i);
|
|
int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize);
|
|
u32 SpoilerFileExists(const char* spoilerFileName);
|
|
Sprite* GetSeedTexture(uint8_t index);
|
|
void Randomizer_LoadSettings(const char* spoilerFileName);
|
|
u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
|
|
RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams);
|
|
ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
|
|
ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, u8 slotIndex);
|
|
CowIdentity Randomizer_IdentifyCow(s32 sceneNum, s32 posX, s32 posZ);
|
|
void Randomizer_LoadHintLocations(const char* spoilerFileName);
|
|
void Randomizer_LoadMerchantMessages(const char* spoilerFileName);
|
|
void Randomizer_LoadRequiredTrials(const char* spoilerFileName);
|
|
void Randomizer_LoadMasterQuestDungeons(const char* spoilerFileName);
|
|
void Randomizer_LoadItemLocations(const char* spoilerFileName, bool silent);
|
|
void Randomizer_LoadEntranceOverrides(const char* spoilerFileName, bool silent);
|
|
bool Randomizer_IsTrialRequired(RandomizerInf trial);
|
|
GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId);
|
|
GetItemEntry Randomizer_GetItemFromActorWithoutObtainabilityCheck(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId);
|
|
GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
|
|
GetItemEntry Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
|
|
ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(RandomizerCheck randomizerCheck);
|
|
int CustomMessage_RetrieveIfExists(PlayState* play);
|
|
void Overlay_DisplayText(float duration, const char* text);
|
|
void Overlay_DisplayText_Seconds(int seconds, const char* text);
|
|
GetItemEntry ItemTable_Retrieve(int16_t getItemID);
|
|
GetItemEntry ItemTable_RetrieveEntry(s16 modIndex, s16 getItemID);
|
|
void Entrance_ClearEntranceTrackingData(void);
|
|
void Entrance_InitEntranceTrackingData(void);
|
|
void EntranceTracker_SetCurrentGrottoID(s16 entranceIndex);
|
|
void EntranceTracker_SetLastEntranceOverride(s16 entranceIndex);
|
|
void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement);
|
|
void SaveManager_ThreadPoolWait();
|
|
|
|
int32_t GetGIID(uint32_t itemID);
|
|
#endif
|
|
|
|
#endif
|