mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 21:02:18 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
77 lines
4.2 KiB
C
77 lines
4.2 KiB
C
#ifndef MISC_KINSUTA_ROOM_0_H
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#define MISC_KINSUTA_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dkinsuta_room_0Tex_003110 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_003110"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_003110[] = dkinsuta_room_0Tex_003110;
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#define dkinsuta_room_0Tex_003910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_003910"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_003910[] = dkinsuta_room_0Tex_003910;
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#define dkinsuta_room_0Tex_004910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_004910"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_004910[] = dkinsuta_room_0Tex_004910;
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#define dkinsuta_room_0Tex_005910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_005910"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_005910[] = dkinsuta_room_0Tex_005910;
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#define dkinsuta_room_0Tex_006910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_006910"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_006910[] = dkinsuta_room_0Tex_006910;
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#define dkinsuta_room_0Tex_007910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_007910"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_007910[] = dkinsuta_room_0Tex_007910;
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#define dkinsuta_room_0Tex_008910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_008910"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_008910[] = dkinsuta_room_0Tex_008910;
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#define dkinsuta_room_0Tex_008D10 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_008D10"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_008D10[] = dkinsuta_room_0Tex_008D10;
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#define dkinsuta_room_0Tex_009D10 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_009D10"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_009D10[] = dkinsuta_room_0Tex_009D10;
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#define dkinsuta_room_0Tex_00B098 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_00B098"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_00B098[] = dkinsuta_room_0Tex_00B098;
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#define dkinsuta_room_0Tex_00C098 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_00C098"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_00C098[] = dkinsuta_room_0Tex_00C098;
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#define dkinsuta_room_0Tex_00D098 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_00D098"
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static const ALIGN_ASSET(2) char kinsuta_room_0Tex_00D098[] = dkinsuta_room_0Tex_00D098;
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#define dkinsuta_room_0TLUT_0030F0 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0TLUT_0030F0"
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static const ALIGN_ASSET(2) char kinsuta_room_0TLUT_0030F0[] = dkinsuta_room_0TLUT_0030F0;
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#define dgKinsutaDL_0030B0 "__OTR__scenes/shared/kinsuta_scene/gKinsutaDL_0030B0"
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static const ALIGN_ASSET(2) char gKinsutaDL_0030B0[] = dgKinsutaDL_0030B0;
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#define dgKinsutaDL_00B088 "__OTR__scenes/shared/kinsuta_scene/gKinsutaDL_00B088"
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static const ALIGN_ASSET(2) char gKinsutaDL_00B088[] = dgKinsutaDL_00B088;
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#define dkinsuta_room_0DL_002BC8 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_002BC8"
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static const ALIGN_ASSET(2) char kinsuta_room_0DL_002BC8[] = dkinsuta_room_0DL_002BC8;
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#define dkinsuta_room_0DL_000CF0 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_000CF0"
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static const ALIGN_ASSET(2) char kinsuta_room_0DL_000CF0[] = dkinsuta_room_0DL_000CF0;
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#define dkinsuta_room_0DL_0013E8 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_0013E8"
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static const ALIGN_ASSET(2) char kinsuta_room_0DL_0013E8[] = dkinsuta_room_0DL_0013E8;
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#define dkinsuta_room_0DL_0002E0 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_0002E0"
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static const ALIGN_ASSET(2) char kinsuta_room_0DL_0002E0[] = dkinsuta_room_0DL_0002E0;
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#define dkinsuta_room_0DL_00ACE0 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_00ACE0"
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static const ALIGN_ASSET(2) char kinsuta_room_0DL_00ACE0[] = dkinsuta_room_0DL_00ACE0;
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#define dkinsuta_room_0DL_001B38 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_001B38"
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static const ALIGN_ASSET(2) char kinsuta_room_0DL_001B38[] = dkinsuta_room_0DL_001B38;
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#define dkinsuta_room_0DL_002FD8 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_002FD8"
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static const ALIGN_ASSET(2) char kinsuta_room_0DL_002FD8[] = dkinsuta_room_0DL_002FD8;
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#define dkinsuta_room_0DL_001F78 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_001F78"
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static const ALIGN_ASSET(2) char kinsuta_room_0DL_001F78[] = dkinsuta_room_0DL_001F78;
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#endif // MISC_KINSUTA_ROOM_0_H
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