Shipwright/soh/src/code/z_demo.c

2206 lines
82 KiB
C

#include "global.h"
#include "z64camera.h"
#include <string.h>
#include "scenes/indoors/tokinoma/tokinoma_scene.h"
#include "scenes/overworld/spot00/spot00_scene.h"
#include "scenes/overworld/spot01/spot01_scene.h"
#include "scenes/overworld/spot02/spot02_scene.h"
#include "scenes/overworld/spot04/spot04_scene.h"
#include "scenes/overworld/spot05/spot05_scene.h"
#include "scenes/overworld/spot06/spot06_scene.h"
#include "scenes/overworld/spot07/spot07_scene.h"
#include "scenes/overworld/spot08/spot08_scene.h"
#include "scenes/overworld/spot09/spot09_scene.h"
#include "scenes/overworld/spot11/spot11_scene.h"
#include "scenes/overworld/spot12/spot12_scene.h"
#include "scenes/overworld/spot15/spot15_scene.h"
#include "scenes/overworld/spot16/spot16_scene.h"
#include "scenes/overworld/spot17/spot17_scene.h"
#include "scenes/overworld/spot18/spot18_scene.h"
#include "scenes/overworld/spot20/spot20_scene.h"
#include "scenes/dungeons/bdan/bdan_scene.h"
#include "scenes/dungeons/ddan/ddan_scene.h"
#include "scenes/dungeons/ydan/ydan_scene.h"
#include "scenes/dungeons/ganontika/ganontika_scene.h"
#include "scenes/dungeons/ganon_tou/ganon_tou_scene.h"
#include "scenes/dungeons/jyasinboss/jyasinboss_scene.h"
#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
#include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
u16 D_8011E1C0 = 0;
u16 D_8011E1C4 = 0;
typedef void (*CutsceneStateHandler)(PlayState*, CutsceneContext*);
void func_80064720(PlayState* play, CutsceneContext* csCtx);
void func_80064760(PlayState* play, CutsceneContext* csCtx);
void func_800647C0(PlayState* play, CutsceneContext* csCtx);
void func_80068C3C(PlayState* play, CutsceneContext* csCtx);
void func_80068D84(PlayState* play, CutsceneContext* csCtx);
void func_80068DC0(PlayState* play, CutsceneContext* csCtx);
CutsceneStateHandler sCsStateHandlers1[] = {
func_80064720, func_80064760, func_80064720, func_80068D84, func_80064720,
};
CutsceneStateHandler sCsStateHandlers2[] = {
func_80064720, func_800647C0, func_80068C3C, func_80068DC0, func_80068C3C,
};
u8 sTitleCsState = 0;
EntranceCutscene sEntranceCutsceneTable[] = {
{ 0x0185, 2, 0xA0, gHyruleFieldIntroCs },
{ 0x013D, 2, 0xA1, gDMTIntroCs },
{ 0x00DB, 2, 0xA3, gKakarikoVillageIntroCs },
{ 0x0108, 2, 0xA4, gZorasDomainIntroCs },
{ 0x0138, 1, 0xA5, gHyruleCastleIntroCs },
{ 0x014D, 2, 0xA6, gGoronCityIntroCs },
{ 0x0053, 2, 0xA7, gTempleOfTimeIntroCs },
{ 0x0000, 2, 0xA8, gDekuTreeIntroCs },
{ 0x028A, 0, 0x18, gHyruleFieldSouthEponaJumpCs },
{ 0x0292, 0, 0x18, gHyruleFieldEastEponaJumpCs },
{ 0x028E, 0, 0x18, gHyruleFieldWestEponaJumpCs },
{ 0x0476, 0, 0x18, gHyruleFieldGateEponaJumpCs },
{ 0x050F, 1, 0xA9, gHyruleFieldGetOoTCs },
{ 0x0102, 2, 0xB1, gLakeHyliaIntroCs },
{ 0x0117, 2, 0xB2, gGerudoValleyIntroCs },
{ 0x0129, 2, 0xB3, gGerudoFortressIntroCs },
{ 0x0157, 2, 0xB4, gLonLonRanchIntroCs },
{ 0x0028, 2, 0xB5, gJabuJabuIntroCs },
{ 0x00E4, 2, 0xB6, gGraveyardIntroCs },
{ 0x0225, 2, 0xB7, gZorasFountainIntroCs },
{ 0x0123, 2, 0xB8, gDesertColossusIntroCs },
{ 0x0147, 2, 0xB9, gDeathMountainCraterIntroCs },
{ 0x0138, 0, 0xBA, gGanonsCastleIntroCs },
{ 0x0574, 2, 0x5A, gSunSongGraveSunSongTeachPart2Cs },
{ 0x0538, 2, 0xBB, gForestBarrierCs },
{ 0x053C, 2, 0xBC, gWaterBarrierCs },
{ 0x0540, 2, 0xBD, gShadowBarrierCs },
{ 0x0544, 2, 0xBE, gFireBarrierCs },
{ 0x0548, 2, 0xBF, gLightBarrierCs },
{ 0x054C, 2, 0xAD, gSpiritBarrierCs },
{ 0x008D, 0, 0xC0, gSpiritBossNabooruKnuckleIntroCs },
{ 0x03B4, 0, 0xC7, gGerudoFortressFirstCaptureCs },
{ 0x0246, 2, 0xB9, gDeathMountainCraterIntroCs },
{ 0x05E8, 2, 0xC6, gKokiriForestDekuSproutCs },
};
// Unused, seems to be an early list of dungeon entrance cutscene locations
void* D_8011E304[] = {
gDekuTreeIntroCs, gJabuJabuIntroCs, gDcOpeningCs, gMinuetCs, gIceCavernSerenadeCs, gTowerBarrierCs,
};
u16 D_8015FCC0;
u16 D_8015FCC2;
u16 D_8015FCC4;
s16 D_8015FCC6;
u8 D_8015FCC8;
s16 sQuakeIndex;
u16 D_8015FCCC; // only written to, never read
char D_8015FCD0[20]; // unreferenced
u8 D_8015FCE4; // only written to, never read
void func_80068ECC(PlayState* play, CutsceneContext* csCtx);
void Cutscene_DrawDebugInfo(PlayState* play, Gfx** dlist, CutsceneContext* csCtx) {
GfxPrint printer;
s32 pad[2];
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, *dlist);
GfxPrint_SetPos(&printer, 22, 25);
GfxPrint_SetColor(&printer, 255, 255, 55, 32);
GfxPrint_Printf(&printer, "%s", "FLAME ");
GfxPrint_SetColor(&printer, 255, 255, 255, 32);
GfxPrint_Printf(&printer, "%06d", csCtx->frames);
GfxPrint_SetColor(&printer, 50, 255, 255, 60);
GfxPrint_SetPos(&printer, 4, 26);
GfxPrint_Printf(&printer, "%s", "SKIP=(START) or (Cursole Right)");
*dlist = GfxPrint_Close(&printer);
GfxPrint_Destroy(&printer);
}
void func_8006450C(PlayState* play, CutsceneContext* csCtx) {
csCtx->state = CS_STATE_IDLE;
csCtx->unk_0C = 0.0f;
}
void func_80064520(PlayState* play, CutsceneContext* csCtx) {
csCtx->state = CS_STATE_SKIPPABLE_INIT;
csCtx->linkAction = NULL;
}
void func_80064534(PlayState* play, CutsceneContext* csCtx) {
if (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
}
}
void func_80064558(PlayState* play, CutsceneContext* csCtx) {
if (gSaveContext.cutsceneIndex < 0xFFF0) {
sCsStateHandlers1[csCtx->state](play, csCtx);
}
}
void func_800645A0(PlayState* play, CutsceneContext* csCtx) {
Input* input = &play->state.input[0];
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) &&
(gSaveContext.sceneSetupIndex >= 4)) {
D_8015FCC8 = 0;
gSaveContext.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) &&
(gSaveContext.sceneSetupIndex >= 4) && !gDbgCamEnabled) {
D_8015FCC8 = 1;
gSaveContext.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
}
if ((gSaveContext.cutsceneTrigger != 0) && (play->sceneLoadFlag == 0x14)) {
gSaveContext.cutsceneTrigger = 0;
}
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
osSyncPrintf("\nデモ開始要求 発令!"); // "Cutscene start request announcement!"
gSaveContext.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
}
if (gSaveContext.cutsceneIndex >= 0xFFF0) {
func_80068ECC(play, csCtx);
sCsStateHandlers2[csCtx->state](play, csCtx);
}
}
void func_80064720(PlayState* play, CutsceneContext* csCtx) {
}
u32 func_8006472C(PlayState* play, CutsceneContext* csCtx, f32 target) {
return Math_StepToF(&csCtx->unk_0C, target, 0.1f);
}
void func_80064760(PlayState* play, CutsceneContext* csCtx) {
Interface_ChangeAlpha(1);
ShrinkWindow_SetVal(0x20);
if (func_8006472C(play, csCtx, 1.0f)) {
Audio_SetCutsceneFlag(1);
csCtx->state++;
}
}
void func_800647C0(PlayState* play, CutsceneContext* csCtx) {
func_80068C3C(play, csCtx);
Interface_ChangeAlpha(1);
ShrinkWindow_SetVal(0x20);
if (func_8006472C(play, csCtx, 1.0f)) {
Audio_SetCutsceneFlag(1);
csCtx->state++;
}
}
// Command 3: Misc. Actions
void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
Player* player = GET_PLAYER(play);
f32 temp;
u8 sp3F = 0;
if ((csCtx->frames < cmd->startFrame) || ((csCtx->frames >= cmd->endFrame) && (cmd->endFrame != cmd->startFrame))) {
return;
}
temp = Environment_LerpWeight(cmd->endFrame - 1, cmd->startFrame, csCtx->frames);
if (csCtx->frames == cmd->startFrame) {
sp3F = 1;
}
switch (cmd->base) {
case 1:
if (sp3F != 0) {
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_4, 0x3F);
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1);
play->envCtx.unk_EE[0] = 20;
}
break;
case 2:
if (sp3F != 0) {
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0);
Environment_AddLightningBolts(play, 3);
gLightningStrike.state = LIGHTNING_STRIKE_START;
}
break;
case 3:
if (sp3F != 0) {
Flags_SetEnv(play, 0);
if (gSaveContext.entranceIndex == 0x0053 || (gSaveContext.n64ddFlag && gSaveContext.entranceIndex == 0x05F4)) {
Flags_SetEnv(play, 2);
}
}
break;
case 6:
if (play->envCtx.adjFogFar < 12800) {
play->envCtx.adjFogFar += 35;
}
break;
case 7:
if (sp3F != 0) {
play->envCtx.unk_19 = 1;
play->envCtx.unk_17 = 1;
play->envCtx.unk_18 = 0;
play->envCtx.unk_1A = 0x3C;
play->envCtx.unk_21 = 1;
play->envCtx.unk_1F = 0;
play->envCtx.unk_20 = 1;
play->envCtx.unk_22 = play->envCtx.unk_24 = 0x3C;
}
break;
case 8:
if (play->roomCtx.unk_74[0] < 0x80) {
play->roomCtx.unk_74[0] += 4;
}
break;
case 9:
play->envCtx.unk_EE[3] = 16;
break;
case 10:
Flags_SetEnv(play, 1);
break;
case 11:
if (play->roomCtx.unk_74[0] < 0x672) {
play->roomCtx.unk_74[0] += 0x14;
}
if (csCtx->frames == 0x30F) {
func_80078884(NA_SE_EV_DEKU_DEATH);
} else if (csCtx->frames == 0x2CD) {
play->roomCtx.unk_74[0] = 0;
}
break;
case 12:
if (sp3F != 0) {
if (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
}
}
break;
case 13:
if (play->roomCtx.unk_74[1] == 0) {
func_80078884(NA_SE_EV_TRIFORCE_FLASH);
}
if (play->roomCtx.unk_74[1] < 0xFF) {
play->roomCtx.unk_74[1] += 5;
}
break;
case 14:
if (sp3F != 0) {
func_800BC490(play, 1);
}
break;
case 15:
if (sp3F != 0) {
TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120,
144, 24, 20);
}
break;
case 16:
if (sp3F != 0) {
sQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), 6);
Quake_SetSpeed(sQuakeIndex, 0x7FFF);
Quake_SetQuakeValues(sQuakeIndex, 4, 0, 1000, 0);
Quake_SetCountdown(sQuakeIndex, 800);
}
break;
case 17:
if (sp3F != 0) {
Quake_RemoveFromIdx(sQuakeIndex);
}
break;
case 18:
play->envCtx.unk_EE[0] = 0;
play->envCtx.gloomySkyMode = 2;
if (gSaveContext.dayTime < 0x4AAB) {
gSaveContext.dayTime += 30;
}
if (play->envCtx.unk_EE[1] == 0) {
gWeatherMode = 0;
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0);
}
break;
case 19:
gSaveContext.eventChkInf[6] |= 0x0020;
break;
case 20:
gSaveContext.eventChkInf[6] |= 0x0080;
break;
case 21:
gSaveContext.eventChkInf[6] |= 0x0200;
break;
case 22:
D_801614B0.r = 255;
D_801614B0.g = 255;
D_801614B0.b = 255;
D_801614B0.a = 255;
break;
case 23:
D_801614B0.r = 255;
D_801614B0.g = 180;
D_801614B0.b = 100;
D_801614B0.a = 255.0f * temp;
break;
case 24:
play->roomCtx.curRoom.segment = NULL;
break;
case 25:
gSaveContext.dayTime += 30;
if ((gSaveContext.dayTime) > 0xCAAA) {
gSaveContext.dayTime = 0xCAAA;
}
break;
case 26:
if ((gSaveContext.dayTime < 0x3000) || (gSaveContext.dayTime >= 0x4555)) {
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xAAAB)) {
play->envCtx.unk_BF = 1;
} else if ((gSaveContext.dayTime >= 0xAAAB) && (gSaveContext.dayTime < 0xC556)) {
play->envCtx.unk_BF = 2;
} else {
play->envCtx.unk_BF = 3;
}
}
break;
case 27:
if (play->state.frames & 8) {
if (play->envCtx.adjAmbientColor[0] < 40) {
play->envCtx.adjAmbientColor[0] += 2;
play->envCtx.adjLight1Color[1] -= 3;
play->envCtx.adjLight1Color[2] -= 3;
}
} else {
if (play->envCtx.adjAmbientColor[0] > 2) {
play->envCtx.adjAmbientColor[0] -= 2;
play->envCtx.adjLight1Color[1] += 3;
play->envCtx.adjLight1Color[2] += 3;
}
}
break;
case 28:
play->unk_11DE9 = 1;
break;
case 29:
play->unk_11DE9 = 0;
break;
case 30:
Flags_SetEnv(play, 3);
break;
case 31:
Flags_SetEnv(play, 4);
break;
case 32:
if (sp3F != 0) {
play->envCtx.sandstormState = 1;
}
func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG);
break;
case 33:
gSaveContext.sunsSongState = SUNSSONG_START;
break;
case 34:
if (IS_DAY) {
gSaveContext.dayTime -= gTimeIncrement;
} else {
gSaveContext.dayTime -= gTimeIncrement * 2;
}
break;
case 35:
func_800EE824();
csCtx->frames = cmd->startFrame - 1;
break;
}
}
// Command 4: Set Environment Lighting
void Cutscene_Command_SetLighting(PlayState* play, CutsceneContext* csCtx, CsCmdEnvLighting* cmd) {
if (csCtx->frames == cmd->startFrame) {
play->envCtx.unk_BF = cmd->setting - 1;
play->envCtx.unk_D8 = 1.0f;
}
}
// Command 0x56: Play Background Music
void Cutscene_Command_PlayBGM(PlayState* play, CutsceneContext* csCtx, CsCmdMusicChange* cmd) {
if (csCtx->frames == cmd->startFrame) {
func_800F595C(cmd->sequence - 1);
}
}
// Command 0x57: Stop Background Music
void Cutscene_Command_StopBGM(PlayState* play, CutsceneContext* csCtx, CsCmdMusicChange* cmd) {
if (csCtx->frames == cmd->startFrame) {
func_800F59E8(cmd->sequence - 1);
}
}
// Command 0x7C: Fade Background Music over duration
void Cutscene_Command_FadeBGM(PlayState* play, CutsceneContext* csCtx, CsCmdMusicFade* cmd) {
u8 var1;
if ((csCtx->frames == cmd->startFrame) && (csCtx->frames < cmd->endFrame)) {
var1 = cmd->endFrame - cmd->startFrame;
if (cmd->type == 3) {
Audio_QueueSeqCmd(var1 << 0x10 | (0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF));
} else {
Audio_QueueSeqCmd(var1 << 0x10 | (0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xFF));
}
}
}
// Command 9: ?
void Cutscene_Command_09(PlayState* play, CutsceneContext* csCtx, CsCmdUnknown9* cmd) {
if (csCtx->frames == cmd->startFrame) {
func_800AA000(0.0f, cmd->unk_06, cmd->unk_07, cmd->unk_08);
}
}
// Command 0x8C: Set Time of Day & Environment Time
void func_80065134(PlayState* play, CutsceneContext* csCtx, CsCmdDayTime* cmd) {
s16 temp1;
s16 temp2;
if (csCtx->frames == cmd->startFrame) {
temp1 = (cmd->hour * 60.0f) / (360.0f / 0x4000);
temp2 = (cmd->minute + 1) / (360.0f / 0x4000);
gSaveContext.dayTime = temp1 + temp2;
gSaveContext.skyboxTime = temp1 + temp2;
}
}
// Command 0x3E8: Code Execution (& Terminates Cutscene?)
void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
Player* player = GET_PLAYER(play);
s32 temp = 0;
// Automatically skip certain cutscenes when in rando
// cmd->base == 8: Traveling back/forward in time cutscene
// cmd->base == 24: Dropping a fish for Jabu Jabu
// cmd->base == 33: Zelda escaping with impa cutscene
bool randoCsSkip = (gSaveContext.n64ddFlag && (cmd->base == 8 || cmd->base == 24 || cmd->base == 33));
bool debugCsSkip = (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) &&
(gSaveContext.fileNum != 0xFEDC) && CVarGetInteger("gDebugEnabled", 0));
if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (play->sceneNum != SCENE_SPOT00) &&
(csCtx->frames > 20) &&
(CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
(gSaveContext.fileNum != 0xFEDC) && (play->sceneLoadFlag == 0)) {
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
temp = 1;
}
bool playCutscene = false;
if (!CVarGetInteger("gCreditsFix", 1) && (cmd->startFrame == csCtx->frames)) {
playCutscene = true;
} else if (CVarGetInteger("gCreditsFix", 1)) {
u16 delay = 0;
// HACK: Align visual timing with audio during credits sequence
switch (cmd->base) {
case 55: // Gerudo fortress (second scene of credits roll)
delay = 20;
break;
case 56: // Kakariko village
delay = 40;
break;
case 57: // Death mountain trail
delay = 20;
break;
case 58: // Goron city
delay = 20;
break;
case 59: // Lake hylia
delay = 20;
break;
case 62: // Kokiri forest (houses)
delay = 40;
break;
case 63: // Kokiri forest (deku tree)
delay = 40;
break;
case 74: // First gorons dancing
delay = 100;
break;
case 75: // Magic carpet guy and old shop keepers
delay = 180;
break;
case 77: // Sad mido and king zora (plays after scene 78)
delay = 100;
break;
case 78: // Second gorons dancing
delay = 160;
break;
}
if (cmd->startFrame + delay == csCtx->frames) {
playCutscene = true;
}
}
if (playCutscene || (temp != 0) || ((csCtx->frames > 20) && (randoCsSkip || debugCsSkip))) {
csCtx->state = CS_STATE_UNSKIPPABLE_EXEC;
Audio_SetCutsceneFlag(0);
gSaveContext.cutsceneTransitionControl = 1;
osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); // "Future fork designation=No. [%d]"
if ((gSaveContext.gameMode != 0) && (csCtx->frames != cmd->startFrame)) {
gSaveContext.unk_13E7 = 1;
}
gSaveContext.cutsceneIndex = 0;
switch (cmd->base) {
case 1:
play->nextEntranceIndex = 0x00A0;
gSaveContext.cutsceneIndex = 0xFFF1;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 2:
play->nextEntranceIndex = 0x00A0;
gSaveContext.cutsceneIndex = 0xFFF0;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 10;
break;
case 3:
play->nextEntranceIndex = 0x0117;
gSaveContext.cutsceneIndex = 0xFFF1;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 10;
break;
case 4:
play->nextEntranceIndex = 0x013D;
gSaveContext.cutsceneIndex = 0xFFF0;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 10;
break;
case 5:
play->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF0;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 10;
break;
case 6:
play->nextEntranceIndex = 0x00A0;
gSaveContext.cutsceneIndex = 0xFFF2;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 10;
break;
case 7:
play->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF2;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 11;
break;
case 8:
if (CVarGetInteger("gBetterFW", 0)) {
FaroresWindData tempFW = gSaveContext.backupFW;
gSaveContext.backupFW = gSaveContext.fw;
gSaveContext.fw = tempFW;
} else {
gSaveContext.fw.set = 0;
gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
}
if (!(gSaveContext.eventChkInf[4] & 0x20)) {
gSaveContext.eventChkInf[4] |= 0x20;
play->nextEntranceIndex = 0x00A0;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
play->fadeTransition = 11;
} else {
if (gSaveContext.sceneSetupIndex < 4) {
if (!LINK_IS_ADULT) {
play->linkAgeOnLoad = 0;
} else {
play->linkAgeOnLoad = 1;
}
}
play->nextEntranceIndex = 0x02CA;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.nextTransitionType = 3;
}
break;
case 9:
play->nextEntranceIndex = 0x0117;
gSaveContext.cutsceneIndex = 0xFFF0;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 12;
break;
case 10:
play->nextEntranceIndex = 0x00BB;
gSaveContext.cutsceneIndex = 0xFFF0;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 11:
play->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF3;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
break;
case 12:
play->nextEntranceIndex = 0x047A;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 13:
play->nextEntranceIndex = 0x010E;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 14:
play->nextEntranceIndex = 0x0457;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 15:
play->nextEntranceIndex = 0x0053;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
play->fadeTransition = 3;
break;
case 16:
play->nextEntranceIndex = 0x0053;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF5;
play->fadeTransition = 3;
break;
case 17:
play->nextEntranceIndex = 0x0053;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF6;
play->fadeTransition = 3;
break;
case 18:
gSaveContext.eventChkInf[4] |= 0x8000;
play->nextEntranceIndex = 0x0324;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 19:
play->nextEntranceIndex = 0x013D;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 4;
gSaveContext.cutsceneIndex = 0x8000;
break;
case 21:
play->nextEntranceIndex = 0x0102;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
play->fadeTransition = 3;
break;
case 22:
Item_Give(play, ITEM_SONG_REQUIEM);
play->nextEntranceIndex = 0x0123;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
play->fadeTransition = 3;
break;
case 23:
play->nextEntranceIndex = 0x00A0;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF8;
play->fadeTransition = 3;
break;
case 24:
play->nextEntranceIndex = 0x0028;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 25:
play->linkAgeOnLoad = 0;
play->nextEntranceIndex = 0x006B;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
play->fadeTransition = 3;
break;
case 26:
play->nextEntranceIndex = 0x0053;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
play->fadeTransition = 3;
break;
case 27:
play->nextEntranceIndex = 0x0053;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF5;
play->fadeTransition = 3;
break;
case 28:
play->nextEntranceIndex = 0x0053;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF6;
play->fadeTransition = 3;
break;
case 29:
play->nextEntranceIndex = 0x006B;
play->sceneLoadFlag = 0x14;
gSaveContext.chamberCutsceneNum = 0;
play->fadeTransition = 3;
break;
case 30:
play->nextEntranceIndex = 0x006B;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
Item_Give(play, ITEM_MEDALLION_FIRE);
gSaveContext.chamberCutsceneNum = 1;
break;
case 31:
play->nextEntranceIndex = 0x006B;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.chamberCutsceneNum = 2;
break;
case 32:
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = 0x00CD;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF2;
play->fadeTransition = 11;
break;
case 33:
play->nextEntranceIndex = 0x00CD;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
break;
case 34:
play->nextEntranceIndex = 0x00A0;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
play->fadeTransition = 3;
break;
case 35:
play->nextEntranceIndex = 0x00CD;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
play->fadeTransition = 4;
break;
case 38:
play->nextEntranceIndex = 0x00A0;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
play->fadeTransition = 4;
break;
case 39:
play->nextEntranceIndex = 0x0053;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF9;
play->fadeTransition = 4;
break;
case 40:
play->linkAgeOnLoad = 0;
play->nextEntranceIndex = 0x0053;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFFA;
play->fadeTransition = 4;
break;
case 41:
play->nextEntranceIndex = 0x04E6;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 42:
play->nextEntranceIndex = 0x00DB;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF2;
play->fadeTransition = 4;
break;
case 43:
play->nextEntranceIndex = 0x0503;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 4;
break;
case 44:
play->nextEntranceIndex = 0x0320;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 17;
break;
case 46:
gSaveContext.eventChkInf[4] |= 0x8000;
play->nextEntranceIndex = 0x0324;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 4;
break;
case 47:
Item_Give(play, ITEM_SONG_NOCTURNE);
gSaveContext.eventChkInf[5] |= 0x10;
play->nextEntranceIndex = 0x00DB;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
play->fadeTransition = 4;
break;
case 48:
play->nextEntranceIndex = 0x01ED;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 15;
gSaveContext.nextTransitionType = 15;
break;
case 49:
play->nextEntranceIndex = 0x058C;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 4;
break;
case 50:
play->nextEntranceIndex = 0x0513;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 17;
break;
case 51:
play->nextEntranceIndex = 0x00CD;
gSaveContext.cutsceneIndex = 0xFFF8;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 41;
break;
case 52:
play->nextEntranceIndex = 0x0053;
gSaveContext.cutsceneIndex = 0xFFF7;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 11;
break;
case 53:
play->nextEntranceIndex = 0x050F;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
break;
case 54:
gSaveContext.gameMode = 3;
Audio_SetSoundBanksMute(0x6F);
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = 0x0117;
gSaveContext.cutsceneIndex = 0xFFF2;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 55:
play->nextEntranceIndex = 0x0129;
gSaveContext.cutsceneIndex = 0xFFF1;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 56:
play->nextEntranceIndex = 0x00DB;
gSaveContext.cutsceneIndex = 0xFFF4;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 57:
play->nextEntranceIndex = 0x013D;
gSaveContext.cutsceneIndex = 0xFFF3;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 58:
play->nextEntranceIndex = 0x014D;
gSaveContext.cutsceneIndex = 0xFFF1;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 59:
play->nextEntranceIndex = 0x0102;
gSaveContext.cutsceneIndex = 0xFFF1;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 60:
play->nextEntranceIndex = 0x010E;
gSaveContext.cutsceneIndex = 0xFFF2;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 61:
play->nextEntranceIndex = 0x0108;
gSaveContext.cutsceneIndex = 0xFFF0;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 62:
play->linkAgeOnLoad = 0;
play->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF6;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 63:
play->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF7;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 64:
play->nextEntranceIndex = 0x00CD;
gSaveContext.cutsceneIndex = 0xFFF5;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 65:
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = 0x0157;
gSaveContext.cutsceneIndex = 0xFFF2;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 66:
play->nextEntranceIndex = 0x0554;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 67:
play->nextEntranceIndex = 0x027E;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 68:
play->nextEntranceIndex = 0x00A0;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF5;
play->fadeTransition = 2;
break;
case 69:
play->nextEntranceIndex = 0x05E8;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 70:
play->nextEntranceIndex = 0x013D;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
play->fadeTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 71:
gSaveContext.equips.equipment |= 0x0100;
Player_SetEquipmentData(play, player);
gSaveContext.equips.equipment |= 0x1000;
Player_SetEquipmentData(play, player);
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = 0x0053;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
play->fadeTransition = 2;
break;
case 72:
play->nextEntranceIndex = 0x0400;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
play->fadeTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 73:
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = 0x0157;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF2;
play->fadeTransition = 2;
break;
case 74:
play->nextEntranceIndex = 0x0157;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
play->fadeTransition = 3;
gSaveContext.nextTransitionType = 3;
break;
case 75:
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = 0x0157;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF4;
play->fadeTransition = 2;
break;
case 76:
play->linkAgeOnLoad = 0;
play->nextEntranceIndex = 0x0157;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF5;
play->fadeTransition = 2;
break;
case 77:
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = 0x0157;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF6;
play->fadeTransition = 2;
break;
case 78:
play->nextEntranceIndex = 0x0157;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF7;
play->fadeTransition = 2;
break;
case 79:
case 80:
case 81:
case 82:
case 83:
case 84:
case 85:
case 86:
case 87:
case 88:
case 89:
case 90:
case 91:
case 92:
case 93:
play->nextEntranceIndex = 0x0157;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 94:
play->nextEntranceIndex = 0x02AE;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
break;
case 95:
if ((gSaveContext.eventChkInf[4] & 0x100) && (gSaveContext.eventChkInf[4] & 0x200) &&
(gSaveContext.eventChkInf[4] & 0x400)) {
play->nextEntranceIndex = 0x0053;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
play->fadeTransition = 2;
} else {
switch (gSaveContext.sceneSetupIndex) {
case 8:
play->nextEntranceIndex = 0x00FC;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 9:
play->nextEntranceIndex = 0x0147;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 10:
play->nextEntranceIndex = 0x0102;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF0;
play->fadeTransition = 3;
break;
}
}
break;
case 96:
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
play->nextEntranceIndex = 0x006B;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
play->fadeTransition = 5;
} else {
gSaveContext.eventChkInf[12] |= 0x100;
play->nextEntranceIndex = 0x0610;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.nextTransitionType = 3;
}
break;
case 97:
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
play->nextEntranceIndex = 0x006B;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
play->fadeTransition = 5;
} else {
play->nextEntranceIndex = 0x0580;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.nextTransitionType = 3;
}
break;
case 98:
play->nextEntranceIndex = 0x0564;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.nextTransitionType = 3;
break;
case 99:
play->nextEntranceIndex = 0x0608;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 100:
play->nextEntranceIndex = 0x00EE;
gSaveContext.cutsceneIndex = 0xFFF8;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.nextTransitionType = 3;
break;
case 101:
play->nextEntranceIndex = 0x01F5;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 15;
break;
case 102:
play->nextEntranceIndex = 0x0590;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 103:
play->nextEntranceIndex = 0x00CD;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF3;
play->fadeTransition = 2;
break;
case 104:
switch (sTitleCsState) {
case 0:
play->nextEntranceIndex = 0x008D;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF2;
play->fadeTransition = 2;
sTitleCsState++;
break;
case 1:
play->nextEntranceIndex = 0x0147;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
play->fadeTransition = 2;
sTitleCsState++;
break;
case 2:
play->nextEntranceIndex = 0x00A0;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF6;
play->fadeTransition = 2;
sTitleCsState = 0;
break;
}
break;
case 105:
play->nextEntranceIndex = 0x00E4;
play->sceneLoadFlag = 0x14;
gSaveContext.cutsceneIndex = 0xFFF1;
play->fadeTransition = 2;
break;
case 106:
play->nextEntranceIndex = 0x0574;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 107:
play->nextEntranceIndex = 0x0538;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 108:
play->nextEntranceIndex = 0x053C;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 109:
play->nextEntranceIndex = 0x0540;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 110:
play->nextEntranceIndex = 0x0544;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 111:
play->nextEntranceIndex = 0x0548;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 112:
play->nextEntranceIndex = 0x054C;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 113:
if (Flags_GetEventChkInf(0xBB) && Flags_GetEventChkInf(0xBC) && Flags_GetEventChkInf(0xBD) &&
Flags_GetEventChkInf(0xBE) && Flags_GetEventChkInf(0xBF) && Flags_GetEventChkInf(0xAD)) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
play->csCtx.frames = 0;
gSaveContext.cutsceneTrigger = 1;
gSaveContext.cutsceneIndex = 0xFFFF;
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
} else {
gSaveContext.cutsceneIndex = 0xFFFF;
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
}
break;
case 114:
play->nextEntranceIndex = 0x0185;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
break;
case 115:
play->nextEntranceIndex = 0x0594;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 2;
gSaveContext.nextTransitionType = 2;
break;
case 116:
if (gSaveContext.eventChkInf[12] & 0x100) {
play->nextEntranceIndex = 0x0580;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
} else {
play->nextEntranceIndex = 0x0610;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
}
gSaveContext.nextTransitionType = 3;
break;
case 117:
gSaveContext.gameMode = 3;
Audio_SetSoundBanksMute(0x6F);
play->linkAgeOnLoad = 0;
play->nextEntranceIndex = 0x00CD;
gSaveContext.cutsceneIndex = 0xFFF7;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
break;
case 118:
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = 0x0517;
Play_TriggerVoidOut(play);
gSaveContext.respawnFlag = -2;
gSaveContext.nextTransitionType = 2;
break;
case 119:
gSaveContext.dayTime = 0x8000;
gSaveContext.skyboxTime = 0x8000;
play->nextEntranceIndex = 0x05F0;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
break;
}
if (randoCsSkip) {
Entrance_OverrideCutsceneEntrance(cmd->base);
}
}
}
// Command 0x2D: Transition Effects
void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
f32 temp;
if ((csCtx->frames >= cmd->startFrame) && (csCtx->frames <= cmd->endFrame)) {
play->envCtx.fillScreen = true;
temp = Environment_LerpWeight(cmd->endFrame, cmd->startFrame, csCtx->frames);
switch (cmd->base) {
case 1:
case 5:
play->envCtx.screenFillColor[0] = 160;
play->envCtx.screenFillColor[1] = 160;
play->envCtx.screenFillColor[2] = 160;
if (cmd->base == 1) {
play->envCtx.screenFillColor[3] = 255.0f * temp;
if ((temp == 0.0f) && (gSaveContext.entranceIndex == 0x006B)) {
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if ((temp == 0.0f) &&
((gSaveContext.entranceIndex == 0x0053) || (gSaveContext.entranceIndex == 0x0138) ||
(gSaveContext.entranceIndex == 0x0371))) {
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if ((temp == 0.0f) && (play->sceneNum == SCENE_GANONTIKA)) {
func_800788CC(NA_SE_EV_WHITE_OUT);
}
} else {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
}
break;
case 2:
case 6:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 255;
if (cmd->base == 2) {
play->envCtx.screenFillColor[3] = 255.0f * temp;
} else {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
}
break;
case 3:
case 7:
play->envCtx.screenFillColor[0] = 255;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
if (cmd->base == 3) {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
} else {
play->envCtx.screenFillColor[3] = 255.0f * temp;
}
break;
case 4:
case 8:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 255;
play->envCtx.screenFillColor[2] = 0;
if (cmd->base == 4) {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
} else {
play->envCtx.screenFillColor[3] = 255.0f * temp;
}
break;
case 9:
gSaveContext.cutsceneTransitionControl = 1;
break;
case 10:
case 11:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
if (cmd->base == 10) {
play->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
} else {
play->envCtx.screenFillColor[3] = 255.0f * temp;
}
break;
case 12:
gSaveContext.cutsceneTransitionControl = 255.0f - (155.0f * temp);
break;
case 13:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
play->envCtx.screenFillColor[3] = 255.0f - ((1.0f - temp) * 155.0f);
break;
}
}
}
// Command 0x1 & 0x5: Camera Positions
size_t Cutscene_Command_CameraPositions(PlayState* play, CutsceneContext* csCtx, u8* cmd, u8 relativeToLink) {
s32 shouldContinue = true;
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
size_t size;
cmd += sizeof(CutsceneData)*2;
size = sizeof(CutsceneData)*2;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((csCtx->unk_18 < cmdBase->startFrame) || (csCtx->unk_18 >= 0xF000))) {
csCtx->unk_1B = 1;
csCtx->cameraPosition = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1A != 0) {
csCtx->unk_18 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
Play_CameraChangeSetting(play, csCtx->unk_14, CAM_SET_CS_0);
Play_ChangeCameraStatus(play, D_8015FCC6, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE);
Camera_ResetAnim(Play_GetCamera(play, csCtx->unk_14));
Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus,
csCtx->cameraPosition, GET_PLAYER(play), relativeToLink);
}
}
}
while (shouldContinue) {
if (((CutsceneCameraPoint*)cmd)->continueFlag == CS_CMD_STOP) {
shouldContinue = false;
}
cmd += sizeof(CutsceneData) * 4;
size += sizeof(CutsceneData) * 4;
}
return size;
}
// Command 0x2 & 0x6: Camera Focus Points
size_t Cutscene_Command_CameraFocus(PlayState* play, CutsceneContext* csCtx, u8* cmd, u8 relativeToLink) {
s32 shouldContinue = true;
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
size_t size;
cmd += sizeof(CutsceneData) * 2;
size = sizeof(CutsceneData) * 2;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((D_8015FCC0 < cmdBase->startFrame) || (D_8015FCC0 >= 0xF000))) {
csCtx->unk_1A = 1;
csCtx->cameraFocus = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1B != 0) {
D_8015FCC0 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
Play_CameraChangeSetting(play, csCtx->unk_14, CAM_SET_CS_0);
Play_ChangeCameraStatus(play, D_8015FCC6, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE);
Camera_ResetAnim(Play_GetCamera(play, csCtx->unk_14));
Camera_SetCSParams(Play_GetCamera(play, csCtx->unk_14), csCtx->cameraFocus,
csCtx->cameraPosition, GET_PLAYER(play), relativeToLink);
}
}
}
while (shouldContinue) {
if (((CutsceneCameraPoint*)cmd)->continueFlag == CS_CMD_STOP) {
shouldContinue = false;
}
cmd += sizeof(CutsceneData) * 4;
size += sizeof(CutsceneData) * 4;
}
return size;
}
// Command 0x7: ? (Related to camera positons)
size_t Cutscene_Command_07(PlayState* play, CutsceneContext* csCtx, u8* cmd, u8 unused) {
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
size_t size;
Vec3f sp3C;
Vec3f sp30;
Camera* sp2C;
f32 sp28;
cmd += sizeof(CutsceneData) * 2;
size = sizeof(CutsceneData) * 2;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((D_8015FCC2 < cmdBase->startFrame) || (D_8015FCC2 >= 0xF000))) {
csCtx->unk_1B = 1;
csCtx->cameraPosition = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1A != 0) {
D_8015FCC2 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
sp2C = Play_GetCamera(play, csCtx->unk_14);
sp2C->player = NULL;
Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE);
Play_CameraChangeSetting(play, csCtx->unk_14, CAM_SET_FREE0);
sp28 = csCtx->cameraFocus->cameraRoll * 1.40625f;
Camera_SetParam(sp2C, 64, &sp28);
sp3C.x = csCtx->cameraFocus->pos.x;
sp3C.y = csCtx->cameraFocus->pos.y;
sp3C.z = csCtx->cameraFocus->pos.z;
sp30.x = csCtx->cameraPosition->pos.x;
sp30.y = csCtx->cameraPosition->pos.y;
sp30.z = csCtx->cameraPosition->pos.z;
Play_CameraSetAtEye(play, csCtx->unk_14, &sp3C, &sp30);
Play_CameraSetFov(play, csCtx->unk_14, csCtx->cameraPosition->viewAngle);
}
}
}
size += sizeof(CutsceneData) * 4;
return size;
}
// Command 0x8: ? (Related to camera focus points)
size_t Cutscene_Command_08(PlayState* play, CutsceneContext* csCtx, u8* cmd, u8 unused) {
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
size_t size;
Vec3f sp3C;
Vec3f sp30;
Camera* sp2C;
f32 sp28;
cmd += sizeof(CutsceneData) * 2;
size = sizeof(CutsceneData) * 2;
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
((D_8015FCC4 < cmdBase->startFrame) || (D_8015FCC4 >= 0xF000))) {
csCtx->unk_1A = 1;
csCtx->cameraFocus = (CutsceneCameraPoint*)cmd;
if (csCtx->unk_1B != 0) {
D_8015FCC4 = cmdBase->startFrame;
if (D_8015FCC8 != 0) {
sp2C = Play_GetCamera(play, csCtx->unk_14);
sp2C->player = NULL;
Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->unk_14, CAM_STAT_ACTIVE);
Play_CameraChangeSetting(play, csCtx->unk_14, CAM_SET_FREE0);
sp3C.x = csCtx->cameraFocus->pos.x;
sp3C.y = csCtx->cameraFocus->pos.y;
sp3C.z = csCtx->cameraFocus->pos.z;
sp30.x = csCtx->cameraPosition->pos.x;
sp30.y = csCtx->cameraPosition->pos.y;
sp30.z = csCtx->cameraPosition->pos.z;
Play_CameraSetAtEye(play, csCtx->unk_14, &sp3C, &sp30);
Play_CameraSetFov(play, csCtx->unk_14, csCtx->cameraPosition->viewAngle);
}
}
}
size += sizeof(CutsceneData) * 4;
return size;
}
// Command 0x13: Textbox
void Cutscene_Command_Textbox(PlayState* play, CutsceneContext* csCtx, CsCmdTextbox* cmd) {
u8 dialogState;
s16 originalCsFrames;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
if (cmd->type != 2) {
if (D_8011E1C0 != cmd->base) {
D_8011E1C0 = cmd->base;
if ((cmd->type == 3) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) {
Message_StartTextbox(play, cmd->textId1, NULL);
} else if ((cmd->type == 4) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
Message_StartTextbox(play, cmd->textId1, NULL);
} else {
Message_StartTextbox(play, cmd->base, NULL);
}
return;
}
} else {
if (D_8011E1C4 != cmd->base) {
D_8011E1C4 = cmd->base;
func_8010BD58(play, cmd->base);
return;
}
}
if (csCtx->frames >= cmd->endFrame) {
originalCsFrames = csCtx->frames;
dialogState = Message_GetState(&play->msgCtx);
if ((dialogState != TEXT_STATE_CLOSING) && (dialogState != TEXT_STATE_NONE) &&
(dialogState != TEXT_STATE_SONG_DEMO_DONE) && (dialogState != TEXT_STATE_8)) {
csCtx->frames--;
if ((dialogState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
if (play->msgCtx.choiceIndex == 0) {
if (cmd->textId1 != 0xFFFF) {
Message_ContinueTextbox(play, cmd->textId1);
} else {
csCtx->frames++;
}
} else {
if (cmd->textId2 != 0xFFFF) {
Message_ContinueTextbox(play, cmd->textId2);
} else {
csCtx->frames++;
}
}
}
if (dialogState == TEXT_STATE_9) {
if (cmd->textId1 != 0xFFFF) {
Message_ContinueTextbox(play, cmd->textId1);
} else {
csCtx->frames++;
}
}
if (dialogState == TEXT_STATE_EVENT) {
if (Message_ShouldAdvance(play)) {
func_8010BD58(play, cmd->base);
}
}
}
if (csCtx->frames == originalCsFrames) {
Interface_ChangeAlpha(1);
D_8011E1C0 = 0;
D_8011E1C4 = 0;
}
}
}
}
void Cutscene_ProcessCommands(PlayState* play, CutsceneContext* csCtx, u8* cutscenePtr) {
s16 i;
s32 totalEntries;
s32 cmdType;
s32 cmdEntries;
CsCmdBase* cmd;
s32 cutsceneEndFrame;
s16 j;
if (ResourceMgr_OTRSigCheck(cutscenePtr))
cutscenePtr = ResourceMgr_LoadCSByName(cutscenePtr);
memcpy(&totalEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
memcpy(&cutsceneEndFrame, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
if ((cutsceneEndFrame < csCtx->frames) && (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC)) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
return;
}
if (CVarGetInteger("gDebugEnabled", 0) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
return;
}
for (i = 0; i < totalEntries; i++) {
memcpy(&cmdType, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
if (cmdType == -1) {
return;
}
//printf("CmdType: %04X\n", cmdType);
switch (cmdType) {
case CS_CMD_MISC:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
func_80064824(play, csCtx, (void*)cutscenePtr);
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_SET_LIGHTING:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_SetLighting(play, csCtx, (void*)cutscenePtr);
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_PLAYBGM:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_PlayBGM(play, csCtx, (void*)cutscenePtr);
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_STOPBGM:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_StopBGM(play, csCtx, (void*)cutscenePtr);
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_FADEBGM:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_FadeBGM(play, csCtx, (void*)cutscenePtr);
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_09:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
Cutscene_Command_09(play, csCtx, (void*)cutscenePtr);
cutscenePtr += sizeof(CutsceneData) * 3;
}
break;
case CS_CMD_SETTIME:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
func_80065134(play, csCtx, (void*)cutscenePtr);
cutscenePtr += sizeof(CutsceneData) * 3;
}
break;
case CS_CMD_SET_PLAYER_ACTION:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->linkAction = (void*)cutscenePtr;
}
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_SET_ACTOR_ACTION_1:
case 17:
case 18:
case 23:
case 34:
case 39:
case 46:
case 76:
case 85:
case 93:
case 105:
case 107:
case 110:
case 119:
case 123:
case 138:
case 139:
case 144:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[0] = (void*)cutscenePtr;
}
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_SET_ACTOR_ACTION_2:
case 16:
case 24:
case 35:
case 40:
case 48:
case 64:
case 68:
case 70:
case 78:
case 80:
case 94:
case 116:
case 118:
case 120:
case 125:
case 131:
case 141:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[1] = (void*)cutscenePtr;
}
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_SET_ACTOR_ACTION_3:
case 36:
case 41:
case 50:
case 67:
case 69:
case 72:
case 74:
case 81:
case 106:
case 117:
case 121:
case 126:
case 132:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[2] = (void*)cutscenePtr;
}
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_SET_ACTOR_ACTION_4:
case 37:
case 42:
case 51:
case 53:
case 63:
case 65:
case 66:
case 75:
case 82:
case 108:
case 127:
case 133:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[3] = (void*)cutscenePtr;
}
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_SET_ACTOR_ACTION_5:
case 38:
case 43:
case 47:
case 54:
case 79:
case 83:
case 128:
case 135:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[4] = (void*)cutscenePtr;
}
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_SET_ACTOR_ACTION_6:
case 55:
case 77:
case 84:
case 90:
case 129:
case 136:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[5] = (void*)cutscenePtr;
}
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_SET_ACTOR_ACTION_7:
case 52:
case 57:
case 58:
case 88:
case 115:
case 130:
case 137:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[6] = (void*)cutscenePtr;
}
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_SET_ACTOR_ACTION_8:
case 60:
case 89:
case 111:
case 114:
case 134:
case 142:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[7] = (void*)cutscenePtr;
}
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_SET_ACTOR_ACTION_9:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[8] = (void*)cutscenePtr;
}
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_SET_ACTOR_ACTION_10:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
csCtx->npcActions[9] = (void*)cutscenePtr;
}
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
case CS_CMD_CAM_EYE:
cutscenePtr += Cutscene_Command_CameraPositions(play, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_CAM_EYE_REL_TO_PLAYER:
cutscenePtr += Cutscene_Command_CameraPositions(play, csCtx, (void*)cutscenePtr, 1);
break;
case CS_CMD_CAM_AT:
cutscenePtr += Cutscene_Command_CameraFocus(play, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_CAM_AT_REL_TO_PLAYER:
cutscenePtr += Cutscene_Command_CameraFocus(play, csCtx, (void*)cutscenePtr, 1);
break;
case CS_CMD_07:
cutscenePtr += Cutscene_Command_07(play, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_08:
cutscenePtr += Cutscene_Command_08(play, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_TERMINATOR:
cutscenePtr += 4;
Cutscene_Command_Terminator(play, csCtx, (void*)cutscenePtr);
cutscenePtr += 8;
break;
case CS_CMD_TEXTBOX:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += 4;
for (j = 0; j < cmdEntries; j++) {
cmd = (CsCmdBase*)cutscenePtr;
if (cmd->base != 0xFFFF) {
Cutscene_Command_Textbox(play, csCtx, (void*)cutscenePtr);
}
cutscenePtr += sizeof(CutsceneData) * 3;
}
break;
case CS_CMD_SCENE_TRANS_FX:
cutscenePtr += sizeof(CutsceneData);
Cutscene_Command_TransitionFX(play, csCtx, (void*)cutscenePtr);
cutscenePtr += sizeof(CutsceneData) * 2;
break;
default:
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
cutscenePtr += sizeof(CutsceneData);
for (j = 0; j < cmdEntries; j++) {
cutscenePtr += sizeof(CutsceneData) * 12;
}
break;
}
}
}
void func_80068C3C(PlayState* play, CutsceneContext* csCtx) {
Gfx* displayList;
Gfx* prevDisplayList;
if (gSaveContext.cutsceneIndex >= 0xFFF0) {
if (BREG(0) != 0) {
OPEN_DISPS(play->state.gfxCtx);
prevDisplayList = POLY_OPA_DISP;
displayList = Graph_GfxPlusOne(POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, displayList);
Cutscene_DrawDebugInfo(play, &displayList, csCtx);
gSPEndDisplayList(displayList++);
Graph_BranchDlist(prevDisplayList, displayList);
POLY_OPA_DISP = displayList;
CLOSE_DISPS(play->state.gfxCtx);
}
csCtx->frames++;
if (dREG(95) != 0) {
Cutscene_ProcessCommands(play, csCtx, D_8012D1F0);
} else {
Cutscene_ProcessCommands(play, csCtx, play->csCtx.segment);
}
}
}
void func_80068D84(PlayState* play, CutsceneContext* csCtx) {
if (func_8006472C(play, csCtx, 0.0f)) {
Audio_SetCutsceneFlag(0);
csCtx->state = CS_STATE_IDLE;
}
}
void func_80068DC0(PlayState* play, CutsceneContext* csCtx) {
s16 i;
if (func_8006472C(play, csCtx, 0.0f)) {
csCtx->linkAction = NULL;
for (i = 0; i < 10; i++) {
csCtx->npcActions[i] = NULL;
}
osSyncPrintf("\n\n\n\n\nやっぱりここかいな"); // "Right here, huh"
gSaveContext.cutsceneIndex = 0;
gSaveContext.gameMode = 0;
if (D_8015FCC8 != 0) {
switch (gSaveContext.entranceIndex) {
case 0x028A:
case 0x028E:
case 0x0292:
case 0x0476:
Play_CopyCamera(play, D_8015FCC6, csCtx->unk_14);
}
Play_ChangeCameraStatus(play, D_8015FCC6, CAM_STAT_ACTIVE);
Play_ClearCamera(play, csCtx->unk_14);
func_8005B1A4(play->cameraPtrs[D_8015FCC6]);
}
Audio_SetCutsceneFlag(0);
csCtx->state = CS_STATE_IDLE;
}
}
void func_80068ECC(PlayState* play, CutsceneContext* csCtx) {
u8 i;
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !Player_InCsMode(play)) {
gSaveContext.cutsceneIndex = 0xFFFD;
}
if ((gSaveContext.cutsceneIndex >= 0xFFF0) && (csCtx->state == CS_STATE_IDLE)) {
Flags_UnsetEnv(play, 0);
D_8011E1C0 = 0;
D_8011E1C4 = 0;
csCtx->unk_12 = 0;
csCtx->linkAction = NULL;
for (i = 0; i < 10; i++) {
csCtx->npcActions[i] = NULL;
}
csCtx->state++;
if (csCtx->state == CS_STATE_SKIPPABLE_INIT) {
Audio_SetCutsceneFlag(1);
csCtx->frames = 0xFFFF;
csCtx->unk_18 = 0xFFFF;
D_8015FCC0 = 0xFFFF;
D_8015FCC2 = 0xFFFF;
D_8015FCC4 = 0xFFFF;
csCtx->unk_1A = 0;
csCtx->unk_1B = 0;
D_8015FCC6 = play->activeCamera;
if (D_8015FCC8 != 0) {
csCtx->unk_14 = Play_CreateSubCamera(play);
}
if (gSaveContext.cutsceneTrigger == 0) {
Interface_ChangeAlpha(1);
ShrinkWindow_SetVal(0x20);
ShrinkWindow_SetCurrentVal(0x20);
csCtx->state++;
}
func_80068C3C(play, csCtx);
}
gSaveContext.cutsceneTrigger = 0;
}
}
void func_80069048(PlayState* play) {
s16 i;
D_8015FCCC = 0;
for (i = 0; i < 20; i++) {
; // Empty Loop
}
D_8015FCE4 = 0;
}
void func_8006907C(PlayState* play) {
if (D_8015FCCC != 0) {
D_8015FCCC = 0;
}
}
void Cutscene_HandleEntranceTriggers(PlayState* play) {
EntranceCutscene* entranceCutscene;
u8 requiredAge;
s16 i;
if (gSaveContext.n64ddFlag &&
// don't skip epona escape cutscenes
gSaveContext.entranceIndex != 650 &&
gSaveContext.entranceIndex != 654 &&
gSaveContext.entranceIndex != 658 &&
gSaveContext.entranceIndex != 1142 &&
// don't skip nabooru iron knuckle cs
gSaveContext.entranceIndex != 141) {
gSaveContext.showTitleCard = false;
return;
}
for (i = 0; i < ARRAY_COUNT(sEntranceCutsceneTable); i++) {
entranceCutscene = &sEntranceCutsceneTable[i];
requiredAge = entranceCutscene->ageRestriction;
if (requiredAge == 2) {
requiredAge = gSaveContext.linkAge;
}
if ((gSaveContext.entranceIndex == entranceCutscene->entrance) &&
(!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == 0x18)) &&
(gSaveContext.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.linkAge == requiredAge) &&
(gSaveContext.respawnFlag <= 0)) {
Flags_SetEventChkInf(entranceCutscene->flag);
Cutscene_SetSegment(play, entranceCutscene->segAddr);
gSaveContext.cutsceneTrigger = 2;
gSaveContext.showTitleCard = false;
break;
}
}
}
void Cutscene_HandleConditionalTriggers(PlayState* play) {
osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
const bool bShouldTowerRandoSkip =
(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SKIP_TOWER_ESCAPE));
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(0xAC)) {
if (!gSaveContext.n64ddFlag) {
Flags_SetEventChkInf(0xAC);
gSaveContext.entranceIndex = 0x0123;
gSaveContext.cutsceneIndex = 0xFFF0;
}
} else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (gSaveContext.eventChkInf[4] & 0x0100) &&
(gSaveContext.eventChkInf[4] & 0x0200) && (gSaveContext.eventChkInf[4] & 0x0400) &&
!Flags_GetEventChkInf(0xAA)) {
if (!gSaveContext.n64ddFlag) {
Flags_SetEventChkInf(0xAA);
gSaveContext.cutsceneIndex = 0xFFF0;
}
} else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(0xC1)) {
if (!gSaveContext.n64ddFlag) {
Flags_SetEventChkInf(0xC1);
Item_Give(play, ITEM_OCARINA_FAIRY);
gSaveContext.entranceIndex = 0x011E;
gSaveContext.cutsceneIndex = 0xFFF0;
}
} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT && !Flags_GetEventChkInf(0xC4) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA)) {
if (!gSaveContext.n64ddFlag) {
Flags_SetEventChkInf(0xC4);
gSaveContext.entranceIndex = 0x0053;
gSaveContext.cutsceneIndex = 0xFFF8;
}
} else if ((!Flags_GetEventChkInf(0xC7) &&
gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_DEMO) ||
(bShouldTowerRandoSkip &&
gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_FINAL)) {
Flags_SetEventChkInf(0xC7);
gSaveContext.entranceIndex = 0x0517;
// In rando, skip the cutscene for the tower falling down after the escape.
if (gSaveContext.n64ddFlag) {
return;
}
gSaveContext.cutsceneIndex = 0xFFF0;
}
}
}
void Cutscene_SetSegment(PlayState* play, void* segment) {
if (SEGMENT_NUMBER(segment) != 0)
{
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment);
} else {
play->csCtx.segment = segment;
}
}