Shipwright/soh/assets/scenes/dungeons/bdan/bdan_scene.h
2023-02-16 13:32:01 -05:00

60 lines
2.6 KiB
C

#pragma once
#define dgJabuJabuIntroCs "__OTR__scenes/nonmq/bdan_scene/gJabuJabuIntroCs"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuJabuIntroCs[] = dgJabuJabuIntroCs;
#else
static const char gJabuJabuIntroCs[] __attribute__((aligned (2))) = dgJabuJabuIntroCs;
#endif
#define dbdan_sceneCollisionHeader_013074 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneCollisionHeader_013074"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneCollisionHeader_013074[] = dbdan_sceneCollisionHeader_013074;
#else
static const char bdan_sceneCollisionHeader_013074[] __attribute__((aligned (2))) = dbdan_sceneCollisionHeader_013074;
#endif
#define dbdan_sceneTLUT_013BF8 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTLUT_013BF8"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTLUT_013BF8[] = dbdan_sceneTLUT_013BF8;
#else
static const char bdan_sceneTLUT_013BF8[] __attribute__((aligned (2))) = dbdan_sceneTLUT_013BF8;
#endif
#define dbdan_sceneTex_015200 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_015200"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTex_015200[] = dbdan_sceneTex_015200;
#else
static const char bdan_sceneTex_015200[] __attribute__((aligned (2))) = dbdan_sceneTex_015200;
#endif
#define dbdan_sceneTLUT_0139F0 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTLUT_0139F0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTLUT_0139F0[] = dbdan_sceneTLUT_0139F0;
#else
static const char bdan_sceneTLUT_0139F0[] __attribute__((aligned (2))) = dbdan_sceneTLUT_0139F0;
#endif
#define dbdan_sceneTex_014A00 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_014A00"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTex_014A00[] = dbdan_sceneTex_014A00;
#else
static const char bdan_sceneTex_014A00[] __attribute__((aligned (2))) = dbdan_sceneTex_014A00;
#endif
#define dbdan_sceneTex_014600 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_014600"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTex_014600[] = dbdan_sceneTex_014600;
#else
static const char bdan_sceneTex_014600[] __attribute__((aligned (2))) = dbdan_sceneTex_014600;
#endif
#define dbdan_sceneTex_013E00 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_013E00"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_sceneTex_013E00[] = dbdan_sceneTex_013E00;
#else
static const char bdan_sceneTex_013E00[] __attribute__((aligned (2))) = dbdan_sceneTex_013E00;
#endif
#define dbdan_sceneCollisionHeader_013074 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneCollisionHeader_013074"