Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_12.h
2023-02-16 13:32:01 -05:00

24 lines
1016 B
C

#pragma once
#define dbdan_room_12DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12DL_003848"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_12DL_003848[] = dbdan_room_12DL_003848;
#else
static const char bdan_room_12DL_003848[] __attribute__((aligned (2))) = dbdan_room_12DL_003848;
#endif
#define dbdan_room_12Tex_0038E0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Tex_0038E0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_12Tex_0038E0[] = dbdan_room_12Tex_0038E0;
#else
static const char bdan_room_12Tex_0038E0[] __attribute__((aligned (2))) = dbdan_room_12Tex_0038E0;
#endif
#define dbdan_room_12Set_000150DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Set_000150DL_003848"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_room_12Set_000150DL_003848[] = dbdan_room_12Set_000150DL_003848;
#else
static const char bdan_room_12Set_000150DL_003848[] __attribute__((aligned (2))) = dbdan_room_12Set_000150DL_003848;
#endif